Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into boozetaketwo

This commit is contained in:
Iamgoofball
2013-11-05 11:44:37 -08:00
58 changed files with 8651 additions and 7300 deletions
+3
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@@ -679,6 +679,9 @@
#include "code\modules\admin\verbs\possess.dm"
#include "code\modules\admin\verbs\pray.dm"
#include "code\modules\admin\verbs\randomverbs.dm"
#include "code\modules\admin\verbs\SDQL.dm"
#include "code\modules\admin\verbs\SDQL_2.dm"
#include "code\modules\admin\verbs\SDQL_2_parser.dm"
#include "code\modules\admin\verbs\striketeam.dm"
#include "code\modules\admin\verbs\striketeam_syndicate.dm"
#include "code\modules\admin\verbs\ticklag.dm"
+1 -1
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@@ -161,7 +161,7 @@ obj/machinery/atmospherics/pipe
proc/burst()
src.visible_message("\red \bold [src] bursts!");
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new
var/datum/effect/effect/system/smoke_spread/smoke = new
smoke.set_up(1,0, src.loc, 0)
smoke.start()
del(src)
+1 -1
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@@ -148,7 +148,7 @@
if(!block)
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
+1 -1
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@@ -65,6 +65,6 @@
P.set_up(10,location)
P.start()
spawn(5)
var/datum/effect/effect/system/harmless_smoke_spread/S = new/datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/S = new/datum/effect/effect/system/smoke_spread()
S.set_up(5,0,location,null)
S.start()
+228 -175
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@@ -11,8 +11,6 @@ Attach to transfer valve and open. BOOM.
*/
//Some legacy definitions so fires can be started.
atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return null
@@ -21,160 +19,164 @@ atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed
turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
if(fire_protection > world.time-300) return
var/datum/gas_mixture/air_contents = return_air(1)
if(!air_contents)
if(fire_protection > world.time-300)
return 0
/*if(active_hotspot)
if(soh)
if(air_contents.toxins > 0.5 && air_contents.oxygen > 0.5)
if(active_hotspot.temperature < exposed_temperature)
active_hotspot.temperature = exposed_temperature
if(active_hotspot.volume < exposed_volume)
active_hotspot.volume = exposed_volume
return 1*/
var/igniting = 0
if(locate(/obj/fire) in src)
return 1
var/datum/gas/volatile_fuel/fuel = locate() in air_contents.trace_gases
var/datum/gas_mixture/air_contents = return_air()
if(!air_contents || exposed_temperature < PLASMA_MINIMUM_BURN_TEMPERATURE)
return 0
var/igniting = 0
var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in src
if(air_contents.calculate_firelevel(liquid) > vsc.IgnitionLevel && (fuel || liquid || air_contents.toxins > 0.5))
if(air_contents.check_combustability(liquid))
igniting = 1
if(air_contents.oxygen < 0.5)
return 0
if(! (locate(/obj/fire) in src))
var/obj/fire/F = new(src,1000)
F.temperature = exposed_temperature
F.volume = CELL_VOLUME
//active_hotspot.just_spawned = (current_cycle < air_master.current_cycle)
//remove just_spawned protection if no longer processing this cell
new /obj/fire(src,1000)
return igniting
obj
fire
//Icon for fire on turfs.
/obj/fire
//Icon for fire on turfs.
anchored = 1
mouse_opacity = 0
anchored = 1
mouse_opacity = 0
//luminosity = 3
//luminosity = 3
icon = 'icons/effects/fire.dmi'
icon = 'icons/effects/fire.dmi'
icon_state = "1"
layer = TURF_LAYER
var/firelevel = 10000 //Calculated by gas_mixture.calculate_firelevel()
/obj/fire/process()
. = 1
//get location and check if it is in a proper ZAS zone
var/turf/simulated/S = loc
if(!istype(S))
del src
if(!S.zone)
del src
var/datum/gas_mixture/air_contents = S.return_air()
//get liquid fuels on the ground.
var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in S
//and the volatile stuff from the air
var/datum/gas/volatile_fuel/fuel = locate() in air_contents.trace_gases
//since the air is processed in fractions, we need to make sure not to have any minuscle residue or
//the amount of moles might get to low for some functions to catch them and thus result in wonky behaviour
if(air_contents.oxygen < 0.001)
air_contents.oxygen = 0
if(air_contents.toxins < 0.001)
air_contents.toxins = 0
if(fuel)
if(fuel.moles < 0.001)
air_contents.trace_gases.Remove(fuel)
//check if there is something to combust
if(!air_contents.check_recombustability(liquid))
//del src
RemoveFire()
//get a firelevel and set the icon
firelevel = air_contents.calculate_firelevel(liquid)
if(firelevel > 6)
icon_state = "3"
SetLuminosity(7)
else if(firelevel > 2.5)
icon_state = "2"
SetLuminosity(5)
else
icon_state = "1"
SetLuminosity(3)
var
volume = CELL_VOLUME
temperature = PLASMA_MINIMUM_BURN_TEMPERATURE
firelevel = 10000 //Calculated by gas_mixture.calculate_firelevel()
archived_firelevel = 0
//im not sure how to implement a version that works for every creature so for now monkeys are firesafe
for(var/mob/living/carbon/human/M in loc)
M.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure() ) //Burn the humans!
for(var/atom/A in loc)
A.fire_act(air_contents, air_contents.temperature, air_contents.return_volume())
//spread
for(var/direction in cardinal)
if(S.air_check_directions&direction) //Grab all valid bordering tiles
process()
. = 1
var/turf/simulated/enemy_tile = get_step(S, direction)
if(firelevel > vsc.IgnitionLevel)
if(istype(enemy_tile))
var/datum/gas_mixture/acs = enemy_tile.return_air()
var/obj/effect/decal/cleanable/liquid_fuel/liq = locate() in enemy_tile
if(!acs) continue
if(!acs.check_recombustability(liq)) continue
//If extinguisher mist passed over the turf it's trying to spread to, don't spread and
//reduce firelevel.
if(enemy_tile.fire_protection > world.time-30)
firelevel -= 1.5
continue
var/turf/simulated/floor/S = loc
if(!S.zone) del src //Cannot exist where zones are broken.
//Spread the fire.
if(!(locate(/obj/fire) in enemy_tile))
if( prob( 50 + 50 * (firelevel/vsc.fire_firelevel_multiplier) ) && S.CanPass(null, enemy_tile, 0,0) && enemy_tile.CanPass(null, S, 0,0))
new/obj/fire(enemy_tile,firelevel)
if(istype(S))
var
datum/gas_mixture/air_contents = S.return_air()
//Get whatever trace fuels are in the area
datum/gas/volatile_fuel/fuel = locate() in air_contents.trace_gases
//Also get liquid fuels on the ground.
obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in S
//seperate part of the present gas
//this is done to prevent the fire burning all gases in a single pass
var/datum/gas_mixture/flow = air_contents.remove_ratio(vsc.fire_consuption_rate)
///////////////////////////////// FLOW HAS BEEN CREATED /// DONT DELETE THE FIRE UNTIL IT IS MERGED BACK OR YOU WILL DELETE AIR ///////////////////////////////////////////////
var/datum/gas_mixture/flow = air_contents.remove_ratio(0.25)
//The reason we're taking a part of the air instead of all of it is so that it doesn't jump to
//the fire's max temperature instantaneously.
if(flow)
firelevel = air_contents.calculate_firelevel(liquid)
if(flow.check_recombustability(liquid))
//Ensure flow temperature is higher than minimum fire temperatures.
//this creates some energy ex nihilo but is necessary to get a fire started
//lets just pretend this energy comes from the ignition source and dont mention this again
//flow.temperature = max(PLASMA_MINIMUM_BURN_TEMPERATURE+0.1,flow.temperature)
//Ensure that there is an appropriate amount of fuel and O2 here.
if(firelevel > 0.25 && flow.oxygen > 0.3 && (air_contents.toxins || fuel || liquid))
//burn baby burn!
for(var/direction in cardinal)
if(S.air_check_directions&direction) //Grab all valid bordering tiles
flow.zburn(liquid,1)
//merge the air back
S.assume_air(flow)
var/turf/simulated/enemy_tile = get_step(S, direction)
if(istype(enemy_tile))
//If extinguisher mist passed over the turf it's trying to spread to, don't spread and
//reduce firelevel.
if(enemy_tile.fire_protection > world.time-30)
firelevel -= 1.5
continue
//Spread the fire.
if(!(locate(/obj/fire) in enemy_tile))
if( prob( firelevel*10 ) && S.CanPass(null, enemy_tile, 0,0) && enemy_tile.CanPass(null, S, 0,0))
new/obj/fire(enemy_tile,firelevel)
if(flow)
//Ensure adequate oxygen and fuel.
if(flow.oxygen > 0.3 && (flow.toxins || fuel || liquid))
//Change icon depending on the fuel, and thus temperature.
if(firelevel > 6)
icon_state = "3"
else if(firelevel > 2.5)
icon_state = "2"
else
icon_state = "1"
//Ensure flow temperature is higher than minimum fire temperatures.
flow.temperature = max(PLASMA_MINIMUM_BURN_TEMPERATURE+0.1,flow.temperature)
//Burn the gas mixture.
flow.zburn(liquid)
if(fuel && fuel.moles <= 0.00001)
del fuel
else
del src
///////////////////////////////// FLOW HAS BEEN REMERGED /// feel free to delete the fire again from here on //////////////////////////////////////////////////////////////////
S.assume_air(flow) //Then put it back where you found it.
/obj/fire/New(newLoc,fl)
..()
else
del src
else
del src
else
del src
if(!istype(loc, /turf))
del src
dir = pick(cardinal)
SetLuminosity(3)
firelevel = fl
air_master.active_hotspots.Add(src)
for(var/mob/living/carbon/human/M in loc)
M.FireBurn(temperature, min(max(0.1,firelevel / 20),10)) //Burn the humans!
/obj/fire/Del()
if (istype(loc, /turf/simulated))
SetLuminosity(0)
loc = null
air_master.active_hotspots.Remove(src)
New(newLoc,fl)
..()
..()
if(!istype(loc, /turf))
del src
/obj/fire/proc/RemoveFire()
if (istype(loc, /turf/simulated))
SetLuminosity(0)
loc = null
air_master.active_hotspots.Remove(src)
dir = pick(cardinal)
//sd_SetLuminosity(3,2,0)
firelevel = fl
air_master.active_hotspots.Add(src)
Del()
if (istype(loc, /turf/simulated))
//sd_SetLuminosity(0)
loc = null
air_master.active_hotspots.Remove(src)
..()
turf/simulated/var/fire_protection = 0 //Protects newly extinguished tiles from being overrun again.
@@ -182,22 +184,19 @@ turf/proc/apply_fire_protection()
turf/simulated/apply_fire_protection()
fire_protection = world.time
datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid)
//This proc is similar to fire(), but uses a simple logarithm to calculate temp, and is thus more stable with ZAS.
if(temperature > PLASMA_FLASHPOINT && !reacting)
reacting = 1
datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid, force_burn)
var/value = 0
if(temperature > PLASMA_MINIMUM_BURN_TEMPERATURE && reacting)
var
total_fuel = toxins
fuel_sources = 0 //We'll divide by this later so that fuel is consumed evenly.
datum/gas/volatile_fuel/fuel = locate() in trace_gases
if((temperature > PLASMA_MINIMUM_BURN_TEMPERATURE || force_burn) && check_recombustability(liquid))
var/total_fuel = 0
var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
total_fuel += toxins
if(fuel)
//Volatile Fuel
total_fuel += fuel.moles
fuel_sources++
if(liquid)
//Liquid Fuel
@@ -205,72 +204,126 @@ datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid)
del liquid
else
total_fuel += liquid.amount
fuel_sources++
//Toxins
if(toxins > 0.3) fuel_sources++
//Calculate the firelevel.
var/firelevel = calculate_firelevel(liquid)
if(!fuel_sources) return 0 //If there's no fuel, there's no burn. Can't divide by zero anyway.
//get the current inner energy of the gas mix
//this must be taken here to prevent the addition or deletion of energy by a changing heat capacity
var/starting_energy = temperature * heat_capacity()
if(oxygen > 0.3)
//determine the amount of oxygen used
var/total_oxygen = min(oxygen, 2 * total_fuel)
//Calculate the firelevel.
var/firelevel = calculate_firelevel(liquid)
//determine the amount of fuel actually used
var/used_fuel_ratio = min(oxygen / 2 , total_fuel) / total_fuel
total_fuel = total_fuel * used_fuel_ratio
//Reaches a maximum practical temperature of around 4500.
var/total_reactants = total_fuel + total_oxygen
//Increase temperature.
temperature = max( 1700*log(0.4*firelevel + 1.23) , temperature )
//determine the amount of reactants actually reacting
var/used_reactants_ratio = min( max(total_reactants * firelevel / vsc.fire_firelevel_multiplier, 0.2), total_reactants) / total_reactants
//Consume some gas.
var/consumed_gas = min(oxygen,0.05*firelevel,total_fuel) / fuel_sources
//remove and add gasses as calculated
oxygen -= min(oxygen, total_oxygen * used_reactants_ratio )
oxygen = max(0,oxygen-consumed_gas)
toxins -= min(toxins, (toxins * used_fuel_ratio * used_reactants_ratio ) * 3)
if(toxins < 0)
toxins = 0
toxins = max(0,toxins-consumed_gas)
carbon_dioxide += max(2 * total_fuel, 0)
carbon_dioxide += consumed_gas*2
if(fuel)
fuel.moles -= (fuel.moles * used_fuel_ratio * used_reactants_ratio) * 5 //Fuel burns 5 times as quick
if(fuel.moles <= 0) del fuel
if(fuel)
fuel.moles -= consumed_gas
if(fuel.moles <= 0) del fuel
if(liquid)
liquid.amount -= (liquid.amount * used_fuel_ratio * used_reactants_ratio) * 5 // liquid fuel burns 5 times as quick
if(liquid)
liquid.amount -= consumed_gas
if(liquid.amount <= 0) del liquid
if(liquid.amount <= 0) del liquid
update_values()
return consumed_gas*fuel_sources
//calculate the energy produced by the reaction and then set the new temperature of the mix
temperature = (starting_energy + vsc.fire_fuel_energy_release * total_fuel) / heat_capacity()
else
reacting = 0
update_values()
value = total_reactants * used_reactants_ratio
return value
datum/gas_mixture/proc/check_recombustability(obj/effect/decal/cleanable/liquid_fuel/liquid)
//this is a copy proc to continue a fire after its been started.
var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
if(oxygen && (toxins || fuel || liquid))
if(liquid)
return 1
if (toxins)
return 1
if(fuel)
return 1
return 0
datum/gas_mixture/proc/check_combustability(obj/effect/decal/cleanable/liquid_fuel/liquid)
//this check comes up very often and is thus centralized here to ease adding stuff
var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
if(oxygen && (toxins || fuel || liquid))
if(liquid)
return 1
if (toxins >= 0.7)
return 1
if(fuel && fuel.moles >= 1.4)
return 1
return 0
datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fuel/liquid)
//Calculates the firelevel based on one equation instead of having to do this multiple times in different areas.
var
datum/gas/volatile_fuel/fuel = locate() in trace_gases
liquid_concentration = 0
//Calculates the firelevel based on one equation instead of having to do this multiple times in different areas.
oxy_concentration = oxygen / volume
tox_concentration = toxins / volume
fuel_concentration = 0
var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
var/total_fuel = 0
var/firelevel = 0
if(fuel) fuel_concentration = (fuel.moles) / volume
if(liquid) liquid_concentration = (liquid.amount*15) / volume
return (oxy_concentration + tox_concentration + liquid_concentration + fuel_concentration)*100
if(check_recombustability(liquid))
/mob/living/carbon/human/proc/FireBurn(last_temperature, mx as num)
total_fuel += toxins
if(liquid)
total_fuel += liquid.amount
if(fuel)
total_fuel += fuel.moles
var/total_combustables = (total_fuel + oxygen)
if(total_fuel > 0 && oxygen > 0)
//slows down the burning when the concentration of the reactants is low
var/dampening_multiplier = total_combustables / (total_combustables + nitrogen + carbon_dioxide)
//calculates how close the mixture of the reactants is to the optimum
var/mix_multiplier = 1 / (1 + (5 * ((oxygen / total_combustables) ** 2)))
//toss everything together
firelevel = vsc.fire_firelevel_multiplier * mix_multiplier * dampening_multiplier
return max( 0, firelevel)
/mob/living/proc/FireBurn(var/firelevel, var/last_temperature, var/pressure)
var/mx = 5 * firelevel/vsc.fire_firelevel_multiplier * min(pressure / ONE_ATMOSPHERE, 1)
apply_damage(2.5*mx, BURN)
/mob/living/carbon/human/FireBurn(var/firelevel, var/last_temperature, var/pressure)
//Burns mobs due to fire. Respects heat transfer coefficients on various body parts.
//Due to TG reworking how fireprotection works, this is kinda less meaningful.
var
head_exposure = 1
chest_exposure = 1
groin_exposure = 1
legs_exposure = 1
arms_exposure = 1
var/head_exposure = 1
var/chest_exposure = 1
var/groin_exposure = 1
var/legs_exposure = 1
var/arms_exposure = 1
//Get heat transfer coefficients for clothing.
@@ -289,6 +342,8 @@ datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fue
legs_exposure = 0
if(C.body_parts_covered & ARMS)
arms_exposure = 0
//minimize this for low-pressure enviroments
var/mx = 5 * firelevel/vsc.fire_firelevel_multiplier * min(pressure / ONE_ATMOSPHERE, 1)
//Always check these damage procs first if fire damage isn't working. They're probably what's wrong.
@@ -299,5 +354,3 @@ datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fue
apply_damage(0.6*mx*legs_exposure, BURN, "r_leg", 0, 0, "Fire")
apply_damage(0.4*mx*arms_exposure, BURN, "l_arm", 0, 0, "Fire")
apply_damage(0.4*mx*arms_exposure, BURN, "r_arm", 0, 0, "Fire")
//flash_pain()
+2 -2
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@@ -1,7 +1,7 @@
var/global/vs_control/vsc = new
/vs_control
/* var/fire_consuption_rate = 0.25
var/fire_consuption_rate = 0.25
var/fire_consuption_rate_NAME = "Fire - Air Consumption Ratio"
var/fire_consuption_rate_DESC = "Ratio of air removed and combusted per tick."
@@ -12,7 +12,7 @@ var/global/vs_control/vsc = new
var/fire_fuel_energy_release = 397000
var/fire_fuel_energy_release_NAME = "Fire - Fuel energy release"
var/fire_fuel_energy_release_DESC = "The energy in joule released when burning one mol of a burnable substance"
*/
var/IgnitionLevel = 0.5
var/IgnitionLevel_DESC = "Determines point at which fire can ignite"
+5 -2
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@@ -155,7 +155,10 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
//Updates the air_unsim var
/zone/proc/UpdateUnsimAvg()
if(!unsim_air_needs_update)
if(!unsimulated_tiles || !unsimulated_tiles.len) //if we don't have any unsimulated tiles, we can't do much.
return
if(!unsim_air_needs_update && air_unsim) //if air_unsim doesn't exist, we need to create it even if we don't need an update.
return
unsim_air_needs_update = 0
@@ -516,7 +519,7 @@ proc/ShareRatio(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
for(var/datum/gas/G in B.trace_gases)
var/datum/gas/H = locate(G.type) in A.trace_gases
if(H)
if(!H)
H = new G.type
A.trace_gases += H
var/G_avg = (G.moles*size) / (size+share_size)
+3 -1
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@@ -55,7 +55,7 @@
if(modifiers["ctrl"])
CtrlClickOn(A)
return
if(stat || paralysis || stunned || weakened)
return
@@ -65,6 +65,8 @@
return
if(istype(loc,/obj/mecha))
if(!locate(/turf) in list(A,A.loc)) // Prevents inventory from being drilled
return
var/obj/mecha/M = loc
return M.click_action(A,src)
+7 -1
View File
@@ -47,7 +47,7 @@
return 1
if(usr.next_move >= world.time)
return
usr.next_move = world.time + 10
usr.next_move = world.time + 6
if(usr.stat || usr.restrained() || usr.stunned || usr.lying)
return 1
@@ -86,6 +86,8 @@
return 1
if(usr.stat || usr.paralysis || usr.stunned || usr.weakened)
return 1
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
return 1
if(master)
var/obj/item/I = usr.get_active_hand()
if(I)
@@ -207,6 +209,8 @@
usr.hud_used.hidden_inventory_update()
if("equip")
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
return 1
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
H.quick_equip()
@@ -421,6 +425,8 @@
return 1
if(usr.stat || usr.paralysis || usr.stunned || usr.weakened)
return 1
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
return 1
switch(name)
if("r_hand")
if(iscarbon(usr))
+1 -1
View File
@@ -28,7 +28,7 @@
var/vote_delay = 6000 // minimum time between voting sessions (deciseconds, 10 minute default)
var/vote_period = 600 // length of voting period (deciseconds, default 1 minute)
var/vote_autotransfer_initial = 108000 // Length of time before the first autotransfer vote is called
var/vote_autotransfer_interval = 3600 // length of time before next sequential autotransfer vote
var/vote_autotransfer_interval = 36000 // length of time before next sequential autotransfer vote
var/vote_no_default = 0 // vote does not default to nochange/norestart (tbi)
var/vote_no_dead = 0 // dead people can't vote (tbi)
// var/enable_authentication = 0 // goon authentication
+4 -1
View File
@@ -48,6 +48,7 @@ datum/controller/vote
proc/autotransfer()
initiate_vote("crew_transfer","the server")
log_debug("The server has called an Autotransfer")
proc/reset()
@@ -206,14 +207,16 @@ datum/controller/vote
return 0
choices.Add(config.votable_modes)
if("crew_transfer")
if(check_rights(R_ADMIN) || check_rights(R_MOD))
if(check_rights(R_ADMIN|R_MOD, 0))
question = "End the shift?"
choices.Add("Initiate Crew Transfer", "Continue The Round")
else
if (get_security_level() == "red" || get_security_level() == "delta")
initiator_key << "The current alert status is too high to call for a crew transfer!"
return 0
if(ticker.current_state <= 2)
return 0
initiator_key << "The crew transfer button has been disabled!"
question = "End the shift?"
choices.Add("Initiate Crew Transfer", "Continue The Round")
if("custom")
+2 -2
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@@ -173,11 +173,11 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
sparks.start()
if(smoke_spread)
if(smoke_spread == 1)
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
smoke.start()
else if(smoke_spread == 2)
var/datum/effect/effect/system/bad_smoke_spread/smoke = new /datum/effect/effect/system/bad_smoke_spread()
var/datum/effect/effect/system/smoke_spread/bad/smoke = new /datum/effect/effect/system/smoke_spread/bad()
smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
smoke.start()
+6 -1
View File
@@ -179,18 +179,23 @@
/area/proc/updateicon()
if ((fire || eject || party) && ((!requires_power)?(!requires_power):power_environ))//If it doesn't require power, can still activate this proc.
if(fire && !eject && !party)
icon_state = "blue"
icon_state = "red"
blend_mode = BLEND_MULTIPLY
/*else if(atmosalm && !fire && !eject && !party)
icon_state = "bluenew"*/
else if(!fire && eject && !party)
icon_state = "red"
blend_mode = BLEND_MULTIPLY
else if(party && !fire && !eject)
icon_state = "party"
blend_mode = BLEND_MULTIPLY
else
icon_state = "blue-red"
blend_mode = BLEND_MULTIPLY
else
// new lighting behaviour with obj lights
icon_state = null
blend_mode = BLEND_DEFAULT
/*
@@ -57,7 +57,7 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo
if(!ninjacost(,2))
var/mob/living/carbon/human/U = affecting
U << "\blue There are <B>[s_bombs]</B> smoke bombs remaining."
var/datum/effect/effect/system/bad_smoke_spread/smoke = new /datum/effect/effect/system/bad_smoke_spread()
var/datum/effect/effect/system/smoke_spread/bad/smoke = new /datum/effect/effect/system/smoke_spread/bad()
smoke.set_up(10, 0, U.loc)
smoke.start()
playsound(U.loc, 'sound/effects/bamf.ogg', 50, 2)
+5
View File
@@ -40,8 +40,13 @@ var/global/datum/controller/gameticker/ticker
/datum/controller/gameticker/proc/pregame()
login_music = pick(\
/*'sound/music/halloween/skeletons.ogg',\
'sound/music/halloween/halloween.ogg',\
'sound/music/halloween/ghosts.ogg'*/
'sound/music/space.ogg',\
'sound/music/traitor.ogg',\
'sound/music/title2.ogg',\
'sound/music/clouds.s3m',\
'sound/music/space_oddity.ogg') //Ground Control to Major Tom, this song is cool, what's going on?
do
pregame_timeleft = 180
+95 -95
View File
@@ -72,16 +72,16 @@
for(var/chemical in connected.available_chemicals)
dat += "[connected.available_chemicals[chemical]]: [occupant.reagents.get_reagent_amount(chemical)] units<br>"
dat += "<HR><A href='?src=\ref[src];refresh=1'>Refresh meter readings each second</A><BR>"
if(src.connected.beaker)
if(src.connected.filtering)
dat += "<HR><A href='?src=\ref[src];togglefilter=1'>Stop Dialysis</A><BR>"
dat += text("Output Beaker has [] units of free space remaining<BR><HR>", src.connected.beaker.reagents.maximum_volume - src.connected.beaker.reagents.total_volume)
else
dat += "<HR><A href='?src=\ref[src];togglefilter=1'>Start Dialysis</A><BR>"
dat += text("Output Beaker has [] units of free space remaining<BR><HR>", src.connected.beaker.reagents.maximum_volume - src.connected.beaker.reagents.total_volume)
else
dat += "<HR>No Dialysis Output Beaker is present.<BR><HR>"
if(src.connected.beaker)
if(src.connected.filtering)
dat += "<HR><A href='?src=\ref[src];togglefilter=1'>Stop Dialysis</A><BR>"
dat += text("Output Beaker has [] units of free space remaining<BR><HR>", src.connected.beaker.reagents.maximum_volume - src.connected.beaker.reagents.total_volume)
else
dat += "<HR><A href='?src=\ref[src];togglefilter=1'>Start Dialysis</A><BR>"
dat += text("Output Beaker has [] units of free space remaining<BR><HR>", src.connected.beaker.reagents.maximum_volume - src.connected.beaker.reagents.total_volume)
else
dat += "<HR>No Dialysis Output Beaker is present.<BR><HR>"
for(var/chemical in connected.available_chemicals)
dat += "Inject [connected.available_chemicals[chemical]]: "
for(var/amount in connected.amounts)
@@ -110,9 +110,9 @@
usr << "\red \b This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!"
if (href_list["refresh"])
src.updateUsrDialog()
if (href_list["togglefilter"])
src.connected.toggle_filter()
src.updateUsrDialog()
if (href_list["togglefilter"])
src.connected.toggle_filter()
src.updateUsrDialog()
src.add_fingerprint(usr)
return
@@ -143,15 +143,15 @@
density = 1
anchored = 1
var/orient = "LEFT" // "RIGHT" changes the dir suffix to "-r"
var/mob/living/carbon/human/occupant = null
var/mob/living/carbon/human/occupant = null
var/available_chemicals = list("inaprovaline" = "Inaprovaline", "stoxin" = "Soporific", "dermaline" = "Dermaline", "bicaridine" = "Bicaridine", "dexalin" = "Dexalin")
var/amounts = list(5, 10)
var/obj/item/weapon/reagent_containers/glass/beaker = null
var/filtering = 0
var/obj/item/weapon/reagent_containers/glass/beaker = null
var/filtering = 0
New()
..()
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large()
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large()
spawn( 5 )
if(orient == "RIGHT")
icon_state = "sleeper_0-r"
@@ -164,14 +164,14 @@
process()
if(filtering > 0)
if(beaker)
if(beaker.reagents.total_volume < beaker.reagents.maximum_volume)
src.occupant.vessel.trans_to(beaker, 1)
for(var/datum/reagent/x in src.occupant.reagents.reagent_list)
// world << "FILTERING CHEMS"
src.occupant.reagents.trans_to(beaker, 3)
src.occupant.vessel.trans_to(beaker, 1)
if(filtering > 0)
if(beaker)
if(beaker.reagents.total_volume < beaker.reagents.maximum_volume)
src.occupant.vessel.trans_to(beaker, 1)
for(var/datum/reagent/x in src.occupant.reagents.reagent_list)
if(x.volume > 20)
src.occupant.reagents.trans_id_to(beaker, x.id, 2)
src.occupant.vessel.trans_to(beaker, 1)
src.updateDialog()
return
@@ -184,59 +184,59 @@
del(src)
return
attackby(var/obj/item/weapon/G as obj, var/mob/user as mob)
if(istype(G, /obj/item/weapon/reagent_containers/glass))
if(!beaker)
beaker = G
user.drop_item()
G.loc = src
user.visible_message("[user] adds \a [G] to \the [src]!", "You add \a [G] to \the [src]!")
return
else
user << "\red The sleeper has a beaker already."
attackby(var/obj/item/weapon/G as obj, var/mob/user as mob)
if(istype(G, /obj/item/weapon/reagent_containers/glass))
if(!beaker)
beaker = G
user.drop_item()
G.loc = src
user.visible_message("[user] adds \a [G] to \the [src]!", "You add \a [G] to \the [src]!")
return
else
user << "\red The sleeper has a beaker already."
return
else if(istype(G, /obj/item/weapon/grab))
if(!ismob(G:affecting))
return
else if(istype(G, /obj/item/weapon/grab))
if(!ismob(G:affecting))
return
if(src.occupant)
user << "\blue <B>The sleeper is already occupied!</B>"
return
for(var/mob/living/carbon/slime/M in range(1,G:affecting))
if(M.Victim == G:affecting)
usr << "[G:affecting.name] will not fit into the sleeper because they have a slime latched onto their head."
return
visible_message("[user] starts putting [G:affecting:name] into the sleeper.", 3)
if(do_after(user, 20))
if(src.occupant)
user << "\blue <B>The sleeper is already occupied!</B>"
return
if(!G || !G:affecting) return
var/mob/M = G:affecting
if(M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.loc = src
src.occupant = M
src.icon_state = "sleeper_1"
if(orient == "RIGHT")
icon_state = "sleeper_1-r"
M << "\blue <b>You feel cool air surround you. You go numb as your senses turn inward.</b>"
src.add_fingerprint(user)
del(G)
for(var/mob/living/carbon/slime/M in range(1,G:affecting))
if(M.Victim == G:affecting)
usr << "[G:affecting.name] will not fit into the sleeper because they have a slime latched onto their head."
return
visible_message("[user] starts putting [G:affecting:name] into the sleeper.", 3)
if(do_after(user, 20))
if(src.occupant)
user << "\blue <B>The sleeper is already occupied!</B>"
return
if(!G || !G:affecting) return
var/mob/M = G:affecting
if(M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.loc = src
src.occupant = M
src.icon_state = "sleeper_1"
if(orient == "RIGHT")
icon_state = "sleeper_1-r"
M << "\blue <b>You feel cool air surround you. You go numb as your senses turn inward.</b>"
src.add_fingerprint(user)
del(G)
return
return
ex_act(severity)
if(filtering)
toggle_filter()
if(filtering)
toggle_filter()
switch(severity)
if(1.0)
for(var/atom/movable/A as mob|obj in src)
@@ -260,8 +260,8 @@
return
return
emp_act(severity)
if(filtering)
toggle_filter()
if(filtering)
toggle_filter()
if(stat & (BROKEN|NOPOWER))
..(severity)
return
@@ -286,15 +286,15 @@
if (M:reagents.get_reagent_amount("inaprovaline") < 5)
M:reagents.add_reagent("inaprovaline", 5)
return
proc/toggle_filter()
if(filtering)
filtering = 0
else
filtering = 1
proc/toggle_filter()
if(filtering)
filtering = 0
else
filtering = 1
proc/go_out()
if(filtering)
toggle_filter()
if(filtering)
toggle_filter()
if(!src.occupant)
return
if(src.occupant.client)
@@ -337,10 +337,10 @@
user << text("[]\t -Burn Severity %: []", (src.occupant.getFireLoss() < 60 ? "\blue " : "\red "), src.occupant.getFireLoss())
user << "\blue Expected time till occupant can safely awake: (note: If health is below 20% these times are inaccurate)"
user << text("\blue \t [] second\s (if around 1 or 2 the sleeper is keeping them asleep.)", src.occupant.paralysis / 5)
if(src.beaker)
user << text("\blue \t Dialysis Output Beaker has [] of free space remaining.", src.beaker.reagents.maximum_volume - src.beaker.reagents.total_volume)
else
user << "\blue No Dialysis Output Beaker loaded."
if(src.beaker)
user << text("\blue \t Dialysis Output Beaker has [] of free space remaining.", src.beaker.reagents.maximum_volume - src.beaker.reagents.total_volume)
else
user << "\blue No Dialysis Output Beaker loaded."
else
user << "\blue There is no one inside!"
return
@@ -359,19 +359,19 @@
add_fingerprint(usr)
return
verb/remove_beaker()
set name = "Remove Beaker"
set category = "Object"
set src in oview(1)
if(usr.stat != 0)
return
if(beaker)
filtering = 0
beaker.loc = usr.loc
beaker = null
add_fingerprint(usr)
return
verb/remove_beaker()
set name = "Remove Beaker"
set category = "Object"
set src in oview(1)
if(usr.stat != 0)
return
if(beaker)
filtering = 0
beaker.loc = usr.loc
beaker = null
add_fingerprint(usr)
return
verb/move_inside()
set name = "Enter Sleeper"
set category = "Object"
@@ -402,10 +402,10 @@
if(orient == "RIGHT")
icon_state = "sleeper_1-r"
usr << "\blue <b>You feel cool air surround you. You go numb as your senses turn inward.</b>"
usr << "\blue <b>You feel cool air surround you. You go numb as your senses turn inward.</b>"
for(var/obj/O in src)
del(O)
src.add_fingerprint(usr)
return
return
return
+1 -1
View File
@@ -184,7 +184,7 @@
var/datum/gas_mixture/gas
gas = location.remove_air(0.25*environment.total_moles)
var/heat_capacity = gas.heat_capacity()
var/energy_used = max( abs( heat_capacity*(gas.temperature - target_temperature) ), MAX_ENERGY_CHANGE)
var/energy_used = min( abs( heat_capacity*(gas.temperature - target_temperature) ), MAX_ENERGY_CHANGE)
//Use power. Assuming that each power unit represents 1000 watts....
use_power(energy_used/1000, ENVIRON)
+7 -1
View File
@@ -200,4 +200,10 @@
name = "Engineering Cameras"
desc = "Used to monitor fires and breaches."
icon_state = "engineeringcameras"
network = list("Engineering","Power Alarms","Atmosphere Alarms","Fire Alarms")
network = list("Engineering","Power Alarms","Atmosphere Alarms","Fire Alarms")
/obj/machinery/computer/security/nuclear
name = "Mission Monitor"
desc = "Used to access the built-in cameras in helmets."
icon_state = "syndicam"
network = list("NUKE")
+1 -1
View File
@@ -27,7 +27,7 @@
for(var/x in verbs)
verbs -= x
set_broken()
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(5, 0, src)
smoke.start()
return
+1 -1
View File
@@ -14,7 +14,7 @@
var/smoke = 5
var/smoke_ready = 1
var/smoke_cooldown = 100
var/datum/effect/effect/system/harmless_smoke_spread/smoke_system = new
var/datum/effect/effect/system/smoke_spread/smoke_system = new
operation_req_access = list(access_cent_specops)
wreckage = /obj/effect/decal/mecha_wreckage/marauder
add_req_access = 0
+130 -336
View File
@@ -21,15 +21,6 @@ would spawn and follow the beaker, even if it is carried or thrown.
flags = TABLEPASS
mouse_opacity = 0
/obj/effect/effect/smoke
name = "smoke"
icon = 'icons/effects/water.dmi'
icon_state = "smoke"
opacity = 1
anchored = 0.0
mouse_opacity = 0
var/amount = 8.0
/obj/effect/proc/delete()
loc = null
if(reagents)
@@ -222,196 +213,186 @@ steam.start() -- spawns the effect
/////////////////////////////////////////////
/obj/effect/effect/harmless_smoke
/obj/effect/effect/smoke
name = "smoke"
icon_state = "smoke"
opacity = 1
anchored = 0.0
mouse_opacity = 0
var/amount = 6.0
var/time_to_live = 100
//Remove this bit to use the old smoke
icon = 'icons/effects/96x96.dmi'
pixel_x = -32
pixel_y = -32
/obj/effect/effect/harmless_smoke/New()
/obj/effect/effect/smoke/New()
..()
spawn (100)
spawn (time_to_live)
delete()
return
/obj/effect/effect/harmless_smoke/Move()
/obj/effect/effect/smoke/HasEntered(mob/living/carbon/M as mob )
..()
return
/datum/effect/effect/system/harmless_smoke_spread
var/total_smoke = 0 // To stop it being spammed and lagging!
var/direction
set_up(n = 5, c = 0, loca, direct)
if(n > 10)
n = 10
number = n
cardinals = c
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
if(direct)
direction = direct
start()
var/i = 0
for(i=0, i<src.number, i++)
if(src.total_smoke > 20)
return
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/harmless_smoke/smoke = new /obj/effect/effect/harmless_smoke(src.location)
src.total_smoke++
var/direction = src.direction
if(!direction)
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
sleep(10)
step(smoke,direction)
spawn(75+rand(10,30))
smoke.delete()
src.total_smoke--
if(istype(M))
affect(M)
/obj/effect/effect/smoke/proc/affect(var/mob/living/carbon/M)
if (istype(M))
return 0
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
return 0
return 1
/////////////////////////////////////////////
// Bad smoke
/////////////////////////////////////////////
/obj/effect/effect/bad_smoke
name = "smoke"
icon_state = "smoke"
opacity = 1
anchored = 0.0
mouse_opacity = 0
var/amount = 6.0
//Remove this bit to use the old smoke
icon = 'icons/effects/96x96.dmi'
pixel_x = -32
pixel_y = -32
/obj/effect/effect/smoke/bad
time_to_live = 200
/obj/effect/effect/bad_smoke/New()
..()
spawn (200+rand(10,30))
delete()
return
/obj/effect/effect/bad_smoke/Move()
/obj/effect/effect/smoke/bad/Move()
..()
for(var/mob/living/carbon/M in get_turf(src))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
else
M.drop_item()
M.adjustOxyLoss(1)
if (M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
M.coughedtime = 0
return
affect(M)
/obj/effect/effect/smoke/bad/affect(var/mob/living/carbon/M)
if (!..())
return 0
M.drop_item()
M.adjustOxyLoss(1)
if (M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
M.coughedtime = 0
/obj/effect/effect/bad_smoke/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
/obj/effect/effect/smoke/bad/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
if(istype(mover, /obj/item/projectile/beam))
var/obj/item/projectile/beam/B = mover
B.damage = (B.damage/2)
return 1
/////////////////////////////////////////////
// Sleep smoke
/////////////////////////////////////////////
/obj/effect/effect/smoke/sleepy
/obj/effect/effect/bad_smoke/HasEntered(mob/living/carbon/M as mob )
/obj/effect/effect/smoke/sleepy/Move()
..()
if(istype(M, /mob/living/carbon))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
return
else
M.drop_item()
M.adjustOxyLoss(1)
if (M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
M.coughedtime = 0
for(var/mob/living/carbon/M in get_turf(src))
affect(M)
/obj/effect/effect/smoke/sleepy/affect(mob/living/carbon/M as mob )
if (!..())
return 0
M.drop_item()
M:sleeping += 1
if (M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
M.coughedtime = 0
/////////////////////////////////////////////
// Mustard Gas
/////////////////////////////////////////////
/obj/effect/effect/smoke/mustard
name = "mustard gas"
icon_state = "mustard"
/obj/effect/effect/smoke/mustard/Move()
..()
for(var/mob/living/carbon/human/R in get_turf(src))
affect(R)
/obj/effect/effect/smoke/mustard/affect(var/mob/living/carbon/human/R)
if (!..())
return 0
if (R.wear_suit != null)
return 0
R.burn_skin(0.75)
if (R.coughedtime != 1)
R.coughedtime = 1
R.emote("gasp")
spawn (20)
R.coughedtime = 0
R.updatehealth()
return
/datum/effect/effect/system/bad_smoke_spread
/////////////////////////////////////////////
// Smoke spread
/////////////////////////////////////////////
/datum/effect/effect/system/smoke_spread
var/total_smoke = 0 // To stop it being spammed and lagging!
var/direction
var/smoke_type = /obj/effect/effect/smoke
set_up(n = 5, c = 0, loca, direct)
if(n > 20)
n = 20
number = n
cardinals = c
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
if(direct)
direction = direct
/datum/effect/effect/system/smoke_spread/set_up(n = 5, c = 0, loca, direct)
if(n > 10)
n = 10
number = n
cardinals = c
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
if(direct)
direction = direct
start()
var/i = 0
for(i=0, i<src.number, i++)
if(src.total_smoke > 20)
return
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/bad_smoke/smoke = new /obj/effect/effect/bad_smoke(src.location)
src.total_smoke++
var/direction = src.direction
if(!direction)
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
sleep(10)
step(smoke,direction)
spawn(150+rand(10,30))
smoke.delete()
src.total_smoke--
/datum/effect/effect/system/smoke_spread/start()
var/i = 0
for(i=0, i<src.number, i++)
if(src.total_smoke > 20)
return
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/smoke/smoke = new smoke_type(src.location)
src.total_smoke++
var/direction = src.direction
if(!direction)
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
sleep(10)
step(smoke,direction)
spawn(smoke.time_to_live*0.75+rand(10,30))
if (smoke) smoke.delete()
src.total_smoke--
/datum/effect/effect/system/smoke_spread/bad
smoke_type = /obj/effect/effect/smoke/bad
/datum/effect/effect/system/smoke_spread/sleepy
smoke_type = /obj/effect/effect/smoke/sleepy
/datum/effect/effect/system/smoke_spread/mustard
smoke_type = /obj/effect/effect/smoke/mustard
/////////////////////////////////////////////
// Chem smoke
/////////////////////////////////////////////
/obj/effect/effect/chem_smoke
name = "smoke"
opacity = 1
anchored = 0.0
mouse_opacity = 0
var/amount = 6.0
/obj/effect/effect/smoke/chem
icon = 'icons/effects/chemsmoke.dmi'
pixel_x = -32
pixel_y = -32
/obj/effect/effect/chem_smoke/New()
/obj/effect/effect/smoke/chem/New()
..()
var/datum/reagents/R = new/datum/reagents(500)
reagents = R
R.my_atom = src
spawn (200+rand(10,30))
delete()
return
/obj/effect/effect/chem_smoke/Move()
/obj/effect/effect/smoke/chem/Move()
..()
for(var/atom/A in view(2, src))
if(reagents.has_reagent("radium")||reagents.has_reagent("uranium")||reagents.has_reagent("carbon")||reagents.has_reagent("thermite"))//Prevents unholy radium spam by reducing the number of 'greenglows' down to something reasonable -Sieve
@@ -422,15 +403,11 @@ steam.start() -- spawns the effect
return
/obj/effect/effect/chem_smoke/HasEntered(mob/living/carbon/M as mob )
..()
/obj/effect/effect/smoke/chem/affect(mob/living/carbon/M as mob )
reagents.reaction(M)
return
/datum/effect/effect/system/chem_smoke_spread
var/total_smoke = 0 // To stop it being spammed and lagging!
var/direction
/datum/effect/effect/system/smoke_spread/chem
smoke_type = /obj/effect/effect/smoke/chem
var/obj/chemholder
New()
@@ -487,7 +464,7 @@ steam.start() -- spawns the effect
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/chem_smoke/smoke = new /obj/effect/effect/chem_smoke(src.location)
var/obj/effect/effect/smoke/chem/smoke = new /obj/effect/effect/smoke/chem(src.location)
src.total_smoke++
var/direction = src.direction
if(!direction)
@@ -513,189 +490,6 @@ steam.start() -- spawns the effect
smoke.delete()
src.total_smoke--
/////////////////////////////////////////////
// Sleep smoke
/////////////////////////////////////////////
/obj/effect/effect/sleep_smoke
name = "smoke"
icon_state = "smoke"
opacity = 1
anchored = 0.0
mouse_opacity = 0
var/amount = 6.0
//Remove this bit to use the old smoke
icon = 'icons/effects/96x96.dmi'
pixel_x = -32
pixel_y = -32
/obj/effect/effect/sleep_smoke/New()
..()
spawn (200+rand(10,30))
delete()
return
/obj/effect/effect/sleep_smoke/Move()
..()
for(var/mob/living/carbon/M in get_turf(src))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
// if (M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // I'll work on it later
else
M.drop_item()
M:sleeping += 1
if (M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
M.coughedtime = 0
return
/obj/effect/effect/sleep_smoke/HasEntered(mob/living/carbon/M as mob )
..()
if(istype(M, /mob/living/carbon))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
// if (M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // Work on it later
return
else
M.drop_item()
M:sleeping += 1
if (M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
M.coughedtime = 0
return
/datum/effect/effect/system/sleep_smoke_spread
var/total_smoke = 0 // To stop it being spammed and lagging!
var/direction
set_up(n = 5, c = 0, loca, direct)
if(n > 20)
n = 20
number = n
cardinals = c
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
if(direct)
direction = direct
start()
var/i = 0
for(i=0, i<src.number, i++)
if(src.total_smoke > 20)
return
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/sleep_smoke/smoke = new /obj/effect/effect/sleep_smoke(src.location)
src.total_smoke++
var/direction = src.direction
if(!direction)
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
sleep(10)
step(smoke,direction)
spawn(150+rand(10,30))
smoke.delete()
src.total_smoke--
/////////////////////////////////////////////
// Mustard Gas
/////////////////////////////////////////////
/obj/effect/effect/mustard_gas
name = "mustard gas"
icon_state = "mustard"
opacity = 1
anchored = 0.0
mouse_opacity = 0
var/amount = 6.0
/obj/effect/effect/mustard_gas/New()
..()
spawn (100)
del(src)
return
/obj/effect/effect/mustard_gas/Move()
..()
for(var/mob/living/carbon/human/R in get_turf(src))
if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
else
R.burn_skin(0.75)
if (R.coughedtime != 1)
R.coughedtime = 1
R.emote("gasp")
spawn (20)
R.coughedtime = 0
R.updatehealth()
return
/obj/effect/effect/mustard_gas/HasEntered(mob/living/carbon/human/R as mob )
..()
if (istype(R, /mob/living/carbon/human))
if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
return
R.burn_skin(0.75)
if (R.coughedtime != 1)
R.coughedtime = 1
R.emote("gasp")
spawn (20)
R.coughedtime = 0
R.updatehealth()
return
/datum/effect/effect/system/mustard_gas_spread
var/total_smoke = 0 // To stop it being spammed and lagging!
var/direction
set_up(n = 5, c = 0, loca, direct)
if(n > 20)
n = 20
number = n
cardinals = c
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
if(direct)
direction = direct
start()
var/i = 0
for(i=0, i<src.number, i++)
if(src.total_smoke > 20)
return
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/mustard_gas/smoke = new /obj/effect/effect/mustard_gas(src.location)
src.total_smoke++
var/direction = src.direction
if(!direction)
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
sleep(10)
step(smoke,direction)
spawn(100)
del(smoke)
src.total_smoke--
/////////////////////////////////////////////
//////// Attach an Ion trail to any object, that spawns when it moves (like for the jetpack)
/// just pass in the object to attach it to in set_up
@@ -7,11 +7,11 @@
item_state = "flashbang"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
var/datum/effect/effect/system/bad_smoke_spread/smoke
var/datum/effect/effect/system/smoke_spread/bad/smoke
New()
..()
src.smoke = new /datum/effect/effect/system/bad_smoke_spread
src.smoke = new /datum/effect/effect/system/smoke_spread/bad
src.smoke.attach(src)
prime()
+1 -1
View File
@@ -50,7 +50,7 @@
if(!((user == loc || (in_range(src, user) && istype(src.loc, /turf)))))
return
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(5, 0, user.loc)
smoke.attach(user)
smoke.start()
@@ -27,6 +27,9 @@
if (ishuman(usr) || ismonkey(usr)) //so monkeys can take off their backpacks -- Urist
var/mob/M = usr
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
return
if(over_object == M && Adjacent(M)) // this must come before the screen objects only block
orient2hud(M) // dunno why it wasn't before
if(M.s_active)
@@ -206,6 +209,8 @@
break
if(!ok)
if(!stop_messages)
if (istype(W, /obj/item/weapon/hand_labeler))
return 0
usr << "<span class='notice'>[src] cannot hold [W].</span>"
return 0
@@ -311,7 +316,7 @@
return 1 //Robots can't interact with storage items.
if(!can_be_inserted(W))
return 1
return 0
if(istype(W, /obj/item/weapon/tray))
var/obj/item/weapon/tray/T = W
+56 -52
View File
@@ -48,29 +48,30 @@
/obj/structure/table/update_icon()
if(flipped)
var/type = 0
var/tabledirs = 0
for(var/direction in list(turn(dir,90), turn(dir,-90)) )
var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,direction))
if (T && T.flipped)
type++
tabledirs |= direction
var/base = "table"
if (istype(src, /obj/structure/table/woodentable))
base = "wood"
if (istype(src, /obj/structure/table/reinforced))
base = "rtable"
icon_state = "[base]flip[type]"
if (type==1)
if (tabledirs & turn(dir,90))
icon_state = icon_state+"-"
if (tabledirs & turn(dir,-90))
icon_state = icon_state+"+"
return 1
spawn(2) //So it properly updates when deleting
if(flipped)
var/type = 0
var/tabledirs = 0
for(var/direction in list(turn(dir,90), turn(dir,-90)) )
var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,direction))
if (T && T.flipped && T.dir == src.dir)
type++
tabledirs |= direction
var/base = "table"
if (istype(src, /obj/structure/table/woodentable))
base = "wood"
if (istype(src, /obj/structure/table/reinforced))
base = "rtable"
icon_state = "[base]flip[type]"
if (type==1)
if (tabledirs & turn(dir,90))
icon_state = icon_state+"-"
if (tabledirs & turn(dir,-90))
icon_state = icon_state+"+"
return 1
var/dir_sum = 0
for(var/direction in list(1,2,4,8,5,6,9,10))
var/skip_sum = 0
@@ -393,20 +394,19 @@
return
/obj/structure/table/proc/straight_table_check(var/direction)
var/turf/left = get_step(src,turn(direction,90))
var/turf/right = get_step(src,turn(direction,-90))
var/turf/next = get_step(src,direction)
if(locate(/obj/structure/table,left) || locate(/obj/structure/table,right))
return 0
var/obj/structure/table/T = locate(/obj/structure/table, next)
var/obj/structure/table/T
for(var/angle in list(-90,90))
T = locate() in get_step(src.loc,turn(direction,angle))
if(T && !T.flipped)
return 0
T = locate() in get_step(src.loc,direction)
if (!T || T.flipped)
return 1
if (istype(T,/obj/structure/table/reinforced/))
var/obj/structure/table/reinforced/R = T
if (R.status == 2)
return 0
if (!T)
return 1
else
return T.straight_table_check(direction)
return T.straight_table_check(direction)
/obj/structure/table/verb/do_flip()
set name = "Flip table"
@@ -423,21 +423,35 @@
usr.visible_message("<span class='warning'>[usr] flips \the [src]!</span>")
return
/obj/structure/table/proc/unflipping_check(var/direction)
for(var/mob/M in oview(src,0))
return 0
var/list/L = list()
if(direction)
L.Add(direction)
else
L.Add(turn(src.dir,-90))
L.Add(turn(src.dir,90))
for(var/new_dir in L)
var/obj/structure/table/T = locate() in get_step(src.loc,new_dir)
if(T)
if(T.flipped && T.dir == src.dir && !T.unflipping_check(new_dir))
return 0
return 1
/obj/structure/table/proc/do_put()
set name = "Put table back"
set desc = "Puts flipped table back"
set category = "Object"
set src in oview(1)
if (!unflip())
if (!unflipping_check())
usr << "<span class='notice'>It won't budge.</span>"
return
unflip()
/obj/structure/table/proc/flip(var/direction)
if (flipped)
return 0
if( !straight_table_check(turn(direction,90)) || !straight_table_check(turn(direction,-90)) )
return 0
@@ -456,8 +470,8 @@
flipped = 1
flags |= ON_BORDER
for(var/D in list(turn(direction, 90), turn(direction, -90)))
if(locate(/obj/structure/table,get_step(src,D)))
var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,D))
var/obj/structure/table/T = locate() in get_step(src,D)
if(T && !T.flipped)
T.flip(direction)
update_icon()
update_adjacent()
@@ -465,16 +479,6 @@
return 1
/obj/structure/table/proc/unflip()
if (!flipped)
return 0
var/can_flip = 1
for (var/mob/A in oview(src,0))//src.loc)
if (istype(A))
can_flip = 0
if (!can_flip)
return 0
verbs -=/obj/structure/table/proc/do_put
verbs +=/obj/structure/table/verb/do_flip
@@ -482,8 +486,8 @@
flipped = 0
flags &= ~ON_BORDER
for(var/D in list(turn(dir, 90), turn(dir, -90)))
if(locate(/obj/structure/table,get_step(src,D)))
var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,D))
var/obj/structure/table/T = locate() in get_step(src.loc,D)
if(T && T.flipped && T.dir == src.dir)
T.unflip()
update_icon()
update_adjacent()
@@ -646,4 +650,4 @@
del(src)
/obj/structure/rack/attack_tk() // no telehulk sorry
return
return
+2
View File
@@ -46,6 +46,8 @@ var/global/normal_ooc_colour = "#002eb8"
display_colour = "#0099cc" //light blue
if(holder.rights & R_MOD && !(holder.rights & R_ADMIN))
display_colour = "#184880" //dark blue
if(holder.rights & R_DEBUG && !(holder.rights & R_ADMIN))
display_colour = "#1b521f" //dark green
else if(holder.rights & R_ADMIN)
if(config.allow_admin_ooccolor)
display_colour = src.prefs.ooccolor
+1 -1
View File
@@ -806,7 +806,7 @@ var/global/floorIsLava = 0
set desc="Delay the game start/end"
set name="Delay"
if(!check_rights(R_ADMIN)) return
if(!check_rights(R_SERVER)) return
if (!ticker || ticker.current_state != GAME_STATE_PREGAME)
ticker.delay_end = !ticker.delay_end
log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
+3 -1
View File
@@ -139,7 +139,9 @@ var/list/admin_verbs_debug = list(
/client/proc/restart_controller,
/client/proc/enable_debug_verbs,
/client/proc/callproc,
/client/proc/toggledebuglogs
/client/proc/toggledebuglogs,
/client/proc/SDQL_query,
/client/proc/SDQL2_query
)
var/list/admin_verbs_possess = list(
/proc/possess,
+497
View File
@@ -0,0 +1,497 @@
//Structured Datum Query Language. Basically SQL meets BYOND objects.
//Note: For use in BS12, need text_starts_with proc, and to modify the action on select to use BS12's object edit command(s).
/client/proc/SDQL_query(query_text as message)
set category = "Admin"
if(!check_rights(R_DEBUG)) //Shouldn't happen... but just to be safe.
message_admins("\red ERROR: Non-admin [usr.key] attempted to execute a SDQL query!")
log_admin("Non-admin [usr.key] attempted to execute a SDQL query!")
var/list/query_list = SDQL_tokenize(query_text)
if(query_list.len < 2)
if(query_list.len > 0)
usr << "\red SDQL: Too few discrete tokens in query \"[query_text]\". Please check your syntax and try again."
return
if(!(lowertext(query_list[1]) in list("select", "delete", "update")))
usr << "\red SDQL: Unknown query type: \"[query_list[1]]\" in query \"[query_text]\". Please check your syntax and try again."
return
var/list/types = list()
var/i
for(i = 2; i <= query_list.len; i += 2)
types += query_list[i]
if(i + 1 >= query_list.len || query_list[i + 1] != ",")
break
i++
var/list/from = list()
if(i <= query_list.len)
if(lowertext(query_list[i]) in list("from", "in"))
for(i++; i <= query_list.len; i += 2)
from += query_list[i]
if(i + 1 >= query_list.len || query_list[i + 1] != ",")
break
i++
if(from.len < 1)
from += "world"
var/list/set_vars = list()
if(lowertext(query_list[1]) == "update")
if(i <= query_list.len && lowertext(query_list[i]) == "set")
for(i++; i <= query_list.len; i++)
if(i + 2 <= query_list.len && query_list[i + 1] == "=")
set_vars += query_list[i]
set_vars[query_list[i]] = query_list[i + 2]
else
usr << "\red SDQL: Invalid set parameter in query \"[query_text]\". Please check your syntax and try again."
return
i += 3
if(i >= query_list.len || query_list[i] != ",")
break
if(set_vars.len < 1)
usr << "\red SDQL: Invalid or missing set in query \"[query_text]\". Please check your syntax and try again."
return
var/list/where = list()
if(i <= query_list.len && lowertext(query_list[i]) == "where")
where = query_list.Copy(i + 1)
var/list/from_objs = list()
if("world" in from)
from_objs += world
else
for(var/f in from)
if(copytext(f, 1, 2) == "'" || copytext(f, 1, 2) == "\"")
from_objs += locate(copytext(f, 2, length(f)))
else if(copytext(f, 1, 2) != "/")
from_objs += locate(f)
else
var/f2 = text2path(f)
if(text_starts_with(f, "/mob"))
for(var/mob/m in world)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/turf/space"))
for(var/turf/space/m in world)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/turf/simulated"))
for(var/turf/simulated/m in world)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/turf/unsimulated"))
for(var/turf/unsimulated/m in world)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/turf"))
for(var/turf/m in world)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/area"))
for(var/area/m in world)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/obj/item"))
for(var/obj/item/m in world)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/obj/machinery"))
for(var/obj/machinery/m in world)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/obj"))
for(var/obj/m in world)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/atom"))
for(var/atom/m in world)
if(istype(m, f2))
from_objs += m
/*
else
for(var/datum/m in world)
if(istype(m, f2))
from_objs += m
*/
var/list/objs = list()
for(var/from_obj in from_objs)
if("*" in types)
objs += from_obj:contents
else
for(var/f in types)
if(copytext(f, 1, 2) == "'" || copytext(f, 1, 2) == "\"")
objs += locate(copytext(f, 2, length(f))) in from_obj
else if(copytext(f, 1, 2) != "/")
objs += locate(f) in from_obj
else
var/f2 = text2path(f)
if(text_starts_with(f, "/mob"))
for(var/mob/m in from_obj)
if(istype(m, f2))
objs += m
else if(text_starts_with(f, "/turf/space"))
for(var/turf/space/m in from_obj)
if(istype(m, f2))
objs += m
else if(text_starts_with(f, "/turf/simulated"))
for(var/turf/simulated/m in from_obj)
if(istype(m, f2))
objs += m
else if(text_starts_with(f, "/turf/unsimulated"))
for(var/turf/unsimulated/m in from_obj)
if(istype(m, f2))
objs += m
else if(text_starts_with(f, "/turf"))
for(var/turf/m in from_obj)
if(istype(m, f2))
objs += m
else if(text_starts_with(f, "/area"))
for(var/area/m in from_obj)
if(istype(m, f2))
objs += m
else if(text_starts_with(f, "/obj/item"))
for(var/obj/item/m in from_obj)
if(istype(m, f2))
objs += m
else if(text_starts_with(f, "/obj/machinery"))
for(var/obj/machinery/m in from_obj)
if(istype(m, f2))
objs += m
else if(text_starts_with(f, "/obj"))
for(var/obj/m in from_obj)
if(istype(m, f2))
objs += m
else if(text_starts_with(f, "/atom"))
for(var/atom/m in from_obj)
if(istype(m, f2))
objs += m
else
for(var/datum/m in from_obj)
if(istype(m, f2))
objs += m
for(var/datum/t in objs)
var/currently_false = 0
for(i = 1, i - 1 < where.len, i++)
var/v = where[i++]
var/compare_op = where[i++]
if(!(compare_op in list("==", "=", "<>", "<", ">", "<=", ">=", "!=")))
usr << "\red SDQL: Unknown comparison operator [compare_op] in where clause following [v] in query \"[query_text]\". Please check your syntax and try again."
return
var/j
for(j = i, j <= where.len, j++)
if(lowertext(where[j]) in list("and", "or", ";"))
break
if(!currently_false)
var/value = SDQL_text2value(t, v)
var/result = SDQL_evaluate(t, where.Copy(i, j))
switch(compare_op)
if("=", "==")
currently_false = !(value == result)
if("!=", "<>")
currently_false = !(value != result)
if("<")
currently_false = !(value < result)
if(">")
currently_false = !(value > result)
if("<=")
currently_false = !(value <= result)
if(">=")
currently_false = !(value >= result)
if(j > where.len || lowertext(where[j]) == ";")
break
else if(lowertext(where[j]) == "or")
if(currently_false)
currently_false = 0
else
break
i = j
if(currently_false)
objs -= t
usr << "\blue SQDL Query: [query_text]"
message_admins("[usr] executed SDQL query: \"[query_text]\".")
/*
for(var/t in types)
usr << "Type: [t]"
for(var/t in from)
usr << "From: [t]"
for(var/t in set_vars)
usr << "Set: [t] = [set_vars[t]]"
if(where.len)
var/where_str = ""
for(var/t in where)
where_str += "[t] "
usr << "Where: [where_str]"
usr << "From objects:"
for(var/datum/t in from_objs)
usr << t
usr << "Objects:"
for(var/datum/t in objs)
usr << t
*/
switch(lowertext(query_list[1]))
if("delete")
for(var/datum/t in objs)
del t
if("update")
for(var/datum/t in objs)
objs[t] = list()
for(var/v in set_vars)
if(v in t.vars)
objs[t][v] = SDQL_text2value(t, set_vars[v])
for(var/datum/t in objs)
for(var/v in objs[t])
t.vars[v] = objs[t][v]
if("select")
var/text = ""
for(var/datum/t in objs)
if(istype(t, /atom))
var/atom/a = t
if(a.x)
text += "<a href='?src=\ref[t];SDQL_select=\ref[t]'>\ref[t]</a>: [t] at ([a.x], [a.y], [a.z])<br>"
else if(a.loc && a.loc.x)
text += "<a href='?src=\ref[t];SDQL_select=\ref[t]'>\ref[t]</a>: [t] in [a.loc] at ([a.loc.x], [a.loc.y], [a.loc.z])<br>"
else
text += "<a href='?src=\ref[t];SDQL_select=\ref[t]'>\ref[t]</a>: [t]<br>"
else
text += "<a href='?src=\ref[t];SDQL_select=\ref[t]'>\ref[t]</a>: [t]<br>"
//text += "[t]<br>"
usr << browse(text, "window=sdql_result")
/client/Topic(href,href_list[],hsrc)
if(href_list["SDQL_select"])
debug_variables(locate(href_list["SDQL_select"]))
..()
/proc/SDQL_evaluate(datum/object, list/equation)
if(equation.len == 0)
return null
else if(equation.len == 1)
return SDQL_text2value(object, equation[1])
else if(equation[1] == "!")
return !SDQL_evaluate(object, equation.Copy(2))
else if(equation[1] == "-")
return -SDQL_evaluate(object, equation.Copy(2))
else
usr << "\red SDQL: Sorry, equations not yet supported :("
return null
/proc/SDQL_text2value(datum/object, text)
if(text2num(text) != null)
return text2num(text)
else if(text == "null")
return null
else if(copytext(text, 1, 2) == "'" || copytext(text, 1, 2) == "\"" )
return copytext(text, 2, length(text))
else if(copytext(text, 1, 2) == "/")
return text2path(text)
else
if(findtext(text, "."))
var/split = findtext(text, ".")
var/v = copytext(text, 1, split)
if((v in object.vars) && istype(object.vars[v], /datum))
return SDQL_text2value(object.vars[v], copytext(text, split + 1))
else
return null
else
if(text in object.vars)
return object.vars[text]
else
return null
/proc/text_starts_with(text, start)
if(copytext(text, 1, length(start) + 1) == start)
return 1
else
return 0
/proc/SDQL_tokenize(query_text)
var/list/whitespace = list(" ", "\n", "\t")
var/list/single = list("(", ")", ",", "+", "-")
var/list/multi = list(
"=" = list("", "="),
"<" = list("", "=", ">"),
">" = list("", "="),
"!" = list("", "="))
var/word = ""
var/list/query_list = list()
var/len = length(query_text)
for(var/i = 1, i <= len, i++)
var/char = copytext(query_text, i, i + 1)
if(char in whitespace)
if(word != "")
query_list += word
word = ""
else if(char in single)
if(word != "")
query_list += word
word = ""
query_list += char
else if(char in multi)
if(word != "")
query_list += word
word = ""
var/char2 = copytext(query_text, i + 1, i + 2)
if(char2 in multi[char])
query_list += "[char][char2]"
i++
else
query_list += char
else if(char == "'")
if(word != "")
usr << "\red SDQL: You have an error in your SDQL syntax, unexpected ' in query: \"<font color=gray>[query_text]</font>\" following \"<font color=gray>[word]</font>\". Please check your syntax, and try again."
return null
word = "'"
for(i++, i <= len, i++)
char = copytext(query_text, i, i + 1)
if(char == "'")
if(copytext(query_text, i + 1, i + 2) == "'")
word += "'"
i++
else
break
else
word += char
if(i > len)
usr << "\red SDQL: You have an error in your SDQL syntax, unmatched ' in query: \"<font color=gray>[query_text]</font>\". Please check your syntax, and try again."
return null
query_list += "[word]'"
word = ""
else if(char == "\"")
if(word != "")
usr << "\red SDQL: You have an error in your SDQL syntax, unexpected \" in query: \"<font color=gray>[query_text]</font>\" following \"<font color=gray>[word]</font>\". Please check your syntax, and try again."
return null
word = "\""
for(i++, i <= len, i++)
char = copytext(query_text, i, i + 1)
if(char == "\"")
if(copytext(query_text, i + 1, i + 2) == "'")
word += "\""
i++
else
break
else
word += char
if(i > len)
usr << "\red SDQL: You have an error in your SDQL syntax, unmatched \" in query: \"<font color=gray>[query_text]</font>\". Please check your syntax, and try again."
return null
query_list += "[word]\""
word = ""
else
word += char
if(word != "")
query_list += word
return query_list
+426
View File
@@ -0,0 +1,426 @@
/client/proc/SDQL2_query(query_text as message)
set category = "Admin"
if(!check_rights(R_DEBUG)) //Shouldn't happen... but just to be safe.
message_admins("\red ERROR: Non-admin [usr.key] attempted to execute a SDQL query!")
log_admin("Non-admin [usr.key] attempted to execute a SDQL query!")
if(!query_text || length(query_text) < 1)
return
//world << query_text
var/list/query_list = SDQL2_tokenize(query_text)
if(!query_list || query_list.len < 1)
return
var/list/query_tree = SDQL_parse(query_list)
if(query_tree.len < 1)
return
var/list/from_objs = list()
var/list/select_types = list()
switch(query_tree[1])
if("explain")
SDQL_testout(query_tree["explain"])
return
if("call")
if("on" in query_tree)
select_types = query_tree["on"]
else
return
if("select", "delete", "update")
select_types = query_tree[query_tree[1]]
from_objs = SDQL_from_objs(query_tree["from"])
var/list/objs = list()
for(var/type in select_types)
var/char = copytext(type, 1, 2)
if(char == "/" || char == "*")
for(var/from in from_objs)
objs += SDQL_get_all(type, from)
else if(char == "'" || char == "\"")
objs += locate(copytext(type, 2, length(type)))
if("where" in query_tree)
var/objs_temp = objs
objs = list()
for(var/datum/d in objs_temp)
if(SDQL_expression(d, query_tree["where"]))
objs += d
//usr << "Query: [query_text]"
message_admins("[usr] executed SDQL query: \"[query_text]\".")
switch(query_tree[1])
if("delete")
for(var/datum/d in objs)
del d
if("select")
var/text = ""
for(var/datum/t in objs)
if(istype(t, /atom))
var/atom/a = t
if(a.x)
text += "<a href='?src=\ref[t];SDQL_select=\ref[t]'>\ref[t]</a>: [t] at ([a.x], [a.y], [a.z])<br>"
else if(a.loc && a.loc.x)
text += "<a href='?src=\ref[t];SDQL_select=\ref[t]'>\ref[t]</a>: [t] in [a.loc] at ([a.loc.x], [a.loc.y], [a.loc.z])<br>"
else
text += "<a href='?src=\ref[t];SDQL_select=\ref[t]'>\ref[t]</a>: [t]<br>"
else
text += "<a href='?src=\ref[t];SDQL_select=\ref[t]'>\ref[t]</a>: [t]<br>"
usr << browse(text, "window=SDQL-result")
if("update")
if("set" in query_tree)
var/list/set_list = query_tree["set"]
for(var/datum/d in objs)
var/list/vals = list()
for(var/v in set_list)
if(v in d.vars)
vals += v
vals[v] = SDQL_expression(d, set_list[v])
if(istype(d, /turf))
for(var/v in vals)
if(v == "x" || v == "y" || v == "z")
continue
d.vars[v] = vals[v]
else
for(var/v in vals)
d.vars[v] = vals[v]
/proc/SDQL_parse(list/query_list)
var/datum/SDQL_parser/parser = new(query_list)
var/list/query_tree = parser.parse()
del(parser)
return query_tree
/proc/SDQL_testout(list/query_tree, indent = 0)
var/spaces = ""
for(var/s = 0, s < indent, s++)
spaces += " "
for(var/item in query_tree)
if(istype(item, /list))
world << "[spaces]("
SDQL_testout(item, indent + 1)
world << "[spaces])"
else
world << "[spaces][item]"
if(!isnum(item) && query_tree[item])
if(istype(query_tree[item], /list))
world << "[spaces] ("
SDQL_testout(query_tree[item], indent + 2)
world << "[spaces] )"
else
world << "[spaces] [query_tree[item]]"
/proc/SDQL_from_objs(list/tree)
if("world" in tree)
return list(world)
var/list/out = list()
for(var/type in tree)
var/char = copytext(type, 1, 2)
if(char == "/")
out += SDQL_get_all(type, world)
else if(char == "'" || char == "\"")
out += locate(copytext(type, 2, length(type)))
return out
/proc/SDQL_get_all(type, location)
var/list/out = list()
if(type == "*")
for(var/datum/d in location)
out += d
return out
type = text2path(type)
if(ispath(type, /mob))
for(var/mob/d in location)
if(istype(d, type))
out += d
else if(ispath(type, /turf))
for(var/turf/d in location)
if(istype(d, type))
out += d
else if(ispath(type, /obj))
for(var/obj/d in location)
if(istype(d, type))
out += d
else if(ispath(type, /area))
for(var/area/d in location)
if(istype(d, type))
out += d
else if(ispath(type, /atom))
for(var/atom/d in location)
if(istype(d, type))
out += d
else
for(var/datum/d in location)
if(istype(d, type))
out += d
return out
/proc/SDQL_expression(datum/object, list/expression, start = 1)
var/result = 0
var/val
for(var/i = start, i <= expression.len, i++)
var/op = ""
if(i > start)
op = expression[i]
i++
var/list/ret = SDQL_value(object, expression, i)
val = ret["val"]
i = ret["i"]
if(op != "")
switch(op)
if("+")
result += val
if("-")
result -= val
if("*")
result *= val
if("/")
result /= val
if("&")
result &= val
if("|")
result |= val
if("^")
result ^= val
if("=", "==")
result = (result == val)
if("!=", "<>")
result = (result != val)
if("<")
result = (result < val)
if("<=")
result = (result <= val)
if(">")
result = (result > val)
if(">=")
result = (result >= val)
if("and", "&&")
result = (result && val)
if("or", "||")
result = (result || val)
else
usr << "\red SDQL2: Unknown op [op]"
result = null
else
result = val
return result
/proc/SDQL_value(datum/object, list/expression, start = 1)
var/i = start
var/val = null
if(i > expression.len)
return list("val" = null, "i" = i)
if(istype(expression[i], /list))
val = SDQL_expression(object, expression[i])
else if(expression[i] == "!")
var/list/ret = SDQL_value(object, expression, i + 1)
val = !ret["val"]
i = ret["i"]
else if(expression[i] == "~")
var/list/ret = SDQL_value(object, expression, i + 1)
val = ~ret["val"]
i = ret["i"]
else if(expression[i] == "-")
var/list/ret = SDQL_value(object, expression, i + 1)
val = -ret["val"]
i = ret["i"]
else if(expression[i] == "null")
val = null
else if(isnum(expression[i]))
val = expression[i]
else if(copytext(expression[i], 1, 2) in list("'", "\""))
val = copytext(expression[i], 2, length(expression[i]))
else
val = SDQL_var(object, expression, i)
i = expression.len
return list("val" = val, "i" = i)
/proc/SDQL_var(datum/object, list/expression, start = 1)
if(expression[start] in object.vars)
if(start < expression.len && expression[start + 1] == ".")
return SDQL_var(object.vars[expression[start]], expression[start + 2])
else
return object.vars[expression[start]]
else
return null
/proc/SDQL2_tokenize(query_text)
var/list/whitespace = list(" ", "\n", "\t")
var/list/single = list("(", ")", ",", "+", "-", ".")
var/list/multi = list(
"=" = list("", "="),
"<" = list("", "=", ">"),
">" = list("", "="),
"!" = list("", "="))
var/word = ""
var/list/query_list = list()
var/len = length(query_text)
for(var/i = 1, i <= len, i++)
var/char = copytext(query_text, i, i + 1)
if(char in whitespace)
if(word != "")
query_list += word
word = ""
else if(char in single)
if(word != "")
query_list += word
word = ""
query_list += char
else if(char in multi)
if(word != "")
query_list += word
word = ""
var/char2 = copytext(query_text, i + 1, i + 2)
if(char2 in multi[char])
query_list += "[char][char2]"
i++
else
query_list += char
else if(char == "'")
if(word != "")
usr << "\red SDQL2: You have an error in your SDQL syntax, unexpected ' in query: \"<font color=gray>[query_text]</font>\" following \"<font color=gray>[word]</font>\". Please check your syntax, and try again."
return null
word = "'"
for(i++, i <= len, i++)
char = copytext(query_text, i, i + 1)
if(char == "'")
if(copytext(query_text, i + 1, i + 2) == "'")
word += "'"
i++
else
break
else
word += char
if(i > len)
usr << "\red SDQL2: You have an error in your SDQL syntax, unmatched ' in query: \"<font color=gray>[query_text]</font>\". Please check your syntax, and try again."
return null
query_list += "[word]'"
word = ""
else if(char == "\"")
if(word != "")
usr << "\red SDQL2: You have an error in your SDQL syntax, unexpected \" in query: \"<font color=gray>[query_text]</font>\" following \"<font color=gray>[word]</font>\". Please check your syntax, and try again."
return null
word = "\""
for(i++, i <= len, i++)
char = copytext(query_text, i, i + 1)
if(char == "\"")
if(copytext(query_text, i + 1, i + 2) == "'")
word += "\""
i++
else
break
else
word += char
if(i > len)
usr << "\red SDQL2: You have an error in your SDQL syntax, unmatched \" in query: \"<font color=gray>[query_text]</font>\". Please check your syntax, and try again."
return null
query_list += "[word]\""
word = ""
else
word += char
if(word != "")
query_list += word
return query_list
+531
View File
@@ -0,0 +1,531 @@
//I'm pretty sure that this is a recursive [s]descent[/s] ascent parser.
//Spec
//////////
//
// query : select_query | delete_query | update_query | call_query | explain
// explain : 'EXPLAIN' query
//
// select_query : 'SELECT' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]
// delete_query : 'DELETE' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]
// update_query : 'UPDATE' select_list [('FROM' | 'IN') from_list] 'SET' assignments ['WHERE' bool_expression]
// call_query : 'CALL' call_function ['ON' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]]
//
// select_list : select_item [',' select_list]
// select_item : '*' | select_function | object_type
// select_function : count_function
// count_function : 'COUNT' '(' '*' ')' | 'COUNT' '(' object_types ')'
//
// from_list : from_item [',' from_list]
// from_item : 'world' | object_type
//
// call_function : <function name> ['(' [arguments] ')']
// arguments : expression [',' arguments]
//
// object_type : <type path> | string
//
// assignments : assignment, [',' assignments]
// assignment : <variable name> '=' expression
// variable : <variable name> | <variable name> '.' variable
//
// bool_expression : expression comparitor expression [bool_operator bool_expression]
// expression : ( unary_expression | '(' expression ')' | value ) [binary_operator expression]
// unary_expression : unary_operator ( unary_expression | value | '(' expression ')' )
// comparitor : '=' | '==' | '!=' | '<>' | '<' | '<=' | '>' | '>='
// value : variable | string | number | 'null'
// unary_operator : '!' | '-' | '~'
// binary_operator : comparitor | '+' | '-' | '/' | '*' | '&' | '|' | '^'
// bool_operator : 'AND' | '&&' | 'OR' | '||'
//
// string : ''' <some text> ''' | '"' <some text > '"'
// number : <some digits>
//
//////////
/datum/SDQL_parser
var/query_type
var/error = 0
var/list/query
var/list/tree
var/list/select_functions = list("count")
var/list/boolean_operators = list("and", "or", "&&", "||")
var/list/unary_operators = list("!", "-", "~")
var/list/binary_operators = list("+", "-", "/", "*", "&", "|", "^")
var/list/comparitors = list("=", "==", "!=", "<>", "<", "<=", ">", ">=")
/datum/SDQL_parser/New(query_list)
query = query_list
/datum/SDQL_parser/proc/parse_error(error_message)
error = 1
usr << "\red SQDL2 Parsing Error: [error_message]"
return query.len + 1
/datum/SDQL_parser/proc/parse()
tree = list()
query(1, tree)
if(error)
return list()
else
return tree
/datum/SDQL_parser/proc/token(i)
if(i <= query.len)
return query[i]
else
return null
/datum/SDQL_parser/proc/tokens(i, num)
if(i + num <= query.len)
return query.Copy(i, i + num)
else
return null
/datum/SDQL_parser/proc/tokenl(i)
return lowertext(token(i))
/datum/SDQL_parser/proc
//query: select_query | delete_query | update_query
query(i, list/node)
query_type = tokenl(i)
switch(query_type)
if("select")
select_query(i, node)
if("delete")
delete_query(i, node)
if("update")
update_query(i, node)
if("call")
call_query(i, node)
if("explain")
node += "explain"
node["explain"] = list()
query(i + 1, node["explain"])
// select_query: 'SELECT' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]
select_query(i, list/node)
var/list/select = list()
i = select_list(i + 1, select)
node += "select"
node["select"] = select
var/list/from = list()
if(tokenl(i) in list("from", "in"))
i = from_list(i + 1, from)
else
from += "world"
node += "from"
node["from"] = from
if(tokenl(i) == "where")
var/list/where = list()
i = bool_expression(i + 1, where)
node += "where"
node["where"] = where
return i
//delete_query: 'DELETE' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]
delete_query(i, list/node)
var/list/select = list()
i = select_list(i + 1, select)
node += "delete"
node["delete"] = select
var/list/from = list()
if(tokenl(i) in list("from", "in"))
i = from_list(i + 1, from)
else
from += "world"
node += "from"
node["from"] = from
if(tokenl(i) == "where")
var/list/where = list()
i = bool_expression(i + 1, where)
node += "where"
node["where"] = where
return i
//update_query: 'UPDATE' select_list [('FROM' | 'IN') from_list] 'SET' assignments ['WHERE' bool_expression]
update_query(i, list/node)
var/list/select = list()
i = select_list(i + 1, select)
node += "update"
node["update"] = select
var/list/from = list()
if(tokenl(i) in list("from", "in"))
i = from_list(i + 1, from)
else
from += "world"
node += "from"
node["from"] = from
if(tokenl(i) != "set")
i = parse_error("UPDATE has misplaced SET")
var/list/set_assignments = list()
i = assignments(i + 1, set_assignments)
node += "set"
node["set"] = set_assignments
if(tokenl(i) == "where")
var/list/where = list()
i = bool_expression(i + 1, where)
node += "where"
node["where"] = where
return i
//call_query: 'CALL' call_function ['ON' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]]
call_query(i, list/node)
var/list/func = list()
i = call_function(i + 1, func)
node += "call"
node["call"] = func
if(tokenl(i) != "on")
return i
var/list/select = list()
i = select_list(i + 1, select)
node += "on"
node["on"] = select
var/list/from = list()
if(tokenl(i) in list("from", "in"))
i = from_list(i + 1, from)
else
from += "world"
node += "from"
node["from"] = from
if(tokenl(i) == "where")
var/list/where = list()
i = bool_expression(i + 1, where)
node += "where"
node["where"] = where
return i
//select_list: select_item [',' select_list]
select_list(i, list/node)
i = select_item(i, node)
if(token(i) == ",")
i = select_list(i + 1, node)
return i
//from_list: from_item [',' from_list]
from_list(i, list/node)
i = from_item(i, node)
if(token(i) == ",")
i = from_list(i + 1, node)
return i
//assignments: assignment, [',' assignments]
assignments(i, list/node)
i = assignment(i, node)
if(token(i) == ",")
i = assignments(i + 1, node)
return i
//select_item: '*' | select_function | object_type
select_item(i, list/node)
if(token(i) == "*")
node += "*"
i++
else if(tokenl(i) in select_functions)
i = select_function(i, node)
else
i = object_type(i, node)
return i
//from_item: 'world' | object_type
from_item(i, list/node)
if(token(i) == "world")
node += "world"
i++
else
i = object_type(i, node)
return i
//bool_expression: expression [bool_operator bool_expression]
bool_expression(i, list/node)
var/list/bool = list()
i = expression(i, bool)
node[++node.len] = bool
if(tokenl(i) in boolean_operators)
i = bool_operator(i, node)
i = bool_expression(i, node)
return i
//assignment: <variable name> '=' expression
assignment(i, list/node)
node += token(i)
if(token(i + 1) == "=")
var/varname = token(i)
node[varname] = list()
i = expression(i + 2, node[varname])
else
parse_error("Assignment expected, but no = found")
return i
//variable: <variable name> | <variable name> '.' variable
variable(i, list/node)
var/list/L = list(token(i))
node[++node.len] = L
if(token(i + 1) == ".")
L += "."
i = variable(i + 2, L)
else
i++
return i
//object_type: <type path> | string
object_type(i, list/node)
if(copytext(token(i), 1, 2) == "/")
node += token(i)
else
i = string(i, node)
return i + 1
//comparitor: '=' | '==' | '!=' | '<>' | '<' | '<=' | '>' | '>='
comparitor(i, list/node)
if(token(i) in list("=", "==", "!=", "<>", "<", "<=", ">", ">="))
node += token(i)
else
parse_error("Unknown comparitor [token(i)]")
return i + 1
//bool_operator: 'AND' | '&&' | 'OR' | '||'
bool_operator(i, list/node)
if(tokenl(i) in list("and", "or", "&&", "||"))
node += token(i)
else
parse_error("Unknown comparitor [token(i)]")
return i + 1
//string: ''' <some text> ''' | '"' <some text > '"'
string(i, list/node)
if(copytext(token(i), 1, 2) in list("'", "\""))
node += token(i)
else
parse_error("Expected string but found '[token(i)]'")
return i + 1
//call_function: <function name> ['(' [arguments] ')']
call_function(i, list/node)
parse_error("Sorry, function calls aren't available yet")
return i
//select_function: count_function
select_function(i, list/node)
parse_error("Sorry, function calls aren't available yet")
return i
//expression: ( unary_expression | '(' expression ')' | value ) [binary_operator expression]
expression(i, list/node)
if(token(i) in unary_operators)
i = unary_expression(i, node)
else if(token(i) == "(")
var/list/expr = list()
i = expression(i + 1, expr)
if(token(i) != ")")
parse_error("Missing ) at end of expression.")
else
i++
node[++node.len] = expr
else
i = value(i, node)
if(token(i) in binary_operators)
i = binary_operator(i, node)
i = expression(i, node)
else if(token(i) in comparitors)
i = binary_operator(i, node)
var/list/rhs = list()
i = expression(i, rhs)
node[++node.len] = rhs
return i
//unary_expression: unary_operator ( unary_expression | value | '(' expression ')' )
unary_expression(i, list/node)
if(token(i) in unary_operators)
var/list/unary_exp = list()
unary_exp += token(i)
i++
if(token(i) in unary_operators)
i = unary_expression(i, unary_exp)
else if(token(i) == "(")
var/list/expr = list()
i = expression(i + 1, expr)
if(token(i) != ")")
parse_error("Missing ) at end of expression.")
else
i++
unary_exp[++unary_exp.len] = expr
else
i = value(i, unary_exp)
node[++node.len] = unary_exp
else
parse_error("Expected unary operator but found '[token(i)]'")
return i
//binary_operator: comparitor | '+' | '-' | '/' | '*' | '&' | '|' | '^'
binary_operator(i, list/node)
if(token(i) in (binary_operators + comparitors))
node += token(i)
else
parse_error("Unknown binary operator [token(i)]")
return i + 1
//value: variable | string | number | 'null'
value(i, list/node)
if(token(i) == "null")
node += "null"
i++
else if(isnum(text2num(token(i))))
node += text2num(token(i))
i++
else if(copytext(token(i), 1, 2) in list("'", "\""))
i = string(i, node)
else
i = variable(i, node)
return i
/*EXPLAIN SELECT * WHERE 42 = 6 * 9 OR val = - 5 == 7*/
+1 -1
View File
@@ -66,7 +66,7 @@ var/global/vox_tick = 1
C.registered_user = src
var/obj/item/weapon/storage/wallet/W = new(src)
W.handle_item_insertion(C)
spawn_money(rand(100,300)*5,W)
spawn_money(rand(50,150)*10,W)
equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/weapon/implant/cortical/I = new(src)
+2 -2
View File
@@ -31,11 +31,11 @@
s.start()
if(entersmoke)
var/datum/effect/effect/system/harmless_smoke_spread/s = new /datum/effect/effect/system/harmless_smoke_spread
var/datum/effect/effect/system/smoke_spread/s = new /datum/effect/effect/system/smoke_spread
s.set_up(4, 1, src, 0)
s.start()
if(exitsmoke)
var/datum/effect/effect/system/harmless_smoke_spread/s = new /datum/effect/effect/system/harmless_smoke_spread
var/datum/effect/effect/system/smoke_spread/s = new /datum/effect/effect/system/smoke_spread
s.set_up(4, 1, dest, 0)
s.start()
@@ -128,7 +128,7 @@
breath = loc.remove_air(breath_moles)
// Handle chem smoke effect -- Doohl
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
@@ -103,7 +103,7 @@
breath = loc.remove_air(breath_moles)
// Handle chem smoke effect -- Doohl
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
+1 -1
View File
@@ -359,7 +359,7 @@
if(!block)
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
@@ -250,7 +250,7 @@
block = 1
if(!block)
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
@@ -80,7 +80,7 @@
//smoke, water and steam calms us down
var/calming = 0
var/list/calmers = list(/obj/effect/effect/chem_smoke, \
var/list/calmers = list(/obj/effect/effect/smoke/chem, \
/obj/effect/effect/water, \
/obj/effect/effect/foam, \
/obj/effect/effect/steam, \
@@ -76,7 +76,7 @@
New()
..()
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(5, 0, src.loc)
smoke.start()
visible_message("\red <B>The [src] warps in!</B>")
+2
View File
@@ -240,6 +240,8 @@ var/list/slot_equipment_priority = list( \
set category = "Object"
set src = usr
if(istype(loc,/obj/mecha)) return
if(hand)
var/obj/item/W = l_hand
if (W)
+10 -9
View File
@@ -338,8 +338,9 @@ This function completely restores a damaged organ to perfect condition.
for(var/datum/wound/W in wounds)
// wounds can disappear after 10 minutes at the earliest
if(W.damage == 0 && W.created + 10 * 10 * 60 <= world.time)
if(W.damage <= 0 && W.created + 10 * 10 * 60 <= world.time)
wounds -= W
continue
// let the GC handle the deletion of the wound
// Internal wounds get worse over time. Low temperatures (cryo) stop them.
@@ -347,17 +348,14 @@ This function completely restores a damaged organ to perfect condition.
if(!owner.reagents.has_reagent("bicaridine")) //bicard stops internal wounds from growing bigger with time, and also stop bleeding
W.open_wound(0.1 * wound_update_accuracy)
owner.vessel.remove_reagent("blood",0.05 * W.damage * wound_update_accuracy)
owner.vessel.remove_reagent("blood",0.02 * W.damage * wound_update_accuracy)//Bicaridine slows Internal Bleeding
if(prob(1 * wound_update_accuracy))
owner.custom_pain("You feel a stabbing pain in your [display_name]!",1)
//overdose of bicaridine begins healing IB
if(owner.reagents.has_reagent("bicaridine") && (owner.reagents.get_reagent_amount("bicaridine") >= 30))
var/healinternal = 0.2
if(W.damage <= healinternal)
W.damage = 0
else
W.damage -= healinternal
//overdose of bicaridine begins healing IB
if(owner.reagents.get_reagent_amount("bicaridine") >= 30)
W.damage = max(0, W.damage - 0.2)
// slow healing
var/heal_amt = 0
@@ -417,7 +415,10 @@ This function completely restores a damaged organ to perfect condition.
var/n_is = damage_state_text()
if (n_is != damage_state)
damage_state = n_is
owner.update_body(1)
if(status & ORGAN_DESTROYED)
owner.update_body(1)
else
owner.UpdateDamageIcon(1)
return 1
return 0
+1 -1
View File
@@ -962,7 +962,7 @@
cell.corrupt()
src.malfhack = 1
update_icon()
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(3, 0, src.loc)
smoke.attach(src)
smoke.start()
+2 -2
View File
@@ -303,7 +303,7 @@
for(var/mob/M in viewers(src))
M.show_message("\red The [src.name] is making strange noises!", 3, "\red You hear sizzling electronics.", 2)
sleep(10*pick(4,5,6,7,10,14))
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(3, 0, src.loc)
smoke.attach(src)
smoke.start()
@@ -321,7 +321,7 @@
emp_act(2)
if(prob(5)) //smoke only
world << "\red SMES smoke in [src.loc.loc]"
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(3, 0, src.loc)
smoke.attach(src)
smoke.start()
+2 -2
View File
@@ -31,7 +31,7 @@ datum
var/datum/reagent/self = src
src = null //of the reagent to the mob on TOUCHING it.
if(!istype(self.holder.my_atom, /obj/effect/effect/chem_smoke))
if(!istype(self.holder.my_atom, /obj/effect/effect/smoke/chem))
// If the chemicals are in a smoke cloud, do not try to let the chemicals "penetrate" into the mob's system (balance station 13) -- Doohl
if(method == TOUCH)
@@ -3091,7 +3091,7 @@ datum
var/datum/organ/internal/heart/L = H.internal_organs["heart"]
if (istype(L))
L.take_damage(100, 0)
holder.remove_reagent(src.id, FOOD_METABOLISM)
ethanol/deadrum
name = "Deadrum"
+1 -1
View File
@@ -433,7 +433,7 @@ datum
secondary = 1
on_reaction(var/datum/reagents/holder, var/created_volume)
var/location = get_turf(holder.my_atom)
var/datum/effect/effect/system/chem_smoke_spread/S = new /datum/effect/effect/system/chem_smoke_spread
var/datum/effect/effect/system/smoke_spread/chem/S = new /datum/effect/effect/system/smoke_spread/chem
S.attach(location)
S.set_up(holder, 10, 0, location)
playsound(location, 'sound/effects/smoke.ogg', 50, 1, -3)
@@ -118,7 +118,7 @@
if(istype(W,/obj/item/weapon/storage))
..() // -> item/attackby()
if((slices_num <= 0 || !slices_num) || !slice_path)
return 1
return 0
var/inaccurate = 0
if( \
istype(W, /obj/item/weapon/kitchenknife) || \
+1 -1
View File
@@ -101,7 +101,7 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
user << "\The [name] must be linked to an R&D console first!"
return 1
if (O.is_open_container())
return 1
return 0
if (!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/mineral/gold) && !istype(O, /obj/item/stack/sheet/mineral/diamond) && !istype(O, /obj/item/stack/sheet/mineral/uranium))
user << "\red You cannot insert this item into the [name]!"
return 1
@@ -99,6 +99,7 @@ Note: Must be placed within 3 tiles of the R&D Console
spawn(10)
icon_state = "d_analyzer_l"
busy = 0
return 1
return
//For testing purposes only.
+1 -1
View File
@@ -95,7 +95,7 @@
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
var/turf/T = get_turf(src)
if(T)
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new
var/datum/effect/effect/system/smoke_spread/smoke = new
smoke.set_up(3, 0, src.loc)
smoke.attach(src)
smoke.start()
+2 -2
View File
@@ -318,7 +318,7 @@
if(T.y>world.maxy-4 || T.y<4) continue
turfs += T
if(!turfs.len) turfs += pick(/turf in orange(6))
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(10, 0, usr.loc)
smoke.start()
var/turf/picked = pick(turfs)
@@ -360,7 +360,7 @@
usr.say("SCYAR NILA [uppertext(A)]")
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(5, 0, usr.loc)
smoke.attach(usr)
smoke.start()
+1 -1
View File
@@ -113,7 +113,7 @@ VOTE_PERIOD 600
VOTE_AUTOTRANSFER_INITIAL 108000
##autovote delay (deciseconds) before sequential automatic transfer votes are called (default 60 minutes)
Vote_AUTOTRANSFER_INTERVAL 36000
VOTE_AUTOTRANSFER_INTERVAL 36000
## prevents dead players from voting or starting votes
#NO_DEAD_VOTE
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