POLARIS: Gives SAR and Pilot unique headset sprites, adds bowman versions

They have the little antenna like the explorer one, but otherwise look identical to a medical and sevice headset. Also gave the explorer one it's own iconstate, just in case someone wants to do something special for it. Then bowman versions of all (well, pilot was already bowman... made a non-bowman version). I didn't put the alternate versions anywhere (the lockers only have their original types) so I'll leave that up to you.
This commit is contained in:
Arokha Sieyes
2018-02-02 18:02:31 -05:00
parent a493a379fe
commit 4e19f496ea
4 changed files with 25 additions and 10 deletions
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Width:  |  Height:  |  Size: 19 KiB

+21 -6
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@@ -1,20 +1,35 @@
/obj/item/device/radio/headset/pilot
name = "pilot's headset"
desc = "A bowman headset used by pilots, has access to supply and explorer channels."
icon_state = "cargo_headset_alt"
desc = "A headset used by pilots, has access to supply and explorer channels."
icon_state = "pilot_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/pilot
/obj/item/device/radio/headset/pilot/alt
name = "pilot's bowman headset"
desc = "A bowman headset used by pilots, has access to supply and explorer channels."
icon_state = "pilot_headset_alt"
/obj/item/device/radio/headset/explorer
name = "explorer's headset"
desc = "Headset used by explorers for exploring. Access to the explorer channel."
icon_state = "mine_headset"
icon_state = "exp_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/explorer
/obj/item/device/radio/headset/headset_sar
/obj/item/device/radio/headset/explorer/alt
name = "explorer's bowman headset"
desc = "Bowman headset used by explorers for exploring. Access to the explorer channel."
icon_state = "exp_headset_alt"
/obj/item/device/radio/headset/sar
name = "sar radio headset"
desc = "A headset for search and rescue."
icon_state = "med_headset"
icon_state = "sar_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/sar
ks2type = /obj/item/device/encryptionkey/sar
/obj/item/device/radio/headset/sar/alt
name = "sar radio bowman headset"
desc = "A bowman headset for search and rescue."
icon_state = "sar_headset_alt"
+2 -2
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@@ -36,7 +36,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
gloves = /obj/item/clothing/gloves/fingerless
glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
l_ear = /obj/item/device/radio/headset/pilot
l_ear = /obj/item/device/radio/headset/pilot/alt
id_slot = slot_wear_id
pda_slot = slot_belt
pda_type = /obj/item/device/pda/cargo // Brown looks more rugged
@@ -48,7 +48,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
uniform = /obj/item/clothing/under/utility/blue
suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar
shoes = /obj/item/clothing/shoes/boots/winter/explorer
l_ear = /obj/item/device/radio/headset/headset_sar
l_ear = /obj/item/device/radio/headset/sar
l_hand = /obj/item/weapon/storage/firstaid/adv
belt = /obj/item/weapon/storage/belt/medical/emt
pda_slot = slot_l_store
@@ -82,7 +82,7 @@
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar(src)
new /obj/item/clothing/shoes/boots/winter/explorer(src)
new /obj/item/device/radio/headset/headset_sar(src)
new /obj/item/device/radio/headset/sar(src)
new /obj/item/weapon/cartridge/medical(src)
new /obj/item/device/flashlight(src)
new /obj/item/weapon/tank/emergency/oxygen/engi(src)
@@ -119,7 +119,7 @@
new /obj/item/clothing/mask/gas/half(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/gloves/fingerless(src)
new /obj/item/device/radio/headset/pilot(src)
new /obj/item/device/radio/headset/pilot/alt(src)
new /obj/item/device/flashlight(src)
new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
new /obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle(src)