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CHOMPStation2/modular_chomp/code/modules/projectiles/guns/energy.dm
2024-08-13 21:36:48 -04:00

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//THIS FILE HAS BEEN UNTICKED, We already got energy_ch.dm, we dont need to override twice
/obj/item/projectile/energy/excavate
//damage = 20
armor_penetration = 60
/obj/item/projectile/energy/excavate/weak
//damage = 10
excavation_amount = 100
/obj/item/projectile/energy/acid
//damage = 15
/obj/item/projectile/energy/neurotoxin/toxic
damage = 10
//
/obj/item/projectile/energy/phase/bolt
range = 4
SA_bonus_damage = 15 // 30 total on animals
icon_state = "cbbolt"
hud_state = "taser"
/obj/item/projectile/energy/phase/bolt/heavy
range = 4
SA_bonus_damage = 25 // 20 total on animals
hud_state = "taser"
/obj/item/projectile/energy/plasma/vepr
//damage = 30
armor_penetration = 15
/obj/item/projectile/energy/phase
//damage = 5
SA_bonus_damage = 15
armor_penetration = 0
SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION)
/obj/item/projectile/energy/phase/light
SA_bonus_damage = 5
armor_penetration = 0
/obj/item/projectile/energy/phase/heavy
//damage = 5
SA_bonus_damage = 20
armor_penetration = 0
/obj/item/projectile/energy/phase/heavy/cannon
//damage = 5
SA_bonus_damage = 35
armor_penetration = 0