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POLARIS: Gives SAR and Pilot unique headset sprites, adds bowman versions
They have the little antenna like the explorer one, but otherwise look identical to a medical and sevice headset. Also gave the explorer one it's own iconstate, just in case someone wants to do something special for it. Then bowman versions of all (well, pilot was already bowman... made a non-bowman version). I didn't put the alternate versions anywhere (the lockers only have their original types) so I'll leave that up to you.
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@@ -1,20 +1,35 @@
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/obj/item/device/radio/headset/pilot
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name = "pilot's headset"
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desc = "A bowman headset used by pilots, has access to supply and explorer channels."
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icon_state = "cargo_headset_alt"
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desc = "A headset used by pilots, has access to supply and explorer channels."
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icon_state = "pilot_headset"
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/pilot
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/obj/item/device/radio/headset/pilot/alt
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name = "pilot's bowman headset"
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desc = "A bowman headset used by pilots, has access to supply and explorer channels."
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icon_state = "pilot_headset_alt"
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/obj/item/device/radio/headset/explorer
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name = "explorer's headset"
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desc = "Headset used by explorers for exploring. Access to the explorer channel."
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icon_state = "mine_headset"
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icon_state = "exp_headset"
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/explorer
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/obj/item/device/radio/headset/headset_sar
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/obj/item/device/radio/headset/explorer/alt
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name = "explorer's bowman headset"
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desc = "Bowman headset used by explorers for exploring. Access to the explorer channel."
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icon_state = "exp_headset_alt"
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/obj/item/device/radio/headset/sar
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name = "sar radio headset"
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desc = "A headset for search and rescue."
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icon_state = "med_headset"
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icon_state = "sar_headset"
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/sar
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ks2type = /obj/item/device/encryptionkey/sar
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/obj/item/device/radio/headset/sar/alt
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name = "sar radio bowman headset"
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desc = "A bowman headset for search and rescue."
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icon_state = "sar_headset_alt"
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@@ -36,7 +36,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
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gloves = /obj/item/clothing/gloves/fingerless
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glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
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l_ear = /obj/item/device/radio/headset/pilot
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l_ear = /obj/item/device/radio/headset/pilot/alt
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id_slot = slot_wear_id
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pda_slot = slot_belt
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pda_type = /obj/item/device/pda/cargo // Brown looks more rugged
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@@ -48,7 +48,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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uniform = /obj/item/clothing/under/utility/blue
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suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar
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shoes = /obj/item/clothing/shoes/boots/winter/explorer
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l_ear = /obj/item/device/radio/headset/headset_sar
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l_ear = /obj/item/device/radio/headset/sar
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l_hand = /obj/item/weapon/storage/firstaid/adv
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belt = /obj/item/weapon/storage/belt/medical/emt
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pda_slot = slot_l_store
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@@ -82,7 +82,7 @@
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar(src)
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new /obj/item/clothing/shoes/boots/winter/explorer(src)
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new /obj/item/device/radio/headset/headset_sar(src)
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new /obj/item/device/radio/headset/sar(src)
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new /obj/item/weapon/cartridge/medical(src)
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new /obj/item/device/flashlight(src)
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new /obj/item/weapon/tank/emergency/oxygen/engi(src)
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@@ -119,7 +119,7 @@
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new /obj/item/clothing/mask/gas/half(src)
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/clothing/gloves/fingerless(src)
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new /obj/item/device/radio/headset/pilot(src)
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new /obj/item/device/radio/headset/pilot/alt(src)
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new /obj/item/device/flashlight(src)
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new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
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new /obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle(src)
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