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CHOMPStation2/code/modules/projectiles/projectile/energy_ch.dm
2024-02-16 10:54:47 +01:00

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/obj/item/projectile/energy/phase/bolt
range = 4
SA_bonus_damage = 15 // 30 total on animals
icon_state = "cbbolt"
hud_state = "taser"
/obj/item/projectile/energy/phase/bolt/heavy
range = 4
SA_bonus_damage = 25 // 20 total on animals
hud_state = "taser"
/obj/item/projectile/energy/plasma/vepr
name = "plasma bolt"
icon = 'icons/obj/projectiles_ch.dmi'
icon_state = "vepr"
fire_sound = 'sound/weapons/serdy/vepr.ogg'
damage = 30
armor_penetration = 10
damage_type = BURN
check_armour = "energy"
muzzle_type = /obj/effect/projectile/muzzle/vepr
impact_effect_type = /obj/effect/temp_visual/impact_effect
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
hitsound = 'sound/weapons/sear.ogg'
hud_state = "laser_overcharge"
/obj/item/projectile/energy/phase
name = "phase wave"
icon_state = "phase"
fire_sound = 'modular_chomp/sound/weapons/phase_new/phasecarbine.ogg' //CHOMPedit - New sounds.
range = 13
damage = 5
SA_bonus_damage = 45
armor_penetration = -35
SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION, MOB_CLASS_HUMANOID) //CHOMP Edit expand this list
hud_state = "laser_heat"
/obj/item/projectile/energy/phase/light
fire_sound = 'modular_chomp/sound/weapons/phase_new/phasepistol.ogg' //CHOMPedit - New sounds.
range = 11
SA_bonus_damage = 35
armor_penetration = -50
hud_state = "laser_heat"
/obj/item/projectile/energy/phase/heavy
fire_sound = 'modular_chomp/sound/weapons/phase_new/phaserifle.ogg' //CHOMPedit - New sounds.
range = 16 //Chompedit This range was not great
damage = 10
SA_bonus_damage = 50
armor_penetration = -25
hud_state = "laser_heat"
/obj/item/projectile/energy/phase/heavy/cannon
fire_sound = 'modular_chomp/sound/weapons/phase_new/phasecannon.ogg' //CHOMPedit - New sounds.
range = 20 //Chompedit This range was mediocre, but not worth a cannon.
damage = 15
SA_bonus_damage = 60
armor_penetration = -20
hud_state = "laser_heat"