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Adding some mob control stuff
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@@ -26,10 +26,7 @@
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//CHOMPEDIT PIRANHA PLANT.
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//Yes I'm basing this shit on the tomato, sue me. -shark
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/mob/living/simple_animal/hostile/tomato/piranha
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//icon = overridefile to be made
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//icon_state = "piranha" //to be made
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//icon_living = "piranha" //to be made
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//icon_dead = "piranha_dead" //to be made
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name = "Piranha Plant"
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desc = "It's a plant, that eats people!"
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tt_desc = "Packun Flower"
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@@ -37,6 +34,15 @@
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health = 100
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meat_type = null
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//Mob icon/appearance settings
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//icon = overridefile to be made
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//icon_living = "piranha" //to be made
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//icon_dead = "piranha_dead" //to be made
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icon_gib = "generic_gib" // The iconstate for being gibbed, optional. Defaults to a generic gib animation.
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icon_rest = null // The iconstate for resting, optional
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attack_icon = 'icons/effects/effects.dmi' //Just the default, played like the weapon attack anim
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attack_icon_state = "slash" //Just the default //gonna have to make teeth chomping version
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//Vore stuff
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vore_active = 1
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vore_capacity = 1
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@@ -104,4 +110,16 @@
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attack_sharp = 1 // Is the attack sharp?
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attack_edge = 0 // Does the attack have an edge?
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//Stuff for people wanting to be a fucking plant. Weirdos
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show_stat_health = 1 // Does the percentage health show in the stat panel for the mob
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ai_inactive = 0 // Set to 1 to turn off most AI actions
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has_hands = 1 // Set to 1 to enable the use of hands and the hands hud
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humanoid_hands = 0 // Can a player in this mob use things like guns or AI cards?
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//hand_form = "hands" // Used in IsHumanoidToolUser. 'Your X are not fit-'.
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//hud_gears // Slots to show on the hud (typically none)
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//ui_icons // Icon file path to use for the HUD, otherwise generic icons are used
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//r_hand_sprite = "piranha_r" // If they have hands, //TODO make a leaf sprite for this
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//l_hand_sprite = "piranha_l" // they could use some icons.
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player_msg = "PLANT GO CHOMP" // Message to print to players about 'how' to play this mob on login.
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//When I stop being lazy I'll give this its own file -Shark
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