This commit is contained in:
RavingManiac
2014-04-03 22:19:59 +08:00
7 changed files with 277 additions and 271 deletions
+7
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@@ -17,6 +17,13 @@ The more complicated and easier to update method is using git. You'll need to d
This will take a while to download, but it provides an easier method for updating.
Once the repository is in place, run this command:
```bash
cd Baystation12
git update-index --assume-unchanged baystation12.int
```
Now git will ignore changes to the file baystation12.int.
### INSTALLATION
First-time installation should be fairly straightforward. First, you'll need BYOND installed. You can get it from [here](http://www.byond.com/).
+9
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@@ -977,6 +977,10 @@ var/list/ghostteleportlocs = list()
name = "\improper Engineering Hallway"
icon_state = "engine_hallway"
engine_eva
name = "\improper Engine EVA"
icon_state = "engine_eva"
workshop
name = "\improper Engineering Workshop"
icon_state = "engine_storage"
@@ -1238,6 +1242,11 @@ var/list/ghostteleportlocs = list()
name = "\improper Firing Range"
icon_state = "firingrange"
/area/security/tactical
name = "\improper Tactical Equipment"
icon_state = "Tactical"
/*
New()
..()
@@ -30,7 +30,7 @@
/datum/game_mode/malfunction/pre_setup()
for(var/mob/new_player/player in player_list)
if(player.mind && player.mind.assigned_role == "AI")
if(player.mind && player.mind.assigned_role == "AI" && (player.client.prefs.be_special & BE_MALF))
malf_ai+=player.mind
if(malf_ai.len)
return 1
+12 -7
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@@ -195,17 +195,22 @@
if (istype(src,/mob/living/carbon/human) && src:w_uniform)
var/mob/living/carbon/human/H = src
H.w_uniform.add_fingerprint(M)
src.sleeping = max(0,src.sleeping-5)
if(src.sleeping == 0)
src.resting = 0
if(lying)
src.sleeping = max(0,src.sleeping-5)
if(src.sleeping == 0)
src.resting = 0
M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [t_him] up!", \
"<span class='notice'>You shake [src] trying to wake [t_him] up!")
else
M.visible_message("<span class='notice'>[M] hugs [src] to make [t_him] feel better!</span>", \
"<span class='notice'>You hug [src] to make [t_him] feel better!</span>")
AdjustParalysis(-3)
AdjustStunned(-3)
AdjustWeakened(-3)
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
M.visible_message( \
"\blue [M] shakes [src] trying to wake [t_him] up!", \
"\blue You shake [src] trying to wake [t_him] up!", \
)
/mob/living/carbon/proc/eyecheck()
return 0
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