This commit is contained in:
Zuhayr
2013-12-13 12:48:25 +10:30
10 changed files with 126 additions and 9 deletions
+2 -1
View File
@@ -261,4 +261,5 @@ proc/tg_list2text(list/list, glue=",")
switch(ui_style)
if("old") return 'icons/mob/screen1_old.dmi'
if("Orange") return 'icons/mob/screen1_Orange.dmi'
else return 'icons/mob/screen1_Midnight.dmi'
if("Midnight") return 'icons/mob/screen1_Midnight.dmi'
else return 'icons/mob/screen1_White.dmi'
+3 -1
View File
@@ -166,9 +166,11 @@ datum/hud/New(mob/owner)
if(!ismob(mymob)) return 0
if(!mymob.client) return 0
var/ui_style = ui_style2icon(mymob.client.prefs.UI_style)
var/ui_color = mymob.client.prefs.UI_style_color
var/ui_alpha = mymob.client.prefs.UI_style_alpha
if(ishuman(mymob))
human_hud(ui_style) // Pass the player the UI style chosen in preferences
human_hud(ui_style, ui_color, ui_alpha) // Pass the player the UI style chosen in preferences
else if(ismonkey(mymob))
monkey_hud(ui_style)
else if(isbrain(mymob))
+54 -1
View File
@@ -1,4 +1,4 @@
/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_old.dmi')
/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_White.dmi', var/ui_color = "#ffffff", var/ui_alpha = 255)
src.adding = list()
src.other = list()
@@ -73,6 +73,8 @@
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
using.screen_loc = ui_movi
using.layer = 20
using.color = ui_color
using.alpha = ui_alpha
src.adding += using
move_intent = using
@@ -82,6 +84,8 @@
using.icon_state = "act_drop"
using.screen_loc = ui_drop_throw
using.layer = 19
using.color = ui_color
using.alpha = ui_alpha
src.hotkeybuttons += using
inv_box = new /obj/screen/inventory()
@@ -92,6 +96,8 @@
inv_box.icon_state = "center"
inv_box.screen_loc = ui_iclothing
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -102,6 +108,8 @@
inv_box.icon_state = "equip"
inv_box.screen_loc = ui_oclothing
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -114,6 +122,9 @@
inv_box.screen_loc = ui_rhand
inv_box.slot_id = slot_r_hand
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.r_hand_hud_object = inv_box
src.adding += inv_box
@@ -127,6 +138,8 @@
inv_box.screen_loc = ui_lhand
inv_box.slot_id = slot_l_hand
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.l_hand_hud_object = inv_box
src.adding += inv_box
@@ -137,6 +150,8 @@
using.icon_state = "hand1"
using.screen_loc = ui_swaphand1
using.layer = 19
using.color = ui_color
using.alpha = ui_alpha
src.adding += using
using = new /obj/screen/inventory()
@@ -146,6 +161,8 @@
using.icon_state = "hand2"
using.screen_loc = ui_swaphand2
using.layer = 19
using.color = ui_color
using.alpha = ui_alpha
src.adding += using
inv_box = new /obj/screen/inventory()
@@ -156,6 +173,8 @@
inv_box.screen_loc = ui_id
inv_box.slot_id = slot_wear_id
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.adding += inv_box
inv_box = new /obj/screen/inventory()
@@ -166,6 +185,8 @@
inv_box.screen_loc = ui_mask
inv_box.slot_id = slot_wear_mask
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -176,6 +197,8 @@
inv_box.screen_loc = ui_back
inv_box.slot_id = slot_back
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.adding += inv_box
inv_box = new /obj/screen/inventory()
@@ -185,6 +208,8 @@
inv_box.screen_loc = ui_storage1
inv_box.slot_id = slot_l_store
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.adding += inv_box
inv_box = new /obj/screen/inventory()
@@ -194,6 +219,8 @@
inv_box.screen_loc = ui_storage2
inv_box.slot_id = slot_r_store
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.adding += inv_box
inv_box = new /obj/screen/inventory()
@@ -204,6 +231,8 @@
inv_box.screen_loc = ui_sstore1
inv_box.slot_id = slot_s_store
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.adding += inv_box
using = new /obj/screen()
@@ -212,6 +241,8 @@
using.icon_state = "act_resist"
using.screen_loc = ui_pull_resist
using.layer = 19
using.color = ui_color
using.alpha = ui_alpha
src.hotkeybuttons += using
using = new /obj/screen()
@@ -220,6 +251,8 @@
using.icon_state = "other"
using.screen_loc = ui_inventory
using.layer = 20
using.color = ui_color
using.alpha = ui_alpha
src.adding += using
using = new /obj/screen()
@@ -228,6 +261,8 @@
using.icon_state = "act_equip"
using.screen_loc = ui_equip
using.layer = 20
using.color = ui_color
using.alpha = ui_alpha
src.adding += using
inv_box = new /obj/screen/inventory()
@@ -237,6 +272,8 @@
inv_box.screen_loc = ui_gloves
inv_box.slot_id = slot_gloves
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -246,6 +283,8 @@
inv_box.screen_loc = ui_glasses
inv_box.slot_id = slot_glasses
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -255,6 +294,8 @@
inv_box.screen_loc = ui_l_ear
inv_box.slot_id = slot_l_ear
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -264,6 +305,8 @@
inv_box.screen_loc = ui_r_ear
inv_box.slot_id = slot_r_ear
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -273,6 +316,8 @@
inv_box.screen_loc = ui_head
inv_box.slot_id = slot_head
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -282,6 +327,8 @@
inv_box.screen_loc = ui_shoes
inv_box.slot_id = slot_shoes
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.other += inv_box
inv_box = new /obj/screen/inventory()
@@ -291,6 +338,8 @@
inv_box.screen_loc = ui_belt
inv_box.slot_id = slot_belt
inv_box.layer = 19
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.adding += inv_box
mymob.throw_icon = new /obj/screen()
@@ -298,6 +347,8 @@
mymob.throw_icon.icon_state = "act_throw_off"
mymob.throw_icon.name = "throw"
mymob.throw_icon.screen_loc = ui_drop_throw
mymob.throw_icon.color = ui_color
mymob.throw_icon.alpha = ui_alpha
src.hotkeybuttons += mymob.throw_icon
mymob.oxygen = new /obj/screen()
@@ -382,6 +433,8 @@
mymob.zone_sel = new /obj/screen/zone_sel( null )
mymob.zone_sel.icon = ui_style
mymob.zone_sel.color = ui_color
mymob.zone_sel.alpha = ui_alpha
mymob.zone_sel.overlays.Cut()
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
+1 -1
View File
@@ -57,7 +57,7 @@ var/global/list/autolathe_recipes_hidden = list( \
new /obj/item/weapon/weldingtool/largetank(), \
new /obj/item/weapon/handcuffs(), \
new /obj/item/ammo_magazine/a357(), \
new /obj/item/ammo_magazine/c45(), \
new /obj/item/ammo_magazine/c45m(), \
new /obj/item/ammo_casing/shotgun(), \
new /obj/item/ammo_casing/shotgun/dart(), \
/* new /obj/item/weapon/shield/riot(), */ \
+15
View File
@@ -44,6 +44,8 @@ datum/preferences
var/be_special = 0 //Special role selection
var/UI_style = "Midnight"
var/toggles = TOGGLES_DEFAULT
var/UI_style_color = "#ffffff"
var/UI_style_alpha = 255
//character preferences
var/real_name //our character's name
@@ -241,6 +243,9 @@ datum/preferences
dat += "<br>"
dat += "<b>UI Style:</b> <a href='?_src_=prefs;preference=ui'><b>[UI_style]</b></a><br>"
dat += "<b>Custom UI</b>(recommended for White UI):<br>"
dat += "-Color: <a href='?_src_=prefs;preference=UIcolor'><b>[UI_style_color]</b></a> <table style='display:inline;' bgcolor='[UI_style_color]'><tr><td>__</td></tr></table><br>"
dat += "-Alpha(transparence): <a href='?_src_=prefs;preference=UIalpha'><b>[UI_style_alpha]</b></a><br>"
dat += "<b>Play admin midis:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[(toggles & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>"
dat += "<b>Play lobby music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(toggles & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]</b></a><br>"
@@ -1120,6 +1125,16 @@ datum/preferences
else
UI_style = "Midnight"
if("UIcolor")
var/UI_style_color_new = input(user, "Choose your UI color, dark colors are not recommended!") as color|null
if(!UI_style_color_new) return
UI_style_color = UI_style_color_new
if("UIalpha")
var/UI_style_alpha_new = input(user, "Select a new alpha(transparence) parametr for UI, between 50 and 255") as num
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
UI_style_alpha = UI_style_alpha_new
if("be_special")
var/num = text2num(href_list["num"])
be_special ^= (1<<num)
+8 -2
View File
@@ -1,5 +1,5 @@
#define SAVEFILE_VERSION_MIN 8
#define SAVEFILE_VERSION_MAX 10
#define SAVEFILE_VERSION_MAX 11
//handles converting savefiles to new formats
//MAKE SURE YOU KEEP THIS UP TO DATE!
@@ -54,14 +54,18 @@
S["be_special"] >> be_special
S["default_slot"] >> default_slot
S["toggles"] >> toggles
S["UI_style_color"] >> UI_style_color
S["UI_style_alpha"] >> UI_style_alpha
//Sanitize
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
UI_style = sanitize_inlist(UI_style, list("Midnight","Orange","old"), initial(UI_style))
UI_style = sanitize_inlist(UI_style, list("White", "Midnight","Orange","old"), initial(UI_style))
be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
default_slot = sanitize_integer(default_slot, 1, MAX_SAVE_SLOTS, initial(default_slot))
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
UI_style_color = sanitize_hexcolor(UI_style_color, initial(UI_style_color))
UI_style_alpha = sanitize_integer(UI_style_alpha, 0, 255, initial(UI_style_alpha))
return 1
@@ -80,6 +84,8 @@
S["be_special"] << be_special
S["default_slot"] << default_slot
S["toggles"] << toggles
S["UI_style_color"] << UI_style_color
S["UI_style_alpha"] << UI_style_alpha
return 1
+41 -1
View File
@@ -107,10 +107,12 @@
set desc = "Toggles seeing Local OutOfCharacter chat"
prefs.toggles ^= CHAT_LOOC
prefs.save_preferences()
src << "You will [(prefs.toggles & CHAT_LOOC) ? "now" : "no longer"] see messages on the LOOC channel."
feedback_add_details("admin_verb","TLOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/Toggle_Soundscape() //All new ambience should be added here so it works with this verb until someone better at things comes up with a fix that isn't awful
set name = "Hear/Silence Ambience"
set category = "Preferences"
@@ -135,4 +137,42 @@
prefs.be_special ^= role_flag
prefs.save_preferences()
src << "You will [(prefs.be_special & role_flag) ? "now" : "no longer"] be considered for [role] events (where possible)."
feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/change_ui()
set name = "Change UI"
set category = "Preferences"
set desc = "Configure your user interface"
if(!ishuman(usr))
usr << "This only for human"
return
var/UI_style_new = input(usr, "Select a style, we recommend White for customization") in list("White", "Midnight", "Orange", "old")
if(!UI_style_new) return
var/UI_style_alpha_new = input(usr, "Select a new alpha(transparence) parametr for UI, between 50 and 255") as num
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
var/UI_style_color_new = input(usr, "Choose your UI color, dark colors are not recommended!") as color|null
if(!UI_style_color_new) return
//update UI
var/list/icons = usr.hud_used.adding + usr.hud_used.other +usr.hud_used.hotkeybuttons
icons.Add(usr.zone_sel)
for(var/obj/screen/I in icons)
if(I.color && I.alpha)
I.icon = ui_style2icon(UI_style_new)
I.color = UI_style_color_new
I.alpha = UI_style_alpha_new
if(alert("Like it? Save changes?",,"Yes", "No") == "Yes")
prefs.UI_style = UI_style_new
prefs.UI_style_alpha = UI_style_alpha_new
prefs.UI_style_color = UI_style_color_new
prefs.save_preferences()
usr << "UI was saved"
+1 -1
View File
@@ -80,7 +80,7 @@
item_color = "polsuit"
/obj/item/clothing/under/det/slob/verb/rollup()
set name = "Roll suit sleevels"
set name = "Roll suit sleeves"
set category = "Object"
set src in usr
item_color = item_color == "polsuit" ? "polsuit_rolled" : "polsuit"
+1 -1
View File
@@ -14,7 +14,7 @@
multiple_sprites = 1
/obj/item/ammo_magazine/c45
/obj/item/ammo_magazine/c45m
name = "magazine (.45)"
icon_state = "45"
ammo_type = "/obj/item/ammo_casing/c45"
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