Files
CHOMPStation2/code/modules/clothing/spacesuits/rig/suits/combat.dm
2024-09-30 21:36:41 +02:00

107 lines
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/obj/item/clothing/head/helmet/space/rig/combat
light_overlay = "helmet_light_dual_green"
/obj/item/rig/combat
name = "combat hardsuit control module"
desc = "A sleek and dangerous hardsuit for active combat."
icon_state = "security_rig"
suit_type = "combat hardsuit"
armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
slowdown = 0.5
offline_slowdown = 1.5
offline_vision_restriction = 1
helm_type = /obj/item/clothing/head/helmet/space/rig/combat
allowed = list(
/obj/item/gun,
/obj/item/flashlight,
/obj/item/tank,
/obj/item/suit_cooling_unit,
/obj/item/melee/baton,
/obj/item/storage
)
/obj/item/rig/combat/equipped
initial_modules = list(
/obj/item/rig_module/mounted,
/obj/item/rig_module/vision/thermal,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/ai_container,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/chem_dispenser/combat
)
/obj/item/rig/combat/empty
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/electrowarfare_suite,
)
/obj/item/rig/military
name = "military hardsuit control module"
desc = "An austere hardsuit used by paramilitary groups and real soldiers alike."
icon_state = "military_rig"
suit_type = "military hardsuit"
armor = list(melee = 80, bullet = 70, laser = 55, energy = 15, bomb = 80, bio = 100, rad = 30)
slowdown = 0.5
offline_slowdown = 1.5
offline_vision_restriction = 1
allowed = list(
/obj/item/flashlight,
/obj/item/tank,
/obj/item/ammo_magazine,
/obj/item/ammo_casing,
/obj/item/handcuffs,
/obj/item/t_scanner,
/obj/item/rcd,
/obj/item/weldingtool,
/obj/item/tool,
/obj/item/multitool,
/obj/item/radio,
/obj/item/analyzer,
/obj/item/melee/baton,
/obj/item/gun,
/obj/item/storage,
/obj/item/reagent_containers/hypospray,
/obj/item/roller,
/obj/item/suit_cooling_unit
)
chest_type = /obj/item/clothing/suit/space/rig/military
helm_type = /obj/item/clothing/head/helmet/space/rig/military
boot_type = /obj/item/clothing/shoes/magboots/rig/military
glove_type = /obj/item/clothing/gloves/gauntlets/rig/military
/obj/item/clothing/head/helmet/space/rig/military
light_overlay = "helmet_light_dual_green"
species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN)
/obj/item/clothing/suit/space/rig/military
species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN)
/obj/item/clothing/shoes/magboots/rig/military
species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN)
/obj/item/clothing/gloves/gauntlets/rig/military
species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN)
/obj/item/rig/military/equipped
initial_modules = list(
/obj/item/rig_module/mounted/egun,
/obj/item/rig_module/vision/multi,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/ai_container,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/chem_dispenser/combat,
)
/obj/item/rig/military/empty
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/electrowarfare_suite,
)