Merge remote-tracking branch 'refs/remotes/PolarisSS13/master' into Naming-Consistency

This commit is contained in:
Spades
2016-09-13 16:36:15 -04:00
34 changed files with 149 additions and 28 deletions
+12 -3
View File
@@ -586,7 +586,7 @@
var/electrified = 0
//Departments that the cycler can paint suits to look like.
var/list/departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction")
var/list/departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard")
//Species that the suits can be configured to fit.
var/list/species = list("Human","Skrell","Unathi","Tajara", "Teshari")
@@ -634,7 +634,7 @@
name = "Medical suit cycler"
model_text = "Medical"
req_access = list(access_medical)
departments = list("Medical")
departments = list("Medical","Biohazard")
/obj/machinery/suit_cycler/syndicate
name = "Nonstandard suit cycler"
@@ -751,7 +751,7 @@
//Clear the access reqs, disable the safeties, and open up all paintjobs.
user << "<span class='danger'>You run the sequencer across the interface, corrupting the operating protocols.</span>"
departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","^%###^%$")
departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","^%###^%$")
species = list("Human","Tajara","Skrell","Unathi", "Teshari")
emagged = 1
@@ -1036,6 +1036,15 @@
suit.name = "Construction voidsuit"
suit.icon_state = "rig-engineering_con"
suit.item_state = "eng_voidsuit_con"
if("Biohazard")
if(helmet)
helmet.name = "Biohazard voidsuit helmet"
helmet.icon_state = "rig0-medical_bio"
helmet.item_state = "rig0-medical_bio"
if(suit)
suit.name = "Biohazard voidsuit"
suit.icon_state = "rig-medical_bio"
suit.item_state = "medical_voidsuit_bio"
if("^%###^%$" || "Mercenary")
if(helmet)
helmet.name = "blood-red voidsuit helmet"
@@ -164,12 +164,10 @@ Implant Specifics:<BR>"}
if (malfunction == MALFUNCTION_PERMANENT)
return
var/need_gib = null
if(istype(imp_in, /mob/))
var/mob/T = imp_in
message_admins("Explosive implant triggered in [T] ([T.key]). (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>) ")
log_game("Explosive implant triggered in [T] ([T.key]).")
need_gib = 1
if(ishuman(imp_in))
if (elevel == "Localized Limb")
@@ -180,11 +178,11 @@ Implant Specifics:<BR>"}
if (istype(part,/obj/item/organ/external/chest) || \
istype(part,/obj/item/organ/external/groin) || \
istype(part,/obj/item/organ/external/head))
part.createwound(BRUISE, 60) //mangle them instead
explosion(get_turf(imp_in), -1, -1, 2, 3)
part.createwound(BRUISE, 80) //mangle them instead
explosion(get_turf(imp_in), -1, -1, 1, 3)
qdel(src)
else
explosion(get_turf(imp_in), -1, -1, 2, 3)
explosion(get_turf(imp_in), -1, -1, 1, 3)
part.droplimb(0,DROPLIMB_BLUNT)
qdel(src)
if (elevel == "Destroy Body")
@@ -197,9 +195,6 @@ Implant Specifics:<BR>"}
else
explosion(get_turf(imp_in), 0, 1, 3, 6)
if(need_gib)
imp_in.gib()
var/turf/t = get_turf(imp_in)
if(t)
@@ -249,10 +244,10 @@ Implant Specifics:<BR>"}
if (istype(part,/obj/item/organ/external/chest) || \
istype(part,/obj/item/organ/external/groin) || \
istype(part,/obj/item/organ/external/head))
part.createwound(BRUISE, 60) //mangle them instead
part.createwound(BRUISE, 80) //mangle them instead
else
part.droplimb(0,DROPLIMB_BLUNT)
explosion(get_turf(imp_in), -1, -1, 2, 3)
explosion(get_turf(imp_in), -1, -1, 1, 3)
qdel(src)
/obj/item/weapon/implant/chem
+2 -2
View File
@@ -1,8 +1,8 @@
/world
hub = "Exadv1.spacestation13"
//hub_password = "SORRYNOPASSWORD"
hub_password = "kMZy3U5jJHSiBQjr"
hub_password = "SORRYNOPASSWORD"
//hub_password = "kMZy3U5jJHSiBQjr"
name = "Space Station 13"
/* This is for any host that would like their server to appear on the main SS13 hub.
@@ -7,7 +7,7 @@
item_state_slots = list(slot_r_hand_str = "eng_helm", slot_l_hand_str = "eng_helm")
armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
/obj/item/clothing/head/helmet/space/void/engineering/rad
/obj/item/clothing/head/helmet/space/void/engineering/hazmat
name = "HAZMAT voidsuit helmet"
icon_state = "rig0-engineering_rad"
item_state_slots = list(slot_r_hand_str = "eng_helm_rad", slot_l_hand_str = "eng_helm_rad")
@@ -26,7 +26,7 @@
armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
/obj/item/clothing/suit/space/void/engineering/rad
/obj/item/clothing/suit/space/void/engineering/hazmat
name = "HAZMAT voidsuit"
icon_state = "rig-engineering_rad"
item_state_slots = list(slot_r_hand_str = "eng_voidsuit_rad", slot_l_hand_str = "eng_voidsuit_rad")
@@ -60,6 +60,11 @@
item_state_slots = list(slot_r_hand_str = "medical_helm", slot_l_hand_str = "medical_helm")
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
/obj/item/clothing/head/helmet/space/void/medical/bio
name = "biohazard voidsuit helmet"
icon_state = "rig0-medical_bio"
item_state_slots = list(slot_r_hand_str = "medical_helm_bio", slot_l_hand_str = "medical_helm_bio")
/obj/item/clothing/suit/space/void/medical
name = "medical voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
@@ -68,6 +73,11 @@
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
/obj/item/clothing/suit/space/void/medical/bio
name = "biohazard voidsuit"
icon_state = "rig-medical_bio"
item_state_slots = list(slot_r_hand_str = "medical_voidsuit_bio", slot_l_hand_str = "medical_voidsuit_bio")
//Security
/obj/item/clothing/head/helmet/space/void/security
name = "security voidsuit helmet"
@@ -126,9 +126,7 @@
var/removed_splint
for(var/obj/item/organ/external/o in organs)
if (o && o.status & ORGAN_SPLINTED)
var/obj/item/W = new /obj/item/stack/medical/splint(get_turf(src), 1)
o.status &= ~ORGAN_SPLINTED
W.add_fingerprint(user)
removed_splint = 1
if(removed_splint)
visible_message("<span class='danger'>\The [user] removes \the [src]'s splints!</span>")
@@ -25,14 +25,15 @@
for (var/mob/living/carbon/M in viewers(T, flash_range))
if(M.eyecheck() < 1)
M.flash_eyes()
if(ishuman(M))
var/mob/living/carbon/human/H = M
flash_strength *= H.species.flash_mod
if(flash_strength > 0)
H.confused = max(H.confused, flash_strength + 5)
H.eye_blind = max(H.eye_blind, flash_strength)
H.eye_blurry = max(H.eye_blurry, flash_strength + 5)
if(ishuman(M))
var/mob/living/carbon/human/H = M
flash_strength *= H.species.flash_mod
if(flash_strength > 0)
H.confused = max(H.confused, flash_strength + 5)
H.eye_blind = max(H.eye_blind, flash_strength)
H.eye_blurry = max(H.eye_blurry, flash_strength + 5)
//snap pop
@@ -125,10 +125,10 @@
/datum/reagent/water/touch_mob(var/mob/living/L, var/amount)
if(istype(L))
var/needed = L.fire_stacks * 10
var/needed = L.fire_stacks * 5
if(amount > needed)
L.ExtinguishMob()
L.adjust_fire_stacks(-(amount / 10))
L.adjust_fire_stacks(-(amount / 5))
remove_self(needed)
/datum/reagent/water/affect_touch(var/mob/living/carbon/M, var/alien, var/removed)
@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Anewbe
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- tweak: "Explosive implants should no longer gib the target if the setting is Localized Limb."
+36
View File
@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Anewbe
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscdel: "Splints are no longer reusable."
+36
View File
@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Anewbe
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- tweak: "Water is now more effective at dousing burning people."
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