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Fixing Entity Xs Stand
Apaarently Lose_target() refreshes a mobs hit cooldown.... Causing them to break the sound barrier and maul you so fast your arm is ripped off. Faster mauling than the AI can even realize that you are already dead.
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@@ -101,8 +101,8 @@
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health = 2000
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maxHealth = 2000
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attack_sharp = 0
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melee_attack_minDelay = 0
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melee_attack_maxDelay = 1
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melee_attack_minDelay = 10
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melee_attack_maxDelay = 100
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view_range = 420
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size_multiplier = 1
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icon_state = "arachnid"
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@@ -178,14 +178,15 @@
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var/turf/simulated/wall/wall = A
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wall.dismantle_wall(null,null,1)
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if(isliving(A))
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LoseTarget()
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src.say("Run tasty treat, run~", alang,"chitters") //may hiss may not, balanced
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var/mob/living/L = A
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L.Weaken(5)
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stop_automated_movement = 1
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anchored = 1
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hostile = 0
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spawn(100)
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spawn(2)
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lose_target() //should fix the bug with ORAORAORA
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spawn(300)
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stop_automated_movement = 0
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anchored = 0
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hostile = 1
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