Merge pull request #479 from Sharkmare/patch-14

Fixing Piranha plant ranged code
This commit is contained in:
Vollybally
2019-03-05 08:18:26 -05:00
committed by GitHub
@@ -127,14 +127,13 @@
/mob/living/simple_animal/hostile/piranhaplant/spitter
//might snatch the code for that uranium ray for this since it should poison
name = "Piranha Spitter"
//Attack ranged settings, This will be used for the second time, the piranha spitters
//Attack ranged settings.
ranged = 1 // Do I attack at range?
shoot_range = 5 // How far away do I start shooting from?
view_range = 5 //More range, more hurt, more... plant?
rapid = 0 // Three-round-burst fire mode
firing_lines = 0 // Avoids shooting allies
projectiletype = "piranhaspit" // The projectiles I shoot
projectiletype = /obj/item/projectile/energy/piranhaspit // The projectiles I shoot
projectilesound = 'sound/weapons/thudswoosh.ogg' // The sound I make when I do it
casingtype = /obj/item/weapon/reagent_containers/food/snacks/soylentgreen/piranha // What to make the hugely laggy casings pile out of