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Gives Cough/Sneeze/Gasp back default sounds if they lack one in their species list. Fixes death sound doubling up. Fixes runtime in sounds - it will now simply return null rather than trying to index the list and failing.
41 lines
1.5 KiB
Plaintext
41 lines
1.5 KiB
Plaintext
/decl/emote/audible/cough
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key = "cough"
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emote_message_1p = "You cough!"
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emote_message_1p_target = "You cough on TARGET!"
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emote_message_3p = "coughs!"
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emote_message_3p_target = "coughs on TARGET!"
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emote_message_synthetic_1p_target = "You emit a robotic cough towards TARGET."
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emote_message_synthetic_1p = "You emit a robotic cough."
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emote_message_synthetic_3p_target = "emits a robotic cough towards TARGET."
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emote_message_synthetic_3p = "emits a robotic cough."
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emote_volume = 120
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emote_volume_synthetic = 50
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conscious = FALSE
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// CHOMPEdit Start: Standardize Species Sounds
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// emote_sound_synthetic = list()
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/decl/emote/audible/cough/get_emote_sound(var/atom/user)
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if(ishuman(user) && !check_synthetic(user))
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var/mob/living/carbon/human/H = user
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var/vol = H.species.cough_volume
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var/s = get_species_sound(get_gendered_sound(H))["cough"]
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if(!s && !(get_species_sound(H.species.species_sounds) == "None")) // Failsafe, so we always use the default cough/etc sounds. None will cancel out anyways.
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if(H.identifying_gender == FEMALE)
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s = get_species_sound("Human Female")["cough"]
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else // Update this if we ever get herm/etc sounds.
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s = get_species_sound("Human Male")["cough"]
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return list(
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"sound" = s,
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"vol" = vol,
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"volchannel" = VOLUME_CHANNEL_SPECIES_SOUNDS
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)
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if(check_synthetic(user))
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return list(
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"sound" = get_species_sound("Robotic")["cough"],
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"vol" = emote_volume,
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"volchannel" = VOLUME_CHANNEL_SPECIES_SOUNDS
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)
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// CHOMPEdit End
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return ..()
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