Resistance of X

Entity X will now no longer like other mobs be locked by buckles and will actively resist buckling.
Entity X Basic Vore Setup done
Entity X will now mock you after breaking your kneecaps
This commit is contained in:
Sharkmare
2019-03-18 07:33:34 +01:00
committed by GitHub
parent 5ebaee36cf
commit e06cf3c16c
@@ -119,6 +119,18 @@
"bomb" = 99,
"bio" = 100,
"rad" = 100)
//Vore stuff
vore_active = 1
vore_capacity = 5
vore_pounce_chance = 10 //Rare
vore_default_mode = DM_DIGEST
vore_standing_too = 1
/mob/living/simple_animal/hostile/tarrasque/mrx/init_vore()
..()
var/obj/belly/B = vore_selected
B.digest_burn = 10 //Normally this can only be 6 but since we are in code we can override this to be 10 so we dont need brute.
B.digest_brute = 0
/mob/living/simple_animal/hostile/tarrasque/mrx/Life()
..()
@@ -129,6 +141,8 @@
for(var/obj/machinery/door/airlock/door in range(3, src))
door.open(1)
door.lock(1)
if(buckled)
resist()
//time for special MR X kick you in the shins and stands there code
/mob/living/simple_animal/hostile/tarrasque/mrx/DoPunch(var/atom/A)
@@ -137,6 +151,7 @@
for(var/obj/machinery/light/light in range(5, src))
light.flicker(10)
if(isliving(A))
src.say("Run tasty treat, run~", speaking, var/verb="chitters")
var/mob/living/L = A
L.Weaken(5)
stop_automated_movement = 1