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https://github.com/CHOMPStation2/CHOMPStation2.git
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60 lines
1.9 KiB
Plaintext
60 lines
1.9 KiB
Plaintext
/obj/item/projectile/energy/phase/bolt
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range = 4
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SA_bonus_damage = 15 // 30 total on animals
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icon_state = "cbbolt"
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hud_state = "taser"
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/obj/item/projectile/energy/phase/bolt/heavy
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range = 4
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SA_bonus_damage = 25 // 20 total on animals
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hud_state = "taser"
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/obj/item/projectile/energy/plasma/vepr
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name = "plasma bolt"
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icon = 'icons/obj/projectiles_ch.dmi'
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icon_state = "vepr"
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fire_sound = 'sound/weapons/serdy/vepr.ogg'
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damage = 30
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armor_penetration = 10
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damage_type = BURN
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check_armour = "energy"
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muzzle_type = /obj/effect/projectile/muzzle/vepr
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impact_effect_type = /obj/effect/temp_visual/impact_effect
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hitsound_wall = 'sound/weapons/effects/searwall.ogg'
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hitsound = 'sound/weapons/sear.ogg'
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hud_state = "laser_overcharge"
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/obj/item/projectile/energy/phase
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name = "phase wave"
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icon_state = "phase"
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fire_sound = 'modular_chomp/sound/weapons/phase_new/phasecarbine.ogg' //CHOMPedit - New sounds.
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range = 13
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damage = 5
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SA_bonus_damage = 45
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armor_penetration = -35
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SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION, MOB_CLASS_HUMANOID) //CHOMP Edit expand this list
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hud_state = "laser_heat"
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/obj/item/projectile/energy/phase/light
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fire_sound = 'modular_chomp/sound/weapons/phase_new/phasepistol.ogg' //CHOMPedit - New sounds.
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range = 11
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SA_bonus_damage = 35
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armor_penetration = -50
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hud_state = "laser_heat"
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/obj/item/projectile/energy/phase/heavy
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fire_sound = 'modular_chomp/sound/weapons/phase_new/phaserifle.ogg' //CHOMPedit - New sounds.
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range = 16 //Chompedit This range was not great
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damage = 10
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SA_bonus_damage = 50
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armor_penetration = -25
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hud_state = "laser_heat"
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/obj/item/projectile/energy/phase/heavy/cannon
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fire_sound = 'modular_chomp/sound/weapons/phase_new/phasecannon.ogg' //CHOMPedit - New sounds.
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range = 20 //Chompedit This range was mediocre, but not worth a cannon.
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damage = 15
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SA_bonus_damage = 60
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armor_penetration = -20
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hud_state = "laser_heat"
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