mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Co-authored-by: Changelogs <action@github.com> Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
107 lines
3.1 KiB
Plaintext
107 lines
3.1 KiB
Plaintext
/obj/item/clothing/head/helmet/space/rig/combat
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light_overlay = "helmet_light_dual_green"
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/obj/item/rig/combat
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name = "combat hardsuit control module"
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desc = "A sleek and dangerous hardsuit for active combat."
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icon_state = "security_rig"
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suit_type = "combat hardsuit"
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armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
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slowdown = 0.5
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offline_slowdown = 1.5
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offline_vision_restriction = 1
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helm_type = /obj/item/clothing/head/helmet/space/rig/combat
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allowed = list(
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/obj/item/gun,
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/obj/item/flashlight,
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/obj/item/tank,
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/obj/item/suit_cooling_unit,
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/obj/item/melee/baton,
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/obj/item/storage
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)
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/obj/item/rig/combat/equipped
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/chem_dispenser/combat
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)
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/obj/item/rig/combat/empty
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/electrowarfare_suite,
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)
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/obj/item/rig/military
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name = "military hardsuit control module"
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desc = "An austere hardsuit used by paramilitary groups and real soldiers alike."
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icon_state = "military_rig"
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suit_type = "military hardsuit"
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armor = list(melee = 80, bullet = 70, laser = 55, energy = 15, bomb = 80, bio = 100, rad = 30)
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slowdown = 0.5
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offline_slowdown = 1.5
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offline_vision_restriction = 1
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allowed = list(
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/obj/item/flashlight,
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/obj/item/tank,
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/obj/item/ammo_magazine,
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/obj/item/ammo_casing,
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/obj/item/handcuffs,
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/obj/item/t_scanner,
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/obj/item/rcd,
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/obj/item/weldingtool,
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/obj/item/tool,
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/obj/item/multitool,
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/obj/item/radio,
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/obj/item/analyzer,
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/obj/item/melee/baton,
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/obj/item/gun,
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/obj/item/storage,
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/obj/item/reagent_containers/hypospray,
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/obj/item/roller,
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/obj/item/suit_cooling_unit
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)
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chest_type = /obj/item/clothing/suit/space/rig/military
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helm_type = /obj/item/clothing/head/helmet/space/rig/military
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boot_type = /obj/item/clothing/shoes/magboots/rig/military
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/military
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/obj/item/clothing/head/helmet/space/rig/military
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light_overlay = "helmet_light_dual_green"
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species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN)
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/obj/item/clothing/suit/space/rig/military
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species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN)
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/obj/item/clothing/shoes/magboots/rig/military
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species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN)
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/obj/item/clothing/gloves/gauntlets/rig/military
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species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN)
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/obj/item/rig/military/equipped
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initial_modules = list(
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/vision/multi,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/chem_dispenser/combat,
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)
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/obj/item/rig/military/empty
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/electrowarfare_suite,
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)
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