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Merge pull request #4269 from Neerti/11/14/2017_exploits_are_bad
Fixes Bandage Spam Exploit
This commit is contained in:
@@ -75,11 +75,11 @@
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var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
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if(affecting.open)
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
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to_chat(user, "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>")
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return
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if(affecting.is_bandaged())
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user << "<span class='warning'>The wounds on [M]'s [affecting.name] have already been bandaged.</span>"
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to_chat(user, "<span class='warning'>The wounds on [M]'s [affecting.name] have already been bandaged.</span>")
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return 1
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else
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user.visible_message("<span class='notice'>\The [user] starts treating [M]'s [affecting.name].</span>", \
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@@ -93,9 +93,13 @@
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if(used == amount)
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break
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if(!do_mob(user, M, W.damage/5))
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user << "<span class='notice'>You must stand still to bandage wounds.</span>"
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to_chat(user, "<span class='notice'>You must stand still to bandage wounds.</span>")
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break
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if(affecting.is_bandaged()) // We do a second check after the delay, in case it was bandaged after the first check.
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to_chat(user, "<span class='warning'>The wounds on [M]'s [affecting.name] have already been bandaged.</span>")
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return 1
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message("<span class='notice'>\The [user] bandages \a [W.desc] on [M]'s [affecting.name].</span>", \
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"<span class='notice'>You bandage \a [W.desc] on [M]'s [affecting.name].</span>" )
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@@ -111,9 +115,9 @@
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affecting.update_damages()
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if(used == amount)
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if(affecting.is_bandaged())
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user << "<span class='warning'>\The [src] is used up.</span>"
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to_chat(user, "<span class='warning'>\The [src] is used up.</span>")
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else
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user << "<span class='warning'>\The [src] is used up, but there are more wounds to treat on \the [affecting.name].</span>"
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to_chat(user, "<span class='warning'>\The [src] is used up, but there are more wounds to treat on \the [affecting.name].</span>")
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use(used)
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/obj/item/stack/medical/ointment
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@@ -135,17 +139,20 @@
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var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
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if(affecting.open)
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
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to_chat(user, "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>")
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return
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if(affecting.is_salved())
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user << "<span class='warning'>The wounds on [M]'s [affecting.name] have already been salved.</span>"
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to_chat(user, "<span class='warning'>The wounds on [M]'s [affecting.name] have already been salved.</span>")
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return 1
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else
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user.visible_message("<span class='notice'>\The [user] starts salving wounds on [M]'s [affecting.name].</span>", \
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"<span class='notice'>You start salving the wounds on [M]'s [affecting.name].</span>" )
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if(!do_mob(user, M, 10))
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user << "<span class='notice'>You must stand still to salve wounds.</span>"
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to_chat(user, "<span class='notice'>You must stand still to salve wounds.</span>")
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return 1
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if(affecting.is_salved()) // We do a second check after the delay, in case it was bandaged after the first check.
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to_chat(user, "<span class='warning'>The wounds on [M]'s [affecting.name] have already been salved.</span>")
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return 1
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user.visible_message("<span class='notice'>[user] salved wounds on [M]'s [affecting.name].</span>", \
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"<span class='notice'>You salved wounds on [M]'s [affecting.name].</span>" )
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@@ -169,11 +176,11 @@
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var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
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if(affecting.open)
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
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to_chat(user, "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>")
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return
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if(affecting.is_bandaged() && affecting.is_disinfected())
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user << "<span class='warning'>The wounds on [M]'s [affecting.name] have already been treated.</span>"
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to_chat(user, "<span class='warning'>The wounds on [M]'s [affecting.name] have already been treated.</span>")
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return 1
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else
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user.visible_message("<span class='notice'>\The [user] starts treating [M]'s [affecting.name].</span>", \
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@@ -187,8 +194,11 @@
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if(used == amount)
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break
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if(!do_mob(user, M, W.damage/5))
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user << "<span class='notice'>You must stand still to bandage wounds.</span>"
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to_chat(user, "<span class='notice'>You must stand still to bandage wounds.</span>")
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break
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if(affecting.is_bandaged() && affecting.is_disinfected()) // We do a second check after the delay, in case it was bandaged after the first check.
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to_chat(user, "<span class='warning'>The wounds on [M]'s [affecting.name] have already been bandaged.</span>")
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return 1
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message("<span class='notice'>\The [user] cleans \a [W.desc] on [M]'s [affecting.name] and seals the edges with bioglue.</span>", \
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"<span class='notice'>You clean and seal \a [W.desc] on [M]'s [affecting.name].</span>" )
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@@ -205,9 +215,9 @@
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affecting.update_damages()
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if(used == amount)
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if(affecting.is_bandaged())
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user << "<span class='warning'>\The [src] is used up.</span>"
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to_chat(user, "<span class='warning'>\The [src] is used up.</span>")
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else
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user << "<span class='warning'>\The [src] is used up, but there are more wounds to treat on \the [affecting.name].</span>"
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to_chat(user, "<span class='warning'>\The [src] is used up, but there are more wounds to treat on \the [affecting.name].</span>")
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use(used)
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/obj/item/stack/medical/advanced/ointment
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@@ -228,16 +238,19 @@
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var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
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if(affecting.open)
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
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to_chat(user, "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>")
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if(affecting.is_salved())
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user << "<span class='warning'>The wounds on [M]'s [affecting.name] have already been salved.</span>"
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to_chat(user, "<span class='warning'>The wounds on [M]'s [affecting.name] have already been salved.</span>")
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return 1
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else
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user.visible_message("<span class='notice'>\The [user] starts salving wounds on [M]'s [affecting.name].</span>", \
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"<span class='notice'>You start salving the wounds on [M]'s [affecting.name].</span>" )
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if(!do_mob(user, M, 10))
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user << "<span class='notice'>You must stand still to salve wounds.</span>"
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to_chat(user, "<span class='notice'>You must stand still to salve wounds.</span>")
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return 1
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if(affecting.is_salved()) // We do a second check after the delay, in case it was bandaged after the first check.
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to_chat(user, "<span class='warning'>The wounds on [M]'s [affecting.name] have already been salved.</span>")
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return 1
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user.visible_message( "<span class='notice'>[user] covers wounds on [M]'s [affecting.name] with regenerative membrane.</span>", \
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"<span class='notice'>You cover wounds on [M]'s [affecting.name] with regenerative membrane.</span>" )
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@@ -264,20 +277,23 @@
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var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
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var/limb = affecting.name
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if(!(affecting.organ_tag in splintable_organs))
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user << "<span class='danger'>You can't use \the [src] to apply a splint there!</span>"
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to_chat(user, "<span class='danger'>You can't use \the [src] to apply a splint there!</span>")
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return
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if(affecting.splinted)
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user << "<span class='danger'>[M]'s [limb] is already splinted!</span>"
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to_chat(user, "<span class='danger'>[M]'s [limb] is already splinted!</span>")
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return
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if (M != user)
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user.visible_message("<span class='danger'>[user] starts to apply \the [src] to [M]'s [limb].</span>", "<span class='danger'>You start to apply \the [src] to [M]'s [limb].</span>", "<span class='danger'>You hear something being wrapped.</span>")
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else
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if(( !user.hand && (affecting.organ_tag in list(BP_R_ARM, BP_R_HAND)) || \
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user.hand && (affecting.organ_tag in list(BP_L_ARM, BP_L_HAND)) ))
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user << "<span class='danger'>You can't apply a splint to the arm you're using!</span>"
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to_chat(user, "<span class='danger'>You can't apply a splint to the arm you're using!</span>")
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return
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user.visible_message("<span class='danger'>[user] starts to apply \the [src] to their [limb].</span>", "<span class='danger'>You start to apply \the [src] to your [limb].</span>", "<span class='danger'>You hear something being wrapped.</span>")
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if(do_after(user, 50, M))
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if(affecting.splinted)
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to_chat(user, "<span class='danger'>[M]'s [limb] is already splinted!</span>")
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return
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if(M == user && prob(75))
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user.visible_message("<span class='danger'>\The [user] fumbles [src].</span>", "<span class='danger'>You fumble [src].</span>", "<span class='danger'>You hear something being wrapped.</span>")
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return
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