mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
114 lines
3.9 KiB
Plaintext
114 lines
3.9 KiB
Plaintext
////////////// PTR-7 Anti-Materiel Rifle //////////////
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/obj/item/gun/projectile/heavysniper
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name = "anti-materiel rifle"
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desc = "A portable anti-armour rifle fitted with a scope, the HI PTR-7 Rifle was originally designed to used against armoured exosuits. It is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells."
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description_fluff = "The leading arms producer in the SCG, Hephaestus typically only uses its 'top level' branding for its military-grade equipment used by professional armed forces across human space."
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icon_state = "heavysniper"
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wielded_item_state = "heavysniper-wielded"
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w_class = ITEMSIZE_HUGE // So it can't fit in a backpack.
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force = 10
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slot_flags = SLOT_BACK
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actions_types = list(/datum/action/item_action/use_scope)
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origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
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caliber = "14.5mm"
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recoil = 5 //extra kickback
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handle_casings = HOLD_CASINGS
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load_method = SINGLE_CASING
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max_shells = 1
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ammo_type = /obj/item/ammo_casing/a145
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projectile_type = /obj/item/projectile/bullet/rifle/a145
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accuracy = -75
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scoped_accuracy = 75
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ignore_visor_zoom_restriction = TRUE // Ignore the restriction on vision modifiers when using this gun's scope.
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one_handed_penalty = 90
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bolt_open = 0 //CHOMP Edit
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/obj/item/gun/projectile/heavysniper/update_icon()
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if(bolt_open)
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icon_state = "heavysniper-open"
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else
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icon_state = "heavysniper"
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/obj/item/gun/projectile/heavysniper/attack_self(mob/user as mob)
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playsound(src, 'sound/weapons/flipblade.ogg', 50, 1)
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bolt_open = !bolt_open
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if(bolt_open)
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if(chambered)
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to_chat(user, span_notice("You work the bolt open, ejecting [chambered]!"))
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chambered.loc = get_turf(src)
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loaded -= chambered
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chambered = null
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else
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to_chat(user, span_notice("You work the bolt open."))
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else
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to_chat(user, span_notice("You work the bolt closed."))
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bolt_open = 0
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add_fingerprint(user)
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update_icon()
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/obj/item/gun/projectile/heavysniper/special_check(mob/user)
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if(bolt_open)
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to_chat(user, span_warning("You can't fire [src] while the bolt is open!"))
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return 0
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return ..()
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/obj/item/gun/projectile/heavysniper/load_ammo(var/obj/item/A, mob/user)
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if(!bolt_open)
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return
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..()
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/obj/item/gun/projectile/heavysniper/unload_ammo(mob/user, var/allow_dump=1)
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if(!bolt_open)
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return
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..()
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/obj/item/gun/projectile/heavysniper/ui_action_click(mob/user, actiontype)
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scope()
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/obj/item/gun/projectile/heavysniper/verb/scope()
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set category = "Object"
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set name = "Use Scope"
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set popup_menu = 1
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toggle_scope(2.0)
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////////////// Dragunov Sniper Rifle //////////////
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/obj/item/gun/projectile/SVD
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name = "sniper rifle"
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desc = "The PCA S19 Jalgarr, also known by its translated name the 'Dragon', is mass produced with an Optical Sniper Sight so simple that even a Tajaran can use it. Too bad for you that the inscriptions are written in Siik. Uses 7.62mm rounds."
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icon_state = "SVD"
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item_state = "SVD"
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wielded_item_state = "heavysniper-wielded" //Placeholder
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w_class = ITEMSIZE_HUGE // So it can't fit in a backpack.
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force = 10
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slot_flags = SLOT_BACK // Needs a sprite.
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actions_types = list(/datum/action/item_action/use_scope)
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origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
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caliber = "7.62mm"
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load_method = MAGAZINE
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accuracy = -45 //shooting at the hip
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scoped_accuracy = 0
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one_handed_penalty = 60 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand.
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fire_sound = 'sound/weapons/Gunshot_SVD.ogg' // Has a very unique sound.
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magazine_type = /obj/item/ammo_magazine/m762svd
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allowed_magazines = list(/obj/item/ammo_magazine/m762svd)
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/obj/item/gun/projectile/SVD/update_icon()
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..()
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if(ammo_magazine)
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icon_state = "SVD"
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else
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icon_state = "SVD-empty"
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/obj/item/gun/projectile/SVD/ui_action_click(mob/user, actiontype)
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scope()
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/obj/item/gun/projectile/SVD/verb/scope()
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set category = "Object"
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set name = "Use Scope"
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set popup_menu = 1
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toggle_scope(2.0)
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