Higher-tier Mech-Equip Tweak (#4765)

This commit is contained in:
Mechoid
2018-02-10 00:16:15 -06:00
committed by Anewbe
parent 73150947c7
commit 2723e5d336
+8 -1
View File
@@ -259,6 +259,7 @@
name = "Cable Layer"
id = "mech_cable_layer"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
materials = list(DEFAULT_WALL_MATERIAL = 7500, "plastic" = 1000)
/datum/design/item/mecha/flaregun
name = "Flare Launcher"
@@ -305,6 +306,7 @@
/datum/design/item/mecha/weapon
req_tech = list(TECH_COMBAT = 3)
materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 2000)
// *** Weapon modules
/datum/design/item/mecha/weapon/scattershot
@@ -312,12 +314,14 @@
id = "mech_scattershot"
req_tech = list(TECH_COMBAT = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 3000, "plastic" = 2000, "silver" = 2500)
/datum/design/item/mecha/weapon/laser
name = "CH-PS \"Immolator\" Laser"
id = "mech_laser"
req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 3000, "plastic" = 2000)
/datum/design/item/mecha/weapon/laser_rigged
name = "Jury-Rigged Welder-Laser"
@@ -331,18 +335,21 @@
id = "mech_laser_heavy"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 3000, "diamond" = 2000, "osmium" = 5000, "plastic" = 2000)
/datum/design/item/mecha/weapon/ion
name = "MK-IV Ion Heavy Cannon"
id = "mech_ion"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
materials = list(DEFAULT_WALL_MATERIAL = 15000, "uranium" = 2000, "silver" = 2000, "osmium" = 4500, "plastic" = 2000)
/datum/design/item/mecha/weapon/grenade_launcher
name = "SGL-6 Grenade Launcher"
id = "mech_grenade_launcher"
req_tech = list(TECH_COMBAT = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
materials = list(DEFAULT_WALL_MATERIAL = 7000, "gold" = 2000, "plastic" = 3000)
/datum/design/item/mecha/weapon/clusterbang_launcher
name = "SOP-6 Grenade Launcher"
@@ -396,7 +403,7 @@
desc = "An exosuit-mounted rapid construction device."
id = "mech_rcd"
time = 120
materials = list(DEFAULT_WALL_MATERIAL = 22500, "phoron" = 18750, "silver" = 15000, "gold" = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 20000, "plastic" = 10000, "phoron" = 18750, "silver" = 15000, "gold" = 15000)
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINEERING = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd