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Update buttons.dm
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@@ -122,23 +122,20 @@
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attack_self(mob/user)
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var/mob/living/capsuleowner = user
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playsound(src, 'sound/effects/splat.ogg', 30, 1)
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var/item = pick(winitems)
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sleep(100)
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switch(luckynumber7)
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if(1) capsuleowner.resize(RESIZE_TINY) //Loss Shrinking!
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if(2) capsuleowner.apply_damage(5, BRUTE) //Loss Damaging!
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if(3) capsuleowner.Weaken(5) //Loss Knee spaghetti!
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if(4) capsuleowner.hallucination += 66 //loss woah, dude.
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if(5) new pick(winitems)(capsuleowner.loc) //Win!
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if(5) new item(capsuleowner.loc) //Win!
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if(7)
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new /obj/item/weapon/material/butterfly/switchblade(capsuleowner.loc)
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capsuleowner.apply_damage(10, BRUTE) //Loss Damaging! WIN KNIVE!
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if(9)
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new /obj/item/weapon/gun/energy/sizegun/not_advanced(capsuleowner.loc)
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qdel(src)
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if(777) new /obj/item/weapon/spacecash/c1000(capsuleowner.loc) //for rigging
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else luckynumber7 = (rand(0,10))
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luckynumber7 = rand(0,10)
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