mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-26 21:46:51 +01:00
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
This commit is contained in:
@@ -91,12 +91,12 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/device/analyzer/plant_analyzer(H), slot_s_store)
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H.equip_to_slot_or_del(new /obj/item/device/pda/botanist(H), slot_belt)
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if(H.backbag == 3)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_hyd(H), slot_back)
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else if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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switch(H.backbag)
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if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_hyd(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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@@ -71,8 +71,12 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/virologist(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask)
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if(H.backbag == 3)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_vir(H), slot_back)
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switch(H.backbag)
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if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_tox(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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if("Medical Doctor")
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
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@@ -122,12 +126,12 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/chemist(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/chemist(H), slot_wear_suit)
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if(H.backbag == 3)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_chem(H), slot_back)
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else if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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switch(H.backbag)
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if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_chem(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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@@ -153,12 +157,12 @@
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H.equip_to_slot_or_del(new /obj/item/device/pda/geneticist(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/genetics(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
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if(H.backbag == 3)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_gen(H), slot_back)
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else if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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switch(H.backbag)
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if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_gen(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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/*/datum/job/virologist
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@@ -27,12 +27,12 @@
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H.equip_to_slot_or_del(new /obj/item/device/pda/heads/rd(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
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if(H.backbag == 3)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_tox(H), slot_back)
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else if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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switch(H.backbag)
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if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_tox(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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@@ -57,12 +57,12 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/science(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/science(H), slot_wear_suit)
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if(H.backbag == 3)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_tox(H), slot_back)
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else if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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switch(H.backbag)
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if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_tox(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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@@ -86,12 +86,12 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/science(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/science(H), slot_wear_suit)
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if(H.backbag == 3)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_tox(H), slot_back)
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else if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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switch(H.backbag)
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if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_tox(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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@@ -82,6 +82,7 @@
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state = 1
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update_icon()
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isSwitchingStates = 0
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update_nearby_tiles()
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proc/Close()
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isSwitchingStates = 1
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@@ -93,6 +94,7 @@
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state = 0
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update_icon()
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isSwitchingStates = 0
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update_nearby_tiles()
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update_icon()
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if(state)
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@@ -144,8 +144,11 @@
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for(var/obj/effect/decal/cleanable/blood/B in contents)
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if(!B.blood_DNA[M.dna.unique_enzymes])
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B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
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B.virus2 = virus_copylist(M.virus2)
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return 1 //we bloodied the floor
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//if there isn't a blood decal already, make one.
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var/obj/effect/decal/cleanable/blood/newblood = new /obj/effect/decal/cleanable/blood(src)
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@@ -156,6 +159,7 @@
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newblood.basecolor = "#A10808"
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newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
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newblood.virus2 = virus_copylist(M.virus2)
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newblood.update_icon()
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return 1 //we bloodied the floor
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@@ -321,11 +321,11 @@
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var/datum/gas_mixture/environment = loc.return_air()
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var/datum/gas_mixture/breath
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// HACK NEED CHANGING LATER
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if(health < config.health_threshold_crit && !reagents.has_reagent("inaprovaline"))
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losebreath++
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if(losebreath>0) //Suffocating so do not take a breath
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losebreath--
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if (prob(10)) //Gasp per 10 ticks? Sounds about right.
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@@ -1520,21 +1520,21 @@
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for (var/ID in virus2)
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var/datum/disease2/disease/V = virus2[ID]
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V.cure(src)
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if(life_tick % 3) //don't spam checks over all objects in view every tick.
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for(var/obj/effect/decal/cleanable/O in view(1,src))
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if(istype(O,/obj/effect/decal/cleanable/blood))
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var/obj/effect/decal/cleanable/blood/B = O
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if(B.virus2.len)
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for (var/ID in B.virus2)
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var/datum/disease2/disease/V = B.virus2[ID]
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infect_virus2(src,V.getcopy())
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for(var/obj/effect/decal/cleanable/O in view(1,src))
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if(istype(O,/obj/effect/decal/cleanable/blood))
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var/obj/effect/decal/cleanable/blood/B = O
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if(B.virus2.len)
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for (var/ID in B.virus2)
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var/datum/disease2/disease/V = B.virus2[ID]
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infect_virus2(src,V)
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else if(istype(O,/obj/effect/decal/cleanable/mucus))
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var/obj/effect/decal/cleanable/mucus/M = O
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if(M.virus2.len)
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for (var/ID in M.virus2)
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var/datum/disease2/disease/V = M.virus2[ID]
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infect_virus2(src,V)
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else if(istype(O,/obj/effect/decal/cleanable/mucus))
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var/obj/effect/decal/cleanable/mucus/M = O
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if(M.virus2.len)
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for (var/ID in M.virus2)
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var/datum/disease2/disease/V = M.virus2[ID]
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infect_virus2(src,V.getcopy())
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if(virus2.len)
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@@ -209,7 +209,7 @@
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src.visible_message("\red [src] flicks out a feeler and neatly steals a sample of [M]'s blood.","\red You flick out a feeler and neatly steal a sample of [M]'s blood.")
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donors += M.real_name
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for(var/datum/language/L in M.languages)
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languages += L
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languages |= L
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spawn(25)
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update_progression()
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@@ -159,6 +159,9 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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this.icon_state = pick(iconL)
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this.blood_DNA = list()
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this.blood_DNA[dna.unique_enzymes] = dna.b_type
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for (var/ID in virus2)
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var/datum/disease2/disease/V = virus2[ID]
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this.virus2[ID] = V.getcopy()
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if (species) this.basecolor = species.blood_color
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this.update_icon()
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@@ -118,10 +118,15 @@ datum
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else //injected
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M.contract_disease(D, 1, 0)
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if(self.data && self.data["virus2"] && istype(M, /mob/living/carbon))//infecting...
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if(method == TOUCH)
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infect_virus2(M,self.data["virus2"])
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else
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infect_virus2(M,self.data["virus2"],1) //injected, force infection!
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var/list/vlist = self.data["virus2"]
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if (vlist.len)
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for (var/ID in vlist)
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var/datum/disease2/disease/V = vlist[ID]
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if(method == TOUCH)
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infect_virus2(M,V.getcopy())
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else
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infect_virus2(M,V.getcopy(),1) //injected, force infection!
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if(self.data && self.data["antibodies"] && istype(M, /mob/living/carbon))//... and curing
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var/mob/living/carbon/C = M
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C.antibodies |= self.data["antibodies"]
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@@ -146,6 +151,9 @@ datum
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blood_prop.viruses += newVirus
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newVirus.holder = blood_prop
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if(self.data["virus2"])
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blood_prop.virus2 = virus_copylist(self.data["virus2"])
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else if(istype(self.data["donor"], /mob/living/carbon/monkey))
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var/obj/effect/decal/cleanable/blood/blood_prop = locate() in T
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@@ -68,10 +68,11 @@ proc/airborne_can_reach(turf/source, turf/target)
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if ("[disease.uniqueID]" in M.virus2)
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return
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// if one of the antibodies in the mob's body matches one of the disease's antigens, don't infect
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if(M.antibodies & disease.antigen != 0)
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if((M.antibodies & disease.antigen) != 0)
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return
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if(M.reagents.has_reagent("spaceacillin"))
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return
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if(istype(M,/mob/living/carbon/monkey))
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var/mob/living/carbon/monkey/chimp = M
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if (!(chimp.greaterform in disease.affected_species))
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Binary file not shown.
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
Reference in New Issue
Block a user