mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-22 11:36:38 +01:00
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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@@ -17,6 +17,13 @@ The more complicated and easier to update method is using git. You'll need to d
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This will take a while to download, but it provides an easier method for updating.
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Once the repository is in place, run this command:
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```bash
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cd Baystation12
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git update-index --assume-unchanged baystation12.int
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```
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Now git will ignore changes to the file baystation12.int.
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### INSTALLATION
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First-time installation should be fairly straightforward. First, you'll need BYOND installed. You can get it from [here](http://www.byond.com/).
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@@ -977,6 +977,10 @@ var/list/ghostteleportlocs = list()
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name = "\improper Engineering Hallway"
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icon_state = "engine_hallway"
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engine_eva
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name = "\improper Engine EVA"
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icon_state = "engine_eva"
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workshop
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name = "\improper Engineering Workshop"
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icon_state = "engine_storage"
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@@ -1238,6 +1242,11 @@ var/list/ghostteleportlocs = list()
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name = "\improper Firing Range"
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icon_state = "firingrange"
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/area/security/tactical
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name = "\improper Tactical Equipment"
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icon_state = "Tactical"
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/*
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New()
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..()
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@@ -30,7 +30,7 @@
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/datum/game_mode/malfunction/pre_setup()
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for(var/mob/new_player/player in player_list)
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if(player.mind && player.mind.assigned_role == "AI")
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if(player.mind && player.mind.assigned_role == "AI" && (player.client.prefs.be_special & BE_MALF))
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malf_ai+=player.mind
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if(malf_ai.len)
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return 1
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@@ -195,17 +195,22 @@
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if (istype(src,/mob/living/carbon/human) && src:w_uniform)
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var/mob/living/carbon/human/H = src
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H.w_uniform.add_fingerprint(M)
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src.sleeping = max(0,src.sleeping-5)
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if(src.sleeping == 0)
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src.resting = 0
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if(lying)
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src.sleeping = max(0,src.sleeping-5)
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if(src.sleeping == 0)
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src.resting = 0
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M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [t_him] up!", \
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"<span class='notice'>You shake [src] trying to wake [t_him] up!")
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else
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M.visible_message("<span class='notice'>[M] hugs [src] to make [t_him] feel better!</span>", \
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"<span class='notice'>You hug [src] to make [t_him] feel better!</span>")
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AdjustParalysis(-3)
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AdjustStunned(-3)
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AdjustWeakened(-3)
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playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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M.visible_message( \
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"\blue [M] shakes [src] trying to wake [t_him] up!", \
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"\blue You shake [src] trying to wake [t_him] up!", \
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)
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/mob/living/carbon/proc/eyecheck()
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return 0
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