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Move_Shoot fix
Changed move_shoot from 0 to 1
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@@ -348,7 +348,7 @@ Guard Family
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melee_damage_lower = 10
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melee_damage_upper = 25
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move_shoot = 0 //CHOMPEdit Originally, this was ranged, but it is now move_shoot which allows it to move and shoot.
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move_shoot = 1 //CHOMPEdit Originally, this was ranged, but it is now move_shoot which allows it to move and shoot.
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ranged_cooldown = 0 //What the starting cooldown is on ranged attacks
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ranged_cooldown_time = 150 //How long, in deciseconds, the cooldown of ranged attacks is. Get nerfed.
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projectilesound = 'sound/weapons/taser2.ogg'
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