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Merge pull request #3144 from VOREStation/aro-randkit
Remove combat medkit from station spawns
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@@ -199,3 +199,11 @@
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T = get_step_rand(this_mob) || T
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if(T)
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this_mob.forceMove(T)
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//Just overriding this here, no more super medkit so those can be reserved for PoIs and such
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/obj/random/firstaid/item_to_spawn()
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return pick(prob(4);/obj/item/weapon/storage/firstaid/regular,
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prob(3);/obj/item/weapon/storage/firstaid/toxin,
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prob(3);/obj/item/weapon/storage/firstaid/o2,
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prob(2);/obj/item/weapon/storage/firstaid/adv,
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prob(3);/obj/item/weapon/storage/firstaid/fire)
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