Remove unnecessary SA code

They sleep in life() when nobody is around now
This commit is contained in:
Arokha Sieyes
2018-02-24 14:53:53 -05:00
parent cb390b0295
commit 0d66593e14
@@ -49,38 +49,6 @@
if(confirm == "Disable")
B.digest_mode = "Hold"
/mob/living/simple_animal/proc/away_from_players()
//Reduces the amount of logging spam by only allowing procs to continue if they have a player nearby to listen.
//A return of 0 means that it is not away from players.
// This is a stripped down version of the proc get_mobs_and_objs_in_view_fast()
var/turf/T = get_turf(src)
if(!T) return 1 // If the turf doesn't exist, we don't want the proc running regardless
// Quickly grabs the mob's hearing range to check from
var/list/hear = dview(world.view,T,INVISIBILITY_MAXIMUM)
var/list/hearturfs = list()
for(var/thing in hear)
if(istype(thing,/mob))
hearturfs += get_turf(thing)
//Check each player to see if they're inside said 'hearing range' turfs
for(var/mob in player_list)
if(!istype(mob, /mob))
crash_with("There is a null or non-mob reference inside player_list.")
continue
if(get_turf(mob) in hearturfs)
return 0
return 1
mob/living/simple_animal/custom_emote()
if (away_from_players()) return
. = ..()
mob/living/simple_animal/say()
if (away_from_players()) return
. = ..()
/mob/living/simple_animal/attackby(var/obj/item/O, var/mob/user)
if (istype(O, /obj/item/weapon/newspaper) && !(ckey || (hostile && faction != user.faction)) && isturf(user.loc))
if (retaliate && prob(vore_pounce_chance/2)) // This is a gamble!