Removes all the hard references to computer.dmi

I assume these were all lazy copy-pasting. We're changing computer icons to another set in a file we'll keep separate, and these completely pointless references are annoying. They should inherit this from the `/computer/` level, which they do. Has no effect on Polaris, but cleans up code that shouldn't exist.
This commit is contained in:
Arokha Sieyes
2017-04-19 16:51:03 -04:00
parent cd1235bc88
commit 49b31344f5
20 changed files with 7 additions and 28 deletions
-1
View File
@@ -216,7 +216,6 @@
/obj/machinery/computer/scan_consolenew
name = "DNA Modifier Access Console"
desc = "Scan DNA."
icon = 'icons/obj/computer.dmi'
icon_keyboard = "med_key"
icon_screen = "dna"
density = 1
-1
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@@ -72,7 +72,6 @@ obj/machinery/air_sensor/Destroy()
..()
/obj/machinery/computer/general_air_control
icon = 'icons/obj/computer.dmi'
icon_keyboard = "atmos_key"
icon_screen = "tank"
name = "Computer"
+7 -8
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@@ -1,6 +1,5 @@
/obj/machinery/computer/aifixer
name = "\improper AI system integrity restorer"
icon = 'icons/obj/computer.dmi'
icon_keyboard = "rd_key"
icon_screen = "ai-fixer"
light_color = "#a97faa"
@@ -102,7 +101,7 @@
return 1
if (href_list["fix"])
src.active = 1
src.overlays += image('icons/obj/computer.dmi', "ai-fixer-on")
src.overlays += image(icon, "ai-fixer-on")
while (src.occupant.health < 100)
src.occupant.adjustOxyLoss(-1)
src.occupant.adjustFireLoss(-1)
@@ -114,13 +113,13 @@
src.occupant.lying = 0
dead_mob_list -= src.occupant
living_mob_list += src.occupant
src.overlays -= image('icons/obj/computer.dmi', "ai-fixer-404")
src.overlays += image('icons/obj/computer.dmi', "ai-fixer-full")
src.overlays -= image(icon, "ai-fixer-404")
src.overlays += image(icon, "ai-fixer-full")
src.occupant.add_ai_verbs()
src.updateUsrDialog()
sleep(10)
src.active = 0
src.overlays -= image('icons/obj/computer.dmi', "ai-fixer-on")
src.overlays -= image(icon, "ai-fixer-on")
src.add_fingerprint(usr)
@@ -135,8 +134,8 @@
if(occupant)
if(occupant.stat)
overlays += image('icons/obj/computer.dmi', "ai-fixer-404", overlay_layer)
overlays += image(icon, "ai-fixer-404", overlay_layer)
else
overlays += image('icons/obj/computer.dmi', "ai-fixer-full", overlay_layer)
overlays += image(icon, "ai-fixer-full", overlay_layer)
else
overlays += image('icons/obj/computer.dmi', "ai-fixer-empty", overlay_layer)
overlays += image(icon, "ai-fixer-empty", overlay_layer)
@@ -4,7 +4,6 @@
/obj/machinery/computer/atmoscontrol
name = "\improper Central Atmospherics Computer"
icon = 'icons/obj/computer.dmi'
icon_keyboard = "generic_key"
icon_screen = "comm_logs"
light_color = "#00b000"
-1
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@@ -1,6 +1,5 @@
/obj/machinery/computer/cloning
name = "cloning control console"
icon = 'icons/obj/computer.dmi'
icon_keyboard = "med_key"
icon_screen = "dna"
light_color = "#315ab4"
-1
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@@ -2,7 +2,6 @@
/obj/machinery/computer/prisoner
name = "prisoner management console"
icon = 'icons/obj/computer.dmi'
icon_keyboard = "security_key"
icon_screen = "explosive"
light_color = "#a91515"
@@ -12,7 +12,6 @@ var/prison_shuttle_timeleft = 0
/obj/machinery/computer/prison_shuttle
name = "prison shuttle control console"
icon = 'icons/obj/computer.dmi'
icon_keyboard = "security_key"
icon_screen = "syndishuttle"
light_color = "#00ffff"
-1
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@@ -1,7 +1,6 @@
/obj/machinery/computer/robotics
name = "robotics control console"
desc = "Used to remotely lockdown or detonate linked cyborgs."
icon = 'icons/obj/computer.dmi'
icon_keyboard = "tech_key"
icon_screen = "robot"
light_color = "#a97faa"
-1
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@@ -612,5 +612,4 @@ What a mess.*/
..(severity)
/obj/machinery/computer/secure_data/detective_computer
icon = 'icons/obj/computer.dmi'
icon_state = "messyfiles"
@@ -13,7 +13,6 @@ var/specops_shuttle_timeleft = 0
/obj/machinery/computer/specops_shuttle
name = "special operations shuttle control console"
icon = 'icons/obj/computer.dmi'
icon_keyboard = "security_key"
icon_screen = "syndishuttle"
light_color = "#00ffff"
-2
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@@ -1,6 +1,5 @@
/obj/machinery/computer/supplycomp
name = "supply control console"
icon = 'icons/obj/computer.dmi'
icon_keyboard = "tech_key"
icon_screen = "supply"
light_color = "#b88b2e"
@@ -13,7 +12,6 @@
/obj/machinery/computer/ordercomp
name = "supply ordering console"
icon = 'icons/obj/computer.dmi'
icon_screen = "request"
circuit = /obj/item/weapon/circuitboard/ordercomp
var/temp = null
@@ -12,7 +12,6 @@ var/syndicate_elite_shuttle_timeleft = 0
/obj/machinery/computer/syndicate_elite_shuttle
name = "elite syndicate squad shuttle control console"
icon = 'icons/obj/computer.dmi'
icon_keyboard = "syndie_key"
icon_screen = "syndishuttle"
light_color = "#00ffff"
-1
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@@ -1,6 +1,5 @@
/obj/machinery/computer/mecha
name = "Exosuit Control"
icon = 'icons/obj/computer.dmi'
icon_keyboard = "rd_key"
icon_screen = "mecha"
light_color = "#a97faa"
@@ -1,7 +1,6 @@
/obj/machinery/computer/drone_control
name = "Maintenance Drone Control"
desc = "Used to monitor the station's drone population and the assembler that services them."
icon = 'icons/obj/computer.dmi'
icon_keyboard = "power_key"
icon_screen = "power"
req_access = list(access_engine_equip)
-1
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@@ -3,7 +3,6 @@
/obj/machinery/computer/gravity_control_computer
name = "Gravity Generator Control"
desc = "A computer to control a local gravity generator. Qualified personnel only."
icon = 'icons/obj/computer.dmi'
icon_state = "airtunnel0e"
anchored = 1
density = 1
@@ -6,7 +6,6 @@
/obj/machinery/computer/power_monitor
name = "Power Monitoring Console"
desc = "Computer designed to remotely monitor power levels around the station"
icon = 'icons/obj/computer.dmi'
icon_keyboard = "power_key"
icon_screen = "power:0"
light_color = "#ffcc33"
-1
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@@ -28,7 +28,6 @@
/obj/machinery/computer/turbine_computer
name = "Gas turbine control computer"
desc = "A computer to remotely control a gas turbine"
icon = 'icons/obj/computer.dmi'
icon_keyboard = "tech_key"
icon_screen = "turbinecomp"
circuit = /obj/item/weapon/circuitboard/turbine_control
-1
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@@ -1,6 +1,5 @@
/obj/machinery/computer/shuttle_control
name = "shuttle control console"
icon = 'icons/obj/computer.dmi'
icon_keyboard = "atmos_key"
icon_screen = "shuttle"
circuit = null
-1
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@@ -1,6 +1,5 @@
/obj/machinery/computer/curer
name = "cure research machine"
icon = 'icons/obj/computer.dmi'
icon_keyboard = "med_key"
icon_screen = "dna"
circuit = /obj/item/weapon/circuitboard/curefab
-1
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@@ -1,6 +1,5 @@
/obj/machinery/computer/diseasesplicer
name = "disease splicer"
icon = 'icons/obj/computer.dmi'
icon_keyboard = "med_key"
icon_screen = "crew"