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CHOMPStation2/code/game/gamemodes/technomancer/spells/projectile/beam.dm
Neerti e1e0933657 More Technomancer Work
Adds two new spells;
Track: which functions similarly to a pinpointer for technomancer objects and apprentices.  With a scepter, it will be able to track anyone as well.
Targeting Matrix: which assists in targeting with whatever is in your off-hand, for a price in instability and energy per shot.
Adds Gloves of Regeneration, which passively trades healing for hunger, as well as stabbing your hands with needles.  They also insulate your hands.
Adds Boots of Speed, which act as no-slips and make the wearer run slightly faster than normal.
Adds the new gun sounds to Audible Deception.
2016-07-18 22:03:02 -04:00

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/datum/technomancer/spell/beam
name = "Beam"
desc = "Fires a laser at your target. Cheap, reliable, and a bit boring."
cost = 150
ability_icon_state = "tech_beam"
obj_path = /obj/item/weapon/spell/projectile/beam
/obj/item/weapon/spell/projectile/beam
name = "beam"
icon_state = "beam"
desc = "Boring, but practical."
cast_methods = CAST_RANGED
aspect = ASPECT_LIGHT
spell_projectile = /obj/item/projectile/beam/blue
energy_cost_per_shot = 500
instability_per_shot = 3
cooldown = 10
/obj/item/projectile/beam/blue
damage = 20
muzzle_type = /obj/effect/projectile/laser_blue/muzzle
tracer_type = /obj/effect/projectile/laser_blue/tracer
impact_type = /obj/effect/projectile/laser_blue/impact