Fixed various hand sprite issues.

Several circuit boards/modules did not have sprites despite hands sprites existing.
Green and pink lunch/tool boxes appeared in the wrong place in the right hand.
Fixed defib sprite for new code, and added jumper cable sprite.
This commit is contained in:
Cerebulon
2017-04-04 08:29:53 +01:00
parent c52bab3439
commit 340845babd
6 changed files with 6 additions and 3 deletions
+5 -1
View File
@@ -290,19 +290,21 @@
/obj/item/weapon/module
icon = 'icons/obj/module.dmi'
icon_state = "std_module"
item_state = "std_mod"
w_class = ITEMSIZE_SMALL
item_state = "electronic"
flags = CONDUCT
var/mtype = 1 // 1=electronic 2=hardware
/obj/item/weapon/module/card_reader
name = "card reader module"
icon_state = "card_mod"
item_state = "std_mod"
desc = "An electronic module for reading data and ID cards."
/obj/item/weapon/module/power_control
name = "power control module"
icon_state = "power_mod"
item_state = "std_mod"
desc = "Heavy-duty switching circuits for power control."
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
@@ -321,11 +323,13 @@
/obj/item/weapon/module/cell_power
name = "power cell regulator module"
icon_state = "power_mod"
item_state = "std_mod"
desc = "A converter and regulator allowing the use of power cells."
/obj/item/weapon/module/cell_power
name = "power cell charger module"
icon_state = "power_mod"
item_state = "std_mod"
desc = "Charging circuits for power cells."
@@ -10,7 +10,6 @@ AI MODULES
name = "\improper AI module"
icon = 'icons/obj/module.dmi'
icon_state = "std_mod"
item_state = "electronic"
desc = "An AI Module for transmitting encrypted instructions to the AI."
flags = CONDUCT
force = 5.0
@@ -18,7 +18,7 @@ var/global/list/robot_modules = list(
icon = 'icons/obj/module.dmi'
icon_state = "std_module"
w_class = ITEMSIZE_NO_CONTAINER
item_state = "electronic"
item_state = "std_mod"
flags = CONDUCT
var/hide_on_manifest = 0
var/channels = list()
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