Merge pull request #5880 from Whitellama/master

Fixes #5870 (glasses being named inconsistently) and unreported issue of wet rags making glass-hit noises when you wash down a window
This commit is contained in:
Zuhayr
2014-08-03 13:05:43 +09:30
3 changed files with 4 additions and 2 deletions
+1
View File
@@ -161,6 +161,7 @@
/obj/structure/window/attackby(obj/item/W as obj, mob/user as mob)
if(!istype(W)) return//I really wish I did not need this
if(W.flags & NOBLUDGEON) return
if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
var/obj/item/weapon/grab/G = W
@@ -23,6 +23,7 @@
possible_transfer_amounts = list(5)
volume = 5
can_be_placed_into = null
flags = FPRINT | TABLEPASS | OPENCONTAINER | NOBLUDGEON
/obj/item/weapon/reagent_containers/glass/rag/attack_self(mob/user as mob)
return
@@ -605,8 +605,8 @@
center_of_mass = list("x"=16, "y"=10)
else
icon_state = "glass_empty"
name = "Drinking glass"
desc = "Your standard drinking glass"
name = "glass"
desc = "Your standard drinking glass."
center_of_mass = list("x"=16, "y"=10)
return