Update tarrasque.dm

This commit is contained in:
Sharkmare
2019-03-18 07:55:02 +01:00
committed by GitHub
parent e06cf3c16c
commit 555b069ac8
@@ -111,6 +111,8 @@
attacktext = list("whacks","slashes","smashes")
melee_damage_lower = 0 //huh not so bad
melee_damage_upper = 50 //oh, oh no
universal_speak = 1
var/alang = LANGUAGE_GALCOM
armor = list(
"melee" = 99,
"bullet" = 99,
@@ -131,6 +133,8 @@
B.digest_burn = 10 //Normally this can only be 6 but since we are in code we can override this to be 10 so we dont need brute.
B.digest_brute = 0
/mob/living/simple_animal/hostile/tarrasque/mrx/new()
add_language("Xenomorph")
/mob/living/simple_animal/hostile/tarrasque/mrx/Life()
..()
@@ -148,10 +152,14 @@
/mob/living/simple_animal/hostile/tarrasque/mrx/DoPunch(var/atom/A)
. = ..()
if(.) // If we succeeded in hitting.
if(alang==LANGUAGE_GALCOM)
alang="Xenomorph"
if(alang=="Xenomorph")
alang=LANGUAGE_GALCOM
for(var/obj/machinery/light/light in range(5, src))
light.flicker(10)
if(isliving(A))
src.say("Run tasty treat, run~", speaking, var/verb="chitters")
src.say("Run tasty treat, run~", alang,"chitters") //may hiss may not, balanced
var/mob/living/L = A
L.Weaken(5)
stop_automated_movement = 1