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Adjusts egun stun amount
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@@ -6,12 +6,12 @@
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fire_sound = 'sound/weapons/Taser.ogg'
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fire_delay = 10 // Handguns should be inferior to two-handed weapons.
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projectile_type = /obj/item/projectile/beam/stun
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projectile_type = /obj/item/projectile/beam/stun/med
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
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modifystate = "energystun"
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/weak, modifystate="energystun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240),
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="energystun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="energykill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 480),
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)
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@@ -50,6 +50,7 @@
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name = "advanced energy gun"
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desc = "An energy gun with an experimental miniaturized reactor."
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icon_state = "nucgunstun"
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projectile_type = /obj/item/projectile/beam/stun
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
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slot_flags = SLOT_BELT
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force = 8 //looks heavier than a pistol
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@@ -182,3 +182,8 @@
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name = "weak stun beam"
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icon_state = "stun"
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agony = 25
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/obj/item/projectile/beam/stun/med
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name = "stun beam"
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icon_state = "stun"
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agony = 35
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