mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-28 22:46:22 +01:00
Tweaked meteors to stop playing unnecessary sounds.
Made meteors shake the screen more if you're closer and shake the screen of everybody on the station a little (big meteors only).
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@@ -1,5 +1,3 @@
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#define METEOR_TEMPERATURE
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/var/const/meteor_wave_delay = 625 //minimum wait between waves in tenths of seconds
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//set to at least 100 unless you want evarr ruining every round
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@@ -95,18 +93,9 @@
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icon_state = "smallf"
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pass_flags = PASSTABLE | PASSGRILLE
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/obj/effect/meteor/Move()
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var/turf/T = src.loc
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if (istype(T, /turf))
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T.hotspot_expose(METEOR_TEMPERATURE, 1000)
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..()
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return
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/obj/effect/meteor/Bump(atom/A)
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spawn(0)
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for(var/mob/M in range(10, src))
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if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view
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shake_camera(M, 3, 1)
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if (A)
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A.meteorhit(src)
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playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
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@@ -117,9 +106,7 @@
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if(!istype(A,/obj/machinery/power/emitter) && \
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!istype(A,/obj/machinery/field_generator) && \
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prob(15))
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explosion(src.loc, 4, 5, 6, 7, 0)
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playsound(src.loc, "explosion", 50, 1)
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del(src)
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return
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@@ -146,16 +133,18 @@
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if(--src.hits <= 0)
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del(src) //Dont blow up singularity containment if we get stuck there.
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for(var/mob/M in range(10, src))
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if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view
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shake_camera(M, 3, 1)
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if (A)
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for(var/mob/M in player_list)
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var/turf/T = get_turf(M)
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if(!T || T.z != src.z)
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continue
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shake_camera(M, 3, get_dist(M.loc, src.loc) > 20 ? 1 : 3)
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M.playsound_local(src.loc, 'sound/effects/meteorimpact.ogg', 50, 1, get_rand_frequency(), 10)
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explosion(src.loc, 0, 1, 2, 3, 0)
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playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
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if (--src.hits <= 0)
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if(prob(15) && !istype(A, /obj/structure/grille))
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explosion(src.loc, 1, 2, 3, 4, 0)
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playsound(src.loc, "explosion", 50, 1)
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del(src)
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return
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