Medichines HEV sound effects

This commit is contained in:
Razgriz
2019-02-14 21:17:06 -07:00
committed by GitHub
parent 1796e05b59
commit 3d522b8314
@@ -61,16 +61,20 @@
if(HP_percent >= 0.9)
if(mode)
nif.notify("User Status: NORMAL. Medichines deactivating.")
H << 'sound/voice/nifmed_normal.ogg'
deactivate()
return TRUE
else if(!mode && HP_percent < 0.8)
nif.notify("User Status: INJURED. Commencing medichine routines.",TRUE)
H << 'sound/voice/nifmed_injured.ogg'
activate()
else if(mode == 1 && HP_percent < 0.2)
nif.notify("User Status: DANGER. Seek medical attention!",TRUE)
H << 'sound/voice/nifmed_danger.ogg'
mode = 2
else if(mode == 2 && HP_percent < -0.4)
nif.notify("User Status: CRITICAL. Notifying medical, and starting emergency stasis!",TRUE)
H << 'sound/voice/nifmed_critical.ogg'
mode = 3
if(!ishuman(H.loc)) //Not notified in case of vore, for gameplay purposes.
var/turf/T = get_turf(H)