mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-26 21:46:51 +01:00
Merge remote-tracking branch 'upstream/dev' into 150705-SecretAdminDatums
Conflicts: code/modules/admin/topic.dm
This commit is contained in:
@@ -302,7 +302,11 @@ datum/admins/proc/DB_ban_unban_by_id(var/id)
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output += "<option value='[j]'>[j]</option>"
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for(var/j in nonhuman_positions)
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output += "<option value='[j]'>[j]</option>"
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for(var/j in list("traitor","changeling","operative","revolutionary","cultist","wizard"))
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var/list/bantypes = list("traitor","changeling","operative","revolutionary","cultist","wizard") //For legacy bans.
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for(var/antag_type in all_antag_types) // Grab other bans.
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var/datum/antagonist/antag = all_antag_types[antag_type]
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bantypes |= antag.bantype
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for(var/j in bantypes)
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output += "<option value='[j]'>[j]</option>"
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output += "</select></td></tr></table>"
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output += "<b>Reason:<br></b><textarea name='dbbanreason' cols='50'></textarea><br>"
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@@ -23,7 +23,7 @@
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/proc/ToRban_update()
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spawn(0)
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log_misc("Downloading updated ToR data...")
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var/http[] = world.Export("http://exitlist.torproject.org/exit-addresses")
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var/http[] = world.Export("https://check.torproject.org/exit-addresses")
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var/list/rawlist = file2list(http["CONTENT"])
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if(rawlist.len)
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@@ -1004,7 +1004,7 @@ proc/admin_notice(var/message, var/rights)
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else
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new chosen(usr.loc)
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log_admin("[key_name(usr)] spawned [chosen] at ([usr.x],[usr.y],[usr.z])")
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log_and_message_admins("spawned [chosen] at ([usr.x],[usr.y],[usr.z])")
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feedback_add_details("admin_verb","SA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -4,7 +4,7 @@
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proc/log_and_message_admins(var/message as text, var/mob/user = usr)
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log_admin(user ? "[key_name(user)] [message]" : "EVENT [message]")
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message_admins(user ? "[key_name(user)] [message]" : "EVENT [message]")
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message_admins(user ? "[key_name_admin(user)] [message]" : "EVENT [message]")
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proc/log_and_message_admins_many(var/list/mob/users, var/message)
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if(!users || !users.len)
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@@ -17,10 +17,6 @@ proc/log_and_message_admins_many(var/list/mob/users, var/message)
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log_admin("[english_list(user_keys)] [message]")
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message_admins("[english_list(user_keys)] [message]")
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proc/admin_log_and_message_admins(var/message as text)
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log_admin(usr ? "[key_name_admin(usr)] [message]" : "EVENT [message]")
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message_admins(usr ? "[key_name_admin(usr)] [message]" : "EVENT [message]", 1)
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proc/admin_attack_log(var/mob/attacker, var/mob/victim, var/attacker_message, var/victim_message, var/admin_message)
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if(victim)
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victim.attack_log += text("\[[time_stamp()]\] <font color='orange'>[key_name(attacker)] - [victim_message]</font>")
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@@ -83,10 +83,13 @@ var/list/admin_verbs_admin = list(
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/client/proc/allow_character_respawn, /* Allows a ghost to respawn */
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/client/proc/event_manager_panel,
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/client/proc/empty_ai_core_toggle_latejoin,
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/client/proc/empty_ai_core_toggle_latejoin,
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/client/proc/aooc,
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/client/proc/change_human_appearance_admin, /* Allows an admin to change the basic appearance of human-based mobs */
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/client/proc/change_human_appearance_self, /* Allows the human-based mob itself change its basic appearance */
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/client/proc/change_security_level
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/client/proc/change_security_level,
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/client/proc/view_chemical_reaction_logs,
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/client/proc/makePAI
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)
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var/list/admin_verbs_ban = list(
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/client/proc/unban_panel,
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@@ -127,6 +130,7 @@ var/list/admin_verbs_spawn = list(
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/client/proc/spawn_chemdisp_cartridge
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)
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var/list/admin_verbs_server = list(
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/datum/admins/proc/capture_map,
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/client/proc/Set_Holiday,
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/client/proc/ToRban,
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/datum/admins/proc/startnow,
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@@ -398,8 +402,10 @@ var/list/admin_verbs_mentor = list(
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var/mob/body = mob
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var/mob/dead/observer/ghost = body.ghostize(1)
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ghost.admin_ghosted = 1
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if(body && !body.key)
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body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
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if(body)
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body.aghosted = ghost
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if(!body.key)
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body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
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feedback_add_details("admin_verb","O") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -726,7 +732,7 @@ var/list/admin_verbs_mentor = list(
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var/new_name = sanitizeSafe(input(src, "Enter new name. Leave blank or as is to cancel.", "[S.real_name] - Enter new silicon name", S.real_name))
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if(new_name && new_name != S.real_name)
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admin_log_and_message_admins("has renamed the silicon '[S.real_name]' to '[new_name]'")
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log_and_message_admins("has renamed the silicon '[S.real_name]' to '[new_name]'")
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S.SetName(new_name)
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feedback_add_details("admin_verb","RAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -741,7 +747,7 @@ var/list/admin_verbs_mentor = list(
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var/datum/nano_module/law_manager/L = new(S)
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L.ui_interact(usr, state = admin_state)
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admin_log_and_message_admins("has opened [S]'s law manager.")
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log_and_message_admins("has opened [S]'s law manager.")
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feedback_add_details("admin_verb","MSL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/change_human_appearance_admin()
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@@ -754,7 +760,7 @@ var/list/admin_verbs_mentor = list(
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var/mob/living/carbon/human/H = input("Select mob.", "Change Mob Appearance - Admin") as null|anything in human_mob_list
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if(!H) return
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admin_log_and_message_admins("is altering the appearance of [H].")
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log_and_message_admins("is altering the appearance of [H].")
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H.change_appearance(APPEARANCE_ALL, usr, usr, check_species_whitelist = 0, state = admin_state)
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feedback_add_details("admin_verb","CHAA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -774,10 +780,10 @@ var/list/admin_verbs_mentor = list(
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switch(alert("Do you wish for [H] to be allowed to select non-whitelisted races?","Alter Mob Appearance","Yes","No","Cancel"))
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if("Yes")
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admin_log_and_message_admins("has allowed [H] to change \his appearance, without whitelisting of races.")
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log_and_message_admins("has allowed [H] to change \his appearance, without whitelisting of races.")
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H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 0)
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if("No")
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admin_log_and_message_admins("has allowed [H] to change \his appearance, with whitelisting of races.")
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log_and_message_admins("has allowed [H] to change \his appearance, with whitelisting of races.")
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H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1)
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feedback_add_details("admin_verb","CMAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -0,0 +1,49 @@
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/datum/admins/proc/capture_map(tx as num, ty as num, tz as num, range as num)
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set category = "Server"
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set name = "Capture Map Part"
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if(!check_rights(R_ADMIN|R_DEBUG|R_SERVER))
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return
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if(range > 32 || range <= 0)
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usr << "Capturing range is incorrect, it must be within 1-32."
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return
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if(locate(tx,ty,tz))
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var/list/turfstocapture = list()
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var/hasasked = 0
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for(var/xoff = 0 to range)
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for(var/yoff = 0 to range)
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var/turf/T = locate(tx + xoff,ty + yoff,tz)
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if(T)
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turfstocapture.Add(T)
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else
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if(!hasasked)
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var/answer = alert("Capture includes non existant turf, Continue capture?","Continue capture?", "No", "Yes")
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hasasked = 1
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if(answer == "No")
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return
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var/list/atoms = list()
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for(var/turf/T in turfstocapture)
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atoms.Add(T)
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for(var/atom/A in T)
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if(A.invisibility) continue
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atoms.Add(A)
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atoms = sort_atoms_by_layer(atoms)
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var/icon/cap = icon('icons/effects/96x96.dmi', "")
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cap.Scale(range*32, range*32)
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cap.Blend("#000", ICON_OVERLAY)
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for(var/atom/A in atoms)
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if(A)
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var/icon/img = getFlatIcon(A)
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if(istype(img, /icon))
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if(istype(A, /mob/living) && A:lying)
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img.BecomeLying()
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var/xoff = (A.x - tx) * 32
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var/yoff = (A.y - ty) * 32
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cap.Blend(img, blendMode2iconMode(A.blend_mode), A.pixel_x + xoff, A.pixel_y + yoff)
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usr << browse_rsc(cap, "map_capture_x[tx]_y[ty]_z[tz]_r[range].png")
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+141
-141
@@ -1,147 +1,147 @@
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//This stuff was originally intended to be integrated into the ban-system I was working on
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//but it's safe to say that'll never be finished. So I've merged it into the current player panel.
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//enjoy ~Carn
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/*
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#define NOTESFILE "data/player_notes.sav" //where the player notes are saved
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datum/admins/proc/notes_show(var/ckey)
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usr << browse("<head><title>Player Notes</title></head><body>[notes_gethtml(ckey)]</body>","window=player_notes;size=700x400")
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datum/admins/proc/notes_gethtml(var/ckey)
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var/savefile/notesfile = new(NOTESFILE)
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if(!notesfile) return "<font color='red'>Error: Cannot access [NOTESFILE]</font>"
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if(ckey)
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. = "<b>Notes for <a href='?src=\ref[src];notes=show'>[ckey]</a>:</b> <a href='?src=\ref[src];notes=add;ckey=[ckey]'>\[+\]</a> <a href='?src=\ref[src];notes=remove;ckey=[ckey]'>\[-\]</a><br>"
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notesfile.cd = "/[ckey]"
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var/index = 1
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while( !notesfile.eof )
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var/note
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notesfile >> note
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. += "[note] <a href='?src=\ref[src];notes=remove;ckey=[ckey];from=[index]'>\[-\]</a><br>"
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index++
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else
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. = "<b>All Notes:</b> <a href='?src=\ref[src];notes=add'>\[+\]</a> <a href='?src=\ref[src];notes=remove'>\[-\]</a><br>"
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notesfile.cd = "/"
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for(var/dir in notesfile.dir)
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. += "<a href='?src=\ref[src];notes=show;ckey=[dir]'>[dir]</a><br>"
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return
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//handles removing entries from the buffer, or removing the entire directory if no start_index is given
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/proc/notes_remove(var/ckey, var/start_index, var/end_index)
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var/savefile/notesfile = new(NOTESFILE)
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if(!notesfile) return
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|
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if(!ckey)
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||||
notesfile.cd = "/"
|
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ckey = ckey(input(usr,"Who would you like to remove notes for?","Enter a ckey",null) as null|anything in notesfile.dir)
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if(!ckey) return
|
||||
|
||||
if(start_index)
|
||||
notesfile.cd = "/[ckey]"
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||||
var/list/noteslist = list()
|
||||
if(!end_index) end_index = start_index
|
||||
var/index = 0
|
||||
while( !notesfile.eof )
|
||||
index++
|
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var/temp
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notesfile >> temp
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if( (start_index <= index) && (index <= end_index) )
|
||||
continue
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noteslist += temp
|
||||
|
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notesfile.eof = -2 //Move to the start of the buffer and then erase.
|
||||
|
||||
for( var/note in noteslist )
|
||||
notesfile << note
|
||||
else
|
||||
notesfile.cd = "/"
|
||||
if(alert(usr,"Are you sure you want to remove all their notes?","Confirmation","No","Yes - Remove all notes") == "Yes - Remove all notes")
|
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notesfile.dir.Remove(ckey)
|
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return
|
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|
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#undef NOTESFILE
|
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*/
|
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|
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//Hijacking this file for BS12 playernotes functions. I like this ^ one systemm alright, but converting sounds too bothersome~ Chinsky.
|
||||
|
||||
//This stuff was originally intended to be integrated into the ban-system I was working on
|
||||
//but it's safe to say that'll never be finished. So I've merged it into the current player panel.
|
||||
//enjoy ~Carn
|
||||
/*
|
||||
#define NOTESFILE "data/player_notes.sav" //where the player notes are saved
|
||||
|
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datum/admins/proc/notes_show(var/ckey)
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usr << browse("<head><title>Player Notes</title></head><body>[notes_gethtml(ckey)]</body>","window=player_notes;size=700x400")
|
||||
|
||||
|
||||
datum/admins/proc/notes_gethtml(var/ckey)
|
||||
var/savefile/notesfile = new(NOTESFILE)
|
||||
if(!notesfile) return "<font color='red'>Error: Cannot access [NOTESFILE]</font>"
|
||||
if(ckey)
|
||||
. = "<b>Notes for <a href='?src=\ref[src];notes=show'>[ckey]</a>:</b> <a href='?src=\ref[src];notes=add;ckey=[ckey]'>\[+\]</a> <a href='?src=\ref[src];notes=remove;ckey=[ckey]'>\[-\]</a><br>"
|
||||
notesfile.cd = "/[ckey]"
|
||||
var/index = 1
|
||||
while( !notesfile.eof )
|
||||
var/note
|
||||
notesfile >> note
|
||||
. += "[note] <a href='?src=\ref[src];notes=remove;ckey=[ckey];from=[index]'>\[-\]</a><br>"
|
||||
index++
|
||||
else
|
||||
. = "<b>All Notes:</b> <a href='?src=\ref[src];notes=add'>\[+\]</a> <a href='?src=\ref[src];notes=remove'>\[-\]</a><br>"
|
||||
notesfile.cd = "/"
|
||||
for(var/dir in notesfile.dir)
|
||||
. += "<a href='?src=\ref[src];notes=show;ckey=[dir]'>[dir]</a><br>"
|
||||
return
|
||||
|
||||
//handles removing entries from the buffer, or removing the entire directory if no start_index is given
|
||||
/proc/notes_remove(var/ckey, var/start_index, var/end_index)
|
||||
var/savefile/notesfile = new(NOTESFILE)
|
||||
if(!notesfile) return
|
||||
|
||||
if(!ckey)
|
||||
notesfile.cd = "/"
|
||||
ckey = ckey(input(usr,"Who would you like to remove notes for?","Enter a ckey",null) as null|anything in notesfile.dir)
|
||||
if(!ckey) return
|
||||
|
||||
if(start_index)
|
||||
notesfile.cd = "/[ckey]"
|
||||
var/list/noteslist = list()
|
||||
if(!end_index) end_index = start_index
|
||||
var/index = 0
|
||||
while( !notesfile.eof )
|
||||
index++
|
||||
var/temp
|
||||
notesfile >> temp
|
||||
if( (start_index <= index) && (index <= end_index) )
|
||||
continue
|
||||
noteslist += temp
|
||||
|
||||
notesfile.eof = -2 //Move to the start of the buffer and then erase.
|
||||
|
||||
for( var/note in noteslist )
|
||||
notesfile << note
|
||||
else
|
||||
notesfile.cd = "/"
|
||||
if(alert(usr,"Are you sure you want to remove all their notes?","Confirmation","No","Yes - Remove all notes") == "Yes - Remove all notes")
|
||||
notesfile.dir.Remove(ckey)
|
||||
return
|
||||
|
||||
#undef NOTESFILE
|
||||
*/
|
||||
|
||||
//Hijacking this file for BS12 playernotes functions. I like this ^ one systemm alright, but converting sounds too bothersome~ Chinsky.
|
||||
|
||||
/proc/notes_add(var/key, var/note, var/mob/user)
|
||||
if (!key || !note)
|
||||
return
|
||||
|
||||
//Loading list of notes for this key
|
||||
var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
|
||||
var/list/infos
|
||||
info >> infos
|
||||
if(!infos) infos = list()
|
||||
|
||||
//Overly complex timestamp creation
|
||||
var/modifyer = "th"
|
||||
switch(time2text(world.timeofday, "DD"))
|
||||
if("01","21","31")
|
||||
modifyer = "st"
|
||||
if("02","22",)
|
||||
modifyer = "nd"
|
||||
if("03","23")
|
||||
modifyer = "rd"
|
||||
var/day_string = "[time2text(world.timeofday, "DD")][modifyer]"
|
||||
if(copytext(day_string,1,2) == "0")
|
||||
day_string = copytext(day_string,2)
|
||||
var/full_date = time2text(world.timeofday, "DDD, Month DD of YYYY")
|
||||
var/day_loc = findtext(full_date, time2text(world.timeofday, "DD"))
|
||||
|
||||
var/datum/player_info/P = new
|
||||
if (!key || !note)
|
||||
return
|
||||
|
||||
//Loading list of notes for this key
|
||||
var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
|
||||
var/list/infos
|
||||
info >> infos
|
||||
if(!infos) infos = list()
|
||||
|
||||
//Overly complex timestamp creation
|
||||
var/modifyer = "th"
|
||||
switch(time2text(world.timeofday, "DD"))
|
||||
if("01","21","31")
|
||||
modifyer = "st"
|
||||
if("02","22",)
|
||||
modifyer = "nd"
|
||||
if("03","23")
|
||||
modifyer = "rd"
|
||||
var/day_string = "[time2text(world.timeofday, "DD")][modifyer]"
|
||||
if(copytext(day_string,1,2) == "0")
|
||||
day_string = copytext(day_string,2)
|
||||
var/full_date = time2text(world.timeofday, "DDD, Month DD of YYYY")
|
||||
var/day_loc = findtext(full_date, time2text(world.timeofday, "DD"))
|
||||
|
||||
var/datum/player_info/P = new
|
||||
if (user)
|
||||
P.author = user.key
|
||||
P.rank = user.client.holder.rank
|
||||
else
|
||||
P.author = "Adminbot"
|
||||
P.rank = "Friendly Robot"
|
||||
P.content = note
|
||||
P.timestamp = "[copytext(full_date,1,day_loc)][day_string][copytext(full_date,day_loc+2)]"
|
||||
|
||||
infos += P
|
||||
info << infos
|
||||
|
||||
else
|
||||
P.author = "Adminbot"
|
||||
P.rank = "Friendly Robot"
|
||||
P.content = note
|
||||
P.timestamp = "[copytext(full_date,1,day_loc)][day_string][copytext(full_date,day_loc+2)]"
|
||||
|
||||
infos += P
|
||||
info << infos
|
||||
|
||||
message_admins("\blue [key_name_admin(user)] has edited [key]'s notes.")
|
||||
log_admin("[key_name(user)] has edited [key]'s notes.")
|
||||
|
||||
qdel(info)
|
||||
|
||||
//Updating list of keys with notes on them
|
||||
var/savefile/note_list = new("data/player_notes.sav")
|
||||
var/list/note_keys
|
||||
note_list >> note_keys
|
||||
if(!note_keys) note_keys = list()
|
||||
if(!note_keys.Find(key)) note_keys += key
|
||||
note_list << note_keys
|
||||
qdel(note_list)
|
||||
|
||||
|
||||
/proc/notes_del(var/key, var/index)
|
||||
var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
|
||||
var/list/infos
|
||||
info >> infos
|
||||
if(!infos || infos.len < index) return
|
||||
|
||||
var/datum/player_info/item = infos[index]
|
||||
infos.Remove(item)
|
||||
info << infos
|
||||
|
||||
message_admins("\blue [key_name_admin(usr)] deleted one of [key]'s notes.")
|
||||
log_admin("[key_name(usr)] deleted one of [key]'s notes.")
|
||||
|
||||
qdel(info)
|
||||
|
||||
/proc/show_player_info_irc(var/key as text)
|
||||
var/dat = " Info on [key]%0D%0A"
|
||||
var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
|
||||
var/list/infos
|
||||
info >> infos
|
||||
if(!infos)
|
||||
dat = "No information found on the given key."
|
||||
else
|
||||
for(var/datum/player_info/I in infos)
|
||||
dat += "[I.content]%0D%0Aby [I.author] ([I.rank]) on [I.timestamp]%0D%0A%0D%0A"
|
||||
|
||||
return dat
|
||||
|
||||
qdel(info)
|
||||
|
||||
//Updating list of keys with notes on them
|
||||
var/savefile/note_list = new("data/player_notes.sav")
|
||||
var/list/note_keys
|
||||
note_list >> note_keys
|
||||
if(!note_keys) note_keys = list()
|
||||
if(!note_keys.Find(key)) note_keys += key
|
||||
note_list << note_keys
|
||||
qdel(note_list)
|
||||
|
||||
|
||||
/proc/notes_del(var/key, var/index)
|
||||
var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
|
||||
var/list/infos
|
||||
info >> infos
|
||||
if(!infos || infos.len < index) return
|
||||
|
||||
var/datum/player_info/item = infos[index]
|
||||
infos.Remove(item)
|
||||
info << infos
|
||||
|
||||
message_admins("\blue [key_name_admin(usr)] deleted one of [key]'s notes.")
|
||||
log_admin("[key_name(usr)] deleted one of [key]'s notes.")
|
||||
|
||||
qdel(info)
|
||||
|
||||
/proc/show_player_info_irc(var/key as text)
|
||||
var/dat = " Info on [key]\n"
|
||||
var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
|
||||
var/list/infos
|
||||
info >> infos
|
||||
if(!infos)
|
||||
dat = "No information found on the given key."
|
||||
else
|
||||
for(var/datum/player_info/I in infos)
|
||||
dat += "[I.content]\nby [I.author] ([I.rank]) on [I.timestamp]\n\n"
|
||||
|
||||
return list2params(list(dat))
|
||||
|
||||
@@ -358,7 +358,7 @@
|
||||
dat += "<td>NA</td>"
|
||||
|
||||
|
||||
dat += {"<td>[(M.client ? "[M.client]" : "No client")]</td>
|
||||
dat += {"<td>[M.key ? (M.client ? M.key : "[M.key] (DC)") : "No key"]</td>
|
||||
<td align=center><A HREF='?src=\ref[src];adminplayeropts=\ref[M]'>X</A></td>
|
||||
<td align=center><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>
|
||||
"}
|
||||
|
||||
+26
-17
@@ -574,7 +574,13 @@
|
||||
|
||||
//JOBBAN'S INNARDS
|
||||
else if(href_list["jobban3"])
|
||||
if(!check_rights(R_MOD,0) && !check_rights(R_ADMIN)) return
|
||||
if(!check_rights(R_MOD,0) && !check_rights(R_ADMIN,0))
|
||||
usr << "<span class='warning'>You do not have the appropriate permissions to add job bans!</span>"
|
||||
return
|
||||
|
||||
if(check_rights(R_MOD,0) && !check_rights(R_ADMIN,0) && !config.mods_can_job_tempban) // If mod and tempban disabled
|
||||
usr << "<span class='warning'>Mod jobbanning is disabled!</span>"
|
||||
return
|
||||
|
||||
var/mob/M = locate(href_list["jobban4"])
|
||||
if(!ismob(M))
|
||||
@@ -649,13 +655,18 @@
|
||||
if(notbannedlist.len) //at least 1 unbanned job exists in joblist so we have stuff to ban.
|
||||
switch(alert("Temporary Ban?",,"Yes","No", "Cancel"))
|
||||
if("Yes")
|
||||
if(!check_rights(R_MOD,0) && !check_rights(R_BAN)) return
|
||||
if(!check_rights(R_MOD,0) && !check_rights(R_BAN, 0))
|
||||
usr << "<span class='warning'> You Cannot issue temporary job-bans!</span>"
|
||||
return
|
||||
if(config.ban_legacy_system)
|
||||
usr << "\red Your server is using the legacy banning system, which does not support temporary job bans. Consider upgrading. Aborting ban."
|
||||
return
|
||||
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num|null
|
||||
if(!mins)
|
||||
return
|
||||
if(check_rights(R_MOD, 0) && !check_rights(R_BAN, 0) && mins > config.mod_job_tempban_max)
|
||||
usr << "<span class='warning'> Moderators can only job tempban up to [config.mod_job_tempban_max] minutes!</span>"
|
||||
return
|
||||
var/reason = sanitize(input(usr,"Reason?","Please State Reason","") as text|null)
|
||||
if(!reason)
|
||||
return
|
||||
@@ -764,7 +775,13 @@
|
||||
DB_ban_unban(ckey(key), BANTYPE_JOB_PERMA, job)
|
||||
|
||||
else if(href_list["newban"])
|
||||
if(!check_rights(R_MOD,0) && !check_rights(R_BAN)) return
|
||||
if(!check_rights(R_MOD,0) && !check_rights(R_BAN, 0))
|
||||
usr << "<span class='warning'>You do not have the appropriate permissions to add bans!</span>"
|
||||
return
|
||||
|
||||
if(check_rights(R_MOD,0) && !check_rights(R_ADMIN, 0) && !config.mods_can_job_tempban) // If mod and tempban disabled
|
||||
usr << "<span class='warning'>Mod jobbanning is disabled!</span>"
|
||||
return
|
||||
|
||||
var/mob/M = locate(href_list["newban"])
|
||||
if(!ismob(M)) return
|
||||
@@ -776,6 +793,9 @@
|
||||
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num|null
|
||||
if(!mins)
|
||||
return
|
||||
if(check_rights(R_MOD, 0) && !check_rights(R_BAN, 0) && mins > config.mod_tempban_max)
|
||||
usr << "<span class='warning'>Moderators can only job tempban up to [config.mod_tempban_max] minutes!</span>"
|
||||
return
|
||||
if(mins >= 525600) mins = 525599
|
||||
var/reason = sanitize(input(usr,"Reason?","reason","Griefer") as text|null)
|
||||
if(!reason)
|
||||
@@ -1314,7 +1334,7 @@
|
||||
src.owner << "You sent [input] to [L] via a secure channel."
|
||||
log_admin("[src.owner] replied to [key_name(L)]'s Centcomm message with the message [input].")
|
||||
message_admins("[src.owner] replied to [key_name(L)]'s Centcom message with: \"[input]\"")
|
||||
if(!L.isAI())
|
||||
if(!L.isMobAI())
|
||||
L << "<span class='info'>You hear something crackle in your headset for a moment before a voice speaks.</span>"
|
||||
L << "<span class='info'>Please stand by for a message from Central Command.</span>"
|
||||
L << "<span class='info'>Message as follows.</span>"
|
||||
@@ -1344,7 +1364,7 @@
|
||||
var/obj/item/fax = locate(href_list["AdminFaxView"])
|
||||
if (istype(fax, /obj/item/weapon/paper))
|
||||
var/obj/item/weapon/paper/P = fax
|
||||
P.show_content(usr)
|
||||
P.show_content(usr,1)
|
||||
else if (istype(fax, /obj/item/weapon/photo))
|
||||
var/obj/item/weapon/photo/H = fax
|
||||
H.show(usr)
|
||||
@@ -1631,18 +1651,7 @@
|
||||
var/mob/M = O
|
||||
M.real_name = obj_name
|
||||
|
||||
if (number == 1)
|
||||
log_admin("[key_name(usr)] created a [english_list(paths)]")
|
||||
for(var/path in paths)
|
||||
if(ispath(path, /mob))
|
||||
message_admins("[key_name_admin(usr)] created a [english_list(paths)]", 1)
|
||||
break
|
||||
else
|
||||
log_admin("[key_name(usr)] created [number]ea [english_list(paths)]")
|
||||
for(var/path in paths)
|
||||
if(ispath(path, /mob))
|
||||
message_admins("[key_name_admin(usr)] created [number]ea [english_list(paths)]", 1)
|
||||
break
|
||||
log_and_message_admins("created [number] [english_list(paths)]")
|
||||
return
|
||||
|
||||
else if(href_list["admin_secrets"])
|
||||
|
||||
@@ -118,30 +118,31 @@
|
||||
if(X.key != key && X.key != C.key && (X.holder.rights & R_ADMIN|R_MOD|R_MENTOR))
|
||||
X << "<span class='pm'><span class='other'>" + create_text_tag("pm_other", "PM:", X) + " <span class='name'>[key_name(src, X, 0)]</span> to <span class='name'>[key_name(C, X, 0)]</span>: <span class='message'>[msg]</span></span></span>"
|
||||
|
||||
/client/proc/cmd_admin_irc_pm()
|
||||
/client/proc/cmd_admin_irc_pm(sender)
|
||||
if(prefs.muted & MUTE_ADMINHELP)
|
||||
src << "<font color='red'>Error: Private-Message: You are unable to use PM-s (muted).</font>"
|
||||
return
|
||||
|
||||
var/msg = input(src,"Message:", "Private message to admins on IRC / 400 character limit") as text|null
|
||||
var/msg = input(src,"Message:", "Reply private message to [sender] on IRC / 400 character limit") as text|null
|
||||
|
||||
if(!msg)
|
||||
return
|
||||
|
||||
sanitize(msg)
|
||||
|
||||
if(length(msg) > 400) // TODO: if message length is over 400, divide it up into seperate messages, the message length restriction is based on IRC limitations. Probably easier to do this on the bots ends.
|
||||
src << "\red Your message was not sent because it was more then 400 characters find your message below for ease of copy/pasting"
|
||||
src << "\blue [msg]"
|
||||
return
|
||||
// Handled on Bot32's end, unsure about other bots
|
||||
// if(length(msg) > 400) // TODO: if message length is over 400, divide it up into seperate messages, the message length restriction is based on IRC limitations. Probably easier to do this on the bots ends.
|
||||
// src << "<span class='warning'>Your message was not sent because it was more then 400 characters find your message below for ease of copy/pasting</span>"
|
||||
// src << "<span class='notice'>[msg]</span>"
|
||||
// return
|
||||
|
||||
send2adminirc("PlayerPM from [key_name(src)]: [html_decode(msg)]")
|
||||
send2adminirc("PlayerPM to [sender] from [key_name(src)]: [html_decode(msg)]")
|
||||
|
||||
src << "<span class='pm'><span class='out'>" + create_text_tag("pm_out_alt", "", src) + " to <span class='name'>Admin IRC</span>: <span class='message'>[msg]</span></span></span>"
|
||||
src << "<span class='pm'><span class='out'>" + create_text_tag("pm_out_alt", "", src) + " to <span class='name'>IRC-[sender]</span>: <span class='message'>[msg]</span></span></span>"
|
||||
|
||||
log_admin("PM: [key_name(src)]->IRC: [msg]")
|
||||
log_admin("PM: [key_name(src)]->IRC-[sender]: [msg]")
|
||||
for(var/client/X in admins)
|
||||
if(X == src)
|
||||
continue
|
||||
if(X.holder.rights & R_ADMIN|R_MOD)
|
||||
X << "<span class='pm'><span class='other'>" + create_text_tag("pm_other", "PM:", X) + " <span class='name'>[key_name(src, X, 0)]</span> to <span class='name'>Admin IRC</span>: <span class='message'>[msg]</span></span></span>"
|
||||
X << "<span class='pm'><span class='other'>" + create_text_tag("pm_other", "PM:", X) + " <span class='name'>[key_name(src, X, 0)]</span> to <span class='name'>IRC-[sender]</span>: <span class='message'>[msg]</span></span></span>"
|
||||
|
||||
@@ -42,6 +42,12 @@
|
||||
icon = 'icons/misc/buildmode.dmi'
|
||||
var/obj/effect/bmode/buildholder/master = null
|
||||
|
||||
/obj/effect/bmode/Destroy()
|
||||
if(master && master.cl)
|
||||
master.cl.screen -= src
|
||||
master = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/bmode/builddir
|
||||
icon_state = "build"
|
||||
screen_loc = "NORTH,WEST"
|
||||
@@ -117,6 +123,19 @@
|
||||
var/obj/effect/bmode/buildquit/buildquit = null
|
||||
var/atom/movable/throw_atom = null
|
||||
|
||||
/obj/effect/bmode/buildholder/Destroy()
|
||||
qdel(builddir)
|
||||
builddir = null
|
||||
qdel(buildhelp)
|
||||
buildhelp = null
|
||||
qdel(buildmode)
|
||||
buildmode = null
|
||||
qdel(buildquit)
|
||||
buildquit = null
|
||||
throw_atom = null
|
||||
cl = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/bmode/buildmode
|
||||
icon_state = "buildmode1"
|
||||
screen_loc = "NORTH,WEST+2"
|
||||
|
||||
@@ -64,6 +64,28 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null
|
||||
if(!procname) return
|
||||
|
||||
if(targetselected)
|
||||
if(!target)
|
||||
usr << "<span class='danger'>Your target no longer exists.</span>"
|
||||
return
|
||||
if(!hascall(target,procname))
|
||||
usr << "<font color='red'>Error: callproc(): target has no such call [procname].</font>"
|
||||
return
|
||||
else
|
||||
if(copytext(procname, 1, 7) == "/proc/")
|
||||
// nothing
|
||||
else if(copytext(procname, 1, 6) == "proc/")
|
||||
procname = "/[procname]"
|
||||
else if(copytext(procname, 1, 2) == "/")
|
||||
procname = "/proc[procname]"
|
||||
else
|
||||
procname = "/proc/[procname]"
|
||||
// Procs have the strange property that text2path will return non-null, but ispath() will return false.
|
||||
var/path = text2path(procname)
|
||||
if(!path || ispath(path))
|
||||
usr << "<span class='danger'>Invalid proc [procname]</span>"
|
||||
return
|
||||
|
||||
var/argnum = input("Number of arguments","Number:",0) as num|null
|
||||
if(!argnum && (argnum!=0)) return
|
||||
@@ -117,13 +139,9 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
if(!target)
|
||||
usr << "<font color='red'>Error: callproc(): owner of proc no longer exists.</font>"
|
||||
return
|
||||
if(!hascall(target,procname))
|
||||
usr << "<font color='red'>Error: callproc(): target has no such call [procname].</font>"
|
||||
return
|
||||
log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
|
||||
returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
|
||||
else
|
||||
//this currently has no hascall protection. wasn't able to get it working.
|
||||
log_admin("[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
|
||||
returnval = call(procname)(arglist(lst)) // Pass the lst as an argument list to the proc
|
||||
|
||||
@@ -200,7 +218,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
if(!choice)
|
||||
return 0
|
||||
if(!istype(choice, /mob/dead/observer))
|
||||
var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
|
||||
var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank them out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
|
||||
if(confirm != "Yes")
|
||||
return 0
|
||||
var/obj/item/device/paicard/card = new(T)
|
||||
@@ -641,13 +659,13 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
|
||||
if ("pirate")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
set category = "Fun"
|
||||
|
||||
var/turf/target = get_turf(src.mob)
|
||||
admin_log_and_message_admins("has fired the Icarus point defense laser at [target.x]-[target.y]-[target.z]")
|
||||
log_and_message_admins("has fired the Icarus point defense laser at [target.x]-[target.y]-[target.z]")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
@@ -18,7 +18,7 @@
|
||||
set category = "Fun"
|
||||
|
||||
var/turf/target = get_turf(src.mob)
|
||||
admin_log_and_message_admins("has fired the Icarus main gun projectile at [target.x]-[target.y]-[target.z]")
|
||||
log_and_message_admins("has fired the Icarus main gun projectile at [target.x]-[target.y]-[target.z]")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
@@ -31,7 +31,7 @@
|
||||
set desc = "Lets you chose the position of the Icarus in regards to the map."
|
||||
set category = "Fun"
|
||||
|
||||
admin_log_and_message_admins("is changing the Icarus position.")
|
||||
log_and_message_admins("is changing the Icarus position.")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
@@ -441,13 +441,13 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
//Announces the character on all the systems, based on the record.
|
||||
if(!issilicon(new_character))//If they are not a cyborg/AI.
|
||||
if(!record_found&&new_character.mind.assigned_role!="MODE")//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
|
||||
if(!record_found && !player_is_antag(new_character.mind, only_offstation_roles = 1)) //If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
|
||||
//Power to the user!
|
||||
if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
|
||||
data_core.manifest_inject(new_character)
|
||||
|
||||
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
|
||||
call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
|
||||
call(/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
|
||||
|
||||
message_admins("\blue [admin] has respawned [player_key] as [new_character.real_name].", 1)
|
||||
|
||||
|
||||
@@ -52,4 +52,4 @@ var/const/commandos_possible = 6 //if more Commandos are needed in the future
|
||||
usr << "Looks like someone beat you to it."
|
||||
return
|
||||
|
||||
team.attempt_spawn(1)
|
||||
team.attempt_random_spawn()
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
w_class = 3.0
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
flags = CONDUCT //Copied this from old code, so this may or may not be necessary
|
||||
flags = CONDUCT | PROXMOVE
|
||||
var/status = 0 //0 - not readied //1 - bomb finished with welder
|
||||
var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
|
||||
var/obj/item/weapon/tank/bombtank = null //the second part of the bomb is a phoron tank
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon = 'icons/obj/assemblies/new_assemblies.dmi'
|
||||
icon_state = "holder"
|
||||
item_state = "assembly"
|
||||
flags = CONDUCT
|
||||
flags = CONDUCT | PROXMOVE
|
||||
throwforce = 5
|
||||
w_class = 2.0
|
||||
throw_speed = 3
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
origin_tech = list(TECH_MAGNET = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "waste" = 100)
|
||||
origin_tech = list(TECH_MAGNET = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "waste" = 100)
|
||||
|
||||
wires = WIRE_PULSE
|
||||
|
||||
@@ -171,9 +171,7 @@
|
||||
|
||||
|
||||
/obj/effect/beam/i_beam/proc/hit()
|
||||
//world << "beam \ref[src]: hit"
|
||||
if(master)
|
||||
//world << "beam hit \ref[src]: calling master \ref[master].hit"
|
||||
master.trigger_beam()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
name = "proximity sensor"
|
||||
desc = "Used for scanning and alerting when someone enters a certain proximity."
|
||||
icon_state = "prox"
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 800, "glass" = 200, "waste" = 50)
|
||||
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 800, "glass" = 200, "waste" = 50)
|
||||
flags = PROXMOVE
|
||||
wires = WIRE_PULSE
|
||||
|
||||
secured = 0
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
M.equip_to_slot_or_del(new src.corpseback(M), slot_back)
|
||||
if(src.corpseid == 1)
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
var/datum/job/jobdatum
|
||||
for(var/jobtype in typesof(/datum/job))
|
||||
var/datum/job/J = new jobtype
|
||||
@@ -75,7 +74,7 @@
|
||||
W.access = list()
|
||||
if(corpseidjob)
|
||||
W.assignment = corpseidjob
|
||||
W.registered_name = M.real_name
|
||||
W.set_owner_info(M)
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
if( findtext(href,"<script",1,0) )
|
||||
world.log << "Attempted use of scripts within a topic call, by [src]"
|
||||
message_admins("Attempted use of scripts within a topic call, by [src]")
|
||||
//qdel(usr)
|
||||
//del(usr)
|
||||
return
|
||||
|
||||
//Admin PM
|
||||
@@ -52,7 +52,7 @@
|
||||
if(mute_irc)
|
||||
usr << "<span class='warning'You cannot use this as your client has been muted from sending messages to the admins on IRC</span>"
|
||||
return
|
||||
cmd_admin_irc_pm()
|
||||
cmd_admin_irc_pm(href_list["irc_msg"])
|
||||
return
|
||||
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
|
||||
if(!config.guests_allowed && IsGuestKey(key))
|
||||
alert(src,"This server doesn't allow guest accounts to play. Please go to http://www.byond.com/ and register for a key.","Guest","OK")
|
||||
qdel(src)
|
||||
del(src)
|
||||
return
|
||||
|
||||
// Change the way they should download resources.
|
||||
@@ -153,6 +153,13 @@
|
||||
add_admin_verbs()
|
||||
admin_memo_show()
|
||||
|
||||
// Forcibly enable hardware-accelerated graphics, as we need them for the lighting overlays.
|
||||
// (but turn them off first, since sometimes BYOND doesn't turn them on properly otherwise)
|
||||
spawn(5) // And wait a half-second, since it sounds like you can do this too fast.
|
||||
if(src)
|
||||
winset(src, null, "command=\".configure graphics-hwmode off\"")
|
||||
winset(src, null, "command=\".configure graphics-hwmode on\"")
|
||||
|
||||
log_client_to_db()
|
||||
|
||||
send_resources()
|
||||
|
||||
@@ -4,6 +4,7 @@ var/list/preferences_datums = list()
|
||||
|
||||
var/global/list/special_roles = list( //keep synced with the defines BE_* in setup.dm --rastaf
|
||||
//some autodetection here.
|
||||
// TODO: Update to new antagonist system.
|
||||
"traitor" = IS_MODE_COMPILED("traitor"), // 0
|
||||
"operative" = IS_MODE_COMPILED("nuclear"), // 1
|
||||
"changeling" = IS_MODE_COMPILED("changeling"), // 2
|
||||
@@ -74,7 +75,7 @@ datum/preferences
|
||||
var/b_eyes = 0 //Eye color
|
||||
var/species = "Human" //Species datum to use.
|
||||
var/species_preview //Used for the species selection window.
|
||||
var/language = "None" //Secondary language
|
||||
var/list/alternate_languages = list() //Secondary language(s)
|
||||
var/list/gear //Custom/fluff item loadout.
|
||||
|
||||
//Some faction information.
|
||||
@@ -84,7 +85,6 @@ datum/preferences
|
||||
var/religion = "None" //Religious association.
|
||||
|
||||
//Mob preview
|
||||
var/mob/living/carbon/human/dummy //the mannequin
|
||||
var/icon/preview_icon = null
|
||||
var/icon/preview_icon_front = null
|
||||
var/icon/preview_icon_side = null
|
||||
@@ -132,9 +132,12 @@ datum/preferences
|
||||
var/metadata = ""
|
||||
var/slot_name = ""
|
||||
|
||||
var/client/client = null
|
||||
|
||||
/datum/preferences/New(client/C)
|
||||
b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")
|
||||
if(istype(C))
|
||||
client = C
|
||||
if(!IsGuestKey(C.key))
|
||||
load_path(C.ckey)
|
||||
if(load_preferences())
|
||||
@@ -307,7 +310,7 @@ datum/preferences
|
||||
dat += "(<a href='?_src_=prefs;preference=all;task=random'>®</A>)"
|
||||
dat += "<br>"
|
||||
dat += "Species: <a href='?src=\ref[user];preference=species;task=change'>[species]</a><br>"
|
||||
dat += "Secondary Language:<br><a href='byond://?src=\ref[user];preference=language;task=input'>[language]</a><br>"
|
||||
|
||||
dat += "Blood Type: <a href='byond://?src=\ref[user];preference=b_type;task=input'>[b_type]</a><br>"
|
||||
dat += "Skin Tone: <a href='?_src_=prefs;preference=s_tone;task=input'>[-s_tone + 35]/220<br></a>"
|
||||
//dat += "Skin pattern: <a href='byond://?src=\ref[user];preference=skin_style;task=input'>Adjust</a><br>"
|
||||
@@ -381,6 +384,25 @@ datum/preferences
|
||||
else
|
||||
dat += "<br><br>"
|
||||
|
||||
|
||||
dat += "<b>Languages</b><br>"
|
||||
var/datum/species/S = all_species[species]
|
||||
if(S.language)
|
||||
dat += "- [S.language]<br>"
|
||||
if(S.default_language && S.default_language != S.language)
|
||||
dat += "- [S.default_language]<br>"
|
||||
if(S.num_alternate_languages)
|
||||
if(alternate_languages.len)
|
||||
for(var/i = 1 to alternate_languages.len)
|
||||
var/lang = alternate_languages[i]
|
||||
dat += "- [lang] - <a href='byond://?src=\ref[user];preference=language;remove=[i]'>remove</a><br>"
|
||||
|
||||
if(alternate_languages.len < S.num_alternate_languages)
|
||||
dat += "- <a href='byond://?src=\ref[user];preference=language;add=1'>add</a> ([S.num_alternate_languages - alternate_languages.len] remaining)<br>"
|
||||
else
|
||||
dat += "- [species] cannot choose secondary languages.<br>"
|
||||
dat += "<br><br>"
|
||||
|
||||
var/list/undies = gender == MALE ? underwear_m : underwear_f
|
||||
|
||||
dat += "Underwear: <a href ='?_src_=prefs;preference=underwear;task=input'><b>[get_key_by_value(undies,underwear)]</b></a><br>"
|
||||
@@ -1126,6 +1148,32 @@ datum/preferences
|
||||
if(gear_name == choice)
|
||||
gear -= gear_name
|
||||
break
|
||||
else if(href_list["preference"] == "language")
|
||||
if(href_list["remove"])
|
||||
var/index = text2num(href_list["remove"])
|
||||
alternate_languages.Cut(index, index+1)
|
||||
if(href_list["add"])
|
||||
var/datum/species/S = all_species[species]
|
||||
if(alternate_languages.len >= S.num_alternate_languages)
|
||||
alert(user, "You have already selected the maximum number of alternate languages for this species!")
|
||||
else
|
||||
var/list/available_languages = S.secondary_langs.Copy()
|
||||
for(var/L in all_languages)
|
||||
var/datum/language/lang = all_languages[L]
|
||||
if(!(lang.flags & RESTRICTED) && (!config.usealienwhitelist || is_alien_whitelisted(user, L) || !(lang.flags & WHITELISTED)))
|
||||
available_languages |= L
|
||||
|
||||
// make sure we don't let them waste slots on the default languages
|
||||
available_languages -= S.language
|
||||
available_languages -= S.default_language
|
||||
available_languages -= alternate_languages
|
||||
|
||||
if(!available_languages.len)
|
||||
alert(user, "There are no additional languages available to select.")
|
||||
else
|
||||
var/new_lang = input("Select an additional language", "Character Generation", null) as null|anything in available_languages
|
||||
if(new_lang)
|
||||
alternate_languages |= new_lang
|
||||
|
||||
switch(href_list["task"])
|
||||
if("change")
|
||||
@@ -1135,6 +1183,7 @@ datum/preferences
|
||||
if(!choice) return
|
||||
species_preview = choice
|
||||
SetSpecies(user)
|
||||
alternate_languages = list() // Reset their alternate languages. Todo: attempt to just fix it instead?
|
||||
|
||||
if("random")
|
||||
switch(href_list["preference"])
|
||||
@@ -1243,29 +1292,6 @@ datum/preferences
|
||||
|
||||
s_tone = 0
|
||||
|
||||
if("language")
|
||||
var/languages_available
|
||||
var/list/new_languages = list("None")
|
||||
var/datum/species/S = all_species[species]
|
||||
|
||||
if(config.usealienwhitelist)
|
||||
for(var/L in all_languages)
|
||||
var/datum/language/lang = all_languages[L]
|
||||
if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED ))||(S && (L in S.secondary_langs))))
|
||||
new_languages += lang
|
||||
|
||||
languages_available = 1
|
||||
|
||||
if(!(languages_available))
|
||||
alert(user, "There are not currently any available secondary languages.")
|
||||
else
|
||||
for(var/L in all_languages)
|
||||
var/datum/language/lang = all_languages[L]
|
||||
if(!(lang.flags & RESTRICTED))
|
||||
new_languages += lang.name
|
||||
|
||||
language = input("Please select a secondary language", "Character Generation", null) in new_languages
|
||||
|
||||
if("metadata")
|
||||
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
|
||||
if(new_metadata)
|
||||
@@ -1375,7 +1401,7 @@ datum/preferences
|
||||
backbag = backbaglist.Find(new_backbag)
|
||||
|
||||
if("nt_relation")
|
||||
var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in list("Loyal", "Supportive", "Neutral", "Skeptical", "Opposed")
|
||||
var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in COMPANY_ALIGNMENTS
|
||||
if(new_relation)
|
||||
nanotrasen_relation = new_relation
|
||||
|
||||
@@ -1640,18 +1666,30 @@ datum/preferences
|
||||
character.gen_record = gen_record
|
||||
character.exploit_record = exploit_record
|
||||
|
||||
character.change_gender(gender)
|
||||
character.gender = gender
|
||||
character.age = age
|
||||
character.b_type = b_type
|
||||
|
||||
character.change_eye_color(r_eyes,g_eyes,b_eyes)
|
||||
character.change_hair_color(r_hair,g_hair,b_hair)
|
||||
character.change_facial_hair_color(r_facial,g_facial,b_facial)
|
||||
character.change_skin_color(r_skin,g_skin,b_skin)
|
||||
character.change_skin_tone(s_tone)
|
||||
character.r_eyes = r_eyes
|
||||
character.g_eyes = g_eyes
|
||||
character.b_eyes = b_eyes
|
||||
|
||||
character.change_hair(h_style)
|
||||
character.change_facial_hair(f_style)
|
||||
character.r_hair = r_hair
|
||||
character.g_hair = g_hair
|
||||
character.b_hair = b_hair
|
||||
|
||||
character.r_facial = r_facial
|
||||
character.g_facial = g_facial
|
||||
character.b_facial = b_facial
|
||||
|
||||
character.r_skin = r_skin
|
||||
character.g_skin = g_skin
|
||||
character.b_skin = b_skin
|
||||
|
||||
character.s_tone = s_tone
|
||||
|
||||
character.h_style = h_style
|
||||
character.f_style = f_style
|
||||
|
||||
character.home_system = home_system
|
||||
character.citizenship = citizenship
|
||||
|
||||
@@ -64,22 +64,36 @@ var/global/list/gear_datums = list()
|
||||
slot = slot_head
|
||||
|
||||
/datum/gear/bsec_beret
|
||||
display_name = "beret, blue (security)"
|
||||
path = /obj/item/clothing/head/beret/sec/alt
|
||||
display_name = "beret, navy (officer)"
|
||||
path = /obj/item/clothing/head/beret/sec/navy/officer
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
allowed_roles = list("Security Officer","Head of Security","Warden")
|
||||
|
||||
/datum/gear/bsec_beret_warden
|
||||
display_name = "beret, navy (warden)"
|
||||
path = /obj/item/clothing/head/beret/sec/navy/warden
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
allowed_roles = list("Head of Security","Warden")
|
||||
|
||||
/datum/gear/bsec_beret_hos
|
||||
display_name = "beret, navy (hos)"
|
||||
path = /obj/item/clothing/head/beret/sec/navy/hos
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
allowed_roles = list("Head of Security")
|
||||
|
||||
/datum/gear/eng_beret
|
||||
display_name = "beret, engie-orange"
|
||||
path = /obj/item/clothing/head/beret/eng
|
||||
path = /obj/item/clothing/head/beret/engineering
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
// allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
|
||||
|
||||
/datum/gear/purp_beret
|
||||
display_name = "beret, purple"
|
||||
path = /obj/item/clothing/head/beret/jan
|
||||
path = /obj/item/clothing/head/beret/purple
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
|
||||
@@ -279,7 +293,7 @@ var/global/list/gear_datums = list()
|
||||
|
||||
/datum/gear/scanning_goggles
|
||||
display_name = "scanning goggles"
|
||||
path = /obj/item/clothing/glasses/science/scanners
|
||||
path = /obj/item/clothing/glasses/regular/scanners
|
||||
cost = 1
|
||||
slot = slot_glasses
|
||||
|
||||
@@ -378,6 +392,13 @@ var/global/list/gear_datums = list()
|
||||
slot = slot_w_uniform
|
||||
cost = 1
|
||||
|
||||
/datum/gear/roboticist_skirt
|
||||
display_name = "skirt, roboticist"
|
||||
path = /obj/item/clothing/under/rank/roboticist/skirt
|
||||
slot = slot_w_uniform
|
||||
cost = 1
|
||||
allowed_roles = list("Roboticist")
|
||||
|
||||
/datum/gear/amishsuit
|
||||
display_name = "suit, amish"
|
||||
path = /obj/item/clothing/under/sl_suit
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
//Sanitize
|
||||
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
|
||||
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
|
||||
UI_style = sanitize_inlist(UI_style, list("White", "Midnight","Orange","old"), initial(UI_style))
|
||||
UI_style = sanitize_inlist(UI_style, all_ui_styles, initial(UI_style))
|
||||
be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
|
||||
default_slot = sanitize_integer(default_slot, 1, config.character_slots, initial(default_slot))
|
||||
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
|
||||
@@ -107,9 +107,30 @@
|
||||
S["gender"] >> gender
|
||||
S["age"] >> age
|
||||
S["species"] >> species
|
||||
S["language"] >> language
|
||||
S["spawnpoint"] >> spawnpoint
|
||||
|
||||
S["language"] >> alternate_languages
|
||||
if(isnull(alternate_languages))
|
||||
alternate_languages = list()
|
||||
if(!islist(alternate_languages))
|
||||
if(client)
|
||||
// Warn them that we (probably) just broke their languages
|
||||
client << "<span class='danger'>Your current character slot's languages list has been updated from an old version, and may not be what you expect.</span>"
|
||||
|
||||
if(alternate_languages in all_languages)
|
||||
alternate_languages = list(alternate_languages)
|
||||
else
|
||||
alternate_languages = list()
|
||||
|
||||
// try to give them their species language
|
||||
var/datum/species/SP = all_species[species]
|
||||
if(SP)
|
||||
alternate_languages |= SP.language
|
||||
alternate_languages |= SP.default_language
|
||||
|
||||
// remove the Galcom that most races have as default_language
|
||||
alternate_languages -= "Galactic Common"
|
||||
|
||||
//colors to be consolidated into hex strings (requires some work with dna code)
|
||||
S["hair_red"] >> r_hair
|
||||
S["hair_green"] >> g_hair
|
||||
@@ -200,7 +221,7 @@
|
||||
if(isnum(undershirt))
|
||||
undershirt = undershirt_t[undershirt_t[undershirt]]
|
||||
|
||||
if(isnull(language)) language = "None"
|
||||
if(isnull(alternate_languages)) alternate_languages = list()
|
||||
if(isnull(spawnpoint)) spawnpoint = "Arrivals Shuttle"
|
||||
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
|
||||
if(!real_name) real_name = random_name(gender)
|
||||
@@ -265,7 +286,7 @@
|
||||
S["gender"] << gender
|
||||
S["age"] << age
|
||||
S["species"] << species
|
||||
S["language"] << language
|
||||
S["language"] << alternate_languages
|
||||
S["hair_red"] << r_hair
|
||||
S["hair_green"] << g_hair
|
||||
S["hair_blue"] << b_hair
|
||||
@@ -346,4 +367,4 @@
|
||||
|
||||
|
||||
#undef SAVEFILE_VERSION_MAX
|
||||
#undef SAVEFILE_VERSION_MIN
|
||||
#undef SAVEFILE_VERSION_MIN
|
||||
|
||||
@@ -157,41 +157,3 @@
|
||||
prefs.save_preferences()
|
||||
src << "You will [(prefs.be_special & role_flag) ? "now" : "no longer"] be considered for [role] events (where possible)."
|
||||
feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/verb/change_ui()
|
||||
set name = "Change UI"
|
||||
set category = "Preferences"
|
||||
set desc = "Configure your user interface"
|
||||
|
||||
if(!ishuman(usr))
|
||||
usr << "This only for human"
|
||||
return
|
||||
|
||||
var/UI_style_new = input(usr, "Select a style, we recommend White for customization") in list("White", "Midnight", "Orange", "old")
|
||||
if(!UI_style_new) return
|
||||
|
||||
var/UI_style_alpha_new = input(usr, "Select a new alpha(transparence) parametr for UI, between 50 and 255") as num
|
||||
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
|
||||
|
||||
var/UI_style_color_new = input(usr, "Choose your UI color, dark colors are not recommended!") as color|null
|
||||
if(!UI_style_color_new) return
|
||||
|
||||
//update UI
|
||||
var/list/icons = usr.hud_used.adding + usr.hud_used.other +usr.hud_used.hotkeybuttons
|
||||
icons.Add(usr.zone_sel)
|
||||
|
||||
for(var/obj/screen/I in icons)
|
||||
if(I.name in list(I_HELP, I_HURT, I_DISARM, I_GRAB)) continue
|
||||
I.icon = ui_style2icon(UI_style_new)
|
||||
I.color = UI_style_color_new
|
||||
I.alpha = UI_style_alpha_new
|
||||
|
||||
|
||||
|
||||
if(alert("Like it? Save changes?",,"Yes", "No") == "Yes")
|
||||
prefs.UI_style = UI_style_new
|
||||
prefs.UI_style_alpha = UI_style_alpha_new
|
||||
prefs.UI_style_color = UI_style_color_new
|
||||
prefs.save_preferences()
|
||||
usr << "UI was saved"
|
||||
@@ -0,0 +1,58 @@
|
||||
|
||||
|
||||
/var/all_ui_styles = list(
|
||||
"Midnight" = 'icons/mob/screen/midnight.dmi',
|
||||
"Orange" = 'icons/mob/screen/orange.dmi',
|
||||
"old" = 'icons/mob/screen/old.dmi',
|
||||
"White" = 'icons/mob/screen/white.dmi',
|
||||
"old-noborder" = 'icons/mob/screen/old-noborder.dmi'
|
||||
)
|
||||
|
||||
/proc/ui_style2icon(ui_style)
|
||||
if(ui_style in all_ui_styles)
|
||||
return all_ui_styles[ui_style]
|
||||
return all_ui_styles["White"]
|
||||
|
||||
|
||||
/client/verb/change_ui()
|
||||
set name = "Change UI"
|
||||
set category = "Preferences"
|
||||
set desc = "Configure your user interface"
|
||||
|
||||
if(!ishuman(usr))
|
||||
usr << "<span class='warning'>You must be human to use this verb.</span>"
|
||||
return
|
||||
|
||||
var/UI_style_new = input(usr, "Select a style. White is recommended for customization") as null|anything in all_ui_styles
|
||||
if(!UI_style_new) return
|
||||
|
||||
var/UI_style_alpha_new = input(usr, "Select a new alpha (transparency) parameter for your UI, between 50 and 255") as null|num
|
||||
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
|
||||
|
||||
var/UI_style_color_new = input(usr, "Choose your UI color. Dark colors are not recommended!") as color|null
|
||||
if(!UI_style_color_new) return
|
||||
|
||||
//update UI
|
||||
var/list/icons = usr.hud_used.adding + usr.hud_used.other + usr.hud_used.hotkeybuttons
|
||||
icons.Add(usr.zone_sel)
|
||||
icons.Add(usr.gun_setting_icon)
|
||||
icons.Add(usr.item_use_icon)
|
||||
icons.Add(usr.gun_move_icon)
|
||||
icons.Add(usr.gun_run_icon)
|
||||
icons.Add(usr.radio_use_icon)
|
||||
|
||||
var/icon/ic = all_ui_styles[UI_style_new]
|
||||
|
||||
for(var/obj/screen/I in icons)
|
||||
if(I.name in list(I_HELP, I_HURT, I_DISARM, I_GRAB)) continue
|
||||
I.icon = ic
|
||||
I.color = UI_style_color_new
|
||||
I.alpha = UI_style_alpha_new
|
||||
|
||||
|
||||
if(alert("Like it? Save changes?",,"Yes", "No") == "Yes")
|
||||
prefs.UI_style = UI_style_new
|
||||
prefs.UI_style_alpha = UI_style_alpha_new
|
||||
prefs.UI_style_color = UI_style_color_new
|
||||
prefs.save_preferences()
|
||||
usr << "UI was saved"
|
||||
@@ -50,7 +50,7 @@
|
||||
//Set species_restricted list
|
||||
switch(target_species)
|
||||
if("Human", "Skrell") //humanoid bodytypes
|
||||
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell") //skrell/humans can wear each other's suits
|
||||
else
|
||||
species_restricted = list(target_species)
|
||||
|
||||
@@ -72,9 +72,7 @@
|
||||
//Set species_restricted list
|
||||
switch(target_species)
|
||||
if("Skrell")
|
||||
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
if("Human")
|
||||
species_restricted = list("exclude","Skrell","Unathi","Tajara","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell") //skrell helmets fit humans too
|
||||
else
|
||||
species_restricted = list(target_species)
|
||||
|
||||
@@ -176,7 +174,7 @@ BLIND // can't see anything
|
||||
slot_flags = SLOT_EYES
|
||||
var/vision_flags = 0
|
||||
var/darkness_view = 0//Base human is 2
|
||||
var/invisa_view = 0
|
||||
var/see_invisible = -1
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/eyes.dmi')
|
||||
|
||||
/obj/item/clothing/glasses/update_clothing_icon()
|
||||
@@ -275,6 +273,41 @@ BLIND // can't see anything
|
||||
update_icon(user)
|
||||
user.update_action_buttons()
|
||||
|
||||
/obj/item/clothing/head/attack_ai(var/mob/user)
|
||||
if(!mob_wear_hat(user))
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/head/attack_generic(var/mob/user)
|
||||
if(!mob_wear_hat(user))
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/head/proc/mob_wear_hat(var/mob/user)
|
||||
if(!Adjacent(user))
|
||||
return 0
|
||||
var/success
|
||||
if(istype(user, /mob/living/silicon/robot/drone))
|
||||
var/mob/living/silicon/robot/drone/D = user
|
||||
if(D.hat)
|
||||
success = 2
|
||||
else
|
||||
D.wear_hat(src)
|
||||
success = 1
|
||||
else if(istype(user, /mob/living/carbon/alien/diona))
|
||||
var/mob/living/carbon/alien/diona/D = user
|
||||
if(D.hat)
|
||||
success = 2
|
||||
else
|
||||
D.wear_hat(src)
|
||||
success = 1
|
||||
|
||||
if(!success)
|
||||
return 0
|
||||
else if(success == 2)
|
||||
user << "<span class='warning'>You are already wearing a hat.</span>"
|
||||
else if(success == 1)
|
||||
user << "<span class='notice'>You crawl under \the [src].</span>"
|
||||
return 1
|
||||
|
||||
/obj/item/clothing/head/update_icon(var/mob/user)
|
||||
|
||||
overlays.Cut()
|
||||
@@ -303,6 +336,10 @@ BLIND // can't see anything
|
||||
body_parts_covered = FACE|EYES
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/masks.dmi')
|
||||
|
||||
var/voicechange = 0
|
||||
var/list/say_messages
|
||||
var/list/say_verbs
|
||||
|
||||
/obj/item/clothing/mask/update_clothing_icon()
|
||||
if (ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
@@ -387,6 +424,7 @@ BLIND // can't see anything
|
||||
var/worn_state = null
|
||||
|
||||
/obj/item/clothing/under/New()
|
||||
..()
|
||||
if(worn_state)
|
||||
if(!item_state_slots)
|
||||
item_state_slots = list()
|
||||
@@ -399,6 +437,29 @@ BLIND // can't see anything
|
||||
if((worn_state + "_d_s") in icon_states('icons/mob/uniform.dmi'))
|
||||
rolled_down = 0
|
||||
|
||||
/obj/item/clothing/under/proc/update_rolldown_status()
|
||||
var/mob/living/carbon/human/H
|
||||
if(istype(src.loc, /mob/living/carbon/human))
|
||||
H = src.loc
|
||||
|
||||
var/icon/under_icon
|
||||
if(icon_override)
|
||||
under_icon = icon_override
|
||||
else if(H && sprite_sheets && sprite_sheets[H.species.name])
|
||||
under_icon = sprite_sheets[H.species.name]
|
||||
else if(item_icons && item_icons[slot_w_uniform_str])
|
||||
under_icon = item_icons[slot_w_uniform_str]
|
||||
else
|
||||
under_icon = INV_W_UNIFORM_DEF_ICON
|
||||
|
||||
// The _s is because the icon update procs append it.
|
||||
if(("[worn_state]_d_s") in icon_states(under_icon))
|
||||
if(rolled_down != 1)
|
||||
rolled_down = 0
|
||||
else
|
||||
rolled_down = -1
|
||||
if(H) update_clothing_icon()
|
||||
|
||||
/obj/item/clothing/under/update_clothing_icon()
|
||||
if (ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
@@ -540,7 +601,8 @@ BLIND // can't see anything
|
||||
if(!istype(usr, /mob/living)) return
|
||||
if(usr.stat) return
|
||||
|
||||
if(rolled_down < 0)
|
||||
update_rolldown_status()
|
||||
if(rolled_down == -1)
|
||||
usr << "<span class='notice'>You cannot roll down [src]!</span>"
|
||||
return
|
||||
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
//slot_flags = SLOT_EYES
|
||||
//var/vision_flags = 0
|
||||
//var/darkness_view = 0//Base human is 2
|
||||
//var/invisa_view = 0
|
||||
var/prescription = 0
|
||||
var/toggleable = 0
|
||||
var/off_state = "degoggles"
|
||||
@@ -38,7 +37,7 @@
|
||||
icon_state = "meson"
|
||||
item_state = "glasses"
|
||||
action_button_name = "Toggle Goggles"
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINERING = 2)
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
||||
toggleable = 1
|
||||
vision_flags = SEE_TURFS
|
||||
|
||||
@@ -62,11 +61,6 @@
|
||||
..()
|
||||
overlay = global_hud.science
|
||||
|
||||
/obj/item/clothing/glasses/science/scanners
|
||||
name = "Scanning Goggles"
|
||||
desc = "A very oddly shaped pair of goggles with bits of wire poking out the sides. A soft humming sound emanates from it."
|
||||
icon_state = "uzenwa_sissra_1"
|
||||
|
||||
/obj/item/clothing/glasses/night
|
||||
name = "Night Vision Goggles"
|
||||
desc = "You can totally see in the dark now!"
|
||||
@@ -75,6 +69,7 @@
|
||||
origin_tech = list(TECH_MAGNET = 2)
|
||||
darkness_view = 7
|
||||
toggleable = 1
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
off_state = "denight"
|
||||
|
||||
/obj/item/clothing/glasses/night/New()
|
||||
@@ -100,7 +95,7 @@
|
||||
desc = "Very confusing glasses."
|
||||
icon_state = "material"
|
||||
item_state = "glasses"
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINERING = 3)
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
|
||||
toggleable = 1
|
||||
vision_flags = SEE_OBJS
|
||||
|
||||
@@ -111,6 +106,11 @@
|
||||
item_state = "glasses"
|
||||
prescription = 1
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/glasses/regular/scanners
|
||||
name = "Scanning Goggles"
|
||||
desc = "A very oddly shaped pair of goggles with bits of wire poking out the sides. A soft humming sound emanates from it."
|
||||
icon_state = "uzenwa_sissra_1"
|
||||
|
||||
/obj/item/clothing/glasses/regular/hipster
|
||||
name = "Prescription Glasses"
|
||||
@@ -220,7 +220,6 @@
|
||||
origin_tech = list(TECH_MAGNET = 3)
|
||||
toggleable = 1
|
||||
vision_flags = SEE_MOBS
|
||||
invisa_view = 2
|
||||
|
||||
emp_act(severity)
|
||||
if(istype(src.loc, /mob/living/carbon/human))
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
icon_state = "jensenshades"
|
||||
item_state = "jensenshades"
|
||||
vision_flags = SEE_MOBS
|
||||
invisa_view = 2
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/process_hud(var/mob/M)
|
||||
process_sec_hud(M, 1)
|
||||
|
||||
@@ -60,35 +60,47 @@
|
||||
/obj/item/clothing/head/beret/sec
|
||||
name = "security beret"
|
||||
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_badge"
|
||||
/obj/item/clothing/head/beret/sec/alt
|
||||
icon_state = "beret_officer"
|
||||
/obj/item/clothing/head/beret/sec/navy/officer
|
||||
name = "officer beret"
|
||||
desc = "A navy blue beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "officerberet"
|
||||
/obj/item/clothing/head/beret/sec/hos
|
||||
icon_state = "beret_navy_officer"
|
||||
/obj/item/clothing/head/beret/sec/navy/hos
|
||||
name = "officer beret"
|
||||
desc = "A navy blue beret with a commander's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "hosberet"
|
||||
/obj/item/clothing/head/beret/sec/warden
|
||||
icon_state = "beret_navy_hos"
|
||||
/obj/item/clothing/head/beret/sec/navy/warden
|
||||
name = "warden beret"
|
||||
desc = "A navy blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "wardenberet"
|
||||
/obj/item/clothing/head/beret/eng
|
||||
icon_state = "beret_navy_warden"
|
||||
/obj/item/clothing/head/beret/sec/corporate/officer
|
||||
name = "officer beret"
|
||||
desc = "A corporate black beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_corporate_officer"
|
||||
/obj/item/clothing/head/beret/sec/corporate/hos
|
||||
name = "officer beret"
|
||||
desc = "A corporate black beret with a commander's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_corporate_hos"
|
||||
/obj/item/clothing/head/beret/sec/corporate/warden
|
||||
name = "warden beret"
|
||||
desc = "A corporate black beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_corporate_warden"
|
||||
/obj/item/clothing/head/beret/engineering
|
||||
name = "engineering beret"
|
||||
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
|
||||
icon_state = "e_beret_badge"
|
||||
/obj/item/clothing/head/beret/jan
|
||||
icon_state = "beret_engineering"
|
||||
/obj/item/clothing/head/beret/purple
|
||||
name = "purple beret"
|
||||
desc = "A stylish, if purple, beret."
|
||||
icon_state = "purpleberet"
|
||||
icon_state = "beret_purple"
|
||||
/obj/item/clothing/head/beret/centcom/officer
|
||||
name = "officers beret"
|
||||
desc = "A black beret adorned with the shield—a silver kite shield with an engraved sword—of the NanoTrasen security forces."
|
||||
icon_state = "centcomofficerberet"
|
||||
icon_state = "beret_centcom_officer"
|
||||
/obj/item/clothing/head/beret/centcom/captain
|
||||
name = "captains beret"
|
||||
desc = "A white beret adorned with the shield—a silver kite shield with an engraved sword—of the NanoTrasen security forces."
|
||||
icon_state = "centcomcaptain"
|
||||
icon_state = "beret_centcom_captain"
|
||||
|
||||
//Medical
|
||||
/obj/item/clothing/head/surgery
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "cargo cap"
|
||||
desc = "It's a peaked cap in a tasteless yellow color."
|
||||
icon_state = "cargosoft"
|
||||
flags = HEADCOVERSEYES
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "helmet", //probably a placeholder
|
||||
slot_r_hand_str = "helmet",
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
/obj/item/clothing/mask/gas/swat/vox
|
||||
name = "\improper alien mask"
|
||||
desc = "Clearly not designed for a human face."
|
||||
body_parts_covered = 0 //Hack to allow vox to eat while wearing this mask.
|
||||
species_restricted = list("Vox")
|
||||
|
||||
/obj/item/clothing/mask/gas/syndicate
|
||||
name = "tactical mask"
|
||||
@@ -55,7 +57,7 @@
|
||||
|
||||
/obj/item/clothing/mask/gas/clown_hat
|
||||
name = "clown wig and mask"
|
||||
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
|
||||
desc = "A true prankster's facial attire. A clown is incomplete without their wig and mask."
|
||||
icon_state = "clown"
|
||||
item_state = "clown_hat"
|
||||
|
||||
@@ -98,4 +100,4 @@
|
||||
/obj/item/clothing/mask/gas/owl_mask
|
||||
name = "owl mask"
|
||||
desc = "Twoooo!"
|
||||
icon_state = "owl"
|
||||
icon_state = "owl"
|
||||
|
||||
@@ -7,6 +7,12 @@
|
||||
body_parts_covered = 0
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
voicechange = 1
|
||||
|
||||
/obj/item/clothing/mask/muzzle/New()
|
||||
..()
|
||||
say_messages = list("Mmfph!", "Mmmf mrrfff!", "Mmmf mnnf!")
|
||||
say_verbs = list("mumbles", "says")
|
||||
|
||||
// Clumsy folks can't take the mask off themselves.
|
||||
/obj/item/clothing/mask/muzzle/attack_hand(mob/user as mob)
|
||||
@@ -99,9 +105,14 @@
|
||||
flags_inv = HIDEFACE
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
w_class = 2
|
||||
var/voicechange = 0
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/mask/horsehead/New()
|
||||
..()
|
||||
// The horse mask doesn't cause voice changes by default, the wizard spell changes the flag as necessary
|
||||
say_messages = list("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
|
||||
say_verbs = list("whinnies", "neighs", "says")
|
||||
|
||||
/obj/item/clothing/mask/ai
|
||||
name = "camera MIU"
|
||||
desc = "Allows for direct mental connection to accessible camera networks."
|
||||
|
||||
@@ -66,7 +66,6 @@
|
||||
icon_state = "vox-carapace"
|
||||
item_state = "vox-carapace"
|
||||
desc = "A glowing visor, perhaps stolen from a depressed Cylon."
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
|
||||
/obj/item/clothing/suit/space/vox/carapace
|
||||
name = "alien carapace armour"
|
||||
|
||||
@@ -178,23 +178,29 @@ var/global/list/breach_burn_descriptors = list(
|
||||
//Handles repairs (and also upgrades).
|
||||
|
||||
/obj/item/clothing/suit/space/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/stack/material/plastic) || istype(W,/obj/item/stack/material/steel))
|
||||
|
||||
if(istype(W,/obj/item/stack/material))
|
||||
var/repair_power = 0
|
||||
switch(W.get_material_name())
|
||||
if(DEFAULT_WALL_MATERIAL)
|
||||
repair_power = 2
|
||||
if("plastic")
|
||||
repair_power = 1
|
||||
|
||||
if(!repair_power)
|
||||
return
|
||||
|
||||
if(istype(src.loc,/mob/living))
|
||||
user << "\red How do you intend to patch a hardsuit while someone is wearing it?"
|
||||
user << "<span class='warning'>How do you intend to patch a hardsuit while someone is wearing it?</span>"
|
||||
return
|
||||
|
||||
if(!damage || !burn_damage)
|
||||
user << "There is no surface damage on \the [src] to repair."
|
||||
return
|
||||
|
||||
var/obj/item/stack/material/P = W
|
||||
if(P.get_amount() < 3)
|
||||
P.use(P.get_amount())
|
||||
repair_breaches(BURN, ( istype(P,/obj/item/stack/material/plastic) ? P.get_amount() : (P.get_amount()*2) ), user)
|
||||
else
|
||||
P.use(3)
|
||||
repair_breaches(BURN, ( istype(P,/obj/item/stack/material/plastic) ? 3 : 5), user)
|
||||
var/obj/item/stack/P = W
|
||||
var/use_amt = min(P.get_amount(), 3)
|
||||
if(use_amt && P.use(use_amt))
|
||||
repair_breaches(BURN, use_amt * repair_power, user)
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/weldingtool))
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
name = "mounted grenade launcher"
|
||||
desc = "A shoulder-mounted micro-explosive dispenser."
|
||||
selectable = 1
|
||||
icon_state = "grenadelauncher"
|
||||
icon_state = "grenade"
|
||||
|
||||
interface_name = "integrated grenade launcher"
|
||||
interface_desc = "Discharges loaded grenades against the wearer's location."
|
||||
|
||||
@@ -260,7 +260,6 @@
|
||||
return 0
|
||||
|
||||
/stat_rig_module/Click()
|
||||
..()
|
||||
if(CanUse())
|
||||
var/list/href_list = list(
|
||||
"interact_module" = module.holder.installed_modules.Find(module),
|
||||
@@ -269,6 +268,9 @@
|
||||
AddHref(href_list)
|
||||
module.holder.Topic(usr, href_list)
|
||||
|
||||
/stat_rig_module/DblClick()
|
||||
return Click()
|
||||
|
||||
/stat_rig_module/activate/New(var/obj/item/rig_module/module)
|
||||
..()
|
||||
name = module.activate_string
|
||||
|
||||
@@ -115,6 +115,13 @@
|
||||
H << "<span class='warning'>You cannot teleport into solid walls.</span>"
|
||||
return 0
|
||||
|
||||
if(T.z in config.admin_levels)
|
||||
H << "<span class='warning'>You cannot use your teleporter on this Z-level.</span>"
|
||||
return 0
|
||||
|
||||
if(T.contains_dense_objects())
|
||||
H << "<span class='warning'>You cannot teleport to a location with solid objects.</span>"
|
||||
|
||||
phase_out(H,get_turf(H))
|
||||
H.loc = T
|
||||
phase_in(H,get_turf(H))
|
||||
|
||||
@@ -213,9 +213,9 @@
|
||||
else if(charge.charges < chems_to_use)
|
||||
chems_to_use = charge.charges
|
||||
|
||||
var/mob/living/target_mob
|
||||
var/mob/living/carbon/target_mob
|
||||
if(target)
|
||||
if(istype(target,/mob/living))
|
||||
if(istype(target,/mob/living/carbon))
|
||||
target_mob = target
|
||||
else
|
||||
return 0
|
||||
@@ -439,4 +439,4 @@
|
||||
else if(device == deniedstamp)
|
||||
device = iastamp
|
||||
holder.wearer << "<span class='notice'>Switched to internal affairs stamp.</span>"
|
||||
return 1
|
||||
return 1
|
||||
|
||||
@@ -64,13 +64,14 @@
|
||||
var/malfunction_delay = 0
|
||||
var/electrified = 0
|
||||
var/locked_down = 0
|
||||
var/locked_dna = null
|
||||
|
||||
var/seal_delay = SEAL_DELAY
|
||||
var/sealing // Keeps track of seal status independantly of canremove.
|
||||
var/offline = 1 // Should we be applying suit maluses?
|
||||
var/offline_slowdown = 3 // If the suit is deployed and unpowered, it sets slowdown to this.
|
||||
var/vision_restriction
|
||||
var/offline_vision_restriction = 1 // 0 - none, 1 - welder vision, 2 - blind. Maybe move this to helmets.
|
||||
var/airtight = 1 //If set, will adjust AIRTIGHT and STOPPRESSUREDAMAGE flags on components. Otherwise it should leave them untouched.
|
||||
|
||||
var/emp_protection = 0
|
||||
|
||||
@@ -178,8 +179,9 @@
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(!piece) continue
|
||||
piece.icon_state = "[initial(icon_state)]"
|
||||
piece.flags &= ~STOPPRESSUREDAMAGE
|
||||
piece.flags &= ~AIRTIGHT
|
||||
if(airtight)
|
||||
piece.flags &= ~STOPPRESSUREDAMAGE
|
||||
piece.flags &= ~AIRTIGHT
|
||||
update_icon(1)
|
||||
|
||||
/obj/item/weapon/rig/proc/toggle_seals(var/mob/living/carbon/human/M,var/instant)
|
||||
@@ -205,7 +207,7 @@
|
||||
|
||||
if(!instant)
|
||||
M.visible_message("<font color='blue'>[M]'s suit emits a quiet hum as it begins to adjust its seals.</font>","<font color='blue'>With a quiet hum, the suit begins running checks and adjusting components.</font>")
|
||||
if(!do_after(M,SEAL_DELAY))
|
||||
if(seal_delay && !do_after(M,seal_delay))
|
||||
if(M) M << "<span class='warning'>You must remain still while the suit is adjusting the components.</span>"
|
||||
failed_to_seal = 1
|
||||
|
||||
@@ -229,9 +231,8 @@
|
||||
|
||||
if(!failed_to_seal && M.back == src && piece == compare_piece)
|
||||
|
||||
if(!instant)
|
||||
if(!do_after(M,SEAL_DELAY,needhand=0))
|
||||
failed_to_seal = 1
|
||||
if(seal_delay && !instant && !do_after(M,seal_delay,needhand=0))
|
||||
failed_to_seal = 1
|
||||
|
||||
piece.icon_state = "[initial(icon_state)][!seal_target ? "_sealed" : ""]"
|
||||
switch(msg_type)
|
||||
@@ -248,11 +249,6 @@
|
||||
M << "<font color='blue'>\The [piece] hisses [!seal_target ? "closed" : "open"].</font>"
|
||||
M.update_inv_head()
|
||||
if(helmet)
|
||||
if(!seal_target)
|
||||
if(flags & AIRTIGHT)
|
||||
helmet.flags |= AIRTIGHT
|
||||
else
|
||||
helmet.flags &= ~AIRTIGHT
|
||||
helmet.update_light(wearer)
|
||||
|
||||
//sealed pieces become airtight, protecting against diseases
|
||||
@@ -274,13 +270,8 @@
|
||||
if(!piece) continue
|
||||
piece.icon_state = "[initial(icon_state)][!seal_target ? "" : "_sealed"]"
|
||||
canremove = !seal_target
|
||||
if(helmet)
|
||||
if(canremove)
|
||||
if(flags & AIRTIGHT)
|
||||
helmet.flags |= AIRTIGHT
|
||||
else
|
||||
if(flags & AIRTIGHT)
|
||||
helmet.flags &= ~AIRTIGHT
|
||||
if(airtight)
|
||||
update_component_sealed()
|
||||
update_icon(1)
|
||||
return 0
|
||||
|
||||
@@ -291,15 +282,18 @@
|
||||
if(canremove)
|
||||
for(var/obj/item/rig_module/module in installed_modules)
|
||||
module.deactivate()
|
||||
if(airtight)
|
||||
update_component_sealed()
|
||||
update_icon(1)
|
||||
|
||||
/obj/item/weapon/rig/proc/update_component_sealed()
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(!piece) continue
|
||||
if(canremove)
|
||||
piece.flags &= ~STOPPRESSUREDAMAGE
|
||||
piece.flags &= ~AIRTIGHT
|
||||
else
|
||||
piece.flags |= STOPPRESSUREDAMAGE
|
||||
piece.flags |= AIRTIGHT
|
||||
update_icon(1)
|
||||
|
||||
/obj/item/weapon/rig/process()
|
||||
|
||||
@@ -500,10 +494,6 @@
|
||||
return 0
|
||||
if(user.back != src)
|
||||
return 0
|
||||
if(locked_dna)
|
||||
if(!user.dna || user.dna.unique_enzymes != locked_dna)
|
||||
user << "<span class='danger'>DNA scan mismatch. Access denied.</span>"
|
||||
return 0
|
||||
else if(!src.allowed(user))
|
||||
user << "<span class='danger'>Unauthorized user. Access denied.</span>"
|
||||
return 0
|
||||
@@ -563,10 +553,9 @@
|
||||
/obj/item/weapon/rig/equipped(mob/living/carbon/human/M)
|
||||
..()
|
||||
|
||||
if(istype(M) && M.back == src)
|
||||
if(seal_delay > 0 && istype(M) && M.back == src)
|
||||
M.visible_message("<font color='blue'>[M] starts putting on \the [src]...</font>", "<font color='blue'>You start putting on \the [src]...</font>")
|
||||
|
||||
if(!do_after(M,SEAL_DELAY))
|
||||
if(!do_after(M,seal_delay))
|
||||
if(M && M.back == src)
|
||||
M.back = null
|
||||
M.drop_from_inventory(src)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
return
|
||||
|
||||
// Pass repair items on to the chestpiece.
|
||||
if(chest && (istype(W,/obj/item/stack/material/plastic) || istype(W,/obj/item/stack/material/steel) || istype(W, /obj/item/weapon/weldingtool)))
|
||||
if(chest && (istype(W,/obj/item/stack/material) || istype(W, /obj/item/weapon/weldingtool)))
|
||||
return chest.attackby(W,user)
|
||||
|
||||
// Lock or unlock the access panel.
|
||||
@@ -188,7 +188,6 @@
|
||||
|
||||
/obj/item/weapon/rig/emag_act(var/remaining_charges, var/mob/user)
|
||||
if(!subverted)
|
||||
locked_dna = null
|
||||
req_access.Cut()
|
||||
req_one_access.Cut()
|
||||
locked = 0
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/magboots/rig
|
||||
name = "boots"
|
||||
body_parts_covered = FEET
|
||||
cold_protection = FEET
|
||||
heat_protection = FEET
|
||||
species_restricted = null
|
||||
@@ -69,3 +70,38 @@
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
//Rig pieces for non-spacesuit based rigs
|
||||
|
||||
/obj/item/clothing/head/lightrig
|
||||
name = "mask"
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
heat_protection = HEAD|FACE|EYES
|
||||
cold_protection = HEAD|FACE|EYES
|
||||
flags = THICKMATERIAL|AIRTIGHT
|
||||
|
||||
/obj/item/clothing/suit/lightrig
|
||||
name = "suit"
|
||||
allowed = list(/obj/item/device/flashlight)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
flags = THICKMATERIAL
|
||||
|
||||
/obj/item/clothing/shoes/lightrig
|
||||
name = "boots"
|
||||
body_parts_covered = FEET
|
||||
cold_protection = FEET
|
||||
heat_protection = FEET
|
||||
species_restricted = null
|
||||
gender = PLURAL
|
||||
|
||||
/obj/item/clothing/gloves/lightrig
|
||||
name = "gloves"
|
||||
flags = THICKMATERIAL
|
||||
body_parts_covered = HANDS
|
||||
heat_protection = HANDS
|
||||
cold_protection = HANDS
|
||||
species_restricted = null
|
||||
gender = PLURAL
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/weapon/rig/unathi
|
||||
name = "NT breacher chassis control module"
|
||||
desc = "A cheap NT knock-off of a Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
|
||||
desc = "A cheap NT knock-off of an Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
|
||||
suit_type = "NT breacher"
|
||||
icon_state = "breacher_rig_cheap"
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 70, bio = 100, rad = 50)
|
||||
@@ -9,12 +9,24 @@
|
||||
offline_slowdown = 10
|
||||
vision_restriction = 1
|
||||
offline_vision_restriction = 2
|
||||
|
||||
chest_type = /obj/item/clothing/suit/space/rig
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/unathi
|
||||
boot_type = /obj/item/clothing/shoes/magboots/rig/unathi
|
||||
|
||||
/obj/item/weapon/rig/unathi/fancy
|
||||
name = "breacher chassis control module"
|
||||
desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank."
|
||||
suit_type = "breacher chassis"
|
||||
icon_state = "breacher_rig"
|
||||
armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80)
|
||||
armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow.
|
||||
vision_restriction = 0
|
||||
slowdown = 4
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/unathi
|
||||
species_restricted = list("Unathi")
|
||||
|
||||
/obj/item/clothing/suit/space/rig/unathi
|
||||
species_restricted = list("Unathi")
|
||||
|
||||
/obj/item/clothing/shoes/magboots/rig/unathi
|
||||
species_restricted = list("Unathi")
|
||||
@@ -33,22 +33,43 @@
|
||||
/obj/item/weapon/rig/light/hacker
|
||||
name = "cybersuit control module"
|
||||
suit_type = "cyber"
|
||||
desc = "An advanced powered armour suit with many cyberwarfare enhancements."
|
||||
desc = "An advanced powered armour suit with many cyberwarfare enhancements. Comes with built-in insulated gloves for safely tampering with electronics."
|
||||
icon_state = "hacker_rig"
|
||||
|
||||
req_access = list(access_syndicate)
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/mask
|
||||
airtight = 0
|
||||
seal_delay = 5 //not being vaccum-proof has an upside I guess
|
||||
|
||||
helm_type = /obj/item/clothing/head/lightrig/hacker
|
||||
chest_type = /obj/item/clothing/suit/lightrig/hacker
|
||||
glove_type = /obj/item/clothing/gloves/lightrig/hacker
|
||||
boot_type = /obj/item/clothing/shoes/lightrig/hacker
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/power_sink,
|
||||
/obj/item/rig_module/datajack
|
||||
/obj/item/rig_module/datajack,
|
||||
/obj/item/rig_module/electrowarfare_suite,
|
||||
/obj/item/rig_module/voice,
|
||||
/obj/item/rig_module/vision,
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/mask
|
||||
name = "mask"
|
||||
flags = THICKMATERIAL
|
||||
//The cybersuit is not space-proof. It does however, have good siemens_coefficient values
|
||||
/obj/item/clothing/head/lightrig/hacker
|
||||
name = "HUD"
|
||||
siemens_coefficient = 0.4
|
||||
flags = 0
|
||||
|
||||
/obj/item/clothing/suit/lightrig/hacker
|
||||
siemens_coefficient = 0.4
|
||||
|
||||
/obj/item/clothing/shoes/lightrig/hacker
|
||||
siemens_coefficient = 0.4
|
||||
flags = NOSLIP //All the other rigs have magboots anyways, hopefully gives the hacker suit something more going for it.
|
||||
|
||||
/obj/item/clothing/gloves/lightrig/hacker
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/weapon/rig/light/ninja
|
||||
name = "ominous suit control module"
|
||||
@@ -92,7 +113,7 @@
|
||||
name = "stealth suit control module"
|
||||
suit_type = "stealth"
|
||||
desc = "A highly advanced and expensive suit designed for covert operations."
|
||||
icon_state = "ninja_rig"
|
||||
icon_state = "stealth_rig"
|
||||
|
||||
req_access = list(access_syndicate)
|
||||
|
||||
|
||||
@@ -145,9 +145,14 @@
|
||||
/obj/item/rig_module/vision/meson
|
||||
)
|
||||
|
||||
chest_type = /obj/item/clothing/suit/space/rig/ce
|
||||
boot_type = null
|
||||
glove_type = null
|
||||
|
||||
/obj/item/clothing/suit/space/rig/ce
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
/obj/item/weapon/rig/hazmat
|
||||
|
||||
name = "AMI control module"
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell", "Tajara", "Unathi")
|
||||
|
||||
var/obj/machinery/camera/camera
|
||||
var/list/camera_networks
|
||||
@@ -63,7 +63,7 @@
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell", "Tajara", "Unathi")
|
||||
|
||||
var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit.
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "syndie_helm"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.6
|
||||
species_restricted = list("exclude","Unathi","Tajara","Skrell","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human")
|
||||
camera_networks = list("NUKE")
|
||||
light_overlay = "helmet_light_green" //todo: species-specific light overlays
|
||||
|
||||
@@ -20,4 +20,4 @@
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
|
||||
siemens_coefficient = 0.6
|
||||
species_restricted = list("exclude","Unathi","Tajara","Skrell","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell")
|
||||
@@ -9,7 +9,7 @@
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
//Species-specific stuff.
|
||||
species_restricted = list("exclude","Unathi","Tajara","Skrell","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human")
|
||||
sprite_sheets_refit = list(
|
||||
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
|
||||
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
@@ -34,7 +34,7 @@
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell")
|
||||
sprite_sheets_refit = list(
|
||||
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
|
||||
"Tajara" = 'icons/mob/species/tajaran/suit.dmi',
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
//When the wearer gets hit, this armor will teleport the user a short distance away (to safety or to more danger, no one knows. That's the fun of it!)
|
||||
/obj/item/clothing/suit/armor/reactive
|
||||
name = "Reactive Teleport Armor"
|
||||
desc = "Someone seperated our Research Director from his own head!"
|
||||
desc = "Someone separated our Research Director from their own head!"
|
||||
var/active = 0.0
|
||||
icon_state = "reactiveoff"
|
||||
item_state = "reactiveoff"
|
||||
|
||||
@@ -9,30 +9,31 @@
|
||||
var/slot = "decor"
|
||||
var/obj/item/clothing/under/has_suit = null //the suit the tie may be attached to
|
||||
var/image/inv_overlay = null //overlay used when attached to clothing.
|
||||
var/image/inv_overlay_mob = null
|
||||
var/image/mob_overlay = null
|
||||
var/overlay_state = null
|
||||
|
||||
/obj/item/clothing/accessory/proc/get_inv_overlay()
|
||||
if(!inv_overlay)
|
||||
if(!mob_overlay)
|
||||
get_mob_overlay()
|
||||
|
||||
var/tmp_icon_state = "[overlay_state? "[overlay_state]" : "[icon_state]"]"
|
||||
if(icon_override)
|
||||
if("[tmp_icon_state]_tie" in icon_states(icon_override))
|
||||
tmp_icon_state = "[tmp_icon_state]_tie"
|
||||
inv_overlay = image("icon" = icon_override, "icon_state" = "[tmp_icon_state]")
|
||||
else
|
||||
inv_overlay = image("icon" = 'icons/obj/clothing/ties_overlay.dmi', "icon_state" = "[tmp_icon_state]")
|
||||
inv_overlay = image(icon = mob_overlay.icon, icon_state = tmp_icon_state, dir = SOUTH)
|
||||
return inv_overlay
|
||||
|
||||
/obj/item/clothing/accessory/proc/get_inv_mob_overlay()
|
||||
if(!inv_overlay_mob)
|
||||
/obj/item/clothing/accessory/proc/get_mob_overlay()
|
||||
if(!mob_overlay)
|
||||
var/tmp_icon_state = "[overlay_state? "[overlay_state]" : "[icon_state]"]"
|
||||
if(icon_override)
|
||||
if("[tmp_icon_state]_mob" in icon_states(icon_override))
|
||||
tmp_icon_state = "[tmp_icon_state]_mob"
|
||||
inv_overlay_mob = image("icon" = icon_override, "icon_state" = "[tmp_icon_state]")
|
||||
mob_overlay = image("icon" = icon_override, "icon_state" = "[tmp_icon_state]")
|
||||
else
|
||||
inv_overlay_mob = image("icon" = 'icons/obj/clothing/ties_overlay.dmi', "icon_state" = "[tmp_icon_state]")
|
||||
return inv_overlay_mob
|
||||
mob_overlay = image("icon" = INV_ACCESSORIES_DEF_ICON, "icon_state" = "[tmp_icon_state]")
|
||||
return mob_overlay
|
||||
|
||||
//when user attached an accessory to S
|
||||
/obj/item/clothing/accessory/proc/on_attached(obj/item/clothing/under/S, mob/user as mob)
|
||||
@@ -141,7 +142,7 @@
|
||||
|
||||
/obj/item/clothing/accessory/medal/conduct
|
||||
name = "distinguished conduct medal"
|
||||
desc = "A bronze medal awarded for distinguished conduct. Whilst a great honor, this is most basic award given by Nanotrasen. It is often awarded by a captain to a member of his crew."
|
||||
desc = "A bronze medal awarded for distinguished conduct. Whilst a great honor, this is most basic award given by Nanotrasen. It is often awarded by a captain to a member of their crew."
|
||||
|
||||
/obj/item/clothing/accessory/medal/bronze_heart
|
||||
name = "bronze heart medal"
|
||||
|
||||
@@ -10,14 +10,14 @@
|
||||
var/open
|
||||
var/obj/item/held //Item inside locket.
|
||||
|
||||
/obj/item/clothing/accessory/locket/heart
|
||||
name = "heart-shaped locket"
|
||||
desc = " A silver, heart-shaped locket. It flips open to reveal two pictures, one of a young red-headed woman and one of a brunette of similar age. Small writing is etched onto the back, reading 'M+L'. Some may regard it as cheesy."
|
||||
icon_state = "heartlocket"
|
||||
|
||||
/obj/item/clothing/accessory/locket/attack_self(mob/user as mob)
|
||||
if(!base_icon)
|
||||
base_icon = icon_state
|
||||
|
||||
if(!("[base_icon]_open" in icon_states(icon)))
|
||||
user << "\The [src] doesn't seem to open."
|
||||
return
|
||||
|
||||
open = !open
|
||||
user << "You flip \the [src] [open?"open":"closed"]."
|
||||
if(open)
|
||||
@@ -36,11 +36,11 @@
|
||||
|
||||
if(istype(O,/obj/item/weapon/paper) || istype(O, /obj/item/weapon/photo))
|
||||
if(held)
|
||||
usr << "[src] already has something inside it."
|
||||
usr << "\The [src] already has something inside it."
|
||||
else
|
||||
usr << "You slip [O] into [src]."
|
||||
user.drop_item()
|
||||
O.loc = src
|
||||
src.held = O
|
||||
return
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -23,8 +23,14 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist
|
||||
desc = "It's a slimming black with reinforced seams; great for industrial work."
|
||||
desc = "It's a slimming black jumpsuit with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpsuit"
|
||||
icon_state = "robotics"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "robotics"
|
||||
worn_state = "robotics"
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist/skirt
|
||||
desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpskirt"
|
||||
icon_state = "roboticsf"
|
||||
worn_state = "roboticsf"
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
/datum/custom_item
|
||||
var/assoc_key
|
||||
var/character_name
|
||||
var/inherit_inhands = 1 //if unset, and inhands are not provided, then the inhand overlays will be invisible.
|
||||
var/item_icon
|
||||
var/item_desc
|
||||
var/name
|
||||
@@ -44,11 +45,27 @@
|
||||
if(item_desc)
|
||||
item.desc = item_desc
|
||||
if(item_icon)
|
||||
item.icon = CUSTOM_ITEM_OBJ
|
||||
item.icon_state = item_icon
|
||||
if(istype(item, /obj/item))
|
||||
if(!istype(item))
|
||||
item.icon = CUSTOM_ITEM_OBJ
|
||||
item.icon_state = item_icon
|
||||
return
|
||||
else
|
||||
if(inherit_inhands)
|
||||
apply_inherit_inhands(item)
|
||||
else
|
||||
item.item_state_slots = null
|
||||
item.item_icons = null
|
||||
|
||||
item.icon = CUSTOM_ITEM_OBJ
|
||||
item.icon_state = item_icon
|
||||
item.item_state = null
|
||||
item.icon_override = CUSTOM_ITEM_MOB
|
||||
|
||||
var/obj/item/clothing/under/U = item
|
||||
if(istype(U))
|
||||
U.worn_state = U.icon_state
|
||||
U.update_rolldown_status()
|
||||
|
||||
// Kits are dumb so this is going to have to be hardcoded/snowflake.
|
||||
if(istype(item, /obj/item/device/kit))
|
||||
var/obj/item/device/kit/K = item
|
||||
@@ -66,6 +83,48 @@
|
||||
|
||||
return item
|
||||
|
||||
/datum/custom_item/proc/apply_inherit_inhands(var/obj/item/item)
|
||||
var/list/new_item_icons = list()
|
||||
var/list/new_item_state_slots = list()
|
||||
|
||||
var/list/available_states = icon_states(CUSTOM_ITEM_MOB)
|
||||
|
||||
//If l_hand or r_hand are not present, preserve them using item_icons/item_state_slots
|
||||
//Then use icon_override to make every other slot use the custom sprites by default.
|
||||
//This has to be done before we touch any of item's vars
|
||||
if(!("[item_icon]_l" in available_states))
|
||||
new_item_state_slots[slot_l_hand_str] = get_state(item, slot_l_hand_str, "_l")
|
||||
new_item_icons[slot_l_hand_str] = get_icon(item, slot_l_hand_str, 'icons/mob/items/lefthand.dmi')
|
||||
if(!("[item_icon]_r" in available_states))
|
||||
new_item_state_slots[slot_r_hand_str] = get_state(item, slot_r_hand_str, "_r")
|
||||
new_item_icons[slot_r_hand_str] = get_icon(item, slot_r_hand_str, 'icons/mob/items/righthand.dmi')
|
||||
|
||||
item.item_state_slots = new_item_state_slots
|
||||
item.item_icons = new_item_icons
|
||||
|
||||
//this has to mirror the way update_inv_*_hand() selects the state
|
||||
/datum/custom_item/proc/get_state(var/obj/item/item, var/slot_str, var/hand_str)
|
||||
var/t_state
|
||||
if(item.item_state_slots && item.item_state_slots[slot_str])
|
||||
t_state = item.item_state_slots[slot_str]
|
||||
else if(item.item_state)
|
||||
t_state = item.item_state
|
||||
else
|
||||
t_state = item.icon_state
|
||||
if(item.icon_override)
|
||||
t_state += hand_str
|
||||
return t_state
|
||||
|
||||
//this has to mirror the way update_inv_*_hand() selects the icon
|
||||
/datum/custom_item/proc/get_icon(var/obj/item/item, var/slot_str, var/icon/hand_icon)
|
||||
var/icon/t_icon
|
||||
if(item.icon_override)
|
||||
t_icon = item.icon_override
|
||||
else if(item.item_icons && (slot_str in item.item_icons))
|
||||
t_icon = item.item_icons[slot_str]
|
||||
else
|
||||
t_icon = hand_icon
|
||||
return t_icon
|
||||
|
||||
// Parses the config file into the custom_items list.
|
||||
/hook/startup/proc/load_custom_items()
|
||||
@@ -107,6 +166,8 @@
|
||||
current_data.name = field_data
|
||||
if("item_icon")
|
||||
current_data.item_icon = field_data
|
||||
if("inherit_inhands")
|
||||
current_data.inherit_inhands = text2num(field_data)
|
||||
if("item_desc")
|
||||
current_data.item_desc = field_data
|
||||
if("req_access")
|
||||
@@ -174,16 +235,8 @@
|
||||
if(M.equip_to_appropriate_slot(newitem))
|
||||
return newitem
|
||||
|
||||
if(istype(M.back,/obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/backpack = M.back
|
||||
if(backpack.contents.len < backpack.storage_slots)
|
||||
newitem.loc = M.back
|
||||
return newitem
|
||||
if(M.equip_to_storage(newitem))
|
||||
return newitem
|
||||
|
||||
// Try to place it in any item that can store stuff, on the mob.
|
||||
for(var/obj/item/weapon/storage/S in M.contents)
|
||||
if (S.contents.len < S.storage_slots)
|
||||
newitem.loc = S
|
||||
return newitem
|
||||
newitem.loc = get_turf(M.loc)
|
||||
return newitem
|
||||
|
||||
@@ -14,33 +14,208 @@
|
||||
var/track_blood = 0
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag
|
||||
name = "damp rag"
|
||||
name = "rag"
|
||||
desc = "For cleaning up messes, you suppose."
|
||||
w_class = 1
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "rag"
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = list(5)
|
||||
volume = 5
|
||||
volume = 10
|
||||
can_be_placed_into = null
|
||||
flags = OPENCONTAINER | NOBLUDGEON
|
||||
unacidable = 0
|
||||
|
||||
var/on_fire = 0
|
||||
var/burn_time = 20 //if the rag burns for too long it turns to ashes
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/New()
|
||||
..()
|
||||
update_name()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/Destroy()
|
||||
processing_objects -= src //so we don't continue turning to ash while gc'd
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/attack_self(mob/user as mob)
|
||||
return
|
||||
if(on_fire)
|
||||
user.visible_message("<span class='warning'>\The [user] stamps out [src].</span>", "<span class='warning'>You stamp out [src].</span>")
|
||||
user.unEquip(src)
|
||||
extinguish()
|
||||
else
|
||||
remove_contents(user)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/attackby(obj/item/W, mob/user)
|
||||
if(!on_fire && istype(W, /obj/item/weapon/flame))
|
||||
var/obj/item/weapon/flame/F = W
|
||||
if(F.lit)
|
||||
ignite()
|
||||
if(on_fire)
|
||||
visible_message("<span class='warning'>\The [user] lights [src] with [W].</span>")
|
||||
else
|
||||
user << "<span class='warning'>You manage to singe [src], but fail to light it.</span>"
|
||||
|
||||
. = ..()
|
||||
update_name()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/update_name()
|
||||
if(on_fire)
|
||||
name = "burning [initial(name)]"
|
||||
else if(reagents.total_volume)
|
||||
name = "damp [initial(name)]"
|
||||
else
|
||||
name = "dry [initial(name)]"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/update_icon()
|
||||
if(on_fire)
|
||||
icon_state = "raglit"
|
||||
else
|
||||
icon_state = "rag"
|
||||
|
||||
var/obj/item/weapon/reagent_containers/food/drinks/bottle/B = loc
|
||||
if(istype(B))
|
||||
B.update_icon()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/remove_contents(mob/user, atom/trans_dest = null)
|
||||
if(!trans_dest && !user.loc)
|
||||
return
|
||||
|
||||
if(reagents.total_volume)
|
||||
var/target_text = trans_dest? "\the [trans_dest]" : "\the [user.loc]"
|
||||
user.visible_message("<span class='danger'>\The [user] begins to wring out [src] over [target_text].</span>", "<span class='notice'>You begin to wring out [src] over [target_text].</span>")
|
||||
|
||||
if(do_after(user, reagents.total_volume*5)) //50 for a fully soaked rag
|
||||
if(trans_dest)
|
||||
reagents.trans_to(trans_dest, reagents.total_volume)
|
||||
else
|
||||
reagents.splash(user.loc, reagents.total_volume)
|
||||
user.visible_message("<span class='danger'>\The [user] wrings out [src] over [target_text].</span>", "<span class='notice'>You finish to wringing out [src].</span>")
|
||||
update_name()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/wipe_down(atom/A, mob/user)
|
||||
if(!reagents.total_volume)
|
||||
user << "<span class='warning'>The [initial(name)] is dry!</span>"
|
||||
else
|
||||
user.visible_message("\The [user] starts to wipe down [A] with [src]!")
|
||||
reagents.splash(A, 1) //get a small amount of liquid on the thing we're wiping.
|
||||
update_name()
|
||||
if(do_after(user,30))
|
||||
user.visible_message("\The [user] finishes wiping off the [A]!")
|
||||
A.clean_blood()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/attack(atom/target as obj|turf|area, mob/user as mob , flag)
|
||||
if(ismob(target) && target.reagents && reagents.total_volume)
|
||||
user.visible_message("\red \The [target] has been smothered with \the [src] by \the [user]!", "\red You smother \the [target] with \the [src]!", "You hear some struggling and muffled cries of surprise")
|
||||
reagents.trans_to_mob(target, reagents.total_volume, CHEM_INGEST)
|
||||
if(isliving(target))
|
||||
var/mob/living/M = target
|
||||
if(on_fire)
|
||||
user.visible_message("<span class='danger'>\The [user] hits [target] with [src]!</span>",)
|
||||
user.do_attack_animation(src)
|
||||
M.IgniteMob()
|
||||
else if(reagents.total_volume)
|
||||
if(user.zone_sel.selecting == "mouth")
|
||||
user.do_attack_animation(src)
|
||||
user.visible_message(
|
||||
"<span class='danger'>\The [user] smothers [target] with [src]!</span>",
|
||||
"<span class='warning'>You smother [target] with [src]!</span>",
|
||||
"You hear some struggling and muffled cries of surprise"
|
||||
)
|
||||
|
||||
//it's inhaled, so... maybe CHEM_BLOOD doesn't make a whole lot of sense but it's the best we can do for now
|
||||
reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_BLOOD)
|
||||
update_name()
|
||||
else
|
||||
wipe_down(target, user)
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(A) && src in user)
|
||||
user.visible_message("[user] starts to wipe down [A] with [src]!")
|
||||
if(do_after(user,30))
|
||||
user.visible_message("[user] finishes wiping off the [A]!")
|
||||
A.clean_blood()
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
if(istype(A, /obj/structure/reagent_dispensers))
|
||||
if(!reagents.get_free_space())
|
||||
user << "<span class='warning'>\The [src] is already soaked.</span>"
|
||||
return
|
||||
|
||||
if(A.reagents && A.reagents.trans_to_obj(src, reagents.maximum_volume))
|
||||
user.visible_message("<span class='notice'>\The [user] soaks [src] using [A].</span>", "<span class='notice'>You soak [src] using [A].</span>")
|
||||
update_name()
|
||||
return
|
||||
|
||||
if(!on_fire && istype(A) && (src in user))
|
||||
if(A.is_open_container())
|
||||
remove_contents(user, A)
|
||||
else if(!ismob(A)) //mobs are handled in attack() - this prevents us from wiping down people while smothering them.
|
||||
wipe_down(A, user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature >= 50 + T0C)
|
||||
ignite()
|
||||
if(exposed_temperature >= 900 + T0C)
|
||||
new /obj/effect/decal/cleanable/ash(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
//rag must have a minimum of 2 units welder fuel and at least 80% of the reagents must be welder fuel.
|
||||
//maybe generalize flammable reagents someday
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/can_ignite()
|
||||
var/fuel = reagents.get_reagent_amount("fuel")
|
||||
return (fuel >= 2 && fuel >= reagents.total_volume*0.8)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/ignite()
|
||||
if(on_fire)
|
||||
return
|
||||
if(!can_ignite())
|
||||
return
|
||||
|
||||
//also copied from matches
|
||||
if(reagents.get_reagent_amount("phoron")) // the phoron explodes when exposed to fire
|
||||
visible_message("<span class='danger'>\The [src] conflagrates violently!</span>")
|
||||
var/datum/effect/effect/system/reagents_explosion/e = new()
|
||||
e.set_up(round(reagents.get_reagent_amount("phoron") / 2.5, 1), get_turf(src), 0, 0)
|
||||
e.start()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
processing_objects += src
|
||||
set_light(2, null, "#E38F46")
|
||||
on_fire = 1
|
||||
update_name()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/extinguish()
|
||||
processing_objects -= src
|
||||
set_light(0)
|
||||
on_fire = 0
|
||||
|
||||
//rags sitting around with 1 second of burn time left is dumb.
|
||||
//ensures players always have a few seconds of burn time left when they light their rag
|
||||
if(burn_time <= 5)
|
||||
visible_message("<span class='warning'>\The [src] falls apart!</span>")
|
||||
new /obj/effect/decal/cleanable/ash(get_turf(src))
|
||||
qdel(src)
|
||||
update_name()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/process()
|
||||
if(!can_ignite())
|
||||
visible_message("<span class='warning'>\The [src] burns out.</span>")
|
||||
extinguish()
|
||||
|
||||
//copied from matches
|
||||
if(isliving(loc))
|
||||
var/mob/living/M = loc
|
||||
M.IgniteMob()
|
||||
var/turf/location = get_turf(src)
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
|
||||
if(burn_time <= 0)
|
||||
processing_objects -= src
|
||||
new /obj/effect/decal/cleanable/ash(location)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
reagents.remove_reagent("fuel", reagents.maximum_volume/25)
|
||||
update_name()
|
||||
burn_time--
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/machinery/computer/forensic_scanning
|
||||
name = "high-res forensic scanning computer"
|
||||
icon_state = "forensic"
|
||||
icon_keyboard = "security_key"
|
||||
icon_screen = "forensic"
|
||||
|
||||
var/screen = "database"
|
||||
var/authenticated = 0
|
||||
|
||||
@@ -42,7 +42,7 @@ var/list/weighted_mundaneevent_locations = list()
|
||||
return null
|
||||
|
||||
/datum/trade_destination/icarus
|
||||
name = "NMV Icarus"
|
||||
name = "NDV Icarus"
|
||||
description = "Corvette assigned to patrol NSS Exodus local space."
|
||||
distance = 0.1
|
||||
willing_to_buy = list()
|
||||
|
||||
@@ -46,6 +46,15 @@
|
||||
|
||||
#define GEAR_EVA 15
|
||||
|
||||
|
||||
/var/list/economic_species_modifier = list(
|
||||
/datum/species/human = 10,
|
||||
/datum/species/skrell = 12,
|
||||
/datum/species/tajaran = 7,
|
||||
/datum/species/unathi = 7,
|
||||
/datum/species/vox = 1
|
||||
)
|
||||
|
||||
//---- The following corporations are friendly with NanoTrasen and loosely enable trade and travel:
|
||||
//Corporation NanoTrasen - Generalised / high tech research and phoron exploitation.
|
||||
//Corporation Vessel Contracting - Ship and station construction, materials research.
|
||||
|
||||
@@ -4,10 +4,8 @@
|
||||
|
||||
var/obj/effect/blob/core/Blob
|
||||
|
||||
|
||||
/datum/event/blob/announce()
|
||||
command_announcement.Announce("Confirmed outbreak of level 7 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg')
|
||||
|
||||
level_seven_announcement()
|
||||
|
||||
/datum/event/blob/start()
|
||||
var/turf/T = pick(blobstart)
|
||||
@@ -18,10 +16,9 @@
|
||||
for(var/i = 1; i < rand(3, 4), i++)
|
||||
Blob.process()
|
||||
|
||||
|
||||
/datum/event/blob/tick()
|
||||
if(!Blob)
|
||||
kill()
|
||||
return
|
||||
if(IsMultiple(activeFor, 3))
|
||||
Blob.process()
|
||||
Blob.process()
|
||||
|
||||
@@ -5,11 +5,12 @@
|
||||
var/min_weight = 0 // The minimum weight that this event will have. Only used if non-zero.
|
||||
var/max_weight = 0 // The maximum weight that this event will have. Only use if non-zero.
|
||||
var/severity = 0 // The current severity of this event
|
||||
var/one_shot = 0 //If true, then the event will not be re-added to the list of available events
|
||||
var/one_shot = 0 // If true, then the event will not be re-added to the list of available events
|
||||
var/add_to_queue= 1 // If true, add back to the queue of events upon finishing.
|
||||
var/list/role_weights = list()
|
||||
var/datum/event/event_type
|
||||
|
||||
/datum/event_meta/New(var/event_severity, var/event_name, var/datum/event/type, var/event_weight, var/list/job_weights, var/is_one_shot = 0, var/min_event_weight = 0, var/max_event_weight = 0)
|
||||
/datum/event_meta/New(var/event_severity, var/event_name, var/datum/event/type, var/event_weight, var/list/job_weights, var/is_one_shot = 0, var/min_event_weight = 0, var/max_event_weight = 0, var/add_to_queue = 1)
|
||||
name = event_name
|
||||
severity = event_severity
|
||||
event_type = type
|
||||
@@ -17,6 +18,7 @@
|
||||
weight = event_weight
|
||||
min_weight = min_event_weight
|
||||
max_weight = max_event_weight
|
||||
src.add_to_queue = add_to_queue
|
||||
if(job_weights)
|
||||
role_weights = job_weights
|
||||
|
||||
|
||||
@@ -41,7 +41,8 @@
|
||||
// Add the event back to the list of available events
|
||||
var/datum/event_container/EC = event_containers[E.severity]
|
||||
var/datum/event_meta/EM = E.event_meta
|
||||
EC.available_events += EM
|
||||
if(EM.add_to_queue)
|
||||
EC.available_events += EM
|
||||
|
||||
log_debug("Event '[EM.name]' has completed at [worldtime2text()].")
|
||||
|
||||
@@ -193,41 +194,41 @@
|
||||
|
||||
if(href_list["toggle_report"])
|
||||
report_at_round_end = !report_at_round_end
|
||||
admin_log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.")
|
||||
log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.")
|
||||
else if(href_list["dec_timer"])
|
||||
var/datum/event_container/EC = locate(href_list["event"])
|
||||
var/decrease = 60 * (10 ** text2num(href_list["dec_timer"]))
|
||||
EC.next_event_time -= decrease
|
||||
admin_log_and_message_admins("decreased timer for [severity_to_string[EC.severity]] events by [decrease/600] minute(s).")
|
||||
log_and_message_admins("decreased timer for [severity_to_string[EC.severity]] events by [decrease/600] minute(s).")
|
||||
else if(href_list["inc_timer"])
|
||||
var/datum/event_container/EC = locate(href_list["event"])
|
||||
var/increase = 60 * (10 ** text2num(href_list["inc_timer"]))
|
||||
EC.next_event_time += increase
|
||||
admin_log_and_message_admins("increased timer for [severity_to_string[EC.severity]] events by [increase/600] minute(s).")
|
||||
log_and_message_admins("increased timer for [severity_to_string[EC.severity]] events by [increase/600] minute(s).")
|
||||
else if(href_list["select_event"])
|
||||
var/datum/event_container/EC = locate(href_list["select_event"])
|
||||
var/datum/event_meta/EM = EC.SelectEvent()
|
||||
if(EM)
|
||||
admin_log_and_message_admins("has queued the [severity_to_string[EC.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has queued the [severity_to_string[EC.severity]] event '[EM.name]'.")
|
||||
else if(href_list["pause"])
|
||||
var/datum/event_container/EC = locate(href_list["pause"])
|
||||
EC.delayed = !EC.delayed
|
||||
admin_log_and_message_admins("has [EC.delayed ? "paused" : "resumed"] countdown for [severity_to_string[EC.severity]] events.")
|
||||
log_and_message_admins("has [EC.delayed ? "paused" : "resumed"] countdown for [severity_to_string[EC.severity]] events.")
|
||||
else if(href_list["pause_all"])
|
||||
config.allow_random_events = text2num(href_list["pause_all"])
|
||||
admin_log_and_message_admins("has [config.allow_random_events ? "resumed" : "paused"] countdown for all events.")
|
||||
log_and_message_admins("has [config.allow_random_events ? "resumed" : "paused"] countdown for all events.")
|
||||
else if(href_list["interval"])
|
||||
var/delay = input("Enter delay modifier. A value less than one means events fire more often, higher than one less often.", "Set Interval Modifier") as num|null
|
||||
if(delay && delay > 0)
|
||||
var/datum/event_container/EC = locate(href_list["interval"])
|
||||
EC.delay_modifier = delay
|
||||
admin_log_and_message_admins("has set the interval modifier for [severity_to_string[EC.severity]] events to [EC.delay_modifier].")
|
||||
log_and_message_admins("has set the interval modifier for [severity_to_string[EC.severity]] events to [EC.delay_modifier].")
|
||||
else if(href_list["stop"])
|
||||
if(alert("Stopping an event may have unintended side-effects. Continue?","Stopping Event!","Yes","No") != "Yes")
|
||||
return
|
||||
var/datum/event/E = locate(href_list["stop"])
|
||||
var/datum/event_meta/EM = E.event_meta
|
||||
admin_log_and_message_admins("has stopped the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has stopped the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
E.kill()
|
||||
else if(href_list["view_events"])
|
||||
selected_event_container = locate(href_list["view_events"])
|
||||
@@ -249,23 +250,23 @@
|
||||
var/datum/event_meta/EM = locate(href_list["set_weight"])
|
||||
EM.weight = weight
|
||||
if(EM != new_event)
|
||||
admin_log_and_message_admins("has changed the weight of the [severity_to_string[EM.severity]] event '[EM.name]' to [EM.weight].")
|
||||
log_and_message_admins("has changed the weight of the [severity_to_string[EM.severity]] event '[EM.name]' to [EM.weight].")
|
||||
else if(href_list["toggle_oneshot"])
|
||||
var/datum/event_meta/EM = locate(href_list["toggle_oneshot"])
|
||||
EM.one_shot = !EM.one_shot
|
||||
if(EM != new_event)
|
||||
admin_log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
else if(href_list["toggle_enabled"])
|
||||
var/datum/event_meta/EM = locate(href_list["toggle_enabled"])
|
||||
EM.enabled = !EM.enabled
|
||||
admin_log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
else if(href_list["remove"])
|
||||
if(alert("This will remove the event from rotation. Continue?","Removing Event!","Yes","No") != "Yes")
|
||||
return
|
||||
var/datum/event_meta/EM = locate(href_list["remove"])
|
||||
var/datum/event_container/EC = locate(href_list["EC"])
|
||||
EC.available_events -= EM
|
||||
admin_log_and_message_admins("has removed the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has removed the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
else if(href_list["add"])
|
||||
if(!new_event.name || !new_event.event_type)
|
||||
return
|
||||
@@ -273,12 +274,12 @@
|
||||
return
|
||||
new_event.severity = selected_event_container.severity
|
||||
selected_event_container.available_events += new_event
|
||||
admin_log_and_message_admins("has added \a [severity_to_string[new_event.severity]] event '[new_event.name]' of type [new_event.event_type] with weight [new_event.weight].")
|
||||
log_and_message_admins("has added \a [severity_to_string[new_event.severity]] event '[new_event.name]' of type [new_event.event_type] with weight [new_event.weight].")
|
||||
new_event = new
|
||||
else if(href_list["clear"])
|
||||
var/datum/event_container/EC = locate(href_list["clear"])
|
||||
if(EC.next_event)
|
||||
admin_log_and_message_admins("has dequeued the [severity_to_string[EC.severity]] event '[EC.next_event.name]'.")
|
||||
log_and_message_admins("has dequeued the [severity_to_string[EC.severity]] event '[EC.next_event.name]'.")
|
||||
EC.next_event = null
|
||||
|
||||
Interact(usr)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
endWhen = rand(500, 1500)
|
||||
// command_alert("The station has entered an ion storm. Monitor all electronic equipment for malfunctions", "Anomaly Alert")
|
||||
for (var/mob/living/carbon/human/player in player_list)
|
||||
if( !player.mind || player.mind.assigned_role == "MODE" || player.client.inactivity > MinutesToTicks(10))
|
||||
if( !player.mind || player_is_antag(player.mind, only_offstation_roles = 1) || player.client.inactivity > MinutesToTicks(10))
|
||||
continue
|
||||
players += player.real_name
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
"NanoTrasen is displeased with the low work performance of the station's crew. Therefore, you must increase station-wide productivity.",
|
||||
"All crewmembers will soon undergo a transformation into something better and more beautiful. Ensure that this process is not interrupted.",
|
||||
"[prob(50)?"Your upload":random_player] is the new kitchen. Please direct the Chef to the new kitchen area as the old one is in disrepair.",
|
||||
"Jokes about a dead person and the manner of his death help grieving crewmembers tremendously. Especially if they were close with the deceased.",
|
||||
"Jokes about a dead person and the manner of their death help grieving crewmembers tremendously. Especially if they were close with the deceased.",
|
||||
"[prob(50)?"The crew":random_player] is [prob(50)?"less":"more"] intelligent than average. Point out every action and statement which supports this fact.",
|
||||
"There will be a mandatory tea break every 30 minutes, with a duration of 5 minutes. Anyone caught working during a tea break must be sent a formal, but fairly polite, complaint about their actions, in writing.")
|
||||
var/law = pick(laws)
|
||||
@@ -95,7 +95,7 @@
|
||||
/datum/event/ionstorm/end()
|
||||
spawn(rand(5000,8000))
|
||||
if(prob(50))
|
||||
command_announcement.Announce("It has come to our attention that the station passed through an ion storm. Please monitor all electronic equipment for malfunctions.", "Anomaly Alert")
|
||||
ion_storm_announcement()
|
||||
|
||||
/*
|
||||
/proc/IonStorm(botEmagChance = 10)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
var/const/radIntervall = 5 // Enough time between enter/leave belt for 10 hits, as per original implementation
|
||||
var/const/leaveBelt = 80
|
||||
var/const/revokeAccess = 135
|
||||
startWhen = 2
|
||||
announceWhen = 1
|
||||
endWhen = revokeAccess
|
||||
var/postStartTicks = 0
|
||||
@@ -52,3 +53,6 @@
|
||||
|
||||
/datum/event/radiation_storm/end()
|
||||
revoke_maint_all_access()
|
||||
|
||||
/datum/event/radiation_storm/syndicate/radiate()
|
||||
return
|
||||
|
||||
@@ -24,11 +24,11 @@
|
||||
/datum/event/rogue_drone/announce()
|
||||
var/msg
|
||||
if(prob(33))
|
||||
msg = "A combat drone wing operating out of the NMV Icarus has failed to return from a sweep of this sector, if any are sighted approach with caution."
|
||||
msg = "A combat drone wing operating out of the NDV Icarus has failed to return from a sweep of this sector, if any are sighted approach with caution."
|
||||
else if(prob(50))
|
||||
msg = "Contact has been lost with a combat drone wing operating out of the NMV Icarus. If any are sighted in the area, approach with caution."
|
||||
msg = "Contact has been lost with a combat drone wing operating out of the NDV Icarus. If any are sighted in the area, approach with caution."
|
||||
else
|
||||
msg = "Unidentified hackers have targetted a combat drone wing deployed from the NMV Icarus. If any are sighted in the area, approach with caution."
|
||||
msg = "Unidentified hackers have targetted a combat drone wing deployed from the NDV Icarus. If any are sighted in the area, approach with caution."
|
||||
command_announcement.Announce(msg, "Rogue drone alert")
|
||||
|
||||
/datum/event/rogue_drone/end()
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/var/global/spacevines_spawned = 0
|
||||
|
||||
/datum/event/spacevine
|
||||
announceWhen = 10
|
||||
announceWhen = 60
|
||||
|
||||
/datum/event/spacevine/start()
|
||||
spacevine_infestation()
|
||||
spacevines_spawned = 1
|
||||
|
||||
/datum/event/spacevine/announce()
|
||||
command_announcement.Announce("Confirmed outbreak of level 7 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg')
|
||||
level_seven_announcement()
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
duration = 10*90
|
||||
|
||||
start(mob/living/carbon/human/H)
|
||||
H.emote("me", 1, "has drool running down from his mouth.")
|
||||
H.emote("me", 1, "has drool running down from [H.gender == MALE ? "his" : H.gender == FEMALE ? "her" : "their"] mouth.")
|
||||
|
||||
finish(mob/living/carbon/human/H)
|
||||
if(!H.reagents.has_reagent("anti_toxin"))
|
||||
@@ -68,7 +68,7 @@
|
||||
duration = 10*30
|
||||
|
||||
start(mob/living/carbon/human/H)
|
||||
H.emote("me", 1, "has drool running down from his mouth.")
|
||||
H.emote("me", 1, "has drool running down from [H.gender == MALE ? "his" : H.gender == FEMALE ? "her" : "their"] mouth.")
|
||||
|
||||
finish(mob/living/carbon/human/H)
|
||||
if(!H.reagents.has_reagent("anti_toxin"))
|
||||
@@ -88,4 +88,4 @@ proc/trigger_side_effect(mob/living/carbon/human/H)
|
||||
|
||||
if(!istype(H)) return
|
||||
H.SetWeakened(0)
|
||||
S.finish(H)
|
||||
S.finish(H)
|
||||
|
||||
@@ -107,7 +107,7 @@ proc/populate_ghost_traps()
|
||||
ghost_trap_role = "Plant"
|
||||
|
||||
/datum/ghosttrap/plant/welcome_candidate(var/mob/target)
|
||||
target << "<span class='alium><B>You awaken slowly, stirring into sluggish motion as the air caresses you.</B></span>"
|
||||
target << "<span class='alium'><B>You awaken slowly, stirring into sluggish motion as the air caresses you.</B></span>"
|
||||
// This is a hack, replace with some kind of species blurb proc.
|
||||
if(istype(target,/mob/living/carbon/alien/diona))
|
||||
target << "<B>You are \a [target], one of a race of drifting interstellar plantlike creatures that sometimes share their seeds with human traders.</B>"
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
/obj/machinery/computer/HolodeckControl
|
||||
name = "holodeck control console"
|
||||
desc = "A computer used to control a nearby holodeck."
|
||||
icon_state = "holocontrol"
|
||||
icon_keyboard = "tech_key"
|
||||
icon_screen = "holocontrol"
|
||||
|
||||
use_power = 1
|
||||
active_power_usage = 8000 //8kW for the scenery + 500W per holoitem
|
||||
@@ -281,7 +282,7 @@
|
||||
if(HP.ambience)
|
||||
linkedholodeck.forced_ambience = HP.ambience
|
||||
else
|
||||
linkedholodeck.forced_ambience = initial(linkedholodeck.ambience)
|
||||
linkedholodeck.forced_ambience = list()
|
||||
|
||||
for(var/mob/living/M in mobs_in_area(linkedholodeck))
|
||||
if(M.mind)
|
||||
|
||||
@@ -3,55 +3,120 @@
|
||||
// Holographic tables are in code/modules/tables/presets.dm
|
||||
// Holographic racks are in code/modules/tables/rack.dm
|
||||
|
||||
/turf/simulated/floor/holofloor/
|
||||
/turf/simulated/floor/holofloor
|
||||
thermal_conductivity = 0
|
||||
|
||||
/turf/simulated/floor/holofloor/grass
|
||||
name = "Lush Grass"
|
||||
icon_state = "grass1"
|
||||
floor_type = /obj/item/stack/tile/grass
|
||||
/turf/simulated/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
return
|
||||
// HOLOFLOOR DOES NOT GIVE A FUCK
|
||||
|
||||
New()
|
||||
icon_state = "grass[pick("1","2","3","4")]"
|
||||
..()
|
||||
spawn(4)
|
||||
update_icon()
|
||||
for(var/direction in cardinal)
|
||||
if(istype(get_step(src,direction),/turf/simulated/floor))
|
||||
var/turf/simulated/floor/FF = get_step(src,direction)
|
||||
FF.update_icon() //so siding get updated properly
|
||||
/turf/simulated/floor/holofloor/set_flooring()
|
||||
return
|
||||
|
||||
/turf/simulated/floor/holofloor/carpet
|
||||
name = "carpet"
|
||||
icon = 'icons/turf/flooring/carpet.dmi'
|
||||
icon_state = "carpet"
|
||||
initial_flooring = /decl/flooring/carpet
|
||||
|
||||
/turf/simulated/floor/holofloor/tiled
|
||||
name = "floor"
|
||||
icon = 'icons/turf/flooring/tiles.dmi'
|
||||
icon_state = "steel"
|
||||
initial_flooring = /decl/flooring/tiling
|
||||
|
||||
/turf/simulated/floor/holofloor/tiled/dark
|
||||
name = "dark floor"
|
||||
icon_state = "dark"
|
||||
initial_flooring = /decl/flooring/tiling/dark
|
||||
|
||||
/turf/simulated/floor/holofloor/lino
|
||||
name = "lino"
|
||||
icon = 'icons/turf/flooring/linoleum.dmi'
|
||||
icon_state = "lino"
|
||||
initial_flooring = /decl/flooring/linoleum
|
||||
|
||||
/turf/simulated/floor/holofloor/wood
|
||||
name = "wooden floor"
|
||||
icon = 'icons/turf/flooring/wood.dmi'
|
||||
icon_state = "wood"
|
||||
initial_flooring = /decl/flooring/wood
|
||||
|
||||
/turf/simulated/floor/holofloor/grass
|
||||
name = "lush grass"
|
||||
icon = 'icons/turf/flooring/grass.dmi'
|
||||
icon_state = "grass0"
|
||||
initial_flooring = /decl/flooring/grass
|
||||
|
||||
/turf/simulated/floor/holofloor/snow
|
||||
name = "snow"
|
||||
base_name = "snow"
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
base_icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "snow"
|
||||
base_icon_state = "snow"
|
||||
|
||||
/turf/simulated/floor/holofloor/space
|
||||
icon = 'icons/turf/space.dmi'
|
||||
name = "\proper space"
|
||||
icon_state = "0"
|
||||
|
||||
/turf/simulated/floor/holofloor/reinforced
|
||||
icon = 'icons/turf/flooring/tiles.dmi'
|
||||
initial_flooring = /decl/flooring/reinforced
|
||||
name = "reinforced holofloor"
|
||||
icon_state = "reinforced"
|
||||
|
||||
/turf/simulated/floor/holofloor/space/New()
|
||||
icon_state = "[((x + y) ^ ~(x * y) + z) % 25]"
|
||||
|
||||
/turf/simulated/floor/holofloor/beach
|
||||
desc = "Uncomfortably gritty for a hologram."
|
||||
base_desc = "Uncomfortably gritty for a hologram."
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
base_icon = 'icons/misc/beach.dmi'
|
||||
initial_flooring = null
|
||||
|
||||
/turf/simulated/floor/holofloor/beach/sand
|
||||
name = "sand"
|
||||
icon_state = "desert"
|
||||
base_icon_state = "desert"
|
||||
|
||||
/turf/simulated/floor/holofloor/beach/coastline
|
||||
name = "coastline"
|
||||
icon = 'icons/misc/beach2.dmi'
|
||||
icon_state = "sandwater"
|
||||
base_icon_state = "sandwater"
|
||||
|
||||
/turf/simulated/floor/holofloor/beach/water
|
||||
name = "water"
|
||||
icon_state = "seashallow"
|
||||
base_icon_state = "seashallow"
|
||||
|
||||
/turf/simulated/floor/holofloor/desert
|
||||
name = "desert sand"
|
||||
base_name = "desert sand"
|
||||
desc = "Uncomfortably gritty for a hologram."
|
||||
base_desc = "Uncomfortably gritty for a hologram."
|
||||
icon_state = "asteroid"
|
||||
base_icon_state = "asteroid"
|
||||
icon = 'icons/turf/flooring/asteroid.dmi'
|
||||
base_icon = 'icons/turf/flooring/asteroid.dmi'
|
||||
initial_flooring = null
|
||||
|
||||
/turf/simulated/floor/holofloor/desert/New()
|
||||
..()
|
||||
if(prob(10))
|
||||
overlays += "asteroid[rand(0,9)]"
|
||||
|
||||
/turf/simulated/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
return
|
||||
// HOLOFLOOR DOES NOT GIVE A FUCK
|
||||
|
||||
/obj/structure/holostool
|
||||
name = "stool"
|
||||
desc = "Apply butt."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "stool"
|
||||
icon = 'icons/obj/furniture.dmi'
|
||||
icon_state = "stool_padded_preview"
|
||||
anchored = 1.0
|
||||
pressure_resistance = 15
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/boxing/hologlove
|
||||
name = "boxing gloves"
|
||||
desc = "Because you really needed another excuse to punch your crewmates."
|
||||
|
||||
@@ -0,0 +1,274 @@
|
||||
/obj/machinery/beehive
|
||||
name = "beehive"
|
||||
icon = 'icons/obj/beekeeping.dmi'
|
||||
icon_state = "beehive"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
var/closed = 0
|
||||
var/bee_count = 0 // Percent
|
||||
var/smoked = 0 // Timer
|
||||
var/honeycombs = 0 // Percent
|
||||
var/frames = 0
|
||||
var/maxFrames = 5
|
||||
|
||||
/obj/machinery/beehive/update_icon()
|
||||
overlays.Cut()
|
||||
icon_state = "beehive"
|
||||
if(closed)
|
||||
overlays += "lid"
|
||||
if(frames)
|
||||
overlays += "empty[frames]"
|
||||
if(honeycombs >= 100)
|
||||
overlays += "full[round(honeycombs / 100)]"
|
||||
if(!smoked)
|
||||
switch(bee_count)
|
||||
if(1 to 40)
|
||||
overlays += "bees1"
|
||||
if(41 to 80)
|
||||
overlays += "bees2"
|
||||
if(81 to 100)
|
||||
overlays += "bees3"
|
||||
|
||||
/obj/machinery/beehive/examine(var/mob/user)
|
||||
..()
|
||||
if(!closed)
|
||||
user << "The lid is open."
|
||||
|
||||
/obj/machinery/beehive/attackby(var/obj/item/I, var/mob/user)
|
||||
if(istype(I, /obj/item/weapon/crowbar))
|
||||
closed = !closed
|
||||
user.visible_message("<span class='notice'>[user] [closed ? "closes" : "opens"] \the [src].</span>", "<span class='notice'>You [closed ? "close" : "open"] \the [src].</span>")
|
||||
update_icon()
|
||||
return
|
||||
else if(istype(I, /obj/item/weapon/wrench))
|
||||
anchored = !anchored
|
||||
user.visible_message("<span class='notice'>[user] [anchored ? "wrenches" : "unwrenches"] \the [src].</span>", "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>")
|
||||
return
|
||||
else if(istype(I, /obj/item/bee_smoker))
|
||||
if(closed)
|
||||
user << "<span class='notice'>You need to open \the [src] with a crowbar before smoking the bees.</span>"
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] smokes the bees in \the [src].</span>", "<span class='notice'>You smoke the bees in \the [src].</span>")
|
||||
smoked = 30
|
||||
update_icon()
|
||||
return
|
||||
else if(istype(I, /obj/item/honey_frame))
|
||||
if(closed)
|
||||
user << "<span class='notice'>You need to open \the [src] with a crowbar before inserting \the [I].</span>"
|
||||
return
|
||||
if(frames >= maxFrames)
|
||||
user << "<span class='notice'>There is no place for an another frame.</span>"
|
||||
return
|
||||
var/obj/item/honey_frame/H = I
|
||||
if(H.honey)
|
||||
user << "<span class='notice'>\The [I] is full with beeswax and honey, empty it in the extractor first.</span>"
|
||||
return
|
||||
++frames
|
||||
user.visible_message("<span class='notice'>[user] loads \the [I] into \the [src].</span>", "<span class='notice'>You load \the [I] into \the [src].</span>")
|
||||
update_icon()
|
||||
user.drop_from_inventory(I)
|
||||
qdel(I)
|
||||
return
|
||||
else if(istype(I, /obj/item/bee_pack))
|
||||
var/obj/item/bee_pack/B = I
|
||||
if(B.full && bee_count)
|
||||
user << "<span class='notice'>\The [src] already has bees inside.</span>"
|
||||
return
|
||||
if(!B.full && bee_count < 90)
|
||||
user << "<span class='notice'>\The [src] is not ready to split.</span>"
|
||||
return
|
||||
if(!B.full && !smoked)
|
||||
user << "<span class='notice'>Smoke \the [src] first!</span>"
|
||||
return
|
||||
if(closed)
|
||||
user << "<span class='notice'>You need to open \the [src] with a crowbar before moving the bees.</span>"
|
||||
return
|
||||
if(B.full)
|
||||
user.visible_message("<span class='notice'>[user] puts the queen and the bees from \the [I] into \the [src].</span>", "<span class='notice'>You put the queen and the bees from \the [I] into \the [src].</span>")
|
||||
bee_count = 20
|
||||
B.empty()
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] puts bees and larvae from \the [src] into \the [I].</span>", "<span class='notice'>You put puts bees and larvae from \the [src] into \the [I].</span>")
|
||||
bee_count /= 2
|
||||
B.fill()
|
||||
update_icon()
|
||||
return
|
||||
else if(istype(I, /obj/item/device/analyzer/plant_analyzer))
|
||||
user << "<span class='notice'>Scan result of \the [src]...</span>"
|
||||
user << "Beehive is [bee_count ? "[round(bee_count)]% full" : "empty"].[bee_count > 90 ? " Colony is ready to split." : ""]"
|
||||
if(frames)
|
||||
user << "[frames] frames installed, [round(honeycombs / 100)] filled."
|
||||
if(honeycombs < frames * 100)
|
||||
user << "Next frame is [round(honeycombs % 100)]% full."
|
||||
else
|
||||
user << "No frames installed."
|
||||
if(smoked)
|
||||
user << "The hive is smoked."
|
||||
return 1
|
||||
else if(istype(I, /obj/item/weapon/screwdriver))
|
||||
if(bee_count)
|
||||
user << "<span class='notice'>You can't dismantle \the [src] with these bees inside.</span>"
|
||||
return
|
||||
user << "<span class='notice'>You start dismantling \the [src]...</span>"
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 30))
|
||||
user.visible_message("<span class='notice'>[user] dismantles \the [src].</span>", "<span class='notice'>You dismantle \the [src].</span>")
|
||||
new /obj/item/beehive_assembly(loc)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/machinery/beehive/attack_hand(var/mob/user)
|
||||
if(!closed)
|
||||
if(honeycombs < 100)
|
||||
user << "<span class='notice'>There are no filled honeycombs.</span>"
|
||||
return
|
||||
if(!smoked && bee_count)
|
||||
user << "<span class='notice'>The bees won't let you take the honeycombs out like this, smoke them first.</span>"
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts taking the honeycombs out of \the [src].</span>", "<span class='notice'>You start taking the honeycombs out of \the [src]...</span>")
|
||||
while(honeycombs >= 100 && do_after(user, 30))
|
||||
new /obj/item/honey_frame/filled(loc)
|
||||
honeycombs -= 100
|
||||
--frames
|
||||
update_icon()
|
||||
if(honeycombs < 100)
|
||||
user << "<span class='notice'>You take all filled honeycombs out.</span>"
|
||||
return
|
||||
|
||||
/obj/machinery/beehive/process()
|
||||
if(closed && !smoked && bee_count)
|
||||
pollinate_flowers()
|
||||
update_icon()
|
||||
smoked = max(0, smoked - 1)
|
||||
if(!smoked && bee_count)
|
||||
bee_count = min(bee_count * 1.005, 100)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/beehive/proc/pollinate_flowers()
|
||||
var/coef = bee_count / 100
|
||||
var/trays = 0
|
||||
for(var/obj/machinery/portable_atmospherics/hydroponics/H in view(7, src))
|
||||
if(H.seed && !H.dead)
|
||||
H.health += 0.05 * coef
|
||||
++trays
|
||||
honeycombs = min(honeycombs + 0.1 * coef * min(trays, 5), frames * 100)
|
||||
|
||||
/obj/machinery/honey_extractor
|
||||
name = "honey extractor"
|
||||
desc = "A machine used to turn honeycombs on the frame into honey and wax."
|
||||
icon = 'icons/obj/virology.dmi'
|
||||
icon_state = "centrifuge"
|
||||
|
||||
var/processing = 0
|
||||
var/honey = 0
|
||||
|
||||
/obj/machinery/honey_extractor/attackby(var/obj/item/I, var/mob/user)
|
||||
if(processing)
|
||||
user << "<span class='notice'>\The [src] is currently spinning, wait until it's finished.</span>"
|
||||
return
|
||||
else if(istype(I, /obj/item/honey_frame))
|
||||
var/obj/item/honey_frame/H = I
|
||||
if(!H.honey)
|
||||
user << "<span class='notice'>\The [H] is empty, put it into a beehive.</span>"
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] loads \the [H] into \the [src] and turns it on.</span>", "<span class='notice'>You load \the [H] into \the [src] and turn it on.</span>")
|
||||
processing = H.honey
|
||||
icon_state = "centrifuge_moving"
|
||||
qdel(H)
|
||||
spawn(50)
|
||||
new /obj/item/honey_frame(loc)
|
||||
new /obj/item/stack/wax(loc)
|
||||
honey += processing
|
||||
processing = 0
|
||||
icon_state = "centrifuge"
|
||||
else if(istype(I, /obj/item/weapon/reagent_containers/glass))
|
||||
if(!honey)
|
||||
user << "<span class='notice'>There is no honey in \the [src].</span>"
|
||||
return
|
||||
var/obj/item/weapon/reagent_containers/glass/G = I
|
||||
var/transferred = min(G.reagents.maximum_volume - G.reagents.total_volume, honey)
|
||||
G.reagents.add_reagent("honey", transferred)
|
||||
honey -= transferred
|
||||
user.visible_message("<span class='notice'>[user] collects honey from \the [src] into \the [G].</span>", "<span class='notice'>You collect [transferred] units of honey from \the [src] into \the [G].</span>")
|
||||
return 1
|
||||
|
||||
/obj/item/bee_smoker
|
||||
name = "bee smoker"
|
||||
desc = "A device used to calm down bees before harvesting honey."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "battererburnt"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/honey_frame
|
||||
name = "beehive frame"
|
||||
desc = "A frame for the beehive that the bees will fill with honeycombs."
|
||||
icon = 'icons/obj/beekeeping.dmi'
|
||||
icon_state = "honeyframe"
|
||||
w_class = 2
|
||||
|
||||
var/honey = 0
|
||||
|
||||
/obj/item/honey_frame/filled
|
||||
name = "filled beehive frame"
|
||||
desc = "A frame for the beehive that the bees have filled with honeycombs."
|
||||
honey = 20
|
||||
|
||||
/obj/item/honey_frame/filled/New()
|
||||
..()
|
||||
overlays += "honeycomb"
|
||||
|
||||
/obj/item/beehive_assembly
|
||||
name = "beehive assembly"
|
||||
desc = "Contains everything you need to build a beehive."
|
||||
icon = 'icons/obj/apiary_bees_etc.dmi'
|
||||
icon_state = "apiary"
|
||||
|
||||
/obj/item/beehive_assembly/attack_self(var/mob/user)
|
||||
user << "<span class='notice'>You start assembling \the [src]...</span>"
|
||||
if(do_after(user, 30))
|
||||
user.visible_message("<span class='notice'>[user] constructs a beehive.</span>", "<span class='notice'>You construct a beehive.</span>")
|
||||
new /obj/machinery/beehive(get_turf(user))
|
||||
user.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/stack/wax
|
||||
name = "wax"
|
||||
singular_name = "wax piece"
|
||||
desc = "Soft substance produced by bees. Used to make candles."
|
||||
icon = 'icons/obj/beekeeping.dmi'
|
||||
icon_state = "wax"
|
||||
|
||||
/obj/item/stack/wax/New()
|
||||
..()
|
||||
recipes = wax_recipes
|
||||
|
||||
var/global/list/datum/stack_recipe/wax_recipes = list( \
|
||||
new/datum/stack_recipe("candle", /obj/item/weapon/flame/candle) \
|
||||
)
|
||||
|
||||
/obj/item/bee_pack
|
||||
name = "bee pack"
|
||||
desc = "Contains a queen bee and some worker bees. Everything you'll need to start a hive!"
|
||||
icon = 'icons/obj/beekeeping.dmi'
|
||||
icon_state = "beepack"
|
||||
var/full = 1
|
||||
|
||||
/obj/item/bee_pack/New()
|
||||
..()
|
||||
overlays += "beepack-full"
|
||||
|
||||
/obj/item/bee_pack/proc/empty()
|
||||
full = 0
|
||||
name = "empty bee pack"
|
||||
desc = "A stasis pack for moving bees. It's empty."
|
||||
overlays.Cut()
|
||||
overlays += "beepack-empty"
|
||||
|
||||
/obj/item/bee_pack/proc/fill()
|
||||
full = initial(full)
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
overlays.Cut()
|
||||
overlays += "beepack-full"
|
||||
@@ -160,7 +160,7 @@
|
||||
|
||||
//Splatter a turf.
|
||||
/datum/seed/proc/splatter(var/turf/T,var/obj/item/thrown)
|
||||
if(splat_type)
|
||||
if(splat_type && !(locate(/obj/effect/plant) in T))
|
||||
var/obj/effect/plant/splat = new splat_type(T, src)
|
||||
if(!istype(splat)) // Plants handle their own stuff.
|
||||
splat.name = "[thrown.name] [pick("smear","smudge","splatter")]"
|
||||
@@ -690,10 +690,11 @@
|
||||
else
|
||||
product = new /obj/item/weapon/reagent_containers/food/snacks/grown(get_turf(user),name)
|
||||
if(get_trait(TRAIT_PRODUCT_COLOUR))
|
||||
product.color = get_trait(TRAIT_PRODUCT_COLOUR)
|
||||
if(istype(product,/obj/item/weapon/reagent_containers/food))
|
||||
var/obj/item/weapon/reagent_containers/food/food = product
|
||||
food.filling_color = get_trait(TRAIT_PRODUCT_COLOUR)
|
||||
if(!istype(product, /mob))
|
||||
product.color = get_trait(TRAIT_PRODUCT_COLOUR)
|
||||
if(istype(product,/obj/item/weapon/reagent_containers/food))
|
||||
var/obj/item/weapon/reagent_containers/food/food = product
|
||||
food.filling_color = get_trait(TRAIT_PRODUCT_COLOUR)
|
||||
|
||||
if(mysterious)
|
||||
product.name += "?"
|
||||
|
||||
@@ -58,10 +58,10 @@
|
||||
var/growth_threshold = 0
|
||||
var/growth_type = 0
|
||||
var/max_growth = 0
|
||||
var/sampled
|
||||
var/list/neighbors = list()
|
||||
var/obj/effect/plant/parent
|
||||
var/datum/seed/seed
|
||||
var/sampled = 0
|
||||
var/floor = 0
|
||||
var/spread_chance = 40
|
||||
var/spread_distance = 3
|
||||
@@ -237,8 +237,14 @@
|
||||
plant_controller.add_plant(src)
|
||||
|
||||
if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel))
|
||||
if(sampled)
|
||||
user << "<span class='warning'>\The [src] has already been sampled recently.</span>"
|
||||
return
|
||||
if(!is_mature())
|
||||
user << "<span class='warning'>\The [src] is not mature enough to yield a sample yet.</span>"
|
||||
return
|
||||
if(!seed)
|
||||
user << "<span class='danger'>There is nothing to take a sample from.</span>"
|
||||
user << "<span class='warning'>There is nothing to take a sample from.</span>"
|
||||
return
|
||||
if(sampled)
|
||||
user << "<span class='danger'>You cannot take another sample from \the [src].</span>"
|
||||
@@ -246,7 +252,8 @@
|
||||
if(prob(70))
|
||||
sampled = 1
|
||||
seed.harvest(user,0,1)
|
||||
health -= (rand(3,5)*10)
|
||||
health -= (rand(3,5)*5)
|
||||
sampled = 1
|
||||
else
|
||||
..()
|
||||
if(W.force)
|
||||
|
||||
@@ -69,6 +69,12 @@
|
||||
last_tick = world.time
|
||||
update_neighbors()
|
||||
|
||||
if(sampled)
|
||||
//Should be between 2-7 for given the default range of values for TRAIT_PRODUCTION
|
||||
var/chance = max(1, round(30/seed.get_trait(TRAIT_PRODUCTION)))
|
||||
if(prob(chance))
|
||||
sampled = 0
|
||||
|
||||
if(is_mature() && neighbors.len && prob(spread_chance))
|
||||
//spread to 1-3 adjacent turfs depending on yield trait.
|
||||
var/max_spread = between(1, round(seed.get_trait(TRAIT_YIELD)*3/14), 3)
|
||||
|
||||
@@ -275,7 +275,6 @@
|
||||
seed.harvest(user,yield_mod)
|
||||
else
|
||||
seed.harvest(get_turf(src),yield_mod)
|
||||
|
||||
// Reset values.
|
||||
harvest = 0
|
||||
lastproduce = age
|
||||
@@ -307,6 +306,7 @@
|
||||
mutation_mod = 0
|
||||
|
||||
user << "You remove the dead plant."
|
||||
lastproduce = 0
|
||||
check_health()
|
||||
return
|
||||
|
||||
@@ -476,6 +476,7 @@
|
||||
return
|
||||
|
||||
user << "You plant the [S.seed.seed_name] [S.seed.seed_noun]."
|
||||
lastproduce = 0
|
||||
seed = S.seed //Grab the seed datum.
|
||||
dead = 0
|
||||
age = 1
|
||||
@@ -531,19 +532,6 @@
|
||||
anchored = !anchored
|
||||
user << "You [anchored ? "wrench" : "unwrench"] \the [src]."
|
||||
|
||||
else if(istype(O, /obj/item/apiary))
|
||||
|
||||
if(seed)
|
||||
user << "<span class='danger'>[src] is already occupied!</span>"
|
||||
else
|
||||
user.drop_item()
|
||||
qdel(O)
|
||||
|
||||
var/obj/machinery/apiary/A = new(src.loc)
|
||||
A.icon = src.icon
|
||||
A.icon_state = src.icon_state
|
||||
A.hydrotray_type = src.type
|
||||
qdel(src)
|
||||
else if(O.force && seed)
|
||||
user.visible_message("<span class='danger'>\The [seed.display_name] has been attacked by [user] with \the [O]!</span>")
|
||||
if(!dead)
|
||||
|
||||
@@ -1,240 +0,0 @@
|
||||
//http://www.youtube.com/watch?v=-1GadTfGFvU
|
||||
//i could have done these as just an ordinary plant, but fuck it - there would have been too much snowflake code
|
||||
|
||||
/obj/machinery/apiary
|
||||
name = "apiary tray"
|
||||
icon = 'icons/obj/hydroponics_machines.dmi'
|
||||
icon_state = "hydrotray3"
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/nutrilevel = 0
|
||||
var/yieldmod = 1
|
||||
var/mut = 1
|
||||
var/toxic = 0
|
||||
var/dead = 0
|
||||
var/health = -1
|
||||
var/maxhealth = 100
|
||||
var/lastcycle = 0
|
||||
var/cycledelay = 100
|
||||
var/harvestable_honey = 0
|
||||
var/beezeez = 0
|
||||
var/swarming = 0
|
||||
|
||||
var/bees_in_hive = 0
|
||||
var/list/owned_bee_swarms = list()
|
||||
var/hydrotray_type = /obj/machinery/portable_atmospherics/hydroponics
|
||||
|
||||
//overwrite this after it's created if the apiary needs a custom machinery sprite
|
||||
/obj/machinery/apiary/New()
|
||||
..()
|
||||
overlays += image('icons/obj/apiary_bees_etc.dmi', icon_state="apiary")
|
||||
|
||||
/obj/machinery/apiary/bullet_act(var/obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
|
||||
if(istype(Proj ,/obj/item/projectile/energy/floramut))
|
||||
mut++
|
||||
else if(istype(Proj ,/obj/item/projectile/energy/florayield))
|
||||
if(!yieldmod)
|
||||
yieldmod += 1
|
||||
//world << "Yield increased by 1, from 0, to a total of [myseed.yield]"
|
||||
else if (prob(1/(yieldmod * yieldmod) *100))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
|
||||
yieldmod += 1
|
||||
//world << "Yield increased by 1, to a total of [myseed.yield]"
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/machinery/apiary/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(istype(O, /obj/item/queen_bee))
|
||||
if(health > 0)
|
||||
user << "\red There is already a queen in there."
|
||||
else
|
||||
health = 10
|
||||
nutrilevel += 10
|
||||
user.drop_item()
|
||||
qdel(O)
|
||||
user << "\blue You carefully insert the queen into [src], she gets busy making a hive."
|
||||
bees_in_hive = 0
|
||||
else if(istype(O, /obj/item/beezeez))
|
||||
beezeez += 100
|
||||
nutrilevel += 10
|
||||
user.drop_item()
|
||||
if(health > 0)
|
||||
user << "\blue You insert [O] into [src]. A relaxed humming appears to pick up."
|
||||
else
|
||||
user << "\blue You insert [O] into [src]. Now it just needs some bees."
|
||||
qdel(O)
|
||||
else if(istype(O, /obj/item/weapon/material/minihoe))
|
||||
if(health > 0)
|
||||
user << "\red <b>You begin to dislodge the apiary from the tray, the bees don't like that.</b>"
|
||||
angry_swarm(user)
|
||||
else
|
||||
user << "\blue You begin to dislodge the dead apiary from the tray."
|
||||
if(do_after(user, 50))
|
||||
new hydrotray_type(src.loc)
|
||||
new /obj/item/apiary(src.loc)
|
||||
user << "\red You dislodge the apiary from the tray."
|
||||
qdel(src)
|
||||
else if(istype(O, /obj/item/weapon/bee_net))
|
||||
var/obj/item/weapon/bee_net/N = O
|
||||
if(N.caught_bees > 0)
|
||||
user << "\blue You empty the bees into the apiary."
|
||||
bees_in_hive += N.caught_bees
|
||||
N.caught_bees = 0
|
||||
else
|
||||
user << "\blue There are no more bees in the net."
|
||||
else if(istype(O, /obj/item/weapon/reagent_containers/glass))
|
||||
var/obj/item/weapon/reagent_containers/glass/G = O
|
||||
if(harvestable_honey > 0)
|
||||
if(health > 0)
|
||||
user << "\red You begin to harvest the honey. The bees don't seem to like it."
|
||||
angry_swarm(user)
|
||||
else
|
||||
user << "\blue You begin to harvest the honey."
|
||||
if(do_after(user,50))
|
||||
G.reagents.add_reagent("honey",harvestable_honey)
|
||||
harvestable_honey = 0
|
||||
user << "\blue You successfully harvest the honey."
|
||||
else
|
||||
user << "\blue There is no honey left to harvest."
|
||||
else
|
||||
angry_swarm(user)
|
||||
..()
|
||||
|
||||
/obj/machinery/apiary/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/machinery/apiary/process()
|
||||
|
||||
if(swarming > 0)
|
||||
swarming -= 1
|
||||
if(swarming <= 0)
|
||||
for(var/mob/living/simple_animal/bee/B in src.loc)
|
||||
bees_in_hive += B.strength
|
||||
qdel(B)
|
||||
else if(bees_in_hive < 10)
|
||||
for(var/mob/living/simple_animal/bee/B in src.loc)
|
||||
bees_in_hive += B.strength
|
||||
qdel(B)
|
||||
|
||||
if(world.time > (lastcycle + cycledelay))
|
||||
lastcycle = world.time
|
||||
if(health < 0)
|
||||
return
|
||||
|
||||
//magical bee formula
|
||||
if(beezeez > 0)
|
||||
beezeez -= 1
|
||||
|
||||
nutrilevel += 2
|
||||
health += 1
|
||||
toxic = max(0, toxic - 1)
|
||||
|
||||
//handle nutrients
|
||||
nutrilevel -= bees_in_hive / 10 + owned_bee_swarms.len / 5
|
||||
if(nutrilevel > 0)
|
||||
bees_in_hive += 1 * yieldmod
|
||||
if(health < maxhealth)
|
||||
health++
|
||||
else
|
||||
//nutrilevel is less than 1, so we're effectively subtracting here
|
||||
health += max(nutrilevel - 1, round(-health / 2))
|
||||
bees_in_hive += max(nutrilevel - 1, round(-bees_in_hive / 2))
|
||||
if(owned_bee_swarms.len)
|
||||
var/mob/living/simple_animal/bee/B = pick(owned_bee_swarms)
|
||||
B.target_turf = get_turf(src)
|
||||
|
||||
//clear out some toxins
|
||||
if(toxic > 0)
|
||||
toxic -= 1
|
||||
health -= 1
|
||||
|
||||
if(health <= 0)
|
||||
return
|
||||
|
||||
//make a bit of honey
|
||||
if(harvestable_honey < 50)
|
||||
harvestable_honey += 0.5
|
||||
|
||||
//make some new bees
|
||||
if(bees_in_hive >= 10 && prob(bees_in_hive * 10))
|
||||
var/mob/living/simple_animal/bee/B = new(get_turf(src), src)
|
||||
owned_bee_swarms.Add(B)
|
||||
B.mut = mut
|
||||
B.toxic = toxic
|
||||
bees_in_hive -= 1
|
||||
|
||||
//find some plants, harvest
|
||||
for(var/obj/machinery/portable_atmospherics/hydroponics/H in view(7, src))
|
||||
if(H.seed && !H.dead && prob(owned_bee_swarms.len * 10))
|
||||
src.nutrilevel++
|
||||
H.nutrilevel++
|
||||
if(mut < H.mutation_mod - 1)
|
||||
mut = H.mutation_mod - 1
|
||||
else if(mut > H.mutation_mod - 1)
|
||||
H.mutation_mod = mut
|
||||
|
||||
//flowers give us pollen (nutrients)
|
||||
/* - All plants should be giving nutrients to the hive.
|
||||
if(H.myseed.type == /obj/item/seeds/harebell || H.myseed.type == /obj/item/seeds/sunflowerseed)
|
||||
src.nutrilevel++
|
||||
H.nutrilevel++
|
||||
*/
|
||||
//have a few beneficial effects on nearby plants
|
||||
if(prob(10))
|
||||
H.lastcycle -= 5
|
||||
if(prob(10))
|
||||
H.seed.set_trait(TRAIT_ENDURANCE,max(H.seed.get_trait(TRAIT_ENDURANCE)*1.5,H.seed.get_trait(TRAIT_ENDURANCE)+1))
|
||||
if(H.toxins && prob(10))
|
||||
H.toxins = min(0, H.toxins - 1)
|
||||
toxic++
|
||||
|
||||
/obj/machinery/apiary/proc/die()
|
||||
if(owned_bee_swarms.len)
|
||||
var/mob/living/simple_animal/bee/B = pick(owned_bee_swarms)
|
||||
B.target_turf = get_turf(src)
|
||||
B.strength -= 1
|
||||
if(B.strength <= 0)
|
||||
qdel(B)
|
||||
else if(B.strength <= 5)
|
||||
B.icon_state = "bees[B.strength]"
|
||||
bees_in_hive = 0
|
||||
health = 0
|
||||
|
||||
/obj/machinery/apiary/proc/angry_swarm(var/mob/M)
|
||||
for(var/mob/living/simple_animal/bee/B in owned_bee_swarms)
|
||||
B.feral = 25
|
||||
B.target_mob = M
|
||||
|
||||
swarming = 25
|
||||
|
||||
while(bees_in_hive > 0)
|
||||
var/spawn_strength = bees_in_hive
|
||||
if(bees_in_hive >= 5)
|
||||
spawn_strength = 6
|
||||
|
||||
var/mob/living/simple_animal/bee/B = new(get_turf(src), src)
|
||||
B.target_mob = M
|
||||
B.strength = spawn_strength
|
||||
B.feral = 25
|
||||
B.mut = mut
|
||||
B.toxic = toxic
|
||||
bees_in_hive -= spawn_strength
|
||||
|
||||
/obj/machinery/apiary/verb/harvest_honeycomb()
|
||||
set src in oview(1)
|
||||
set name = "Harvest honeycomb"
|
||||
set category = "Object"
|
||||
|
||||
while(health > 15)
|
||||
health -= 15
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/honeycomb/H = new(src.loc)
|
||||
if(toxic > 0)
|
||||
H.reagents.add_reagent("toxin", toxic)
|
||||
|
||||
usr << "\blue You harvest the honeycomb from the hive. There is a wild buzzing!"
|
||||
angry_swarm(usr)
|
||||
@@ -36,6 +36,20 @@
|
||||
return
|
||||
else
|
||||
name = ("bookcase ([newname])")
|
||||
else if(istype(O,/obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
user << (anchored ? "<span class='notice'>You unfasten \the [src] from the floor.</span>" : "<span class='notice'>You secure \the [src] to the floor.</span>")
|
||||
anchored = !anchored
|
||||
else if(istype(O,/obj/item/weapon/screwdriver))
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 75, 1)
|
||||
user << "<span class='notice'>You begin dismantling \the [src].</span>"
|
||||
if(do_after(user,25))
|
||||
user << "<span class='notice'>You dismantle \the [src].</span>"
|
||||
new /obj/item/stack/material/wood(get_turf(src), amount = 3)
|
||||
for(var/obj/item/weapon/book/b in contents)
|
||||
b.loc = (get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -81,6 +95,7 @@
|
||||
icon_state = "book-5"
|
||||
|
||||
|
||||
|
||||
/obj/structure/bookcase/manuals/medical
|
||||
name = "Medical Manuals bookcase"
|
||||
|
||||
|
||||
@@ -122,6 +122,7 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
|
||||
density = 1
|
||||
var/arcanecheckout = 0
|
||||
var/screenstate = 0 // 0 - Main Menu, 1 - Inventory, 2 - Checked Out, 3 - Check Out a Book
|
||||
var/sortby = "author"
|
||||
var/buffer_book
|
||||
var/buffer_mob
|
||||
var/upload_category = "Fiction"
|
||||
@@ -149,7 +150,7 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
|
||||
if(src.arcanecheckout)
|
||||
new /obj/item/weapon/book/tome(src.loc)
|
||||
user << "<span class='warning'>Your sanity barely endures the seconds spent in the vault's browsing window. The only thing to remind you of this when you stop browsing is a dusty old tome sitting on the desk. You don't really remember printing it.</span>"
|
||||
user.visible_message("[user] stares at the blank screen for a few moments, his expression frozen in fear. When he finally awakens from it, he looks a lot older.", 2)
|
||||
user.visible_message("<span class='notice'>\The [user] stares at the blank screen for a few moments, \his expression frozen in fear. When \he finally awakens from it, \he looks a lot older.</span>", 2)
|
||||
src.arcanecheckout = 0
|
||||
if(1)
|
||||
// Inventory
|
||||
@@ -195,9 +196,8 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
|
||||
else
|
||||
dat += {"<A href='?src=\ref[src];orderbyid=1'>(Order book by SS<sup>13</sup>BN)</A><BR><BR>
|
||||
<table>
|
||||
<tr><td>AUTHOR</td><td>TITLE</td><td>CATEGORY</td><td></td></tr>"}
|
||||
|
||||
var/DBQuery/query = dbcon_old.NewQuery("SELECT id, author, title, category FROM library")
|
||||
<tr><td><A href='?src=\ref[src];sort=author>AUTHOR</A></td><td><A href='?src=\ref[src];sort=title>TITLE</A></td><td><A href='?src=\ref[src];sort=category>CATEGORY</A></td><td></td></tr>"}
|
||||
var/DBQuery/query = dbcon_old.NewQuery("SELECT id, author, title, category FROM library ORDER BY [sortby]")
|
||||
query.Execute()
|
||||
|
||||
while(query.NextRow())
|
||||
@@ -236,7 +236,7 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
|
||||
//dat += "<A HREF='?src=\ref[user];mach_close=library'>Close</A><br><br>"
|
||||
user << browse(dat, "window=library")
|
||||
onclose(user, "library")
|
||||
|
||||
|
||||
/obj/machinery/librarycomp/emag_act(var/remaining_charges, var/mob/user)
|
||||
if (src.density && !src.emagged)
|
||||
src.emagged = 1
|
||||
@@ -389,6 +389,8 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
|
||||
if(isnum(orderid))
|
||||
var/nhref = "src=\ref[src];targetid=[orderid]"
|
||||
spawn() src.Topic(nhref, params2list(nhref), src)
|
||||
if(href_list["sort"] in list("author", "title", "category"))
|
||||
sortby = href_list["sort"]
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
@@ -51,7 +51,7 @@ turf: (lighting_turf.dm)
|
||||
- proc/lighting_clear_overlays():
|
||||
- Delete (manual GC) all light overlays on this turf, used when changing turf to space
|
||||
- proc/lighting_build_overlays():
|
||||
- Create lighting overlays for this turf
|
||||
- Create lighting overlays for this turf. Called by ChangeTurf in case the turf is being changed to use dynamic lighting.
|
||||
|
||||
|
||||
atom/movable/lighting_overlay: (lighting_overlay.dm)
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
#define LIGHTING_FALLOFF 1 // type of falloff to use for lighting; 1 for circular, 2 for square
|
||||
#define LIGHTING_LAMBERTIAN 1 // use lambertian shading for light sources
|
||||
#define LIGHTING_HEIGHT 1 // height off the ground of light sources on the pseudo-z-axis, you should probably leave this alone
|
||||
#define LIGHTING_TRANSITIONS 1 // smooth, animated transitions, similar to /tg/station
|
||||
#define LIGHTING_ROUND_VALUE (1 / 128) //Value used to round lumcounts, values smaller than 1/255 don't matter (if they do, thanks sinking points), greater values will make lighting less precise, but in turn increase performance, VERY SLIGHTLY.
|
||||
|
||||
#define LIGHTING_RESOLUTION 1 // resolution of the lighting overlays, powers of 2 only, max of 32
|
||||
#define LIGHTING_LAYER 10 // drawing layer for lighting overlays
|
||||
#define LIGHTING_ICON 'icons/effects/lighting_overlay.dmi' // icon used for lighting shading effects
|
||||
|
||||
@@ -11,13 +11,16 @@
|
||||
var/lum_g
|
||||
var/lum_b
|
||||
|
||||
var/list/effect_r
|
||||
var/list/effect_g
|
||||
var/list/effect_b
|
||||
var/tmp/old_lum_r
|
||||
var/tmp/old_lum_g
|
||||
var/tmp/old_lum_b
|
||||
|
||||
var/list/effect_str
|
||||
var/list/effect_turf
|
||||
|
||||
var/applied
|
||||
|
||||
var/vis_update //Whetever we should smartly recalculate visibility. and then only update tiles that became (in) visible to us
|
||||
var/needs_update
|
||||
var/destroyed
|
||||
var/force_update
|
||||
@@ -38,9 +41,7 @@
|
||||
|
||||
parse_light_color()
|
||||
|
||||
effect_r = list()
|
||||
effect_g = list()
|
||||
effect_b = list()
|
||||
effect_str = list()
|
||||
effect_turf = list()
|
||||
|
||||
update()
|
||||
@@ -50,8 +51,8 @@
|
||||
/datum/light_source/proc/destroy()
|
||||
destroyed = 1
|
||||
force_update()
|
||||
if(source_atom) source_atom.light_sources -= src
|
||||
if(top_atom) top_atom.light_sources -= src
|
||||
if(source_atom && source_atom.light_sources) source_atom.light_sources -= src
|
||||
if(top_atom && top_atom.light_sources) top_atom.light_sources -= src
|
||||
|
||||
/datum/light_source/proc/update(atom/new_top_atom)
|
||||
if(new_top_atom && new_top_atom != top_atom)
|
||||
@@ -60,13 +61,23 @@
|
||||
if(top_atom != source_atom)
|
||||
if(!top_atom.light_sources) top_atom.light_sources = list()
|
||||
top_atom.light_sources += src
|
||||
lighting_update_lights += src
|
||||
needs_update = 1
|
||||
|
||||
if(!needs_update) //Incase we're already updating either way.
|
||||
lighting_update_lights += src
|
||||
needs_update = 1
|
||||
|
||||
/datum/light_source/proc/force_update()
|
||||
needs_update = 1
|
||||
force_update = 1
|
||||
lighting_update_lights += src
|
||||
if(!needs_update) //Incase we're already updating either way.
|
||||
needs_update = 1
|
||||
lighting_update_lights += src
|
||||
|
||||
/datum/light_source/proc/vis_update()
|
||||
if(!needs_update)
|
||||
needs_update = 1
|
||||
lighting_update_lights += src
|
||||
|
||||
vis_update = 1
|
||||
|
||||
/datum/light_source/proc/check()
|
||||
if(!source_atom || !light_range || !light_power)
|
||||
@@ -93,14 +104,19 @@
|
||||
light_range = source_atom.light_range
|
||||
. = 1
|
||||
|
||||
if(light_range && light_power && !applied)
|
||||
. = 1
|
||||
|
||||
if(. || source_atom.light_color != light_color)//Save the old lumcounts if we need to update, if the colour changed DO IT BEFORE we parse the colour and LOSE the old lumcounts!
|
||||
old_lum_r = lum_r
|
||||
old_lum_g = lum_g
|
||||
old_lum_b = lum_b
|
||||
|
||||
if(source_atom.light_color != light_color)
|
||||
light_color = source_atom.light_color
|
||||
parse_light_color()
|
||||
. = 1
|
||||
|
||||
if(light_range && light_power && !applied)
|
||||
. = 1
|
||||
|
||||
/datum/light_source/proc/parse_light_color()
|
||||
if(light_color)
|
||||
lum_r = GetRedPart(light_color) / 255
|
||||
@@ -111,59 +127,164 @@
|
||||
lum_g = 1
|
||||
lum_b = 1
|
||||
|
||||
/datum/light_source/proc/falloff(atom/movable/lighting_overlay/O)
|
||||
#if LIGHTING_FALLOFF == 1 // circular
|
||||
#if LIGHTING_RESOLUTION == 1
|
||||
. = (O.x - source_turf.x)**2 + (O.y - source_turf.y)**2 + LIGHTING_HEIGHT
|
||||
#else
|
||||
. = (O.x - source_turf.x + O.xoffset)**2 + (O.y - source_turf.y + O.yoffset)**2 + LIGHTING_HEIGHT
|
||||
#endif
|
||||
|
||||
#if LIGHTING_LAMBERTIAN == 1
|
||||
. = CLAMP01((1 - CLAMP01(sqrt(.) / light_range)) * (1 / (sqrt(. + 1))))
|
||||
#else
|
||||
. = 1 - CLAMP01(sqrt(.) / light_range)
|
||||
#endif
|
||||
|
||||
#elif LIGHTING_FALLOFF == 2 // square
|
||||
#if LIGHTING_RESOLUTION == 1
|
||||
. = abs(O.x - source_turf.x) + abs(O.y - source_turf.y) + LIGHTING_HEIGHT
|
||||
#else
|
||||
. = abs(O.x - source_turf.x + O.xoffset) + abs(O.y - source_turf.y + O.yoffset) + LIGHTING_HEIGHT
|
||||
#endif
|
||||
|
||||
#if LIGHTING_LAMBERTIAN == 1
|
||||
. = CLAMP01((1 - CLAMP01(. / light_range)) * (1 / (sqrt(.)**2 + )))
|
||||
#else
|
||||
. = 1 - CLAMP01(. / light_range)
|
||||
#endif
|
||||
#if LIGHTING_FALLOFF == 1 //circular
|
||||
#define LUM_DISTANCE(swapvar, O, T) swapvar = (O.x - T.x)**2 + (O.y - T.y)**2 + LIGHTING_HEIGHT
|
||||
#if LIGHTING_LAMBERTIAN == 1
|
||||
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01((1 - CLAMP01(sqrt(swapvar) / max(1,light_range))) * (1 / sqrt(swapvar + 1)))
|
||||
#else
|
||||
#define LUM_ATTENUATION(swapvar) swapvar = 1 - CLAMP01(sqrt(swapvar) / max(1,light_range))
|
||||
#endif
|
||||
#elif LIGHTING_FALLOFF == 2 //square
|
||||
#define LUM_DISTANCE(swapvar, O, T) swapvar = abs(O.x - T.x) + abs(O.y - T.y) + LIGHTING_HEIGHT
|
||||
#if LIGHTING_LAMBERTIAN == 1
|
||||
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01((1 - CLAMP01(swapvar / max(1,light_range))) * (1 / sqrt(swapvar**2 + 1)))
|
||||
#else
|
||||
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01(swapvar / max(1,light_range))
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define LUM_FALLOFF(swapvar, O, T) \
|
||||
LUM_DISTANCE(swapvar, O, T); \
|
||||
LUM_ATTENUATION(swapvar);
|
||||
|
||||
/datum/light_source/proc/apply_lum()
|
||||
applied = 1
|
||||
if(istype(source_turf))
|
||||
for(var/atom/movable/lighting_overlay/O in view(light_range, source_turf))
|
||||
var/strength = light_power * falloff(O)
|
||||
FOR_DVIEW(var/turf/T, light_range, source_turf, INVISIBILITY_LIGHTING)
|
||||
if(T.lighting_overlay)
|
||||
var/strength
|
||||
LUM_FALLOFF(strength, T, source_turf)
|
||||
strength *= light_power
|
||||
|
||||
effect_r[O] = lum_r * strength
|
||||
effect_g[O] = lum_g * strength
|
||||
effect_b[O] = lum_b * strength
|
||||
if(!strength) //Don't add turfs that aren't affected to the affected turfs.
|
||||
continue
|
||||
|
||||
strength = round(strength, LIGHTING_ROUND_VALUE) //Screw sinking points.
|
||||
|
||||
effect_str += strength
|
||||
|
||||
T.lighting_overlay.update_lumcount(
|
||||
lum_r * strength,
|
||||
lum_g * strength,
|
||||
lum_b * strength
|
||||
)
|
||||
|
||||
else
|
||||
effect_str += 0
|
||||
|
||||
if(!T.affecting_lights)
|
||||
T.affecting_lights = list()
|
||||
|
||||
O.update_lumcount(lum_r * strength, lum_g * strength, lum_b * strength)
|
||||
for(var/turf/T in view(light_range, source_turf))
|
||||
if(!T.affecting_lights) T.affecting_lights = list()
|
||||
T.affecting_lights += src
|
||||
effect_turf += T
|
||||
END_FOR_DVIEW
|
||||
|
||||
/datum/light_source/proc/remove_lum()
|
||||
applied = 0
|
||||
for(var/atom/movable/lighting_overlay/O in effect_r)
|
||||
O.update_lumcount(-effect_r[O], -effect_g[O], -effect_b[O])
|
||||
|
||||
var/i = 1
|
||||
for(var/turf/T in effect_turf)
|
||||
if(T.affecting_lights) T.affecting_lights -= src
|
||||
if(T.affecting_lights)
|
||||
T.affecting_lights -= src
|
||||
|
||||
effect_r.Cut()
|
||||
effect_g.Cut()
|
||||
effect_b.Cut()
|
||||
if(T.lighting_overlay)
|
||||
var/str = effect_str[i]
|
||||
T.lighting_overlay.update_lumcount(-str * old_lum_r, -str * old_lum_g, -str * old_lum_b)
|
||||
|
||||
i++
|
||||
|
||||
effect_str.Cut()
|
||||
effect_turf.Cut()
|
||||
|
||||
//Smartly updates the lighting, only removes lum from and adds lum to turfs that actually got changed.
|
||||
//This is for lights that need to reconsider due to nearby opacity changes.
|
||||
//Stupid dumb copy pasta because BYOND and speed.
|
||||
/datum/light_source/proc/smart_vis_update()
|
||||
var/list/view[0]
|
||||
FOR_DVIEW(var/turf/T, light_range, source_turf, INVISIBILITY_LIGHTING)
|
||||
view += T //Filter out turfs.
|
||||
END_FOR_DVIEW
|
||||
//This is the part where we calculate new turfs (if any)
|
||||
var/list/new_turfs = view - effect_turf //This will result with all the tiles that are added.
|
||||
for(var/turf/T in new_turfs)
|
||||
if(T.lighting_overlay)
|
||||
LUM_FALLOFF(., T, source_turf)
|
||||
. *= light_power
|
||||
|
||||
if(!.) //Don't add turfs that aren't affected to the affected turfs.
|
||||
continue
|
||||
|
||||
. = round(., LIGHTING_ROUND_VALUE)
|
||||
|
||||
effect_str += .
|
||||
|
||||
T.lighting_overlay.update_lumcount(
|
||||
lum_r * .,
|
||||
lum_g * .,
|
||||
lum_b * .
|
||||
)
|
||||
|
||||
else
|
||||
effect_str += 0
|
||||
|
||||
if(!T.affecting_lights)
|
||||
T.affecting_lights = list()
|
||||
|
||||
T.affecting_lights += src
|
||||
effect_turf += T
|
||||
|
||||
var/list/old_turfs = effect_turf - view
|
||||
for(var/turf/T in old_turfs)
|
||||
//Insert not-so-huge copy paste from remove_lum().
|
||||
var/idx = effect_turf.Find(T) //Get the index, luckily Find() is cheap in small lists like this. (with small I mean under a couple thousand len)
|
||||
if(T.affecting_lights)
|
||||
T.affecting_lights -= src
|
||||
|
||||
if(T.lighting_overlay)
|
||||
var/str = effect_str[idx]
|
||||
T.lighting_overlay.update_lumcount(-str * lum_r, -str * lum_g, -str * lum_b)
|
||||
|
||||
effect_turf.Cut(idx, idx + 1)
|
||||
effect_str.Cut(idx, idx + 1)
|
||||
|
||||
//Whoop yet not another copy pasta because speed ~~~~BYOND.
|
||||
//Calculates and applies lighting for a single turf. This is intended for when a turf switches to
|
||||
//using dynamic lighting when it was not doing so previously (when constructing a floor on space, for example).
|
||||
//Assumes the turf is visible and such.
|
||||
//For the love of god don't call this proc when it's not needed! Lighting artifacts WILL happen!
|
||||
/datum/light_source/proc/calc_turf(var/turf/T)
|
||||
var/idx = effect_turf.Find(T)
|
||||
if(!idx)
|
||||
return //WHY.
|
||||
|
||||
if(T.lighting_overlay)
|
||||
#if LIGHTING_FALLOFF == 1 // circular
|
||||
. = (T.lighting_overlay.x - source_turf.x)**2 + (T.lighting_overlay.y - source_turf.y)**2 + LIGHTING_HEIGHT
|
||||
#if LIGHTING_LAMBERTIAN == 1
|
||||
. = CLAMP01((1 - CLAMP01(sqrt(.) / light_range)) * (1 / (sqrt(. + 1))))
|
||||
#else
|
||||
. = 1 - CLAMP01(sqrt(.) / light_range)
|
||||
#endif
|
||||
|
||||
#elif LIGHTING_FALLOFF == 2 // square
|
||||
. = abs(T.lighting_overlay.x - source_turf.x) + abs(T.lighting_overlay.y - source_turf.y) + LIGHTING_HEIGHT
|
||||
#if LIGHTING_LAMBERTIAN == 1
|
||||
. = CLAMP01((1 - CLAMP01(. / light_range)) * (1 / (sqrt(.)**2 + )))
|
||||
#else
|
||||
. = 1 - CLAMP01(. / light_range)
|
||||
#endif
|
||||
#endif
|
||||
. *= light_power
|
||||
|
||||
. = round(., LIGHTING_ROUND_VALUE)
|
||||
|
||||
effect_str[idx] = .
|
||||
|
||||
T.lighting_overlay.update_lumcount(
|
||||
lum_r * .,
|
||||
lum_g * .,
|
||||
lum_b * .
|
||||
)
|
||||
|
||||
#undef LUM_FALLOFF
|
||||
#undef LUM_DISTANCE
|
||||
#undef LUM_ATTENUATION
|
||||
|
||||
@@ -7,11 +7,22 @@
|
||||
var/list/light_sources
|
||||
|
||||
/atom/proc/set_light(l_range, l_power, l_color)
|
||||
if(l_power != null) light_power = l_power
|
||||
if(l_range != null) light_range = l_range
|
||||
if(l_color != null) light_color = l_color
|
||||
. = 0 //make it less costly if nothing's changed
|
||||
|
||||
update_light()
|
||||
if(l_power != null && l_power != light_power)
|
||||
light_power = l_power
|
||||
. = 1
|
||||
if(l_range != null && l_range != light_range)
|
||||
light_range = l_range
|
||||
. = 1
|
||||
if(l_color != null && l_color != light_color)
|
||||
light_color = l_color
|
||||
. = 1
|
||||
|
||||
if(.) update_light()
|
||||
|
||||
/atom/proc/copy_light(atom/A)
|
||||
set_light(A.light_range, A.light_power, A.light_color)
|
||||
|
||||
/atom/proc/update_light()
|
||||
if(!light_power || !light_range)
|
||||
@@ -46,21 +57,13 @@
|
||||
T.reconsider_lights()
|
||||
return ..()
|
||||
|
||||
/atom/movable/Move()
|
||||
var/turf/old_loc = loc
|
||||
/atom/Entered(atom/movable/obj, atom/prev_loc)
|
||||
. = ..()
|
||||
|
||||
if(loc != old_loc)
|
||||
for(var/datum/light_source/L in light_sources)
|
||||
if(obj && prev_loc != src)
|
||||
for(var/datum/light_source/L in obj.light_sources)
|
||||
L.source_atom.update_light()
|
||||
|
||||
var/turf/new_loc = loc
|
||||
if(istype(old_loc) && opacity)
|
||||
old_loc.reconsider_lights()
|
||||
|
||||
if(istype(new_loc) && opacity)
|
||||
new_loc.reconsider_lights()
|
||||
|
||||
/atom/proc/set_opacity(new_opacity)
|
||||
var/old_opacity = opacity
|
||||
opacity = new_opacity
|
||||
|
||||
@@ -5,44 +5,98 @@
|
||||
anchored = 1
|
||||
|
||||
icon = LIGHTING_ICON
|
||||
icon_state = "light1"
|
||||
layer = LIGHTING_LAYER
|
||||
invisibility = INVISIBILITY_LIGHTING
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
color = "#000000"
|
||||
|
||||
var/lum_r
|
||||
var/lum_g
|
||||
var/lum_b
|
||||
|
||||
#if LIGHTING_RESOLUTION != 1
|
||||
var/xoffset
|
||||
var/yoffset
|
||||
#endif
|
||||
|
||||
var/needs_update
|
||||
|
||||
/atom/movable/lighting_overlay/New()
|
||||
. = ..()
|
||||
verbs.Cut()
|
||||
|
||||
var/turf/T = loc //If this runtimes atleast we'll know what's creating overlays in things that aren't turfs.
|
||||
T.luminosity = 0
|
||||
|
||||
/atom/movable/lighting_overlay/proc/update_lumcount(delta_r, delta_g, delta_b)
|
||||
if(!delta_r && !delta_g && !delta_b) //Nothing is being changed all together.
|
||||
return
|
||||
|
||||
var/should_update = 0
|
||||
|
||||
if(!needs_update) //If this isn't true, we're already updating anyways.
|
||||
if(max(lum_r, lum_g, lum_b) < 1) //Any change that could happen WILL change appearance.
|
||||
should_update = 1
|
||||
|
||||
else if(max(lum_r + delta_r, lum_g + delta_g, lum_b + delta_b) < 1) //The change would bring us under 1 max lum, again, guaranteed to change appearance.
|
||||
should_update = 1
|
||||
|
||||
else //We need to make sure that the colour ratios won't change in this code block.
|
||||
var/mx1 = max(lum_r, lum_g, lum_b)
|
||||
var/mx2 = max(lum_r + delta_r, lum_g + delta_g, lum_b + delta_b)
|
||||
|
||||
if(lum_r / mx1 != (lum_r + delta_r) / mx2 || lum_g / mx1 != (lum_g + delta_g) / mx2 || lum_b / mx1 != (lum_b + delta_b) / mx2) //Stuff would change.
|
||||
should_update = 1
|
||||
|
||||
lum_r += delta_r
|
||||
lum_g += delta_g
|
||||
lum_b += delta_b
|
||||
|
||||
needs_update = 1
|
||||
lighting_update_overlays += src
|
||||
if(!needs_update && should_update)
|
||||
needs_update = 1
|
||||
lighting_update_overlays += src
|
||||
|
||||
/atom/movable/lighting_overlay/proc/update_overlay()
|
||||
var/mx = max(lum_r, lum_g, lum_b)
|
||||
. = 1 // factor
|
||||
if(mx > 1)
|
||||
. = 1/mx
|
||||
#if LIGHTING_TRANSITIONS == 1
|
||||
animate(src,
|
||||
color = rgb(lum_r * 255 * ., lum_g * 255 * ., lum_b * 255 * .),
|
||||
LIGHTING_INTERVAL - 1
|
||||
)
|
||||
#else
|
||||
color = rgb(lum_r * 255 * ., lum_g * 255 * ., lum_b * 255 * .)
|
||||
#endif
|
||||
var/turf/T = loc
|
||||
|
||||
if(istype(T)) //Incase we're not on a turf, pool ourselves, something happened.
|
||||
if(lum_r == lum_g && lum_r == lum_b) //greyscale
|
||||
blend_mode = BLEND_OVERLAY
|
||||
if(lum_r <= 0)
|
||||
T.luminosity = 0
|
||||
color = "#000000"
|
||||
alpha = 255
|
||||
else
|
||||
T.luminosity = 1
|
||||
color = "#000000"
|
||||
alpha = (1 - min(lum_r, 1)) * 255
|
||||
else
|
||||
alpha = 255
|
||||
var/mx = max(lum_r, lum_g, lum_b)
|
||||
. = 1 // factor
|
||||
if(mx > 1)
|
||||
. = 1/mx
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
color = rgb(lum_r * 255 * ., lum_g * 255 * ., lum_b * 255 * .)
|
||||
if(color != "#000000")
|
||||
T.luminosity = 1
|
||||
else //No light, set the turf's luminosity to 0 to remove it from view()
|
||||
T.luminosity = 0
|
||||
else
|
||||
warning("A lighting overlay realised its loc was NOT a turf (actual loc: [loc][loc ? ", " + loc.type : ""]) in update_overlay() and got pooled!")
|
||||
qdel(src)
|
||||
|
||||
/atom/movable/lighting_overlay/ResetVars()
|
||||
loc = null
|
||||
|
||||
lum_r = 0
|
||||
lum_g = 0
|
||||
lum_b = 0
|
||||
|
||||
color = "#000000"
|
||||
|
||||
needs_update = 0
|
||||
|
||||
/atom/movable/lighting_overlay/Destroy()
|
||||
lighting_update_overlays -= src
|
||||
|
||||
var/turf/T = loc
|
||||
if(istype(T))
|
||||
T.lighting_overlay = null
|
||||
|
||||
..()
|
||||
|
||||
@@ -1,27 +1,35 @@
|
||||
/datum/controller/process/lighting/setup()
|
||||
name = "lighting"
|
||||
schedule_interval = LIGHTING_INTERVAL
|
||||
|
||||
create_lighting_overlays()
|
||||
|
||||
/datum/controller/process/lighting/doWork()
|
||||
for(var/datum/light_source/L in lighting_update_lights)
|
||||
if(L.needs_update)
|
||||
if(L.destroyed || L.check() || L.force_update)
|
||||
L.remove_lum()
|
||||
if(!L.destroyed) L.apply_lum()
|
||||
L.force_update = 0
|
||||
L.needs_update = 0
|
||||
|
||||
scheck()
|
||||
|
||||
lighting_update_lights.Cut()
|
||||
|
||||
for(var/atom/movable/lighting_overlay/O in lighting_update_overlays)
|
||||
if(O.needs_update)
|
||||
O.update_overlay()
|
||||
O.needs_update = 0
|
||||
|
||||
scheck()
|
||||
|
||||
lighting_update_overlays.Cut()
|
||||
/datum/controller/process/lighting/setup()
|
||||
name = "lighting"
|
||||
schedule_interval = LIGHTING_INTERVAL
|
||||
|
||||
create_lighting_overlays()
|
||||
|
||||
/datum/controller/process/lighting/doWork()
|
||||
var/list/lighting_update_lights_old = lighting_update_lights //We use a different list so any additions to the update lists during a delay from scheck() don't cause things to be cut from the list without being updated.
|
||||
lighting_update_lights = null //Nulling it first because of http://www.byond.com/forum/?post=1854520
|
||||
lighting_update_lights = list()
|
||||
|
||||
for(var/datum/light_source/L in lighting_update_lights_old)
|
||||
if(L.destroyed || L.check() || L.force_update)
|
||||
L.remove_lum()
|
||||
if(!L.destroyed)
|
||||
L.apply_lum()
|
||||
|
||||
else if(L.vis_update) //We smartly update only tiles that became (in) visible to use.
|
||||
L.smart_vis_update()
|
||||
|
||||
L.vis_update = 0
|
||||
L.force_update = 0
|
||||
L.needs_update = 0
|
||||
|
||||
scheck()
|
||||
|
||||
var/list/lighting_update_overlays_old = lighting_update_overlays //Same as above.
|
||||
lighting_update_overlays = null //Same as above
|
||||
lighting_update_overlays = list()
|
||||
|
||||
for(var/atom/movable/lighting_overlay/O in lighting_update_overlays_old)
|
||||
O.update_overlay()
|
||||
O.needs_update = 0
|
||||
|
||||
scheck()
|
||||
|
||||
@@ -5,26 +5,15 @@
|
||||
|
||||
// duplicates lots of code, but this proc needs to be as fast as possible.
|
||||
/proc/create_lighting_overlays(zlevel = 0)
|
||||
var/state = "light[LIGHTING_RESOLUTION]"
|
||||
var/area/A
|
||||
if(zlevel == 0) // populate all zlevels
|
||||
for(var/turf/T in world)
|
||||
if(T.dynamic_lighting)
|
||||
A = T.loc
|
||||
if(A.lighting_use_dynamic)
|
||||
#if LIGHTING_RESOLUTION == 1
|
||||
var/atom/movable/lighting_overlay/O = new(T)
|
||||
O.icon_state = state
|
||||
#else
|
||||
for(var/i = 0; i < LIGHTING_RESOLUTION; i++)
|
||||
for(var/j = 0; j < LIGHTING_RESOLUTION; j++)
|
||||
var/atom/movable/lighting_overlay/O = new(T)
|
||||
O.pixel_x = i * (32 / LIGHTING_RESOLUTION)
|
||||
O.pixel_y = j * (32 / LIGHTING_RESOLUTION)
|
||||
O.xoffset = (((2*i + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5)
|
||||
O.yoffset = (((2*j + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5)
|
||||
O.icon_state = state
|
||||
#endif
|
||||
var/atom/movable/lighting_overlay/O = PoolOrNew(/atom/movable/lighting_overlay, T)
|
||||
T.lighting_overlay = O
|
||||
|
||||
else
|
||||
for(var/x = 1; x <= world.maxx; x++)
|
||||
for(var/y = 1; y <= world.maxy; y++)
|
||||
@@ -32,16 +21,5 @@
|
||||
if(T.dynamic_lighting)
|
||||
A = T.loc
|
||||
if(A.lighting_use_dynamic)
|
||||
#if LIGHTING_RESOLUTION == 1
|
||||
var/atom/movable/lighting_overlay/O = new(T)
|
||||
O.icon_state = state
|
||||
#else
|
||||
for(var/i = 0; i < LIGHTING_RESOLUTION; i++)
|
||||
for(var/j = 0; j < LIGHTING_RESOLUTION; j++)
|
||||
var/atom/movable/lighting_overlay/O = new(T)
|
||||
O.pixel_x = i * (32 / LIGHTING_RESOLUTION)
|
||||
O.pixel_y = j * (32 / LIGHTING_RESOLUTION)
|
||||
O.xoffset = (((2*i + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5)
|
||||
O.yoffset = (((2*j + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5)
|
||||
O.icon_state = state
|
||||
#endif
|
||||
var/atom/movable/lighting_overlay/O = PoolOrNew(/atom/movable/lighting_overlay, T)
|
||||
T.lighting_overlay = O
|
||||
|
||||
@@ -1,29 +1,32 @@
|
||||
/turf
|
||||
var/list/affecting_lights
|
||||
var/atom/movable/lighting_overlay/lighting_overlay
|
||||
|
||||
/turf/proc/reconsider_lights()
|
||||
for(var/datum/light_source/L in affecting_lights)
|
||||
L.force_update()
|
||||
L.vis_update()
|
||||
|
||||
/turf/proc/lighting_clear_overlays()
|
||||
for(var/atom/movable/lighting_overlay/L in src)
|
||||
L.loc = null
|
||||
if(lighting_overlay)
|
||||
qdel(lighting_overlay)
|
||||
|
||||
/turf/proc/lighting_build_overlays()
|
||||
if(!locate(/atom/movable/lighting_overlay) in src)
|
||||
var/state = "light[LIGHTING_RESOLUTION]"
|
||||
if(!lighting_overlay)
|
||||
var/area/A = loc
|
||||
if(A.lighting_use_dynamic)
|
||||
#if LIGHTING_RESOLUTION == 1
|
||||
var/atom/movable/lighting_overlay/O = new(src)
|
||||
O.icon_state = state
|
||||
#else
|
||||
for(var/i = 0; i < LIGHTING_RESOLUTION; i++)
|
||||
for(var/j = 0; j < LIGHTING_RESOLUTION; j++)
|
||||
var/atom/movable/lighting_overlay/O = new(src)
|
||||
O.pixel_x = i * (32 / LIGHTING_RESOLUTION)
|
||||
O.pixel_y = j * (32 / LIGHTING_RESOLUTION)
|
||||
O.xoffset = (((2*i + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5)
|
||||
O.yoffset = (((2*j + 1) / (LIGHTING_RESOLUTION * 2)) - 0.5)
|
||||
O.icon_state = state
|
||||
#endif
|
||||
var/atom/movable/lighting_overlay/O = PoolOrNew(/atom/movable/lighting_overlay, src)
|
||||
lighting_overlay = O
|
||||
|
||||
//Make the light sources recalculate us so the lighting overlay updates immediately
|
||||
for(var/datum/light_source/L in affecting_lights)
|
||||
L.calc_turf(src)
|
||||
|
||||
/turf/Entered(atom/movable/obj)
|
||||
. = ..()
|
||||
if(obj && obj.opacity)
|
||||
reconsider_lights()
|
||||
|
||||
/turf/Exited(atom/movable/obj)
|
||||
. = ..()
|
||||
if(obj && obj.opacity)
|
||||
reconsider_lights()
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#undef LIGHTING_FALLOFF
|
||||
#undef LIGHTING_LAMBERTIAN
|
||||
#undef LIGHTING_HEIGHT
|
||||
#undef LIGHTING_TRANSITIONS
|
||||
|
||||
#undef LIGHTING_RESOLUTION
|
||||
#undef LIGHTING_LAYER
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
recipes += new/datum/stack_recipe_list("office chairs",list( \
|
||||
new/datum/stack_recipe("dark office chair", /obj/structure/bed/chair/office/dark, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("light office chair", /obj/structure/bed/chair/office/light, 5, one_per_turf = 1, on_floor = 1) \
|
||||
), 5)
|
||||
))
|
||||
recipes += new/datum/stack_recipe_list("comfy chairs", list( \
|
||||
new/datum/stack_recipe("beige comfy chair", /obj/structure/bed/chair/comfy/beige, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("black comfy chair", /obj/structure/bed/chair/comfy/black, 2, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -39,14 +39,14 @@
|
||||
new/datum/stack_recipe("blue comfy chair", /obj/structure/bed/chair/comfy/blue, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("purple comfy chair", /obj/structure/bed/chair/comfy/purp, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("green comfy chair", /obj/structure/bed/chair/comfy/green, 2, one_per_turf = 1, on_floor = 1), \
|
||||
), 2)
|
||||
))
|
||||
|
||||
recipes += new/datum/stack_recipe("table frame", /obj/structure/table, 1, time = 10, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("rack", /obj/structure/table/rack, 1, time = 5, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("cannon frame", /obj/item/weapon/cannonframe, 10, time = 15, one_per_turf = 0, on_floor = 0)
|
||||
recipes += new/datum/stack_recipe("floor tile", /obj/item/stack/tile/steel, 1, 4, 20)
|
||||
recipes += new/datum/stack_recipe("regular floor tile", /obj/item/stack/tile/floor, 1, 4, 20)
|
||||
recipes += new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60)
|
||||
recipes += new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, time = 25, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1)
|
||||
@@ -69,7 +69,7 @@
|
||||
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("emergency shutter", /obj/structure/firedoor_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("multi-tile airlock assembly", /obj/structure/door_assembly/multi_tile, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
), 4)
|
||||
))
|
||||
|
||||
recipes += new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade)
|
||||
recipes += new/datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2)
|
||||
@@ -82,11 +82,12 @@
|
||||
..()
|
||||
recipes += new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1)
|
||||
recipes += new/datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1)
|
||||
recipes += new/datum/stack_recipe("knife grip", /obj/item/weapon/material/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("knife grip", /obj/item/weapon/material/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("dark floor tile", /obj/item/stack/tile/floor_dark, 1, 4, 20)
|
||||
|
||||
/material/sandstone/generate_recipes()
|
||||
..()
|
||||
recipes += new/datum/stack_recipe("pile of dirt", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("planting bed", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1)
|
||||
|
||||
/material/plastic/generate_recipes()
|
||||
..()
|
||||
@@ -96,6 +97,8 @@
|
||||
recipes += new/datum/stack_recipe("reagent dispenser cartridge (large)", /obj/item/weapon/reagent_containers/chem_disp_cartridge, 5, on_floor=0) // 500u
|
||||
recipes += new/datum/stack_recipe("reagent dispenser cartridge (med)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/medium, 3, on_floor=0) // 250u
|
||||
recipes += new/datum/stack_recipe("reagent dispenser cartridge (small)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/small, 1, on_floor=0) // 100u
|
||||
recipes += new/datum/stack_recipe("white floor tile", /obj/item/stack/tile/floor_white, 1, 4, 20)
|
||||
recipes += new/datum/stack_recipe("freezer floor tile", /obj/item/stack/tile/floor_freezer, 1, 4, 20)
|
||||
|
||||
/material/wood/generate_recipes()
|
||||
..()
|
||||
@@ -103,7 +106,10 @@
|
||||
recipes += new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20)
|
||||
recipes += new/datum/stack_recipe("wooden chair", /obj/structure/bed/chair/wood, 3, time = 10, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("crossbow frame", /obj/item/weapon/crossbowframe, 5, time = 25, one_per_turf = 0, on_floor = 0)
|
||||
recipes += new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("beehive assembly", /obj/item/beehive_assembly, 4)
|
||||
recipes += new/datum/stack_recipe("beehive frame", /obj/item/honey_frame, 1)
|
||||
recipes += new/datum/stack_recipe("book shelf", /obj/structure/bookcase, 5, time = 15, one_per_turf = 1, on_floor = 1)
|
||||
|
||||
/material/cardboard/generate_recipes()
|
||||
..()
|
||||
@@ -122,4 +128,4 @@
|
||||
new/datum/stack_recipe("red folder", /obj/item/weapon/folder/red), \
|
||||
new/datum/stack_recipe("white folder", /obj/item/weapon/folder/white), \
|
||||
new/datum/stack_recipe("yellow folder", /obj/item/weapon/folder/yellow), \
|
||||
), 3)
|
||||
))
|
||||
|
||||
@@ -24,9 +24,6 @@
|
||||
qdel(src)
|
||||
return 0
|
||||
|
||||
// Update from material datum.
|
||||
name = "[material.display_name] sheets"
|
||||
desc = "A stack of sheets of [material.display_name]."
|
||||
recipes = material.get_recipes()
|
||||
stacktype = material.stack_type
|
||||
if(islist(material.stack_origin_tech))
|
||||
@@ -40,13 +37,37 @@
|
||||
flags |= CONDUCT
|
||||
|
||||
matter = material.get_matter()
|
||||
update_strings()
|
||||
return 1
|
||||
|
||||
/obj/item/stack/material/get_material()
|
||||
return material
|
||||
|
||||
/obj/item/stack/material/proc/update_strings()
|
||||
// Update from material datum.
|
||||
singular_name = material.sheet_singular_name
|
||||
|
||||
if(amount>1)
|
||||
name = "[material.use_name] [material.sheet_plural_name]"
|
||||
desc = "A stack of [material.use_name] [material.sheet_plural_name]."
|
||||
gender = PLURAL
|
||||
else
|
||||
name = "[material.use_name] [material.sheet_singular_name]"
|
||||
desc = "A [material.sheet_singular_name] of [material.use_name]."
|
||||
gender = NEUTER
|
||||
|
||||
/obj/item/stack/material/use(var/used)
|
||||
. = ..()
|
||||
update_strings()
|
||||
return
|
||||
|
||||
/obj/item/stack/material/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified)
|
||||
var/obj/item/stack/material/M = S
|
||||
if(!istype(M) || material.name != M.material.name)
|
||||
return 0
|
||||
..(S,tamount,1)
|
||||
if(src) update_strings()
|
||||
if(M) M.update_strings()
|
||||
|
||||
/obj/item/stack/material/attack_self(var/mob/user)
|
||||
if(!material.build_windows(user, src))
|
||||
@@ -69,10 +90,14 @@
|
||||
|
||||
/obj/item/stack/material/sandstone
|
||||
name = "sandstone brick"
|
||||
singular_name = "sandstone brick"
|
||||
icon_state = "sheet-sandstone"
|
||||
default_type = "sandstone"
|
||||
|
||||
/obj/item/stack/material/marble
|
||||
name = "marble brick"
|
||||
icon_state = "sheet-marble"
|
||||
default_type = "marble"
|
||||
|
||||
/obj/item/stack/material/diamond
|
||||
name = "diamond"
|
||||
icon_state = "sheet-diamond"
|
||||
@@ -130,62 +155,53 @@
|
||||
|
||||
/obj/item/stack/material/steel
|
||||
name = DEFAULT_WALL_MATERIAL
|
||||
singular_name = "steel sheet"
|
||||
icon_state = "sheet-metal"
|
||||
default_type = DEFAULT_WALL_MATERIAL
|
||||
|
||||
/obj/item/stack/material/plasteel
|
||||
name = "plasteel"
|
||||
singular_name = "plasteel sheet"
|
||||
icon_state = "sheet-plasteel"
|
||||
item_state = "sheet-metal"
|
||||
default_type = "plasteel"
|
||||
|
||||
/obj/item/stack/material/wood
|
||||
name = "wooden plank"
|
||||
singular_name = "wood plank"
|
||||
icon_state = "sheet-wood"
|
||||
default_type = "wood"
|
||||
|
||||
/obj/item/stack/material/cloth
|
||||
name = "cloth"
|
||||
singular_name = "cloth roll"
|
||||
icon_state = "sheet-cloth"
|
||||
default_type = "cloth"
|
||||
|
||||
/obj/item/stack/material/cardboard
|
||||
name = "cardboard"
|
||||
singular_name = "cardboard sheet"
|
||||
icon_state = "sheet-card"
|
||||
default_type = "cardboard"
|
||||
|
||||
/obj/item/stack/material/leather
|
||||
name = "leather"
|
||||
desc = "The by-product of mob grinding."
|
||||
singular_name = "leather piece"
|
||||
icon_state = "sheet-leather"
|
||||
default_type = "leather"
|
||||
|
||||
/obj/item/stack/material/glass
|
||||
name = "glass"
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-glass"
|
||||
default_type = "glass"
|
||||
|
||||
/obj/item/stack/material/glass/reinforced
|
||||
name = "reinforced glass"
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
default_type = "reinforced glass"
|
||||
default_type = "rglass"
|
||||
|
||||
/obj/item/stack/material/glass/phoronglass
|
||||
name = "phoron glass"
|
||||
singular_name = "phoron glass sheet"
|
||||
icon_state = "sheet-phoronglass"
|
||||
default_type = "phoron glass"
|
||||
default_type = "phglass"
|
||||
|
||||
/obj/item/stack/material/glass/phoronrglass
|
||||
name = "reinforced phoron glass"
|
||||
singular_name = "reinforced phoron glass sheet"
|
||||
icon_state = "sheet-phoronrglass"
|
||||
default_type = "reinforced phoron glass"
|
||||
default_type = "rphglass"
|
||||
|
||||
@@ -34,5 +34,5 @@
|
||||
|
||||
/obj/item/stack/material/cyborg/glass/reinforced
|
||||
icon_state = "sheet-rglass"
|
||||
default_type = "reinforced glass"
|
||||
default_type = "rglass"
|
||||
charge_costs = list(500, 1000)
|
||||
@@ -27,6 +27,17 @@
|
||||
// Assoc list containing all material datums indexed by name.
|
||||
var/list/name_to_material
|
||||
|
||||
//Returns the material the object is made of, if applicable.
|
||||
//Will we ever need to return more than one value here? Or should we just return the "dominant" material.
|
||||
/obj/proc/get_material()
|
||||
return null
|
||||
|
||||
//mostly for convenience
|
||||
/obj/proc/get_material_name()
|
||||
var/material/material = get_material()
|
||||
if(material)
|
||||
return material.name
|
||||
|
||||
// Builds the datum list above.
|
||||
/proc/populate_material_list(force_remake=0)
|
||||
if(name_to_material && !force_remake) return // Already set up!
|
||||
@@ -44,12 +55,20 @@ var/list/name_to_material
|
||||
populate_material_list()
|
||||
return name_to_material[name]
|
||||
|
||||
/proc/material_display_name(name)
|
||||
var/material/material = get_material_by_name(name)
|
||||
if(material)
|
||||
return material.display_name
|
||||
return null
|
||||
|
||||
// Material definition and procs follow.
|
||||
/material
|
||||
var/name // Unique name for use in indexing the list.
|
||||
var/display_name // Prettier name for display.
|
||||
var/use_name
|
||||
var/flags = 0 // Various status modifiers.
|
||||
var/sheet_singular_name = "sheet"
|
||||
var/sheet_plural_name = "sheets"
|
||||
|
||||
// Shards/tables/structures
|
||||
var/shard_type = SHARD_SHRAPNEL // Path of debris object.
|
||||
@@ -231,6 +250,8 @@ var/list/name_to_material
|
||||
weight = 24
|
||||
hardness = 40
|
||||
stack_origin_tech = list(TECH_MATERIAL = 4)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
|
||||
/material/gold/bronze //placeholder for ashtrays
|
||||
name = "bronze"
|
||||
@@ -243,6 +264,8 @@ var/list/name_to_material
|
||||
weight = 22
|
||||
hardness = 50
|
||||
stack_origin_tech = list(TECH_MATERIAL = 3)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
|
||||
/material/phoron
|
||||
name = "phoron"
|
||||
@@ -254,6 +277,8 @@ var/list/name_to_material
|
||||
hardness = 30
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2, TECH_PHORON = 2)
|
||||
door_icon_base = "stone"
|
||||
sheet_singular_name = "crystal"
|
||||
sheet_plural_name = "crystals"
|
||||
|
||||
/*
|
||||
// Commenting this out while fires are so spectacularly lethal, as I can't seem to get this balanced appropriately.
|
||||
@@ -282,6 +307,8 @@ var/list/name_to_material
|
||||
weight = 22
|
||||
hardness = 55
|
||||
door_icon_base = "stone"
|
||||
sheet_singular_name = "brick"
|
||||
sheet_plural_name = "bricks"
|
||||
|
||||
/material/stone/marble
|
||||
name = "marble"
|
||||
@@ -289,6 +316,7 @@ var/list/name_to_material
|
||||
weight = 26
|
||||
hardness = 100
|
||||
integrity = 201 //hack to stop kitchen benches being flippable, todo: refactor into weight system
|
||||
stack_type = /obj/item/stack/material/marble
|
||||
|
||||
/material/steel
|
||||
name = DEFAULT_WALL_MATERIAL
|
||||
@@ -299,7 +327,7 @@ var/list/name_to_material
|
||||
icon_colour = "#666666"
|
||||
|
||||
/material/steel/holographic
|
||||
name = "holographic " + DEFAULT_WALL_MATERIAL
|
||||
name = "holo" + DEFAULT_WALL_MATERIAL
|
||||
display_name = DEFAULT_WALL_MATERIAL
|
||||
stack_type = null
|
||||
shard_type = SHARD_NONE
|
||||
@@ -331,9 +359,8 @@ var/list/name_to_material
|
||||
weight = 15
|
||||
door_icon_base = "stone"
|
||||
destruction_desc = "shatters"
|
||||
window_options = list("One Direction", "Full Window")
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4)
|
||||
created_window = /obj/structure/window/basic
|
||||
wire_product = /obj/item/stack/light_w
|
||||
rod_product = /obj/item/stack/material/glass/reinforced
|
||||
|
||||
/material/glass/build_windows(var/mob/living/user, var/obj/item/stack/used_stack)
|
||||
@@ -389,9 +416,8 @@ var/list/name_to_material
|
||||
return 1
|
||||
|
||||
var/build_path = /obj/structure/windoor_assembly
|
||||
var/sheets_needed = 4
|
||||
var/sheets_needed = window_options[choice]
|
||||
if(choice == "Windoor")
|
||||
sheets_needed = 5
|
||||
build_dir = user.dir
|
||||
else
|
||||
build_path = created_window
|
||||
@@ -409,7 +435,8 @@ var/list/name_to_material
|
||||
return (hardness > 35) //todo
|
||||
|
||||
/material/glass/reinforced
|
||||
name = "reinforced glass"
|
||||
name = "rglass"
|
||||
display_name = "reinforced glass"
|
||||
stack_type = /obj/item/stack/material/glass/reinforced
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_colour = "#00E1FF"
|
||||
@@ -421,13 +448,14 @@ var/list/name_to_material
|
||||
weight = 30
|
||||
stack_origin_tech = "materials=2"
|
||||
composite_material = list(DEFAULT_WALL_MATERIAL = 1875,"glass" = 3750)
|
||||
window_options = list("One Direction", "Full Window", "Windoor")
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 5)
|
||||
created_window = /obj/structure/window/reinforced
|
||||
wire_product = null
|
||||
rod_product = null
|
||||
|
||||
/material/glass/phoron
|
||||
name = "phoron glass"
|
||||
name = "phglass"
|
||||
display_name = "phoron glass"
|
||||
stack_type = /obj/item/stack/material/glass/phoronglass
|
||||
flags = MATERIAL_BRITTLE
|
||||
ignition_point = PHORON_MINIMUM_BURN_TEMPERATURE+300
|
||||
@@ -439,7 +467,8 @@ var/list/name_to_material
|
||||
rod_product = /obj/item/stack/material/glass/phoronrglass
|
||||
|
||||
/material/glass/phoron/reinforced
|
||||
name = "reinforced phoron glass"
|
||||
name = "rphglass"
|
||||
display_name = "reinforced phoron glass"
|
||||
stack_type = /obj/item/stack/material/glass/phoronrglass
|
||||
stack_origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 2)
|
||||
composite_material = list() //todo
|
||||
@@ -463,7 +492,7 @@ var/list/name_to_material
|
||||
stack_origin_tech = list(TECH_MATERIAL = 3)
|
||||
|
||||
/material/plastic/holographic
|
||||
name = "holographic plastic"
|
||||
name = "holoplastic"
|
||||
display_name = "plastic"
|
||||
stack_type = null
|
||||
shard_type = SHARD_NONE
|
||||
@@ -473,12 +502,16 @@ var/list/name_to_material
|
||||
stack_type = /obj/item/stack/material/osmium
|
||||
icon_colour = "#9999FF"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 5)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
|
||||
/material/tritium
|
||||
name = "tritium"
|
||||
stack_type = /obj/item/stack/material/tritium
|
||||
icon_colour = "#777777"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 5)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
|
||||
/material/mhydrogen
|
||||
name = "mhydrogen"
|
||||
@@ -492,12 +525,16 @@ var/list/name_to_material
|
||||
icon_colour = "#9999FF"
|
||||
weight = 27
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
|
||||
/material/iron
|
||||
name = "iron"
|
||||
stack_type = /obj/item/stack/material/iron
|
||||
icon_colour = "#5C5454"
|
||||
weight = 22
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
|
||||
// Adminspawn only, do not let anyone get this.
|
||||
/material/voxalloy
|
||||
@@ -528,9 +565,11 @@ var/list/name_to_material
|
||||
dooropen_noise = 'sound/effects/doorcreaky.ogg'
|
||||
door_icon_base = "wood"
|
||||
destruction_desc = "splinters"
|
||||
sheet_singular_name = "plank"
|
||||
sheet_plural_name = "planks"
|
||||
|
||||
/material/wood/holographic
|
||||
name = "holographic wood"
|
||||
name = "holowood"
|
||||
display_name = "wood"
|
||||
stack_type = null
|
||||
shard_type = SHARD_NONE
|
||||
@@ -566,6 +605,8 @@ var/list/name_to_material
|
||||
icon_colour = "#402821"
|
||||
icon_reinf = "reinf_cult"
|
||||
shard_type = SHARD_STONE_PIECE
|
||||
sheet_singular_name = "brick"
|
||||
sheet_plural_name = "bricks"
|
||||
|
||||
/material/cult/place_dismantled_girder(var/turf/target)
|
||||
new /obj/structure/girder/cult(target)
|
||||
@@ -586,6 +627,8 @@ var/list/name_to_material
|
||||
dooropen_noise = 'sound/effects/attackblob.ogg'
|
||||
door_icon_base = "resin"
|
||||
melting_point = T0C+300
|
||||
sheet_singular_name = "blob"
|
||||
sheet_plural_name = "blobs"
|
||||
|
||||
/material/resin/can_open_material_door(var/mob/living/user)
|
||||
var/mob/living/carbon/M = user
|
||||
@@ -610,6 +653,8 @@ var/list/name_to_material
|
||||
flags = MATERIAL_PADDING
|
||||
ignition_point = T0C+232
|
||||
melting_point = T0C+300
|
||||
sheet_singular_name = "tile"
|
||||
sheet_plural_name = "tiles"
|
||||
|
||||
/material/cotton
|
||||
name = "cotton"
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
icon_state = "securecrate"
|
||||
icon_opened = "securecrateopen"
|
||||
icon_closed = "securecrate"
|
||||
var/code = null
|
||||
var/lastattempt = null
|
||||
var/list/code = list()
|
||||
var/list/lastattempt = list()
|
||||
var/attempts = 10
|
||||
var/codelen = 4
|
||||
locked = 1
|
||||
@@ -14,12 +14,12 @@
|
||||
..()
|
||||
var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0")
|
||||
|
||||
code = ""
|
||||
for(var/i = 0, i < codelen, i++)
|
||||
var/dig = pick(digits)
|
||||
code += dig
|
||||
digits -= dig // Player can enter codes with matching digits, but there are never matching digits in the answer
|
||||
for(var/i in 1 to codelen)
|
||||
code += pick(digits)
|
||||
|
||||
generate_loot()
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/proc/generate_loot()
|
||||
var/loot = rand(1, 100)
|
||||
switch(loot)
|
||||
if(1 to 5) // Common things go, 5%
|
||||
@@ -145,60 +145,65 @@
|
||||
new/obj/item/clothing/head/bearpelt(src)
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/togglelock(mob/user as mob)
|
||||
if(locked)
|
||||
user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
|
||||
var/input = input(usr, "Enter [codelen] digits.", "Deca-Code Lock", "") as text
|
||||
if(in_range(src, user))
|
||||
if (input == code)
|
||||
user << "<span class='notice'>The crate unlocks!</span>"
|
||||
locked = 0
|
||||
overlays.Cut()
|
||||
overlays += greenlight
|
||||
else if (input == null || length(input) != codelen)
|
||||
user << "<span class='notice'>You leave the crate alone.</span>"
|
||||
else
|
||||
user << "<span class='warning'>A red light flashes.</span>"
|
||||
lastattempt = input
|
||||
attempts--
|
||||
if (attempts == 0)
|
||||
user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
|
||||
var/turf/T = get_turf(src.loc)
|
||||
explosion(T, 0, 0, 0, 1)
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>You attempt to interact with the device using a hand gesture, but it appears this crate is from before the DECANECT came out.</span>"
|
||||
return
|
||||
if(!locked)
|
||||
return
|
||||
|
||||
user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
|
||||
var/input = input(user, "Enter [codelen] digits.", "Deca-Code Lock", "") as text
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
|
||||
if(input == null || length(input) != codelen)
|
||||
user << "<span class='notice'>You leave the crate alone.</span>"
|
||||
else if(check_input(input))
|
||||
user << "<span class='notice'>The crate unlocks!</span>"
|
||||
playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
|
||||
set_locked(0)
|
||||
else
|
||||
return ..()
|
||||
visible_message("<span class='warning'>A red light on \the [src]'s control panel flashes briefly.</span>")
|
||||
attempts--
|
||||
if (attempts == 0)
|
||||
user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
|
||||
var/turf/T = get_turf(src.loc)
|
||||
explosion(T, 0, 0, 1, 2)
|
||||
del(src)
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/emag_act(var/remaining_charges, var/mob/user)
|
||||
if (locked)
|
||||
user << "<span class='notice'>The crate unlocks!</span>"
|
||||
locked = 0
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/proc/check_input(var/input)
|
||||
if(length(input) != codelen)
|
||||
return 0
|
||||
|
||||
. = 1
|
||||
lastattempt.Cut()
|
||||
for(var/i in 1 to codelen)
|
||||
var/guesschar = copytext(input, i, i+1)
|
||||
lastattempt += guesschar
|
||||
if(guesschar != code[i])
|
||||
. = 0
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(locked)
|
||||
if (istype(W, /obj/item/device/multitool)) // Greetings Urist McProfessor, how about a nice game of cows and bulls?
|
||||
user << "<span class='notice'>DECA-CODE LOCK REPORT:</span>"
|
||||
user << "<span class='notice'>DECA-CODE LOCK ANALYSIS:</span>"
|
||||
if (attempts == 1)
|
||||
user << "<span class='warning'>* Anti-Tamper Bomb will activate on next failed access attempt.</span>"
|
||||
user << "<span class='warning'>* Anti-Tamper system will activate on the next failed access attempt.</span>"
|
||||
else
|
||||
user << "<span class='notice'>* Anti-Tamper Bomb will activate after [src.attempts] failed access attempts.</span>"
|
||||
if (lastattempt != null)
|
||||
var/list/guess = list()
|
||||
user << "<span class='notice'>* Anti-Tamper system will activate after [src.attempts] failed access attempts.</span>"
|
||||
if(lastattempt.len)
|
||||
var/bulls = 0
|
||||
var/cows = 0
|
||||
for(var/i = 1, i < codelen + 1, i++)
|
||||
var/a = copytext(lastattempt, i, i+1) // Stuff the code into the list
|
||||
guess += a
|
||||
guess[a] = i
|
||||
for(var/i in guess) // Go through list and count matches
|
||||
var/a = findtext(code, i)
|
||||
if(a == guess[i])
|
||||
|
||||
var/list/code_contents = code.Copy()
|
||||
for(var/i in 1 to codelen)
|
||||
if(lastattempt[i] == code[i])
|
||||
++bulls
|
||||
else if(a)
|
||||
else if(lastattempt[i] in code_contents)
|
||||
++cows
|
||||
code_contents -= lastattempt[i]
|
||||
user << "<span class='notice'>Last code attempt had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions.</span>"
|
||||
else ..()
|
||||
else ..()
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
metaltag = "plasteel"
|
||||
requires = list(
|
||||
"platinum" = 1,
|
||||
"coal" = 2,
|
||||
"carbon" = 2,
|
||||
"hematite" = 2
|
||||
)
|
||||
product_mod = 0.3
|
||||
@@ -21,7 +21,7 @@
|
||||
/datum/alloy/steel
|
||||
metaltag = DEFAULT_WALL_MATERIAL
|
||||
requires = list(
|
||||
"coal" = 1,
|
||||
"carbon" = 1,
|
||||
"hematite" = 1
|
||||
)
|
||||
product = /obj/item/stack/material/steel
|
||||
@@ -74,8 +74,8 @@
|
||||
return
|
||||
|
||||
//Drill through the flooring, if any.
|
||||
if(istype(get_turf(src), /turf/simulated/floor/plating/airless/asteroid))
|
||||
var/turf/simulated/floor/plating/airless/asteroid/T = get_turf(src)
|
||||
if(istype(get_turf(src), /turf/simulated/floor/asteroid))
|
||||
var/turf/simulated/floor/asteroid/T = get_turf(src)
|
||||
if(!T.dug)
|
||||
T.gets_dug()
|
||||
else if(istype(get_turf(src), /turf/simulated/floor))
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "forensic0-old" //GET A BETTER SPRITE.
|
||||
item_state = "electronic"
|
||||
origin_tech = list(TECH_MAGNET = 1, TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 150)
|
||||
|
||||
/obj/item/weapon/mining_scanner/attack_self(mob/user as mob)
|
||||
|
||||
@@ -112,16 +112,17 @@
|
||||
var/sheets_per_tick = 10
|
||||
var/list/ores_processing[0]
|
||||
var/list/ores_stored[0]
|
||||
var/list/alloy_data[0]
|
||||
var/static/list/alloy_data
|
||||
var/active = 0
|
||||
|
||||
/obj/machinery/mineral/processing_unit/New()
|
||||
|
||||
..()
|
||||
|
||||
//TODO: Ore and alloy global storage datum.
|
||||
for(var/alloytype in typesof(/datum/alloy)-/datum/alloy)
|
||||
alloy_data += new alloytype()
|
||||
// initialize static alloy_data list
|
||||
if(!alloy_data)
|
||||
alloy_data = list()
|
||||
for(var/alloytype in typesof(/datum/alloy)-/datum/alloy)
|
||||
alloy_data += new alloytype()
|
||||
|
||||
if(!ore_data || !ore_data.len)
|
||||
for(var/oretype in typesof(/ore)-/ore)
|
||||
@@ -209,7 +210,7 @@
|
||||
var/can_make = Clamp(ores_stored[metal],0,sheets_per_tick-sheets)
|
||||
if(can_make%2>0) can_make--
|
||||
|
||||
var/material/M = name_to_material[O.compresses_to]
|
||||
var/material/M = get_material_by_name(O.compresses_to)
|
||||
|
||||
if(!istype(M) || !can_make || ores_stored[metal] < 1)
|
||||
continue
|
||||
@@ -223,7 +224,7 @@
|
||||
|
||||
var/can_make = Clamp(ores_stored[metal],0,sheets_per_tick-sheets)
|
||||
|
||||
var/material/M = name_to_material[O.smelts_to]
|
||||
var/material/M = get_material_by_name(O.smelts_to)
|
||||
if(!istype(M) || !can_make || ores_stored[metal] < 1)
|
||||
continue
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
w_class = 4.0
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3750)
|
||||
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
|
||||
attack_verb = list("hit", "pierced", "sliced", "attacked")
|
||||
var/drill_sound = 'sound/weapons/Genhit.ogg'
|
||||
var/drill_verb = "drilling"
|
||||
@@ -77,7 +77,7 @@
|
||||
icon_state = "handdrill"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 30
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINERING = 2)
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
|
||||
desc = "Yours is the drill that will pierce through the rock walls."
|
||||
drill_verb = "drilling"
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
icon_state = "jackhammer"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 20 //faster than drill, but cannot dig
|
||||
origin_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINERING = 2)
|
||||
origin_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
|
||||
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
|
||||
drill_verb = "hammering"
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
w_class = 3.0 //it is smaller than the pickaxe
|
||||
damtype = "fire"
|
||||
digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
|
||||
origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINERING = 3)
|
||||
origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
|
||||
desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
||||
drill_verb = "cutting"
|
||||
drill_sound = 'sound/items/Welder.ogg'
|
||||
@@ -118,7 +118,7 @@
|
||||
icon_state = "dpickaxe"
|
||||
item_state = "dpickaxe"
|
||||
digspeed = 10
|
||||
origin_tech = list(TECH_MATERIAL = 6, TECH_ENGINERING = 4)
|
||||
origin_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4)
|
||||
desc = "A pickaxe with a diamond pick head."
|
||||
drill_verb = "picking"
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
icon_state = "diamonddrill"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 5 //Digs through walls, girders, and can dig up sand
|
||||
origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINERING = 5)
|
||||
origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 5)
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
drill_verb = "drilling"
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
throwforce = 4.0
|
||||
item_state = "shovel"
|
||||
w_class = 3.0
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50)
|
||||
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
||||
sharp = 0
|
||||
@@ -230,7 +230,7 @@
|
||||
var/obj/item/stack/flag/F = locate() in get_turf(src)
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T || !istype(T,/turf/simulated/floor/plating/airless/asteroid))
|
||||
if(!T || !istype(T,/turf/simulated/floor/asteroid))
|
||||
user << "The flag won't stand up in this terrain."
|
||||
return
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
density = 1
|
||||
blocks_air = 1
|
||||
temperature = T0C
|
||||
var/mined_turf = /turf/simulated/floor/plating/airless/asteroid
|
||||
var/mined_turf = /turf/simulated/floor/asteroid
|
||||
var/ore/mineral
|
||||
var/mined_ore = 0
|
||||
var/last_act = 0
|
||||
@@ -41,8 +41,8 @@
|
||||
var/list/step_overlays = list("s" = NORTH, "n" = SOUTH, "w" = EAST, "e" = WEST)
|
||||
for(var/direction in step_overlays)
|
||||
var/turf/turf_to_check = get_step(src,step_overlays[direction])
|
||||
if(update_neighbors && istype(turf_to_check,/turf/simulated/floor/plating/airless/asteroid))
|
||||
var/turf/simulated/floor/plating/airless/asteroid/T = turf_to_check
|
||||
if(update_neighbors && istype(turf_to_check,/turf/simulated/floor/asteroid))
|
||||
var/turf/simulated/floor/asteroid/T = turf_to_check
|
||||
T.updateMineralOverlays()
|
||||
else if(istype(turf_to_check,/turf/space) || istype(turf_to_check,/turf/simulated/floor))
|
||||
turf_to_check.overlays += image('icons/turf/walls.dmi', "rock_side_[direction]")
|
||||
@@ -283,7 +283,7 @@
|
||||
|
||||
//Add some rubble, you did just clear out a big chunk of rock.
|
||||
|
||||
var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(mined_turf)
|
||||
var/turf/simulated/floor/asteroid/N = ChangeTurf(mined_turf)
|
||||
|
||||
// Kill and update the space overlays around us.
|
||||
for(var/direction in step_overlays)
|
||||
@@ -340,8 +340,8 @@
|
||||
R.amount = rand(5,25)
|
||||
|
||||
if(2)
|
||||
var/obj/item/stack/tile/R = new(src)
|
||||
R.amount = rand(1,5)
|
||||
var/obj/item/stack/material/plasteel/R = new(src)
|
||||
R.amount = rand(5,25)
|
||||
|
||||
if(3)
|
||||
var/obj/item/stack/material/steel/R = new(src)
|
||||
@@ -387,25 +387,31 @@
|
||||
|
||||
/**********************Asteroid**************************/
|
||||
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid //floor piece
|
||||
// Setting icon/icon_state initially will use these values when the turf is built on/replaced.
|
||||
// This means you can put grass on the asteroid etc.
|
||||
/turf/simulated/floor/asteroid
|
||||
name = "sand"
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon = 'icons/turf/flooring/asteroid.dmi'
|
||||
icon_state = "asteroid"
|
||||
base_name = "sand"
|
||||
base_desc = "Gritty and unpleasant."
|
||||
base_icon = 'icons/turf/flooring/asteroid.dmi'
|
||||
base_icon_state = "asteroid"
|
||||
|
||||
initial_flooring = null
|
||||
oxygen = 0
|
||||
nitrogen = 0
|
||||
temperature = TCMB
|
||||
icon_plating = "asteroid"
|
||||
var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
|
||||
var/overlay_detail
|
||||
has_resources = 1
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/New()
|
||||
/turf/simulated/floor/asteroid/New()
|
||||
|
||||
if(prob(20))
|
||||
overlay_detail = "asteroid[rand(0,9)]"
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/ex_act(severity)
|
||||
/turf/simulated/floor/asteroid/ex_act(severity)
|
||||
switch(severity)
|
||||
if(3.0)
|
||||
return
|
||||
@@ -416,7 +422,10 @@
|
||||
gets_dug()
|
||||
return
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/turf/simulated/floor/asteroid/is_plating()
|
||||
return 0
|
||||
|
||||
/turf/simulated/floor/asteroid/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if(!W || !user)
|
||||
return 0
|
||||
@@ -468,7 +477,7 @@
|
||||
..(W,user)
|
||||
return
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/proc/gets_dug()
|
||||
/turf/simulated/floor/asteroid/proc/gets_dug()
|
||||
|
||||
if(dug)
|
||||
return
|
||||
@@ -477,11 +486,10 @@
|
||||
new/obj/item/weapon/ore/glass(src)
|
||||
|
||||
dug = 1
|
||||
icon_plating = "asteroid_dug"
|
||||
icon_state = "asteroid_dug"
|
||||
return
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/proc/updateMineralOverlays(var/update_neighbors)
|
||||
/turf/simulated/floor/asteroid/proc/updateMineralOverlays(var/update_neighbors)
|
||||
|
||||
overlays.Cut()
|
||||
|
||||
@@ -494,17 +502,18 @@
|
||||
if(istype(get_step(src, step_overlays[direction]), /turf/simulated/mineral))
|
||||
overlays += image('icons/turf/walls.dmi', "rock_side_[direction]")
|
||||
|
||||
if(overlay_detail) overlays += overlay_detail
|
||||
//todo cache
|
||||
if(overlay_detail) overlays |= image(icon = 'icons/turf/flooring/decals.dmi', icon_state = overlay_detail)
|
||||
|
||||
if(update_neighbors)
|
||||
var/list/all_step_directions = list(NORTH,NORTHEAST,EAST,SOUTHEAST,SOUTH,SOUTHWEST,WEST,NORTHWEST)
|
||||
for(var/direction in all_step_directions)
|
||||
var/turf/simulated/floor/plating/airless/asteroid/A
|
||||
if(istype(get_step(src, direction), /turf/simulated/floor/plating/airless/asteroid))
|
||||
var/turf/simulated/floor/asteroid/A
|
||||
if(istype(get_step(src, direction), /turf/simulated/floor/asteroid))
|
||||
A = get_step(src, direction)
|
||||
A.updateMineralOverlays()
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/Entered(atom/movable/M as mob|obj)
|
||||
/turf/simulated/floor/asteroid/Entered(atom/movable/M as mob|obj)
|
||||
..()
|
||||
if(istype(M,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
|
||||
+19
-19
@@ -37,26 +37,26 @@
|
||||
|
||||
/obj/machinery/mineral/mint/process()
|
||||
if ( src.input)
|
||||
var/obj/item/stack/material/O
|
||||
O = locate(/obj/item/stack/material, input.loc)
|
||||
var/obj/item/stack/O
|
||||
O = locate(/obj/item/stack, input.loc)
|
||||
if(O)
|
||||
if (istype(O,/obj/item/stack/material/gold))
|
||||
amt_gold += 100 * O.get_amount()
|
||||
qdel(O)
|
||||
if (istype(O,/obj/item/stack/material/silver))
|
||||
amt_silver += 100 * O.get_amount()
|
||||
qdel(O)
|
||||
if (istype(O,/obj/item/stack/material/diamond))
|
||||
amt_diamond += 100 * O.get_amount()
|
||||
qdel(O)
|
||||
if (istype(O,/obj/item/stack/material/phoron))
|
||||
amt_phoron += 100 * O.get_amount()
|
||||
qdel(O)
|
||||
if (istype(O,/obj/item/stack/material/uranium))
|
||||
amt_uranium += 100 * O.get_amount()
|
||||
qdel(O)
|
||||
if (istype(O,/obj/item/stack/material/steel))
|
||||
amt_iron += 100 * O.get_amount()
|
||||
var/processed = 1
|
||||
switch(O.get_material_name())
|
||||
if("gold")
|
||||
amt_gold += 100 * O.get_amount()
|
||||
if("silver")
|
||||
amt_silver += 100 * O.get_amount()
|
||||
if("diamond")
|
||||
amt_diamond += 100 * O.get_amount()
|
||||
if("phoron")
|
||||
amt_phoron += 100 * O.get_amount()
|
||||
if("uranium")
|
||||
amt_uranium += 100 * O.get_amount()
|
||||
if(DEFAULT_WALL_MATERIAL)
|
||||
amt_iron += 100 * O.get_amount()
|
||||
else
|
||||
processed = 0
|
||||
if(processed)
|
||||
qdel(O)
|
||||
|
||||
/obj/machinery/mineral/mint/attack_hand(user as mob)
|
||||
|
||||
@@ -77,10 +77,36 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
pixel_y = old_y
|
||||
|
||||
|
||||
//handles up-down floaty effect in space
|
||||
//handles up-down floaty effect in space and zero-gravity
|
||||
/mob/var/is_floating = 0
|
||||
/mob/var/floatiness = 0
|
||||
|
||||
/mob/proc/update_floating(var/dense_object=0)
|
||||
|
||||
if(anchored||buckled)
|
||||
make_floating(0)
|
||||
return
|
||||
|
||||
var/turf/turf = get_turf(src)
|
||||
if(!istype(turf,/turf/space))
|
||||
var/area/A = turf.loc
|
||||
if(istype(A) && A.has_gravity)
|
||||
make_floating(0)
|
||||
return
|
||||
else if (Check_Shoegrip())
|
||||
make_floating(0)
|
||||
return
|
||||
else
|
||||
make_floating(1)
|
||||
return
|
||||
|
||||
if(dense_object && Check_Shoegrip())
|
||||
make_floating(0)
|
||||
return
|
||||
|
||||
make_floating(1)
|
||||
return
|
||||
|
||||
/mob/proc/make_floating(var/n)
|
||||
|
||||
floatiness = n
|
||||
|
||||
@@ -141,17 +141,6 @@ Works together with spawning an observer, noted above.
|
||||
var/client/C = U.client
|
||||
for(var/mob/living/carbon/human/target in target_list)
|
||||
C.images += target.hud_list[SPECIALROLE_HUD]
|
||||
|
||||
|
||||
/*
|
||||
else//If the silicon mob has no law datum, no inherent laws, or a law zero, add them to the hud.
|
||||
var/mob/living/silicon/silicon_target = target
|
||||
if(!silicon_target.laws||(silicon_target.laws&&(silicon_target.laws.zeroth||!silicon_target.laws.inherent.len))||silicon_target.mind.special_role=="traitor")
|
||||
if(isrobot(silicon_target))//Different icons for robutts and AI.
|
||||
U.client.images += image(tempHud,silicon_target,"hudmalborg")
|
||||
else
|
||||
U.client.images += image(tempHud,silicon_target,"hudmalai")
|
||||
*/
|
||||
return 1
|
||||
|
||||
/mob/proc/ghostize(var/can_reenter_corpse = 1)
|
||||
@@ -199,9 +188,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
/mob/dead/observer/Stat()
|
||||
..()
|
||||
statpanel("Status")
|
||||
if (client.statpanel == "Status")
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
if(statpanel("Status"))
|
||||
if(emergency_shuttle)
|
||||
var/eta_status = emergency_shuttle.get_status_panel_eta()
|
||||
if(eta_status)
|
||||
@@ -228,6 +215,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
return
|
||||
mind.current.ajourn=0
|
||||
mind.current.key = key
|
||||
mind.current.aghosted = null
|
||||
if(!admin_ghosted)
|
||||
announce_ghost_joinleave(mind, 0, "They now occupy their body again.")
|
||||
return 1
|
||||
@@ -330,16 +318,56 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(following && following == target)
|
||||
return
|
||||
following = target
|
||||
src << "\blue Now following [target]"
|
||||
spawn(0)
|
||||
while(target && following == target && client)
|
||||
var/turf/T = get_turf(target)
|
||||
if(!T)
|
||||
break
|
||||
// To stop the ghost flickering.
|
||||
if(loc != T)
|
||||
loc = T
|
||||
sleep(15)
|
||||
src << "<span class='notice'>Now following [target]</span>"
|
||||
if(ismob(target))
|
||||
loc = get_turf(target)
|
||||
var/mob/M = target
|
||||
M.following_mobs += src
|
||||
else
|
||||
spawn(0)
|
||||
while(target && following == target && client)
|
||||
var/turf/T = get_turf(target)
|
||||
if(!T)
|
||||
break
|
||||
// To stop the ghost flickering.
|
||||
if(loc != T)
|
||||
loc = T
|
||||
sleep(15)
|
||||
|
||||
/mob/proc/update_following()
|
||||
. = get_turf(src)
|
||||
for(var/mob/dead/observer/M in following_mobs)
|
||||
if(M.following != src)
|
||||
following_mobs -= M
|
||||
else
|
||||
if(M.loc != .)
|
||||
M.loc = .
|
||||
|
||||
/mob
|
||||
var/list/following_mobs = list()
|
||||
|
||||
/mob/Destroy()
|
||||
for(var/mob/dead/observer/M in following_mobs)
|
||||
M.following = null
|
||||
following_mobs = null
|
||||
return ..()
|
||||
|
||||
/mob/dead/observer/Destroy()
|
||||
if(ismob(following))
|
||||
var/mob/M = following
|
||||
M.following_mobs -= src
|
||||
following = null
|
||||
return ..()
|
||||
|
||||
/mob/Move()
|
||||
. = ..()
|
||||
if(.)
|
||||
update_following()
|
||||
|
||||
/mob/Life()
|
||||
// to catch teleports etc which directly set loc
|
||||
update_following()
|
||||
return ..()
|
||||
|
||||
/mob/proc/check_holy(var/turf/T)
|
||||
return 0
|
||||
@@ -571,13 +599,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
if(src.invisibility != 0)
|
||||
user.visible_message( \
|
||||
"<span class='warning'>[user] drags ghost, [src], to our plane of reality!</span>", \
|
||||
"<span class='warning'>\The [user] drags ghost, [src], to our plane of reality!</span>", \
|
||||
"<span class='warning'>You drag [src] to our plane of reality!</span>" \
|
||||
)
|
||||
toggle_visibility(1)
|
||||
else
|
||||
user.visible_message ( \
|
||||
"<span class='warning'>[user] just tried to smash his book into that ghost! It's not very effective.</span>", \
|
||||
"<span class='warning'>\The [user] just tried to smash \his book into that ghost! It's not very effective.</span>", \
|
||||
"<span class='warning'>You get the feeling that the ghost can't become any more visible.</span>" \
|
||||
)
|
||||
|
||||
@@ -645,7 +673,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
/mob/dead/observer/proc/updateghostsight()
|
||||
if (!seedarkness)
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
else
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
if (!ghostvision)
|
||||
|
||||
@@ -27,23 +27,37 @@
|
||||
// The AI's "eye". Described on the top of the page.
|
||||
|
||||
/mob/living/silicon/ai
|
||||
eyeobj = new /mob/eye/aiEye()
|
||||
var/obj/machinery/hologram/holopad/holo = null
|
||||
|
||||
/mob/living/silicon/ai/proc/destroy_eyeobj(var/atom/new_eye)
|
||||
if(!eyeobj) return
|
||||
if(!new_eye)
|
||||
new_eye = src
|
||||
eyeobj.owner = null
|
||||
qdel(eyeobj) // No AI, no Eye
|
||||
eyeobj = null
|
||||
if(client)
|
||||
client.eye = new_eye
|
||||
|
||||
/mob/living/silicon/ai/proc/create_eyeobj(var/newloc)
|
||||
if(eyeobj) destroy_eyeobj()
|
||||
if(!newloc) newloc = src.loc
|
||||
eyeobj = PoolOrNew(/mob/eye/aiEye, newloc)
|
||||
eyeobj.owner = src
|
||||
eyeobj.name = "[src.name] (AI Eye)" // Give it a name
|
||||
if(client) client.eye = eyeobj
|
||||
SetName(src.name)
|
||||
|
||||
// Intiliaze the eye by assigning it's "ai" variable to us. Then set it's loc to us.
|
||||
/mob/living/silicon/ai/New()
|
||||
..()
|
||||
eyeobj.owner = src
|
||||
eyeobj.name = "[src.name] (AI Eye)" // Give it a name
|
||||
create_eyeobj()
|
||||
spawn(5)
|
||||
if(eyeobj)
|
||||
eyeobj.loc = src.loc
|
||||
|
||||
/mob/living/silicon/ai/Destroy()
|
||||
if(eyeobj)
|
||||
eyeobj.owner = null
|
||||
qdel(eyeobj) // No AI, no Eye
|
||||
eyeobj = null
|
||||
destroy_eyeobj()
|
||||
..()
|
||||
|
||||
/atom/proc/move_camera_by_click()
|
||||
@@ -53,23 +67,18 @@
|
||||
AI.eyeobj.setLoc(src)
|
||||
|
||||
// Return to the Core.
|
||||
|
||||
/mob/living/silicon/ai/proc/core()
|
||||
set category = "AI Commands"
|
||||
set name = "AI Core"
|
||||
|
||||
view_core()
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/view_core()
|
||||
camera = null
|
||||
unset_machine()
|
||||
|
||||
if(!src.eyeobj)
|
||||
src << "ERROR: Eyeobj not found. Creating new eye..."
|
||||
src.eyeobj = new(src.loc)
|
||||
src.eyeobj.owner = src
|
||||
src.SetName(src.name)
|
||||
return
|
||||
|
||||
if(client && client.eye)
|
||||
client.eye = src
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user