mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-25 21:16:39 +01:00
+4
-19
@@ -210,23 +210,14 @@ proc/listclearnulls(list/list)
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return (result + R.Copy(Ri, 0))
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//Mergesort: divides up the list into halves to begin the sort
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/proc/sortAtom(var/list/atom/L, var/order = 1, first = 1)
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/proc/sortAtom(var/list/atom/L, var/order = 1)
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if(isnull(L) || L.len < 2)
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if(!L)
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testing("sortAtom() called with null as first parameter!")
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return L
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if(first)
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var/msg = "sortAtom() called with list([L.len]): "
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for(var/x in L)
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msg += "'[x]'; "
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testing(msg)
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var/middle = L.len / 2 + 1
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return mergeAtoms(sortAtom(L.Copy(0,middle), order, 0), sortAtom(L.Copy(middle), order, 0), order)
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return mergeAtoms(sortAtom(L.Copy(0,middle)), sortAtom(L.Copy(middle)), order)
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//Mergsort: does the actual sorting and returns the results back to sortAtom
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/proc/mergeAtoms(var/list/atom/L, var/list/atom/R, var/order = 1)
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if(!L || !R)
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testing("mergeAtoms([L] ([L ? L.len : "*null*"]), [R] ([R ? R.len : "*null*"]))")
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var/Li=1
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var/Ri=1
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var/list/result = new()
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@@ -239,14 +230,8 @@ proc/listclearnulls(list/list)
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result += R[Ri++]
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if(Li <= L.len)
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. = (result + L.Copy(Li, 0))
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if(!.)
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testing("mergeAtoms returning [.]")
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return
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. = (result + R.Copy(Ri, 0))
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if(!.)
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testing("mergeAtoms returning [.]")
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return
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return (result + L.Copy(Li, 0))
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return (result + R.Copy(Ri, 0))
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@@ -21,9 +21,14 @@
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if(auto_init && ticker && ticker.current_state == GAME_STATE_PLAYING)
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initialize()
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/proc/generate_debug_runtime() // Guaranteed to runtime and print a stack trace to the runtime log
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var/t = 0 // BYOND won't let us do var/t = 1/0 directly, but it's fine with this.
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t = 1 / t
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/atom/movable/Del()
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if(isnull(gcDestroyed) && loc)
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testing("GC: -- [type] was deleted via del() rather than qdel() --")
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generate_debug_runtime() // stick a stack trace in the runtime logs
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// else if(isnull(gcDestroyed))
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// testing("GC: [type] was deleted via GC without qdel()") //Not really a huge issue but from now on, please qdel()
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// else
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@@ -47,11 +47,13 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
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signal.data["slow"] += rand(0, round((100-integrity))) // apply some lag based on integrity
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/*
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// Edit by Atlantis: Commented out as emergency fix due to causing extreme delays in communications.
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// Apply some lag based on traffic rates
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var/netlag = round(traffic / 50)
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if(netlag > signal.data["slow"])
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signal.data["slow"] = netlag
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*/
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// Loop through all linked machines and send the signal or copy.
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for(var/obj/machinery/telecomms/machine in links)
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if(filter && !istype( machine, text2path(filter) ))
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@@ -68,10 +68,7 @@
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if (istype(E, /datum/stack_recipe_list))
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var/datum/stack_recipe_list/srl = E
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if (src.get_amount() >= srl.req_amount)
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t1 += "<a href='?src=\ref[src];sublist=[i]'>[srl.title] ([srl.req_amount] [src.singular_name]\s)</a>"
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else
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t1 += "[srl.title] ([srl.req_amount] [src.singular_name]\s)<br>"
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t1 += "<a href='?src=\ref[src];sublist=[i]'>[srl.title]</a>"
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if (istype(E, /datum/stack_recipe))
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var/datum/stack_recipe/R = E
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@@ -360,8 +357,6 @@
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/datum/stack_recipe_list
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var/title = "ERROR"
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var/list/recipes = null
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var/req_amount = 1
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New(title, recipes, req_amount = 1)
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New(title, recipes)
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src.title = title
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src.recipes = recipes
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src.req_amount = req_amount
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@@ -28,7 +28,7 @@
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recipes += new/datum/stack_recipe_list("office chairs",list( \
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new/datum/stack_recipe("dark office chair", /obj/structure/bed/chair/office/dark, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("light office chair", /obj/structure/bed/chair/office/light, 5, one_per_turf = 1, on_floor = 1) \
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), 5)
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))
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recipes += new/datum/stack_recipe_list("comfy chairs", list( \
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new/datum/stack_recipe("beige comfy chair", /obj/structure/bed/chair/comfy/beige, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("black comfy chair", /obj/structure/bed/chair/comfy/black, 2, one_per_turf = 1, on_floor = 1), \
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@@ -39,7 +39,7 @@
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new/datum/stack_recipe("blue comfy chair", /obj/structure/bed/chair/comfy/blue, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("purple comfy chair", /obj/structure/bed/chair/comfy/purp, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("green comfy chair", /obj/structure/bed/chair/comfy/green, 2, one_per_turf = 1, on_floor = 1), \
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), 2)
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))
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recipes += new/datum/stack_recipe("table frame", /obj/structure/table, 1, time = 10, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("rack", /obj/structure/table/rack, 1, time = 5, one_per_turf = 1, on_floor = 1)
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@@ -69,7 +69,7 @@
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new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("emergency shutter", /obj/structure/firedoor_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("multi-tile airlock assembly", /obj/structure/door_assembly/multi_tile, 4, time = 50, one_per_turf = 1, on_floor = 1), \
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), 4)
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))
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recipes += new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade)
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recipes += new/datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2)
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@@ -86,7 +86,7 @@
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/material/sandstone/generate_recipes()
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..()
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recipes += new/datum/stack_recipe("pile of dirt", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("planting bed", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1)
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/material/plastic/generate_recipes()
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..()
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@@ -122,4 +122,4 @@
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new/datum/stack_recipe("red folder", /obj/item/weapon/folder/red), \
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new/datum/stack_recipe("white folder", /obj/item/weapon/folder/white), \
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new/datum/stack_recipe("yellow folder", /obj/item/weapon/folder/yellow), \
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), 3)
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))
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@@ -359,7 +359,7 @@ var/list/name_to_material
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weight = 15
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door_icon_base = "stone"
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destruction_desc = "shatters"
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window_options = list("One Direction", "Full Window")
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window_options = list("One Direction" = 1, "Full Window" = 4)
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created_window = /obj/structure/window/basic
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wire_product = /obj/item/stack/light_w
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rod_product = /obj/item/stack/material/glass/reinforced
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@@ -417,9 +417,8 @@ var/list/name_to_material
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return 1
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var/build_path = /obj/structure/windoor_assembly
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var/sheets_needed = 4
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var/sheets_needed = window_options[choice]
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if(choice == "Windoor")
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sheets_needed = 5
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build_dir = user.dir
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else
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build_path = created_window
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@@ -450,7 +449,7 @@ var/list/name_to_material
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weight = 30
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stack_origin_tech = "materials=2"
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composite_material = list(DEFAULT_WALL_MATERIAL = 1875,"glass" = 3750)
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window_options = list("One Direction", "Full Window", "Windoor")
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window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 5)
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created_window = /obj/structure/window/reinforced
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wire_product = null
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rod_product = null
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@@ -1023,23 +1023,29 @@
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return(visible_implants)
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/mob/living/carbon/human/embedded_needs_process()
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for(var/obj/item/organ/external/organ in src.organs)
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for(var/obj/item/O in organ.implants)
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if(!istype(O, /obj/item/weapon/implant)) //implant type items do not cause embedding effects, see handle_embedded_objects()
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return 1
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return 0
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/mob/living/carbon/human/proc/handle_embedded_objects()
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for(var/obj/item/organ/external/organ in src.organs)
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if(organ.status & ORGAN_SPLINTED) //Splints prevent movement.
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continue
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for(var/obj/item/weapon/O in organ.implants)
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for(var/obj/item/O in organ.implants)
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if(!istype(O,/obj/item/weapon/implant) && prob(5)) //Moving with things stuck in you could be bad.
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// All kinds of embedded objects cause bleeding.
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var/msg = null
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switch(rand(1,3))
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if(1)
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msg ="<span class='warning'>A spike of pain jolts your [organ.name] as you bump [O] inside.</span>"
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if(2)
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msg ="<span class='warning'>Your movement jostles [O] in your [organ.name] painfully.</span>"
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if(3)
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msg ="<span class='warning'>[O] in your [organ.name] twists painfully as you move.</span>"
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src << msg
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if(species.flags & NO_PAIN)
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src << "<span class='warning'>You feel [O] moving inside your [organ.name].</span>"
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else
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var/msg = pick( \
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"<span class='warning'>A spike of pain jolts your [organ.name] as you bump [O] inside.</span>", \
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"<span class='warning'>Your movement jostles [O] in your [organ.name] painfully.</span>", \
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"<span class='warning'>Your movement jostles [O] in your [organ.name] painfully.</span>")
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src << msg
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organ.take_damage(rand(1,3), 0, 0)
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if(!(organ.status & ORGAN_ROBOT) && !(species.flags & NO_BLOOD)) //There is no blood in protheses.
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@@ -134,28 +134,29 @@
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continue
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if(E.is_broken() || E.is_dislocated())
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if(E.body_part == HAND_LEFT)
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if(!l_hand)
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continue
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drop_from_inventory(l_hand)
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else
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if(!r_hand)
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continue
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drop_from_inventory(r_hand)
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switch(E.body_part)
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if(HAND_LEFT, ARM_LEFT)
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if(!l_hand)
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continue
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drop_from_inventory(l_hand)
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if(HAND_RIGHT, ARM_RIGHT)
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if(!r_hand)
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continue
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drop_from_inventory(r_hand)
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var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
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emote("me", 1, "[(species.flags & NO_PAIN) ? "" : emote_scream ]drops what they were holding in their [E.name]!")
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else if(E.is_malfunctioning())
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if(E.body_part == HAND_LEFT)
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if(!l_hand)
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continue
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drop_from_inventory(l_hand)
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else
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if(!r_hand)
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continue
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drop_from_inventory(r_hand)
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switch(E.body_part)
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if(HAND_LEFT, ARM_LEFT)
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if(!l_hand)
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continue
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drop_from_inventory(l_hand)
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if(HAND_RIGHT, ARM_RIGHT)
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if(!r_hand)
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continue
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drop_from_inventory(r_hand)
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emote("me", 1, "drops what they were holding, their [E.name] malfunctioning!")
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@@ -176,4 +177,4 @@
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/mob/living/carbon/human/proc/sync_organ_dna()
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var/list/all_bits = internal_organs|organs
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for(var/obj/item/organ/O in all_bits)
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O.set_dna(dna)
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O.set_dna(dna)
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@@ -1015,6 +1015,10 @@
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// Check everything else.
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//Periodically double-check embedded_flag
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if(embedded_flag && !(life_tick % 10))
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if(!embedded_needs_process())
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embedded_flag = 0
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//Vision
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var/obj/item/organ/vision
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if(species.vision_organ)
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@@ -14,6 +14,7 @@
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/obj/item/weapon/firealarm_electronics,
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/obj/item/weapon/airalarm_electronics,
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/obj/item/weapon/airlock_electronics,
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/obj/item/weapon/tracker_electronics,
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/obj/item/weapon/module/power_control,
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/obj/item/weapon/stock_parts,
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/obj/item/frame,
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@@ -59,8 +59,13 @@
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var/mob/dead/observer/spook = locate() in range(src,5)
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if(spook)
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var/turf/T = spook.loc
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var/obj/O = pick(T.contents)
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visible_emote("suddenly stops and stares at something unseen[istype(O) ? " near [O]":""].")
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var/list/visible = list()
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for(var/obj/O in T.contents)
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if(!O.invisibility && O.name)
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visible += O
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if(visible.len)
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var/atom/A = pick(visible)
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visible_emote("suddenly stops and stares at something unseen[istype(A) ? " near [A]":""].")
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/mob/living/simple_animal/cat/proc/handle_movement_target()
|
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//if our target is neither inside a turf or inside a human(???), stop
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@@ -872,6 +872,9 @@
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visible_implants += O
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return visible_implants
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|
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/mob/proc/embedded_needs_process()
|
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return (embedded.len > 0)
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|
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mob/proc/yank_out_object()
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||||
set category = "Object"
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set name = "Yank out object"
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@@ -53,7 +53,7 @@
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var/joint = "joint" // Descriptive string used in dislocation.
|
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var/amputation_point // Descriptive string used in amputation.
|
||||
var/dislocated = 0 // If you target a joint, you can dislocate the limb, causing temporary damage to the organ.
|
||||
var/can_grasp
|
||||
var/can_grasp //It would be more appropriate if these two were named "affects_grasp" and "affects_stand" at this point
|
||||
var/can_stand
|
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|
||||
/obj/item/organ/external/Destroy()
|
||||
|
||||
@@ -56,6 +56,16 @@
|
||||
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">13 August 2015</h2>
|
||||
<h3 class="author">GinjaNinja32 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Changed language selection to allow multiple language selections, changed humans/unathi/tajarans/skrell to not automatically gain their racial language, instead adding it to the selectable languages for that species. Old slots will warn when loaded that the languages may not be what you expect.</li>
|
||||
</ul>
|
||||
<h3 class="author">Orelbon updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Changed the HoP's suit to more bibrant colors and hopefully you will like it.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">11 August 2015</h2>
|
||||
<h3 class="author">PsiOmegaDelta updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
|
||||
@@ -2106,3 +2106,12 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
- tweak: Crew monitors now update every 5th second instead of every other. Reduces
|
||||
lag and gives antags a larger window of opportunity to disable suit sensors
|
||||
if they have to harm someone.
|
||||
2015-08-13:
|
||||
GinjaNinja32:
|
||||
- rscadd: Changed language selection to allow multiple language selections, changed
|
||||
humans/unathi/tajarans/skrell to not automatically gain their racial language,
|
||||
instead adding it to the selectable languages for that species. Old slots will
|
||||
warn when loaded that the languages may not be what you expect.
|
||||
Orelbon:
|
||||
- rscadd: Changed the HoP's suit to more bibrant colors and hopefully you will like
|
||||
it.
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
author: GinjaNinja32
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "Changed language selection to allow multiple language selections, changed humans/unathi/tajarans/skrell to not automatically gain their racial language, instead adding it to the selectable languages for that species. Old slots will warn when loaded that the languages may not be what you expect."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: Orelbon
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "Changed the HoP's suit to more bibrant colors and hopefully you will like it."
|
||||
+295
-295
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user