Merge pull request #10604 from PsiOmegaDelta/dev

Dev
This commit is contained in:
PsiOmegaDelta
2015-08-13 09:20:31 +02:00
18 changed files with 387 additions and 372 deletions
+4 -19
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@@ -210,23 +210,14 @@ proc/listclearnulls(list/list)
return (result + R.Copy(Ri, 0))
//Mergesort: divides up the list into halves to begin the sort
/proc/sortAtom(var/list/atom/L, var/order = 1, first = 1)
/proc/sortAtom(var/list/atom/L, var/order = 1)
if(isnull(L) || L.len < 2)
if(!L)
testing("sortAtom() called with null as first parameter!")
return L
if(first)
var/msg = "sortAtom() called with list([L.len]): "
for(var/x in L)
msg += "'[x]'; "
testing(msg)
var/middle = L.len / 2 + 1
return mergeAtoms(sortAtom(L.Copy(0,middle), order, 0), sortAtom(L.Copy(middle), order, 0), order)
return mergeAtoms(sortAtom(L.Copy(0,middle)), sortAtom(L.Copy(middle)), order)
//Mergsort: does the actual sorting and returns the results back to sortAtom
/proc/mergeAtoms(var/list/atom/L, var/list/atom/R, var/order = 1)
if(!L || !R)
testing("mergeAtoms([L] ([L ? L.len : "*null*"]), [R] ([R ? R.len : "*null*"]))")
var/Li=1
var/Ri=1
var/list/result = new()
@@ -239,14 +230,8 @@ proc/listclearnulls(list/list)
result += R[Ri++]
if(Li <= L.len)
. = (result + L.Copy(Li, 0))
if(!.)
testing("mergeAtoms returning [.]")
return
. = (result + R.Copy(Ri, 0))
if(!.)
testing("mergeAtoms returning [.]")
return
return (result + L.Copy(Li, 0))
return (result + R.Copy(Ri, 0))
+5
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@@ -21,9 +21,14 @@
if(auto_init && ticker && ticker.current_state == GAME_STATE_PLAYING)
initialize()
/proc/generate_debug_runtime() // Guaranteed to runtime and print a stack trace to the runtime log
var/t = 0 // BYOND won't let us do var/t = 1/0 directly, but it's fine with this.
t = 1 / t
/atom/movable/Del()
if(isnull(gcDestroyed) && loc)
testing("GC: -- [type] was deleted via del() rather than qdel() --")
generate_debug_runtime() // stick a stack trace in the runtime logs
// else if(isnull(gcDestroyed))
// testing("GC: [type] was deleted via GC without qdel()") //Not really a huge issue but from now on, please qdel()
// else
@@ -47,11 +47,13 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
signal.data["slow"] += rand(0, round((100-integrity))) // apply some lag based on integrity
/*
// Edit by Atlantis: Commented out as emergency fix due to causing extreme delays in communications.
// Apply some lag based on traffic rates
var/netlag = round(traffic / 50)
if(netlag > signal.data["slow"])
signal.data["slow"] = netlag
*/
// Loop through all linked machines and send the signal or copy.
for(var/obj/machinery/telecomms/machine in links)
if(filter && !istype( machine, text2path(filter) ))
+2 -7
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@@ -68,10 +68,7 @@
if (istype(E, /datum/stack_recipe_list))
var/datum/stack_recipe_list/srl = E
if (src.get_amount() >= srl.req_amount)
t1 += "<a href='?src=\ref[src];sublist=[i]'>[srl.title] ([srl.req_amount] [src.singular_name]\s)</a>"
else
t1 += "[srl.title] ([srl.req_amount] [src.singular_name]\s)<br>"
t1 += "<a href='?src=\ref[src];sublist=[i]'>[srl.title]</a>"
if (istype(E, /datum/stack_recipe))
var/datum/stack_recipe/R = E
@@ -360,8 +357,6 @@
/datum/stack_recipe_list
var/title = "ERROR"
var/list/recipes = null
var/req_amount = 1
New(title, recipes, req_amount = 1)
New(title, recipes)
src.title = title
src.recipes = recipes
src.req_amount = req_amount
+5 -5
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@@ -28,7 +28,7 @@
recipes += new/datum/stack_recipe_list("office chairs",list( \
new/datum/stack_recipe("dark office chair", /obj/structure/bed/chair/office/dark, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("light office chair", /obj/structure/bed/chair/office/light, 5, one_per_turf = 1, on_floor = 1) \
), 5)
))
recipes += new/datum/stack_recipe_list("comfy chairs", list( \
new/datum/stack_recipe("beige comfy chair", /obj/structure/bed/chair/comfy/beige, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("black comfy chair", /obj/structure/bed/chair/comfy/black, 2, one_per_turf = 1, on_floor = 1), \
@@ -39,7 +39,7 @@
new/datum/stack_recipe("blue comfy chair", /obj/structure/bed/chair/comfy/blue, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("purple comfy chair", /obj/structure/bed/chair/comfy/purp, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("green comfy chair", /obj/structure/bed/chair/comfy/green, 2, one_per_turf = 1, on_floor = 1), \
), 2)
))
recipes += new/datum/stack_recipe("table frame", /obj/structure/table, 1, time = 10, one_per_turf = 1, on_floor = 1)
recipes += new/datum/stack_recipe("rack", /obj/structure/table/rack, 1, time = 5, one_per_turf = 1, on_floor = 1)
@@ -69,7 +69,7 @@
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("emergency shutter", /obj/structure/firedoor_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("multi-tile airlock assembly", /obj/structure/door_assembly/multi_tile, 4, time = 50, one_per_turf = 1, on_floor = 1), \
), 4)
))
recipes += new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade)
recipes += new/datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2)
@@ -86,7 +86,7 @@
/material/sandstone/generate_recipes()
..()
recipes += new/datum/stack_recipe("pile of dirt", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1)
recipes += new/datum/stack_recipe("planting bed", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1)
/material/plastic/generate_recipes()
..()
@@ -122,4 +122,4 @@
new/datum/stack_recipe("red folder", /obj/item/weapon/folder/red), \
new/datum/stack_recipe("white folder", /obj/item/weapon/folder/white), \
new/datum/stack_recipe("yellow folder", /obj/item/weapon/folder/yellow), \
), 3)
))
+3 -4
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@@ -359,7 +359,7 @@ var/list/name_to_material
weight = 15
door_icon_base = "stone"
destruction_desc = "shatters"
window_options = list("One Direction", "Full Window")
window_options = list("One Direction" = 1, "Full Window" = 4)
created_window = /obj/structure/window/basic
wire_product = /obj/item/stack/light_w
rod_product = /obj/item/stack/material/glass/reinforced
@@ -417,9 +417,8 @@ var/list/name_to_material
return 1
var/build_path = /obj/structure/windoor_assembly
var/sheets_needed = 4
var/sheets_needed = window_options[choice]
if(choice == "Windoor")
sheets_needed = 5
build_dir = user.dir
else
build_path = created_window
@@ -450,7 +449,7 @@ var/list/name_to_material
weight = 30
stack_origin_tech = "materials=2"
composite_material = list(DEFAULT_WALL_MATERIAL = 1875,"glass" = 3750)
window_options = list("One Direction", "Full Window", "Windoor")
window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 5)
created_window = /obj/structure/window/reinforced
wire_product = null
rod_product = null
+16 -10
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@@ -1023,23 +1023,29 @@
return(visible_implants)
/mob/living/carbon/human/embedded_needs_process()
for(var/obj/item/organ/external/organ in src.organs)
for(var/obj/item/O in organ.implants)
if(!istype(O, /obj/item/weapon/implant)) //implant type items do not cause embedding effects, see handle_embedded_objects()
return 1
return 0
/mob/living/carbon/human/proc/handle_embedded_objects()
for(var/obj/item/organ/external/organ in src.organs)
if(organ.status & ORGAN_SPLINTED) //Splints prevent movement.
continue
for(var/obj/item/weapon/O in organ.implants)
for(var/obj/item/O in organ.implants)
if(!istype(O,/obj/item/weapon/implant) && prob(5)) //Moving with things stuck in you could be bad.
// All kinds of embedded objects cause bleeding.
var/msg = null
switch(rand(1,3))
if(1)
msg ="<span class='warning'>A spike of pain jolts your [organ.name] as you bump [O] inside.</span>"
if(2)
msg ="<span class='warning'>Your movement jostles [O] in your [organ.name] painfully.</span>"
if(3)
msg ="<span class='warning'>[O] in your [organ.name] twists painfully as you move.</span>"
src << msg
if(species.flags & NO_PAIN)
src << "<span class='warning'>You feel [O] moving inside your [organ.name].</span>"
else
var/msg = pick( \
"<span class='warning'>A spike of pain jolts your [organ.name] as you bump [O] inside.</span>", \
"<span class='warning'>Your movement jostles [O] in your [organ.name] painfully.</span>", \
"<span class='warning'>Your movement jostles [O] in your [organ.name] painfully.</span>")
src << msg
organ.take_damage(rand(1,3), 0, 0)
if(!(organ.status & ORGAN_ROBOT) && !(species.flags & NO_BLOOD)) //There is no blood in protheses.
@@ -134,28 +134,29 @@
continue
if(E.is_broken() || E.is_dislocated())
if(E.body_part == HAND_LEFT)
if(!l_hand)
continue
drop_from_inventory(l_hand)
else
if(!r_hand)
continue
drop_from_inventory(r_hand)
switch(E.body_part)
if(HAND_LEFT, ARM_LEFT)
if(!l_hand)
continue
drop_from_inventory(l_hand)
if(HAND_RIGHT, ARM_RIGHT)
if(!r_hand)
continue
drop_from_inventory(r_hand)
var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
emote("me", 1, "[(species.flags & NO_PAIN) ? "" : emote_scream ]drops what they were holding in their [E.name]!")
else if(E.is_malfunctioning())
if(E.body_part == HAND_LEFT)
if(!l_hand)
continue
drop_from_inventory(l_hand)
else
if(!r_hand)
continue
drop_from_inventory(r_hand)
switch(E.body_part)
if(HAND_LEFT, ARM_LEFT)
if(!l_hand)
continue
drop_from_inventory(l_hand)
if(HAND_RIGHT, ARM_RIGHT)
if(!r_hand)
continue
drop_from_inventory(r_hand)
emote("me", 1, "drops what they were holding, their [E.name] malfunctioning!")
@@ -176,4 +177,4 @@
/mob/living/carbon/human/proc/sync_organ_dna()
var/list/all_bits = internal_organs|organs
for(var/obj/item/organ/O in all_bits)
O.set_dna(dna)
O.set_dna(dna)
@@ -1015,6 +1015,10 @@
// Check everything else.
//Periodically double-check embedded_flag
if(embedded_flag && !(life_tick % 10))
if(!embedded_needs_process())
embedded_flag = 0
//Vision
var/obj/item/organ/vision
if(species.vision_organ)
@@ -14,6 +14,7 @@
/obj/item/weapon/firealarm_electronics,
/obj/item/weapon/airalarm_electronics,
/obj/item/weapon/airlock_electronics,
/obj/item/weapon/tracker_electronics,
/obj/item/weapon/module/power_control,
/obj/item/weapon/stock_parts,
/obj/item/frame,
@@ -59,8 +59,13 @@
var/mob/dead/observer/spook = locate() in range(src,5)
if(spook)
var/turf/T = spook.loc
var/obj/O = pick(T.contents)
visible_emote("suddenly stops and stares at something unseen[istype(O) ? " near [O]":""].")
var/list/visible = list()
for(var/obj/O in T.contents)
if(!O.invisibility && O.name)
visible += O
if(visible.len)
var/atom/A = pick(visible)
visible_emote("suddenly stops and stares at something unseen[istype(A) ? " near [A]":""].")
/mob/living/simple_animal/cat/proc/handle_movement_target()
//if our target is neither inside a turf or inside a human(???), stop
+3
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@@ -872,6 +872,9 @@
visible_implants += O
return visible_implants
/mob/proc/embedded_needs_process()
return (embedded.len > 0)
mob/proc/yank_out_object()
set category = "Object"
set name = "Yank out object"
+1 -1
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@@ -53,7 +53,7 @@
var/joint = "joint" // Descriptive string used in dislocation.
var/amputation_point // Descriptive string used in amputation.
var/dislocated = 0 // If you target a joint, you can dislocate the limb, causing temporary damage to the organ.
var/can_grasp
var/can_grasp //It would be more appropriate if these two were named "affects_grasp" and "affects_stand" at this point
var/can_stand
/obj/item/organ/external/Destroy()
+10
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@@ -56,6 +56,16 @@
-->
<div class="commit sansserif">
<h2 class="date">13 August 2015</h2>
<h3 class="author">GinjaNinja32 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Changed language selection to allow multiple language selections, changed humans/unathi/tajarans/skrell to not automatically gain their racial language, instead adding it to the selectable languages for that species. Old slots will warn when loaded that the languages may not be what you expect.</li>
</ul>
<h3 class="author">Orelbon updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Changed the HoP's suit to more bibrant colors and hopefully you will like it.</li>
</ul>
<h2 class="date">11 August 2015</h2>
<h3 class="author">PsiOmegaDelta updated:</h3>
<ul class="changes bgimages16">
+9
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@@ -2106,3 +2106,12 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: Crew monitors now update every 5th second instead of every other. Reduces
lag and gives antags a larger window of opportunity to disable suit sensors
if they have to harm someone.
2015-08-13:
GinjaNinja32:
- rscadd: Changed language selection to allow multiple language selections, changed
humans/unathi/tajarans/skrell to not automatically gain their racial language,
instead adding it to the selectable languages for that species. Old slots will
warn when loaded that the languages may not be what you expect.
Orelbon:
- rscadd: Changed the HoP's suit to more bibrant colors and hopefully you will like
it.
@@ -1,5 +0,0 @@
author: GinjaNinja32
delete-after: True
changes:
- rscadd: "Changed language selection to allow multiple language selections, changed humans/unathi/tajarans/skrell to not automatically gain their racial language, instead adding it to the selectable languages for that species. Old slots will warn when loaded that the languages may not be what you expect."
@@ -1,5 +0,0 @@
author: Orelbon
delete-after: True
changes:
- rscadd: "Changed the HoP's suit to more bibrant colors and hopefully you will like it."
+295 -295
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