Fixing Entity Xs Stand

Apaarently Lose_target() refreshes a mobs hit cooldown....

Causing them to break the sound barrier and maul you so fast your arm is ripped off.

Faster mauling than the AI can even realize that you are already dead.
This commit is contained in:
Sharkmare
2019-03-21 10:47:23 +01:00
committed by GitHub
parent 36f30cd250
commit 5dda441b7a
@@ -101,8 +101,8 @@
health = 2000
maxHealth = 2000
attack_sharp = 0
melee_attack_minDelay = 0
melee_attack_maxDelay = 1
melee_attack_minDelay = 10
melee_attack_maxDelay = 100
view_range = 420
size_multiplier = 1
icon_state = "arachnid"
@@ -178,14 +178,15 @@
var/turf/simulated/wall/wall = A
wall.dismantle_wall(null,null,1)
if(isliving(A))
LoseTarget()
src.say("Run tasty treat, run~", alang,"chitters") //may hiss may not, balanced
var/mob/living/L = A
L.Weaken(5)
stop_automated_movement = 1
anchored = 1
hostile = 0
spawn(100)
spawn(2)
lose_target() //should fix the bug with ORAORAORA
spawn(300)
stop_automated_movement = 0
anchored = 0
hostile = 1