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CHOMPStation2/modular_chomp/code/modules/projectiles/guns/magnetic.dm

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//Oh this are apparently a thing
// Rod for railguns. Slightly less nasty than the sniper round.
//Combat refactor walkback, keeping AP and SA bonus
/*
/obj/item/projectile/bullet/magnetic
damage = 33
/obj/item/projectile/bullet/magnetic/slug
damage = 37
/obj/item/projectile/bullet/magnetic/flechette
damage = 10
/obj/item/projectile/bullet/magnetic/flechette/small
damage = 6
/obj/item/projectile/bullet/magnetic/flechette/small/khi
damage = 9
*/
/obj/item/projectile/bullet/magnetic/flechette/hunting
armor_penetration = 15
SA_bonus_damage = 20
/*
/obj/item/projectile/bullet/magnetic/heated/weak
damage = 7
/obj/item/projectile/bullet/magnetic/fuelrod
damage = 15
/obj/item/projectile/bullet/magnetic/fuelrod/tritium
damage = 20
/obj/item/projectile/bullet/magnetic/fuelrod/phoron
damage = 17
/obj/item/projectile/bullet/magnetic/fuelrod/supermatter
damage = 7
/obj/item/projectile/bullet/magnetic/bore
damage = 10
*/