Files
CHOMPStation2/code/modules/clothing/head/misc.dm
2021-03-10 19:40:27 +00:00

487 lines
16 KiB
Plaintext

/obj/item/clothing/head/centhat
name = "\improper CentCom. hat"
icon_state = "centcom"
desc = "It's good to be emperor."
siemens_coefficient = 0.9
body_parts_covered = 0
/obj/item/clothing/head/centhat/customs
name = "Customs Hat"
desc = "A formal hat for SolGov Customs Officers."
icon_state = "customshat"
/obj/item/clothing/head/pin
icon_state = "pin"
addblends = "pin_a"
name = "hair pin"
desc = "A nice hair pin."
slot_flags = SLOT_HEAD | SLOT_EARS
body_parts_covered = 0
drop_sound = 'sound/items/drop/accessory.ogg'
pickup_sound = 'sound/items/pickup/accessory.ogg'
/obj/item/clothing/head/pin/pink
icon_state = "pinkpin"
addblends = null
name = "pink hair hat"
/obj/item/clothing/head/pin/clover
icon_state = "cloverpin"
name = "clover pin"
addblends = null
desc = "A hair pin in the shape of a clover leaf."
/obj/item/clothing/head/pin/butterfly
icon_state = "butterflypin"
name = "butterfly pin"
addblends = null
desc = "A hair pin in the shape of a bright blue butterfly."
/obj/item/clothing/head/pin/magnetic
icon_state = "magnetpin"
name = "magnetic 'pin'"
addblends = null
desc = "Finally, a hair pin even a Morpheus chassis can use."
matter = list(DEFAULT_WALL_MATERIAL = 10)
/obj/item/clothing/head/pin/flower
name = "red flower pin"
icon_state = "hairflower"
addblends = null
desc = "Smells nice."
/obj/item/clothing/head/pin/flower/blue
icon_state = "hairflower_blue"
name = "blue flower pin"
/obj/item/clothing/head/pin/flower/pink
icon_state = "hairflower_pink"
name = "pink flower pin"
/obj/item/clothing/head/pin/flower/yellow
icon_state = "hairflower_yellow"
name = "yellow flower pin"
/obj/item/clothing/head/pin/flower/violet
icon_state = "hairflower_violet"
name = "violet flower pin"
/obj/item/clothing/head/pin/flower/orange
icon_state = "hairflower_orange"
name = "orange flower pin"
/obj/item/clothing/head/pin/flower/white
icon_state = "hairflower_white"
addblends = "hairflower_white_a"
name = "flower pin"
/obj/item/clothing/head/pin/bow
icon_state = "bow"
addblends = "bow_a"
name = "hair bow"
desc = "A ribbon tied into a bow with a clip on the back to attach to hair."
item_state_slots = list(slot_r_hand_str = "pill", slot_l_hand_str = "pill")
/obj/item/clothing/head/pin/bow/big
icon_state = "whiteribbon"
name = "ribbon"
/obj/item/clothing/head/pin/bow/big/red
icon_state = "redribbon"
name = "red ribbon"
addblends = null
/obj/item/clothing/head/powdered_wig
name = "powdered wig"
desc = "A powdered wig."
icon_state = "pwig"
/obj/item/clothing/head/that
name = "top-hat"
desc = "It's an amish looking hat."
icon_state = "tophat"
siemens_coefficient = 0.9
body_parts_covered = 0
/obj/item/clothing/head/redcoat
name = "redcoat's hat"
icon_state = "redcoat"
item_state_slots = list(slot_r_hand_str = "pirate", slot_l_hand_str = "pirate")
desc = "<i>'I guess it's a redhead.'</i>"
body_parts_covered = 0
/obj/item/clothing/head/mailman
name = "station cap"
icon_state = "mailman"
item_state_slots = list(slot_r_hand_str = "hopcap", slot_l_hand_str = "hopcap")
desc = "<i>Choo-choo</i>!"
body_parts_covered = 0
/obj/item/clothing/head/plaguedoctorhat
name = "plague doctor's hat"
desc = "These were once used by Plague doctors. They're pretty much useless."
icon_state = "plaguedoctor"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
permeability_coefficient = 0.01
siemens_coefficient = 0.9
body_parts_covered = 0
/obj/item/clothing/head/plaguedoctorhat/gold
name = "golden plague doctor's hat"
desc = "These were once used by plague doctors, allegedly. This one has gold accents."
icon_state = "plaguedoctor2"
/obj/item/clothing/head/hasturhood
name = "hastur's hood"
desc = "It's unspeakably stylish"
icon_state = "hasturhood"
item_state_slots = list(slot_r_hand_str = "enginering_beret", slot_l_hand_str = "enginering_beret")
flags_inv = BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/nursehat
name = "nurse's hat"
desc = "It allows quick identification of trained medical personnel."
icon_state = "nursehat"
siemens_coefficient = 0.9
body_parts_covered = 0
/obj/item/clothing/head/syndicatefake
name = "red space-helmet replica"
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black-red", slot_l_hand_str = "syndicate-helm-black-red")
icon_state = "syndicate"
desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
siemens_coefficient = 2.0
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/cueball
name = "cueball helmet"
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
icon_state = "cueball"
flags_inv = BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/greenbandana
name = "green bandana"
desc = "It's a green bandana with some fine nanotech lining."
icon_state = "greenbandana"
flags_inv = 0
body_parts_covered = 0
/obj/item/clothing/head/cardborg
name = "cardborg helmet"
desc = "A helmet made out of a box."
icon_state = "cardborg_h"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
body_parts_covered = HEAD|FACE|EYES
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
/obj/item/clothing/head/justice
name = "justice hat"
desc = "fight for what's righteous!"
icon_state = "justicered" //Does this even exist?
flags_inv = BLOCKHAIR
body_parts_covered = HEAD|EYES
/obj/item/clothing/head/justice/blue
icon_state = "justiceblue"
/obj/item/clothing/head/justice/yellow
icon_state = "justiceyellow"
/obj/item/clothing/head/justice/green
icon_state = "justicegreen"
/obj/item/clothing/head/justice/pink
icon_state = "justicepink"
/obj/item/clothing/head/rabbitears
name = "rabbit ears"
desc = "Wearing these makes you looks useless, and only good for your sex appeal."
icon_state = "bunny"
body_parts_covered = 0
/obj/item/clothing/head/flatcap
name = "flat cap"
desc = "A working man's cap."
icon_state = "flat_cap"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
siemens_coefficient = 0.9 //...what?
/obj/item/clothing/head/flatcap/grey
icon_state = "flat_capw"
addblends = "flat_capw_a"
item_state_slots = list(slot_r_hand_str = "greysoft", slot_l_hand_str = "greysoft")
/obj/item/clothing/head/pirate
name = "pirate hat"
desc = "Yarr."
icon_state = "pirate"
body_parts_covered = 0
/obj/item/clothing/head/hgpiratecap
name = "pirate hat"
desc = "Yarr."
icon_state = "hgpiratecap"
item_state_slots = list(slot_r_hand_str = "hoscap", slot_l_hand_str = "hoscap")
body_parts_covered = 0
/obj/item/clothing/head/bandana
name = "pirate bandana"
desc = "Yarr."
icon_state = "bandana"
item_state_slots = list(slot_r_hand_str = "redbandana", slot_l_hand_str = "redbandana")
/obj/item/clothing/head/bowler
name = "bowler-hat"
desc = "Gentleman, elite aboard!"
icon_state = "bowler"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
body_parts_covered = 0
//stylish bs12 hats
/obj/item/clothing/head/bowlerhat
name = "bowler hat"
icon_state = "bowler_hat"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
desc = "For the gentleman of distinction."
body_parts_covered = 0
/obj/item/clothing/head/beaverhat
name = "beaver hat"
icon_state = "beaver_hat"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
desc = "Soft felt makes this hat both comfortable and elegant."
/obj/item/clothing/head/boaterhat
name = "boater hat"
icon_state = "boater_hat"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
desc = "The ultimate in summer fashion."
/obj/item/clothing/head/fedora
name = "fedora"
icon_state = "fedora"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
desc = "A sharp, stylish hat."
/obj/item/clothing/head/fedora/brown
name = "fedora"
desc = "A brown fedora - either the cornerstone of a reporter's style or a poor attempt at looking cool, depending on the person wearing it."
icon_state = "detective"
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
/obj/item/clothing/head/fedora/grey
icon_state = "detective2"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
desc = "A grey fedora - either the cornerstone of a reporter's style or a poor attempt at looking cool, depending on the person wearing it."
/obj/item/clothing/head/feathertrilby
name = "feather trilby"
icon_state = "feather_trilby"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
desc = "A sharp, stylish hat with a feather."
/obj/item/clothing/head/fez
name = "fez"
icon_state = "fez"
desc = "You should wear a fez. Fezzes are cool."
/obj/item/clothing/head/cowboy_hat
name = "cowboy hat"
desc = "For those that have spurs that go jingle jangle jingle."
icon_state = "cowboyhat"
body_parts_covered = 0
/obj/item/clothing/head/cowboy_hat/black
name = "black cowboy hat"
desc = "You can almost hear the old western music."
icon_state = "cowboy_black"
/obj/item/clothing/head/cowboy_hat/wide
name = "wide-brimmed cowboy hat"
desc = "Because justice isn't going to dispense itself."
icon_state = "cowboy_wide"
/obj/item/clothing/head/cowboy_hat/small
name = "small cowboy hat"
desc = "For the tiniest of cowboys."
icon_state = "cowboy_small"
/obj/item/clothing/head/witchwig
name = "witch costume wig"
desc = "Eeeee~heheheheheheh!"
icon_state = "witch"
flags_inv = BLOCKHAIR
siemens_coefficient = 2.0
/obj/item/clothing/head/chicken
name = "chicken suit head"
desc = "Bkaw!"
icon_state = "chickenhead"
flags_inv = BLOCKHAIR
siemens_coefficient = 0.7
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/bearpelt
name = "bear pelt hat"
desc = "Fuzzy."
icon_state = "bearpelt"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
flags_inv = BLOCKHAIR
siemens_coefficient = 0.7
/obj/item/clothing/head/xenos
name = "xenos helmet"
icon_state = "xenos"
item_state_slots = list(slot_r_hand_str = "xenos_helm", slot_l_hand_str = "xenos_helm")
desc = "A helmet made out of chitinous alien hide."
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
siemens_coefficient = 2.0
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/philosopher_wig
name = "natural philosopher's wig"
desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
icon_state = "philosopher_wig"
item_state_slots = list(slot_r_hand_str = "pwig", slot_l_hand_str = "pwig")
flags_inv = BLOCKHAIR
siemens_coefficient = 2.0 //why is it so conductive?!
body_parts_covered = 0
/obj/item/clothing/head/orangebandana //themij: Taryn Kifer
name = "orange bandana"
desc = "An orange piece of cloth, worn on the head."
icon_state = "orange_bandana"
body_parts_covered = 0
/obj/item/clothing/head/hijab
name = "hijab"
desc = "A veil that is wrapped to cover the head and chest"
icon_state = "hijab"
addblends = "hijab_a"
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
body_parts_covered = 0
flags_inv = BLOCKHAIR
/obj/item/clothing/head/kippa
name = "kippa"
desc = "A small, brimless cap."
icon_state = "kippa"
addblends = "kippa_a"
body_parts_covered = 0
/obj/item/clothing/head/turban
name = "turban"
desc = "A cloth used to wind around the head"
icon_state = "turban"
addblends = "turban_a"
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
body_parts_covered = 0
flags_inv = BLOCKHEADHAIR
/obj/item/clothing/head/taqiyah
name = "taqiyah"
desc = "A short, rounded skullcap usually worn for religious purposes."
icon_state = "taqiyah"
addblends = "taqiyah_a"
item_state_slots = list(slot_r_hand_str = "taq", slot_l_hand_str = "taq")
/obj/item/clothing/head/beanie
name = "beanie"
desc = "A head-hugging brimless winter cap. This one is tight."
icon_state = "beanie"
addblends = "beanie_a"
body_parts_covered = 0
/obj/item/clothing/head/beanie_loose
name = "loose beanie"
desc = "A head-hugging brimless winter cap. This one is loose."
icon_state = "beanie_hang"
addblends = "beanie_hang_a"
body_parts_covered = 0
/obj/item/clothing/head/beretg
name = "beret"
desc = "A beret, an artists favorite headwear."
icon_state = "beret_g"
addblends = "beret_g_a"
body_parts_covered = 0
/obj/item/clothing/head/sombrero
name = "sombrero"
desc = "A wide-brimmed hat popularly worn in Mexico."
icon_state = "sombrero"
body_parts_covered = 0
/obj/item/clothing/head/headband/maid
name = "maid headband"
desc = "Keeps hair out of the way for important... jobs."
icon_state = "maid"
body_parts_covered = 0
/obj/item/clothing/head/maangtikka
name = "maang tikka"
desc = "A jeweled headpiece originating in India."
icon_state = "maangtikka"
body_parts_covered = 0
drop_sound = 'sound/items/drop/ring.ogg'
pickup_sound = 'sound/items/pickup/ring.ogg'
/obj/item/clothing/head/jingasa
name = "jingasa"
desc = "A wide, flat rain hat originally from Japan."
icon_state = "jingasa"
body_parts_covered = 0
item_state_slots = list(slot_r_hand_str = "taq", slot_l_hand_str = "taq")
/obj/item/clothing/head/cowl
name = "black cowl"
desc = "A gold-lined black cowl. It gives off uncomfortable cult vibes, but fancy."
icon_state = "cowl"
body_parts_covered = 0
/obj/item/clothing/head/cowl
name = "white cowl"
desc = "A gold-lined white cowl. It gives off uncomfortable cult vibes, but fancy."
icon_state = "whitecowl"
body_parts_covered = 0
/obj/item/clothing/head/blackngoldheaddress
name = "black and gold headdress"
desc = "An odd looking headdress that covers the eyes."
icon_state = "blackngoldheaddress"
flags_inv = HIDEEYES
body_parts_covered = HEAD|EYES
//Corporate Berets
/obj/item/clothing/head/beret/corp/saare
name = "\improper SAARE beret"
desc = "A red beret denoting service with Stealth Assault Enterprises. For mercenaries that are more inclined towards style than safety."
icon_state = "beret_red"
/obj/item/clothing/head/beret/corp/saare/officer
name = "\improper SAARE officer beret"
desc = "A red beret with a gold insignia, denoting senior service with Stealth Assault Enterprises. For mercenaries who are more inclined towards style than safety."
icon_state = "beret_redgold"
/obj/item/clothing/head/beret/corp/pcrc
name = "\improper PCRC beret"
desc = "A black beret with a PCRC logo insignia, denoting service with Proxima Centauri Risk Control. For private security personnel that are more inclined towards style than safety."
icon_state = "beret_black_observatory"
/obj/item/clothing/head/beret/corp/hedberg
name = "\improper Hedberg-Hammarstrom beret"
desc = "A tan beret denoting service with Hedberg-Hammarstrom private security. For mercenaries who are more inclined towards style than safety."
icon_state = "beret_tan"
/obj/item/clothing/head/beret/corp/xion
name = "\improper Xion beret"
desc = "An orange beret denoting employment with Xion Manufacturing. For personnel that are more inclined towards style than safety."
icon_state = "beret_orange"