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https://github.com/CHOMPStation2/CHOMPStation2.git
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487 lines
16 KiB
Plaintext
487 lines
16 KiB
Plaintext
/obj/item/clothing/head/centhat
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name = "\improper CentCom. hat"
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icon_state = "centcom"
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desc = "It's good to be emperor."
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siemens_coefficient = 0.9
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body_parts_covered = 0
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/obj/item/clothing/head/centhat/customs
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name = "Customs Hat"
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desc = "A formal hat for SolGov Customs Officers."
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icon_state = "customshat"
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/obj/item/clothing/head/pin
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icon_state = "pin"
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addblends = "pin_a"
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name = "hair pin"
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desc = "A nice hair pin."
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slot_flags = SLOT_HEAD | SLOT_EARS
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body_parts_covered = 0
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drop_sound = 'sound/items/drop/accessory.ogg'
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pickup_sound = 'sound/items/pickup/accessory.ogg'
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/obj/item/clothing/head/pin/pink
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icon_state = "pinkpin"
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addblends = null
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name = "pink hair hat"
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/obj/item/clothing/head/pin/clover
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icon_state = "cloverpin"
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name = "clover pin"
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addblends = null
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desc = "A hair pin in the shape of a clover leaf."
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/obj/item/clothing/head/pin/butterfly
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icon_state = "butterflypin"
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name = "butterfly pin"
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addblends = null
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desc = "A hair pin in the shape of a bright blue butterfly."
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/obj/item/clothing/head/pin/magnetic
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icon_state = "magnetpin"
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name = "magnetic 'pin'"
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addblends = null
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desc = "Finally, a hair pin even a Morpheus chassis can use."
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matter = list(DEFAULT_WALL_MATERIAL = 10)
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/obj/item/clothing/head/pin/flower
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name = "red flower pin"
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icon_state = "hairflower"
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addblends = null
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desc = "Smells nice."
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/obj/item/clothing/head/pin/flower/blue
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icon_state = "hairflower_blue"
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name = "blue flower pin"
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/obj/item/clothing/head/pin/flower/pink
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icon_state = "hairflower_pink"
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name = "pink flower pin"
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/obj/item/clothing/head/pin/flower/yellow
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icon_state = "hairflower_yellow"
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name = "yellow flower pin"
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/obj/item/clothing/head/pin/flower/violet
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icon_state = "hairflower_violet"
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name = "violet flower pin"
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/obj/item/clothing/head/pin/flower/orange
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icon_state = "hairflower_orange"
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name = "orange flower pin"
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/obj/item/clothing/head/pin/flower/white
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icon_state = "hairflower_white"
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addblends = "hairflower_white_a"
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name = "flower pin"
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/obj/item/clothing/head/pin/bow
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icon_state = "bow"
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addblends = "bow_a"
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name = "hair bow"
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desc = "A ribbon tied into a bow with a clip on the back to attach to hair."
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item_state_slots = list(slot_r_hand_str = "pill", slot_l_hand_str = "pill")
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/obj/item/clothing/head/pin/bow/big
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icon_state = "whiteribbon"
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name = "ribbon"
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/obj/item/clothing/head/pin/bow/big/red
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icon_state = "redribbon"
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name = "red ribbon"
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addblends = null
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/obj/item/clothing/head/powdered_wig
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name = "powdered wig"
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desc = "A powdered wig."
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icon_state = "pwig"
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/obj/item/clothing/head/that
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name = "top-hat"
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desc = "It's an amish looking hat."
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icon_state = "tophat"
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siemens_coefficient = 0.9
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body_parts_covered = 0
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/obj/item/clothing/head/redcoat
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name = "redcoat's hat"
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icon_state = "redcoat"
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item_state_slots = list(slot_r_hand_str = "pirate", slot_l_hand_str = "pirate")
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desc = "<i>'I guess it's a redhead.'</i>"
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body_parts_covered = 0
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/obj/item/clothing/head/mailman
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name = "station cap"
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icon_state = "mailman"
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item_state_slots = list(slot_r_hand_str = "hopcap", slot_l_hand_str = "hopcap")
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desc = "<i>Choo-choo</i>!"
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body_parts_covered = 0
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/obj/item/clothing/head/plaguedoctorhat
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name = "plague doctor's hat"
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desc = "These were once used by Plague doctors. They're pretty much useless."
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icon_state = "plaguedoctor"
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item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
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permeability_coefficient = 0.01
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siemens_coefficient = 0.9
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body_parts_covered = 0
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/obj/item/clothing/head/plaguedoctorhat/gold
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name = "golden plague doctor's hat"
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desc = "These were once used by plague doctors, allegedly. This one has gold accents."
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icon_state = "plaguedoctor2"
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/obj/item/clothing/head/hasturhood
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name = "hastur's hood"
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desc = "It's unspeakably stylish"
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icon_state = "hasturhood"
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item_state_slots = list(slot_r_hand_str = "enginering_beret", slot_l_hand_str = "enginering_beret")
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/nursehat
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name = "nurse's hat"
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desc = "It allows quick identification of trained medical personnel."
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icon_state = "nursehat"
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siemens_coefficient = 0.9
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body_parts_covered = 0
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/obj/item/clothing/head/syndicatefake
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name = "red space-helmet replica"
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item_state_slots = list(slot_r_hand_str = "syndicate-helm-black-red", slot_l_hand_str = "syndicate-helm-black-red")
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icon_state = "syndicate"
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desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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siemens_coefficient = 2.0
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/cueball
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name = "cueball helmet"
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desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
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icon_state = "cueball"
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/greenbandana
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name = "green bandana"
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desc = "It's a green bandana with some fine nanotech lining."
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icon_state = "greenbandana"
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flags_inv = 0
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body_parts_covered = 0
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/obj/item/clothing/head/cardborg
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name = "cardborg helmet"
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desc = "A helmet made out of a box."
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icon_state = "cardborg_h"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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body_parts_covered = HEAD|FACE|EYES
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drop_sound = 'sound/items/drop/cardboardbox.ogg'
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pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
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/obj/item/clothing/head/justice
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name = "justice hat"
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desc = "fight for what's righteous!"
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icon_state = "justicered" //Does this even exist?
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD|EYES
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/obj/item/clothing/head/justice/blue
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icon_state = "justiceblue"
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/obj/item/clothing/head/justice/yellow
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icon_state = "justiceyellow"
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/obj/item/clothing/head/justice/green
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icon_state = "justicegreen"
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/obj/item/clothing/head/justice/pink
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icon_state = "justicepink"
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/obj/item/clothing/head/rabbitears
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name = "rabbit ears"
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desc = "Wearing these makes you looks useless, and only good for your sex appeal."
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icon_state = "bunny"
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body_parts_covered = 0
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/obj/item/clothing/head/flatcap
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name = "flat cap"
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desc = "A working man's cap."
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icon_state = "flat_cap"
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item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
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siemens_coefficient = 0.9 //...what?
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/obj/item/clothing/head/flatcap/grey
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icon_state = "flat_capw"
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addblends = "flat_capw_a"
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item_state_slots = list(slot_r_hand_str = "greysoft", slot_l_hand_str = "greysoft")
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/obj/item/clothing/head/pirate
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "pirate"
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body_parts_covered = 0
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/obj/item/clothing/head/hgpiratecap
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "hgpiratecap"
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item_state_slots = list(slot_r_hand_str = "hoscap", slot_l_hand_str = "hoscap")
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body_parts_covered = 0
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/obj/item/clothing/head/bandana
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name = "pirate bandana"
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desc = "Yarr."
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icon_state = "bandana"
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item_state_slots = list(slot_r_hand_str = "redbandana", slot_l_hand_str = "redbandana")
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/obj/item/clothing/head/bowler
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name = "bowler-hat"
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desc = "Gentleman, elite aboard!"
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icon_state = "bowler"
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item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
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body_parts_covered = 0
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//stylish bs12 hats
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/obj/item/clothing/head/bowlerhat
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name = "bowler hat"
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icon_state = "bowler_hat"
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item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
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desc = "For the gentleman of distinction."
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body_parts_covered = 0
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/obj/item/clothing/head/beaverhat
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name = "beaver hat"
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icon_state = "beaver_hat"
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item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
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desc = "Soft felt makes this hat both comfortable and elegant."
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/obj/item/clothing/head/boaterhat
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name = "boater hat"
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icon_state = "boater_hat"
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item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
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desc = "The ultimate in summer fashion."
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/obj/item/clothing/head/fedora
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name = "fedora"
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icon_state = "fedora"
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item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
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desc = "A sharp, stylish hat."
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/obj/item/clothing/head/fedora/brown
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name = "fedora"
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desc = "A brown fedora - either the cornerstone of a reporter's style or a poor attempt at looking cool, depending on the person wearing it."
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icon_state = "detective"
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allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
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/obj/item/clothing/head/fedora/grey
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icon_state = "detective2"
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item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
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desc = "A grey fedora - either the cornerstone of a reporter's style or a poor attempt at looking cool, depending on the person wearing it."
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/obj/item/clothing/head/feathertrilby
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name = "feather trilby"
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icon_state = "feather_trilby"
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item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
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desc = "A sharp, stylish hat with a feather."
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/obj/item/clothing/head/fez
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name = "fez"
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icon_state = "fez"
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desc = "You should wear a fez. Fezzes are cool."
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/obj/item/clothing/head/cowboy_hat
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name = "cowboy hat"
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desc = "For those that have spurs that go jingle jangle jingle."
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icon_state = "cowboyhat"
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body_parts_covered = 0
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/obj/item/clothing/head/cowboy_hat/black
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name = "black cowboy hat"
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desc = "You can almost hear the old western music."
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icon_state = "cowboy_black"
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/obj/item/clothing/head/cowboy_hat/wide
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name = "wide-brimmed cowboy hat"
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desc = "Because justice isn't going to dispense itself."
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icon_state = "cowboy_wide"
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/obj/item/clothing/head/cowboy_hat/small
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name = "small cowboy hat"
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desc = "For the tiniest of cowboys."
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icon_state = "cowboy_small"
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/obj/item/clothing/head/witchwig
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name = "witch costume wig"
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desc = "Eeeee~heheheheheheh!"
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icon_state = "witch"
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flags_inv = BLOCKHAIR
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siemens_coefficient = 2.0
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/obj/item/clothing/head/chicken
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name = "chicken suit head"
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desc = "Bkaw!"
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icon_state = "chickenhead"
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flags_inv = BLOCKHAIR
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siemens_coefficient = 0.7
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/bearpelt
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name = "bear pelt hat"
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desc = "Fuzzy."
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icon_state = "bearpelt"
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item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
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flags_inv = BLOCKHAIR
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siemens_coefficient = 0.7
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/obj/item/clothing/head/xenos
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name = "xenos helmet"
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icon_state = "xenos"
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item_state_slots = list(slot_r_hand_str = "xenos_helm", slot_l_hand_str = "xenos_helm")
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desc = "A helmet made out of chitinous alien hide."
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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siemens_coefficient = 2.0
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/philosopher_wig
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name = "natural philosopher's wig"
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desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
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icon_state = "philosopher_wig"
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item_state_slots = list(slot_r_hand_str = "pwig", slot_l_hand_str = "pwig")
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flags_inv = BLOCKHAIR
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siemens_coefficient = 2.0 //why is it so conductive?!
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body_parts_covered = 0
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/obj/item/clothing/head/orangebandana //themij: Taryn Kifer
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name = "orange bandana"
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desc = "An orange piece of cloth, worn on the head."
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icon_state = "orange_bandana"
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body_parts_covered = 0
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/obj/item/clothing/head/hijab
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name = "hijab"
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desc = "A veil that is wrapped to cover the head and chest"
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icon_state = "hijab"
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addblends = "hijab_a"
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item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
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body_parts_covered = 0
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flags_inv = BLOCKHAIR
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/obj/item/clothing/head/kippa
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name = "kippa"
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desc = "A small, brimless cap."
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icon_state = "kippa"
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addblends = "kippa_a"
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body_parts_covered = 0
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/obj/item/clothing/head/turban
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name = "turban"
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desc = "A cloth used to wind around the head"
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icon_state = "turban"
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addblends = "turban_a"
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item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
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body_parts_covered = 0
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flags_inv = BLOCKHEADHAIR
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/obj/item/clothing/head/taqiyah
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name = "taqiyah"
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desc = "A short, rounded skullcap usually worn for religious purposes."
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icon_state = "taqiyah"
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addblends = "taqiyah_a"
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item_state_slots = list(slot_r_hand_str = "taq", slot_l_hand_str = "taq")
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/obj/item/clothing/head/beanie
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name = "beanie"
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desc = "A head-hugging brimless winter cap. This one is tight."
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icon_state = "beanie"
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addblends = "beanie_a"
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body_parts_covered = 0
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/obj/item/clothing/head/beanie_loose
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name = "loose beanie"
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desc = "A head-hugging brimless winter cap. This one is loose."
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icon_state = "beanie_hang"
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addblends = "beanie_hang_a"
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body_parts_covered = 0
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/obj/item/clothing/head/beretg
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name = "beret"
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desc = "A beret, an artists favorite headwear."
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icon_state = "beret_g"
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addblends = "beret_g_a"
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body_parts_covered = 0
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/obj/item/clothing/head/sombrero
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name = "sombrero"
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desc = "A wide-brimmed hat popularly worn in Mexico."
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icon_state = "sombrero"
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body_parts_covered = 0
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/obj/item/clothing/head/headband/maid
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name = "maid headband"
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desc = "Keeps hair out of the way for important... jobs."
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icon_state = "maid"
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body_parts_covered = 0
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/obj/item/clothing/head/maangtikka
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name = "maang tikka"
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desc = "A jeweled headpiece originating in India."
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icon_state = "maangtikka"
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body_parts_covered = 0
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drop_sound = 'sound/items/drop/ring.ogg'
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pickup_sound = 'sound/items/pickup/ring.ogg'
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/obj/item/clothing/head/jingasa
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name = "jingasa"
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desc = "A wide, flat rain hat originally from Japan."
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icon_state = "jingasa"
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body_parts_covered = 0
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item_state_slots = list(slot_r_hand_str = "taq", slot_l_hand_str = "taq")
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/obj/item/clothing/head/cowl
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name = "black cowl"
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desc = "A gold-lined black cowl. It gives off uncomfortable cult vibes, but fancy."
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icon_state = "cowl"
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body_parts_covered = 0
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/obj/item/clothing/head/cowl
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name = "white cowl"
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desc = "A gold-lined white cowl. It gives off uncomfortable cult vibes, but fancy."
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icon_state = "whitecowl"
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body_parts_covered = 0
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/obj/item/clothing/head/blackngoldheaddress
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name = "black and gold headdress"
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desc = "An odd looking headdress that covers the eyes."
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icon_state = "blackngoldheaddress"
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flags_inv = HIDEEYES
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body_parts_covered = HEAD|EYES
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//Corporate Berets
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/obj/item/clothing/head/beret/corp/saare
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name = "\improper SAARE beret"
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desc = "A red beret denoting service with Stealth Assault Enterprises. For mercenaries that are more inclined towards style than safety."
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icon_state = "beret_red"
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/obj/item/clothing/head/beret/corp/saare/officer
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name = "\improper SAARE officer beret"
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desc = "A red beret with a gold insignia, denoting senior service with Stealth Assault Enterprises. For mercenaries who are more inclined towards style than safety."
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icon_state = "beret_redgold"
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/obj/item/clothing/head/beret/corp/pcrc
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name = "\improper PCRC beret"
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desc = "A black beret with a PCRC logo insignia, denoting service with Proxima Centauri Risk Control. For private security personnel that are more inclined towards style than safety."
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icon_state = "beret_black_observatory"
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|
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/obj/item/clothing/head/beret/corp/hedberg
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name = "\improper Hedberg-Hammarstrom beret"
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desc = "A tan beret denoting service with Hedberg-Hammarstrom private security. For mercenaries who are more inclined towards style than safety."
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|
icon_state = "beret_tan"
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|
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/obj/item/clothing/head/beret/corp/xion
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name = "\improper Xion beret"
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desc = "An orange beret denoting employment with Xion Manufacturing. For personnel that are more inclined towards style than safety."
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|
icon_state = "beret_orange" |