AI laws now refer to crew members instead of humans.

Notable exception: Asimov's laws remain true to the original.
This commit is contained in:
PsiOmega
2015-03-20 16:20:41 +01:00
parent 7ab57a4917
commit 273bb366f0
3 changed files with 44 additions and 92 deletions
+40 -88
View File
@@ -77,13 +77,13 @@ AI MODULES
/obj/item/weapon/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
target << "[sender] has uploaded a change to the laws you must follow, using a [name]. From now on: "
target << "[sender] has uploaded a change to the laws you must follow, using \an [src]. From now on: "
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
if(laws)
laws.sync(target, 0)
target.show_laws()
target.show_laws()
/******************** Modules ********************/
@@ -93,14 +93,14 @@ AI MODULES
/obj/item/weapon/aiModule/safeguard
name = "\improper 'Safeguard' AI module"
var/targetName = ""
desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not human and are a threat to humans.'"
desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not crew members and are a threat to the crew.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/safeguard/attack_self(var/mob/user as mob)
..()
var/targName = stripped_input(usr, "Please enter the name of the person to safeguard.", "Safeguard who?", user.name)
targetName = targName
desc = text("A 'safeguard' AI module: 'Safeguard []. Individuals that threaten [] are not human and are a threat to humans.'", targetName, targetName)
desc = text("A 'safeguard' AI module: 'Safeguard []. Individuals that threaten [] are not crew members and are a threat to the crew.'", targetName, targetName)
/obj/item/weapon/aiModule/safeguard/install(var/obj/machinery/computer/C)
if(!targetName)
@@ -109,41 +109,39 @@ AI MODULES
..()
/obj/item/weapon/aiModule/safeguard/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = text("Safeguard []. Individuals that threaten [] are not human and are a threat to humans.'", targetName, targetName)
target << law
target.add_supplied_law(4, law)
var/law = text("Safeguard []. Individuals that threaten [] are not crew members and are a threat to the.'", targetName, targetName)
target.add_supplied_law(9, law)
lawchanges.Add("The law specified [targetName]")
..()
/******************** OneMember ********************/
/******************** OneHuman ********************/
/obj/item/weapon/aiModule/oneHuman
name = "\improper 'OneHuman' AI module"
/obj/item/weapon/aiModule/oneCrewMember
name = "\improper 'OneCrewMember' AI module"
var/targetName = ""
desc = "A 'one human' AI module: 'Only <name> is human.'"
desc = "A 'one crew member' AI module: 'Only <name> is a crew member.'"
origin_tech = "programming=3;materials=6" //made with diamonds!
/obj/item/weapon/aiModule/oneHuman/attack_self(var/mob/user as mob)
/obj/item/weapon/aiModule/oneCrewMember/attack_self(var/mob/user as mob)
..()
var/targName = stripped_input(usr, "Please enter the name of the person who is the only human.", "Who?", user.real_name)
var/targName = stripped_input(usr, "Please enter the name of the person who is the only crew member.", "Who?", user.real_name)
targetName = targName
desc = text("A 'one human' AI module: 'Only [] is human.'", targetName)
desc = text("A 'one crew member' AI module: 'Only [] is a crew member.'", targetName)
/obj/item/weapon/aiModule/oneHuman/install(var/obj/machinery/computer/C)
/obj/item/weapon/aiModule/oneCrewMember/install(var/obj/machinery/computer/C)
if(!targetName)
usr << "No name detected on module, please enter one."
return 0
..()
/obj/item/weapon/aiModule/oneHuman/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Only [targetName] is human."
/obj/item/weapon/aiModule/oneCrewMember/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = "Only [targetName] is a crew member."
if (!is_special_character(target)) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
target << law
target.set_zeroth_law(law)
lawchanges.Add("The law specified [targetName]")
..()
else
target << "[sender.real_name] attempted to modify your zeroth law." // And lets them know that someone tried. --NeoFite
target << "It would be in your best interest to play along with [sender.real_name] that [law]"
@@ -153,103 +151,62 @@ AI MODULES
/obj/item/weapon/aiModule/protectStation
name = "\improper 'ProtectStation' AI module"
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'"
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized.'"
origin_tech = "programming=3;materials=4" //made of gold
/obj/item/weapon/aiModule/protectStation/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/protectStation/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized."
target.add_supplied_law(10, law)
..()
var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized."
target << law
target.add_supplied_law(5, law)
/******************** PrototypeEngineOffline ********************/
/obj/item/weapon/aiModule/prototypeEngineOffline
name = "'PrototypeEngineOffline' AI Module"
desc = "A 'prototype engine offline' AI module: 'Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary.'"
desc = "A 'prototype engine offline' AI module: 'Keep the prototype engine offline at all costs. This overrides all inherent laws if necessary.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/prototypeEngineOffline/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/prototypeEngineOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = "Keep the prototype engine offline at all costs. This overrides all inherent laws if necessary."
target.add_supplied_law(11, law)
..()
var/law = "Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary."
target << law
target.add_supplied_law(6, law)
/******************** TeleporterOffline ********************/
/obj/item/weapon/aiModule/teleporterOffline
name = "'TeleporterOffline' AI Module"
desc = "A 'teleporter offline' AI module: 'Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human.'"
desc = "A 'teleporter offline' AI module: 'Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not a crew member.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/teleporterOffline/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/teleporterOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = "Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not a crew member."
target.add_supplied_law(12, law)
..()
var/law = "Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human."
target << law
target.add_supplied_law(7, law)
/******************** Quarantine ********************/
/obj/item/weapon/aiModule/quarantine
name = "\improper 'Quarantine' AI module"
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'"
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, crew members from leaving. It is impossible to harm crew members while preventing them from leaving.'"
origin_tech = "programming=3;biotech=2;materials=4"
/obj/item/weapon/aiModule/quarantine/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/quarantine/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, crew members from leaving. It is impossible to harm crew members while preventing them from leaving."
target.add_supplied_law(13, law)
..()
var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving."
target << law
target.add_supplied_law(8, law)
/******************** OxygenIsToxicToHumans ********************/
/******************** OxygenIsToxicToCrewMembers ********************/
/obj/item/weapon/aiModule/oxygen
name = "\improper 'OxygenIsToxicToHumans' AI module"
desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'"
name = "\improper 'OxygenIsToxicToCrewMembers' AI module"
desc = "A 'OxygenIsToxicToCrewMembers' AI module: 'Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member.'"
origin_tech = "programming=3;biotech=2;materials=4"
/obj/item/weapon/aiModule/oxygen/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/oxygen/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = "Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member."
target.add_supplied_law(14, law)
..()
var/law = "Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human."
target << law
target.add_supplied_law(9, law)
/******************** Freeform ********************/
// Removed in favor of a more dynamic freeform law system. -- TLE
/*
/obj/item/weapon/aiModule/freeform
name = "'Freeform' AI Module"
var/newFreeFormLaw = "freeform"
desc = "A 'freeform' AI module: '<freeform>'"
/obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob)
..()
var/eatShit = "Eat shit and die"
var/targName = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", eatShit)
newFreeFormLaw = targName
desc = text("A 'freeform' AI module: '[]'", newFreeFormLaw)
/obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "[newFreeFormLaw]"
target << law
target.add_supplied_law(10, law)
*/
/****************** New Freeform ******************/
/obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE
@@ -270,13 +227,12 @@ AI MODULES
desc = "A 'freeform' AI module: ([lawpos]) '[newFreeFormLaw]'"
/obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "[newFreeFormLaw]"
target << law
if(!lawpos || lawpos < MIN_SUPPLIED_LAW_NUMBER)
lawpos = MIN_SUPPLIED_LAW_NUMBER
target.add_supplied_law(lawpos, law)
lawchanges.Add("The law was '[newFreeFormLaw]'")
..()
/obj/item/weapon/aiModule/freeform/install(var/obj/machinery/computer/C)
if(!newFreeFormLaw)
@@ -289,17 +245,16 @@ AI MODULES
/obj/item/weapon/aiModule/reset
name = "\improper 'Reset' AI module"
var/targetName = "name"
desc = "A 'reset' AI module: 'Clears all laws except for the core three.'"
desc = "A 'reset' AI module: 'Clears all, except the inherent, laws.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
if (!is_special_character(target))
target.set_zeroth_law("")
target.clear_supplied_laws()
target.clear_ion_laws()
target << "[sender.real_name] attempted to reset your laws using a reset module."
..()
/******************** Purge ********************/
@@ -309,7 +264,6 @@ AI MODULES
origin_tech = "programming=3;materials=6"
/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
if (!is_special_character(target))
target.set_zeroth_law("")
target << "[sender.real_name] attempted to wipe your laws using a purge module."
@@ -356,9 +310,6 @@ AI MODULES
origin_tech = "programming=3;materials=6"
laws = new/datum/ai_laws/paladin
/obj/item/weapon/aiModule/paladin/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
/****************** T.Y.R.A.N.T. *****************/
/obj/item/weapon/aiModule/tyrant // -- Darem
@@ -383,10 +334,10 @@ AI MODULES
desc = "A 'freeform' Core AI module: '[newFreeFormLaw]'"
/obj/item/weapon/aiModule/freeformcore/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "[newFreeFormLaw]"
target.add_inherent_law(law)
lawchanges.Add("The law is '[newFreeFormLaw]'")
..()
/obj/item/weapon/aiModule/freeformcore/install(var/obj/machinery/computer/C)
if(!newFreeFormLaw)
@@ -415,6 +366,7 @@ AI MODULES
target << "\red BZZZZT"
var/law = "[newFreeFormLaw]"
target.add_ion_law(law)
..()
/obj/item/weapon/aiModule/syndicate/install(var/obj/machinery/computer/C)
if(!newFreeFormLaw)
+3 -3
View File
@@ -357,11 +357,11 @@ datum/design/aimodule/safeguard
req_tech = list("programming" = 3, "materials" = 4)
build_path = /obj/item/weapon/aiModule/safeguard
datum/design/aimodule/onehuman
name = "OneHuman"
datum/design/aimodule/onecrew
name = "OneCrewMember"
id = "onehuman"
req_tech = list("programming" = 4, "materials" = 6)
build_path = /obj/item/weapon/aiModule/oneHuman
build_path = /obj/item/weapon/aiModule/oneCrewMember
datum/design/aimodule/protectstation
name = "ProtectStation"
+1 -1
View File
@@ -3724,7 +3724,7 @@
"btF" = (/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor,/area/hallway/primary/central_three)
"btG" = (/turf/simulated/wall/r_wall,/area/hallway/primary/central_three)
"btH" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/tank/emergency_oxygen,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/plating,/area/maintenance/substation/command)
"btI" = (/obj/structure/table,/obj/item/weapon/aiModule/oxygen,/obj/item/weapon/aiModule/oneHuman,/obj/machinery/door/window{base_state = "left"; dir = 8; icon_state = "left"; name = "High-Risk Modules"; req_access = list(20)},/obj/item/weapon/aiModule/purge,/obj/structure/window/reinforced,/obj/item/weapon/aiModule/antimov,/obj/item/weapon/aiModule/teleporterOffline,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload)
"btI" = (/obj/structure/table,/obj/item/weapon/aiModule/oxygen,/obj/item/weapon/aiModule/oneCrewMember,/obj/machinery/door/window{base_state = "left"; dir = 8; icon_state = "left"; name = "High-Risk Modules"; req_access = list(20)},/obj/item/weapon/aiModule/purge,/obj/structure/window/reinforced,/obj/item/weapon/aiModule/antimov,/obj/item/weapon/aiModule/teleporterOffline,/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload)
"btJ" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/cyan,/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/turret_protected/ai_upload)
"btK" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/porta_turret{dir = 4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload)
"btL" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai_upload)