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Update tarrasque.dm
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@@ -111,6 +111,8 @@
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attacktext = list("whacks","slashes","smashes")
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melee_damage_lower = 0 //huh not so bad
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melee_damage_upper = 50 //oh, oh no
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universal_speak = 1
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var/alang = LANGUAGE_GALCOM
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armor = list(
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"melee" = 99,
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"bullet" = 99,
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@@ -131,6 +133,8 @@
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B.digest_burn = 10 //Normally this can only be 6 but since we are in code we can override this to be 10 so we dont need brute.
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B.digest_brute = 0
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/mob/living/simple_animal/hostile/tarrasque/mrx/new()
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add_language("Xenomorph")
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/mob/living/simple_animal/hostile/tarrasque/mrx/Life()
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..()
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@@ -148,10 +152,14 @@
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/mob/living/simple_animal/hostile/tarrasque/mrx/DoPunch(var/atom/A)
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. = ..()
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if(.) // If we succeeded in hitting.
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if(alang==LANGUAGE_GALCOM)
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alang="Xenomorph"
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if(alang=="Xenomorph")
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alang=LANGUAGE_GALCOM
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for(var/obj/machinery/light/light in range(5, src))
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light.flicker(10)
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if(isliving(A))
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src.say("Run tasty treat, run~", speaking, var/verb="chitters")
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src.say("Run tasty treat, run~", alang,"chitters") //may hiss may not, balanced
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var/mob/living/L = A
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L.Weaken(5)
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stop_automated_movement = 1
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