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Stopping dead lizards from mutating
Also adding the lizard gang
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@@ -1,6 +1,7 @@
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/mob/living/simple_animal/lizard
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name = "Lizard"
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desc = "A cute tiny lizard."
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faction = "lizard"
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tt_desc = "E Anolis cuvieri"
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icon = 'icons/mob/critter.dmi'
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icon_state = "lizard"
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@@ -33,7 +34,7 @@
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. = ..()
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if(amount_grown >= 0)
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amount_grown += rand(0,2)
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if(amount_grown >= 100)
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if(amount_grown >= 100 && icon_state != icon_dead)
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lizardman()
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return
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@@ -45,4 +46,4 @@
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else
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new /mob/living/simple_animal/hostile/deathclaw(get_turf(src))
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qdel(src)
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