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Makes the 'Spawn Character' verb include custom items
Only really works if you pick the option to put them in the mob, because the proc that spawns custom items is based on that, and I don't really want to rework the custom items system for such a small fix.
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@@ -471,8 +471,10 @@ Traitors and the like can also be revived with the previous role mostly intact.
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antag_data.place_mob(new_character)
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//If desired, apply equipment.
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if(equipment && charjob)
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job_master.EquipRank(new_character, charjob, 1)
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if(equipment)
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if(charjob)
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job_master.EquipRank(new_character, charjob, 1)
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equip_custom_items(new_character)
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//If desired, add records.
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if(records)
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