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https://github.com/CHOMPStation2/CHOMPStation2.git
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109 lines
4.6 KiB
Plaintext
109 lines
4.6 KiB
Plaintext
// For general use
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/obj/item/gun/projectile/shotgun/pump/USDF
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name = "\improper USDF tactical shotgun"
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desc = "All you greenhorns who wanted to see Xenomorphs up close... this is your lucky day. Uses 12g rounds."
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icon = 'icons/obj/gun_vr.dmi'
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icon_state = "haloshotgun"
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icon_override = 'icons/obj/gun_vr.dmi'
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item_state = "haloshotgun_i"
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item_icons = null
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ammo_type = /obj/item/ammo_casing/a12g
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max_shells = 12
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//Warden's shotgun gets it's own entry now, rather than being handled by the maps
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/obj/item/gun/projectile/shotgun/pump/combat/warden
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name = "warden's shotgun"
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desc = "Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders. This one has 'Property of the Warden' inscribed on the stock."
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description_fluff = "The leading arms producer in the SCG, Hephaestus typically only uses its 'top level' branding for its military-grade equipment used by armed forces across human space."
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ammo_type = /obj/item/ammo_casing/a12g/beanbag
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//Compact shotgun, this version's for usage later by mappers/coders/w.e.
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/obj/item/gun/projectile/shotgun/compact
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name = "compact shotgun"
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desc = "Built for <i>extremely</i>-close quarters combat, the Hephaestus Industries KS-55 \"semi-auto shorty\" is a relatively rare sight to see, usually in the hands of elite troops that specialize in boarding. Uses 12g rounds."
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description_fluff = "The leading arms producer in the SCG, Hephaestus typically only uses its 'top level' branding for its military-grade equipment used by armed forces across human space."
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icon = 'icons/obj/gun_vr.dmi'
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icon_state = "compshotc"
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item_state = "cshotgun"
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max_shells = 4 //short magazine tube means small capacity
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w_class = ITEMSIZE_NORMAL //Starts folded, becomes large when stock is extended
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force = 10
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slot_flags = SLOT_BELT|SLOT_BACK
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caliber = "12g"
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
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load_method = SINGLE_CASING|SPEEDLOADER
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handle_casings = EJECT_CASINGS //However, it's semi-automatic to make up for that
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ammo_type = /obj/item/ammo_casing/a12g
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projectile_type = /obj/item/projectile/bullet/shotgun
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one_handed_penalty = 30 //You madman, one-handing a 12g shotgun.
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recoil = 5 //Unfold the damn stock you fool!
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actions_types = list(/datum/action/item_action/toggle_stock)
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var/stock = FALSE
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/obj/item/gun/projectile/shotgun/compact/proc/toggle_stock()
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var/mob/living/user = loc
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stock = !stock
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if(stock)
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user.visible_message(span_warning("With a fluid movement, [user] unfolds their shotgun's stock and foregrip."),\
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span_warning("You unfold the shotgun's stock and foregrip."),\
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"You hear an ominous click.")
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icon_state = "compshot"
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item_state = icon_state
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w_class = ITEMSIZE_LARGE
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one_handed_penalty = 15 //Stock extended to steady it, even with just the one hand.
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recoil = 1 //As above, stock and foregrip would help with the kick
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else
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user.visible_message(span_infoplain(span_bold("\The [user]") + " collapses their shotgun's stock and fold it's foregrip."),\
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span_notice("You fold the shotgun's stock and foregrip."),\
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"You hear a click.")
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icon_state = "compshotc"
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item_state = icon_state
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w_class = ITEMSIZE_NORMAL
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one_handed_penalty = 30
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recoil = 5
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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playsound(src, 'sound/weapons/targeton.ogg', 50, 1)
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user.update_mob_action_buttons()
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/obj/item/gun/projectile/shotgun/compact/verb/verb_toggle_stock(mob/user as mob)
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set category = "Object"
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set name = "Toggle stock"
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set src in usr
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if(issilicon(usr))
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return
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if (isliving(usr))
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toggle_stock()
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else
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to_chat(usr, span_notice("You cannot do this in your current state."))
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/obj/item/gun/projectile/shotgun/compact/attack_self(mob/user as mob)
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if(issilicon(usr))
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return
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if (isliving(usr))
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toggle_stock()
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else
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to_chat(usr, span_notice("You cannot do this in your current state."))
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/obj/item/gun/projectile/shotgun/compact/ui_action_click(mob/unused_user, actiontype)
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var/mob/living/user = loc
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if(!isliving(user))
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return
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else
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toggle_stock()
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/obj/item/gun/projectile/shotgun/compact/warden
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name = "warden's compact shotgun"
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desc = "Built for <i>extremely</i>-close quarters combat, the Hephaestus Industries KS-55 \"semi-auto shorty\" is a relatively rare sight to see, usually in the hands of elite troops that specialize in boarding. This one has 'Property of the Warden' inscribed on the upper receiver."
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description_fluff = "The leading arms producer in the SCG, Hephaestus typically only uses its 'top level' branding for its military-grade equipment used by armed forces across human space."
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ammo_type = /obj/item/ammo_casing/a12g/beanbag
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