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Co-authored-by: Changelogs <action@github.com> Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
47 lines
2.8 KiB
Plaintext
47 lines
2.8 KiB
Plaintext
//Syndicate rig
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/obj/item/clothing/head/helmet/space/void/merc
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name = "blood-red voidsuit helmet"
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desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
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icon_state = "rig0-syndie"
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item_state_slots = list(slot_r_hand_str = "syndie_helm", slot_l_hand_str = "syndie_helm")
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.6
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camera_networks = list(NETWORK_MERCENARY)
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light_overlay = "helmet_light_green" //todo: species-specific light overlays
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/obj/item/clothing/suit/space/void/merc
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icon_state = "rig-syndie"
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name = "blood-red voidsuit"
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desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
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item_state_slots = list(slot_r_hand_str = "syndie_voidsuit", slot_l_hand_str = "syndie_voidsuit")
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w_class = ITEMSIZE_NORMAL
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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siemens_coefficient = 0.6
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breach_threshold = 16 //Extra Thicc
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resilience = 0.05 //Military Armor
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/obj/item/clothing/head/helmet/space/void/merc/fire
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icon_state = "rig0-firebug"
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name = "soot-covered voidsuit helmet"
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desc = "A blackened helmet that has had many of its protective plates coated in or replaced with high-grade thermal insulation, to protect against incineration. Property of Gorlex Marauders."
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armor = list(melee = 40, bullet = 40, laser = 60, energy = 20, bomb = 50, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 20* ONE_ATMOSPHERE
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siemens_coefficient = 0.7
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light_overlay = "helmet_light_fire"
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/obj/item/clothing/suit/space/void/merc/fire
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icon_state = "rig-firebug"
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name = "soot-covered voidsuit"
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desc = "A blackened suit that has had many of its protective plates coated in or replaced with high-grade thermal insulation, to protect against incineration. Property of Gorlex Marauders."
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armor = list(melee = 50, bullet = 40, laser = 60, energy = 20, bomb = 50, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 20* ONE_ATMOSPHERE
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe,/obj/item/flamethrower)
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siemens_coefficient = 0.7
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breach_threshold = 18 //Super Extra Thicc
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slowdown = 1
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