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Missed a line on the flashes, they will once again stun cyborgs Few adminverbs changed by request of the heads Roburgers will only provide 2 nanites down from 10 The random round spawn code now checks jobbans Players with a Cyborg jobban cannot become a cyborg normally Re added the old power armor typepaths as there seem to be a few of them in the .dmm and the thing's autocorrect/remove items seems to just fuck up the rest of the map when used. I have no idea where they are located and don't like leaving errors in the code, so if someone could remove them and the old typepaths it would be great. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2024 316c924e-a436-60f5-8080-3fe189b3f50e
65 lines
2.0 KiB
Plaintext
65 lines
2.0 KiB
Plaintext
//Nanomachines!
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/datum/disease/robotic_transformation
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name = "Robotic Transformation"
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max_stages = 5
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spread = "Syringe"
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spread_type = SPECIAL
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cure = "An injection of copper."
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cure_id = list("copper")
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cure_chance = 5
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agent = "R2D2 Nanomachines"
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affected_species = list("Human")
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desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg."
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severity = "Major"
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var/gibbed = 0
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/datum/disease/robotic_transformation/stage_act()
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..()
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switch(stage)
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if(2)
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if (prob(8))
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affected_mob << "Your joints feel stiff."
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affected_mob.take_organ_damage(1)
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if (prob(9))
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affected_mob << "\red Beep...boop.."
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if (prob(9))
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affected_mob << "\red Bop...beeep..."
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if(3)
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if (prob(8))
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affected_mob << "\red Your joints feel very stiff."
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affected_mob.take_organ_damage(1)
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if (prob(8))
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affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop"))
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if (prob(10))
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affected_mob << "Your skin feels loose."
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affected_mob.take_organ_damage(5)
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if (prob(4))
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affected_mob << "\red You feel a stabbing pain in your head."
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affected_mob.paralysis += 2
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if (prob(4))
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affected_mob << "\red You can feel something move...inside."
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if(4)
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if (prob(10))
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affected_mob << "\red Your skin feels very loose."
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affected_mob.take_organ_damage(8)
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if (prob(20))
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affected_mob.say(pick("beep, beep!", "Boop bop boop beep.", "kkkiiiill mmme", "I wwwaaannntt tttoo dddiiieeee..."))
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if (prob(8))
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affected_mob << "\red You can feel... something...inside you."
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if(5)
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affected_mob <<"\red Your skin feels as if it's about to burst off..."
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affected_mob.toxloss += 10
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affected_mob.updatehealth()
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if(prob(40)) //So everyone can feel like robot Seth Brundle
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ASSERT(src.gibbed == 0)
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var/turf/T = find_loc(affected_mob)
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gibs(T)
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src.cure(0)
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gibbed = 1
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if(!jobban_isbanned(src, "Cyborg"))
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affected_mob:Robotize()
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else
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affected_mob.death(1)
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