More edits

This commit is contained in:
killer653
2017-11-04 13:45:26 -04:00
parent 11c195debb
commit 7a3bf3cd89
3 changed files with 121 additions and 44 deletions
@@ -383,14 +383,14 @@ var/global/list/damage_icon_parts = list()
face_standing.Blend(facial_s, ICON_OVERLAY)
if(h_style && !(head && (head.flags_inv & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair/hair_style = hair_styles_list[h_style] // VOREStation edit
var/datum/sprite_accessory/hair/hair_style = hair_styles_list[h_style]
if(hair_style && (src.species.get_bodytype(src) in hair_style.species_allowed))
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
var/icon/hair_s_add = new/icon("icon" = hair_style.icon_add, "icon_state" = "[hair_style.icon_state]_s") // VOREStation edit
var/icon/hair_s_add = new/icon("icon" = hair_style.icon_add, "icon_state" = "[hair_style.icon_state]_s")
if(hair_style.do_colouration)
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_MULTIPLY) //VOREStation edit
hair_s.Blend(hair_s_add, ICON_ADD) // VOREStation edit
overlays |= hair_s
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_MULTIPLY)
hair_s.Blend(hair_s_add, ICON_ADD)
overlays |= hair_s //VOREStation edit? Sync note: The new Polaris doesn't have this, but looking elsewhere I assume this is needed. Comment out/remove if not.
face_standing.Blend(hair_s, ICON_OVERLAY)
@@ -513,7 +513,16 @@ var/global/list/damage_icon_parts = list()
//need to append _s to the icon state for legacy compatibility
var/image/standing = image(icon = under_icon, icon_state = "[under_state]_s")
standing.color = w_uniform.color
if(w_uniform.addblends)
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = w_uniform.addblends)
if(w_uniform.color)
base.Blend(w_uniform.color, ICON_MULTIPLY)
base.Blend(addblend_icon, ICON_ADD)
standing = image(base)
else
standing.color = w_uniform.color
//apply blood overlay
if(w_uniform.blood_DNA)
@@ -577,7 +586,15 @@ var/global/list/damage_icon_parts = list()
bloodsies.color = gloves.blood_color
standing.overlays += bloodsies
gloves.screen_loc = ui_gloves
standing.color = gloves.color
if(gloves.addblends)
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = gloves.addblends)
if(gloves.color)
base.Blend(gloves.color, ICON_MULTIPLY)
base.Blend(addblend_icon, ICON_ADD)
standing = image(base)
else
standing.color = gloves.color
overlays_standing[GLOVES_LAYER] = standing
else
if(blood_DNA)
@@ -598,7 +615,15 @@ var/global/list/damage_icon_parts = list()
standing = image("icon" = glasses.sprite_sheets[species.get_bodytype(src)], "icon_state" = "[glasses.icon_state]")
else
standing = image("icon" = 'icons/mob/eyes.dmi', "icon_state" = "[glasses.icon_state]")
standing.color = glasses.color
if(glasses.addblends)
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = glasses.addblends)
if(glasses.color)
base.Blend(glasses.color, ICON_MULTIPLY)
base.Blend(addblend_icon, ICON_ADD)
standing = image(base)
else
standing.color = glasses.color
overlays_standing[GLASSES_LAYER] = standing
else
@@ -626,7 +651,15 @@ var/global/list/damage_icon_parts = list()
standing = image("icon" = l_ear.sprite_sheets[species.get_bodytype(src)], "icon_state" = "[t_type]")
else
standing = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
standing.color = l_ear.color
if(l_ear.addblends)
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = l_ear.addblends)
if(l_ear.color)
base.Blend(l_ear.color, ICON_MULTIPLY)
base.Blend(addblend_icon, ICON_ADD)
standing = image(base)
else
standing.color = l_ear.color
both.overlays += standing
if(r_ear)
@@ -640,7 +673,15 @@ var/global/list/damage_icon_parts = list()
standing = image("icon" = r_ear.sprite_sheets[species.get_bodytype(src)], "icon_state" = "[t_type]")
else
standing = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
standing.color = r_ear.color
if(r_ear.addblends)
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = r_ear.addblends)
if(r_ear.color)
base.Blend(r_ear.color, ICON_MULTIPLY)
base.Blend(addblend_icon, ICON_ADD)
standing = image(base)
else
standing.color = r_ear.color
both.overlays += standing
overlays_standing[EARS_LAYER] = both
@@ -674,8 +715,18 @@ var/global/list/damage_icon_parts = list()
var/image/bloodsies = image("icon" = species.get_blood_mask(src), "icon_state" = "shoeblood")
bloodsies.color = shoes.blood_color
standing.overlays += bloodsies
standing.color = shoes.color
if(shoes.addblends)
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = shoes.addblends)
if(shoes.color)
base.Blend(shoes.color, ICON_MULTIPLY)
base.Blend(addblend_icon, ICON_ADD)
standing = image(base)
else
standing.color = shoes.color
overlays_standing[shoe_layer] = standing
else
if(feet_blood_DNA)
var/image/bloodsies = image("icon" = species.get_blood_mask(src), "icon_state" = "shoeblood")
@@ -741,7 +792,15 @@ var/global/list/damage_icon_parts = list()
if(hat.on && light_overlay_cache[cache_key])
standing.overlays |= light_overlay_cache[cache_key]
standing.color = head.color
if(head.addblends)
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = head.addblends)
if(head.color)
base.Blend(head.color, ICON_MULTIPLY)
base.Blend(addblend_icon, ICON_ADD)
standing = image(base)
else
standing.color = head.color
overlays_standing[HEAD_LAYER] = standing
else
@@ -776,7 +835,15 @@ var/global/list/damage_icon_parts = list()
if(!i_state) i_state = i.icon_state
standing.overlays += image("icon" = 'icons/mob/belt.dmi', "icon_state" = "[i_state]")
standing.color = belt.color
if(belt.addblends)
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = belt.addblends)
if(belt.color)
base.Blend(belt.color, ICON_MULTIPLY)
base.Blend(addblend_icon, ICON_ADD)
standing = image(base)
else
standing.color = belt.color
overlays_standing[belt_layer] = standing
else
@@ -805,6 +872,17 @@ var/global/list/damage_icon_parts = list()
if(wear_suit.icon_override && wear_suit.item_state)
t_state = wear_suit.item_state
//VOREStation Code End
standing = image("icon" = t_icon, "icon_state" = "[wear_suit.icon_state]")
if(wear_suit.addblends)
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = wear_suit.addblends)
if(wear_suit.color)
base.Blend(wear_suit.color, ICON_MULTIPLY)
base.Blend(addblend_icon, ICON_ADD)
standing = image(base)
else
standing.color = wear_suit.color
standing = image("icon" = t_icon, "icon_state" = t_state) //VOREStation Edit
standing.color = wear_suit.color
@@ -862,7 +940,15 @@ var/global/list/damage_icon_parts = list()
standing = image("icon" = wear_mask.sprite_sheets[species.get_bodytype(src)], "icon_state" = "[wear_mask.icon_state]")
else
standing = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]")
standing.color = wear_mask.color
if(wear_mask.addblends)
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = wear_mask.addblends)
if(wear_mask.color)
base.Blend(wear_mask.color, ICON_MULTIPLY)
base.Blend(addblend_icon, ICON_ADD)
standing = image(base)
else
standing.color = wear_mask.color
if( !istype(wear_mask, /obj/item/clothing/mask/smokable/cigarette) && wear_mask.blood_DNA )
var/image/bloodsies = image("icon" = species.get_blood_mask(src), "icon_state" = "maskblood")
@@ -904,7 +990,15 @@ var/global/list/damage_icon_parts = list()
//apply color
var/image/standing = image(icon = overlay_icon, icon_state = overlay_state)
standing.color = back.color
if(back.addblends)
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = back.addblends)
if(back.color)
base.Blend(back.color, ICON_MULTIPLY)
base.Blend(addblend_icon, ICON_ADD)
standing = image(base)
else
standing.color = back.color
//create the image
overlays_standing[BACK_LAYER] = standing
@@ -1068,19 +1162,22 @@ var/global/list/damage_icon_parts = list()
if(!tail_icon)
//generate a new one
var/species_tail_anim = species.get_tail_animation(src)
if(species.icobase_tail) species_tail_anim = species.icobase //VOREStation Code
if(!species_tail_anim) species_tail_anim = 'icons/effects/species.dmi'
var/species_tail_anim_a = species.get_tail_animation_a(src)
if(!species_tail_anim)
species_tail_anim = 'icons/effects/species.dmi'
if(!species_tail_anim_a)
species_tail_anim_a = 'icons/effects/species_a.dmi'
tail_icon = new/icon(species_tail_anim)
//VOREStation Code Start
if(species.color_mult)
tail_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_MULTIPLY)
else
tail_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
var/tail_icon_a = new/icon(species_tail_anim_a)
tail_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_MULTIPLY)
tail_icon.Blend(tail_icon_a, ICON_ADD)
// The following will not work with animated tails.
var/use_species_tail = species.get_tail_hair(src)
if(use_species_tail)
var/icon/hair_icon = icon('icons/effects/species.dmi', "[species.get_tail(src)]_[use_species_tail]")
hair_icon.Blend(rgb(r_hair, g_hair, b_hair), ICON_MULTIPLY) //VOREStation Edit
var/icon/hair_icon_a = icon('icons/effects/species_a.dmi', "[species.get_tail(src)]_[use_species_tail]")
hair_icon.Blend(rgb(r_hair, g_hair, b_hair), ICON_MULTIPLY)
hair_icon.Blend(hair_icon_a, ICON_ADD)
tail_icon.Blend(hair_icon, ICON_OVERLAY)
tail_icon_cache[icon_key] = tail_icon
@@ -7,7 +7,7 @@
/datum/sprite_accessory/hair
icon = 'icons/mob/human_face_or_vr.dmi'
var/icon_add = 'icons/mob/human_face.dmi'
//var/icon_add = 'icons/mob/human_face.dmi' //Already defined in sprite_accessories.dm line 49.
var/color_blend_mode = ICON_MULTIPLY
species_allowed = list("Human","Skrell","Unathi","Tajara", "Teshari", "Nevrean", "Akula", "Sergal", "Flatland Zorren", "Highlander Zorren", "Vulpkanin", "Xenochimera", "Xenomorph Hybrid", "Vasilissan", "Rapala") //This lets all races use the default hairstyles.
-20
View File
@@ -145,13 +145,9 @@ var/global/list/limb_icon_cache = list()
var/cache_key = "[body_hair]-[icon_name]-[h_col[1]][h_col[2]][h_col[3]]"
if(!limb_icon_cache[cache_key])
var/icon/I = icon(species.get_icobase(owner), "[icon_name]_[body_hair]")
<<<<<<< HEAD
I.Blend(rgb(h_col[1],h_col[2],h_col[3]), ICON_MULTIPLY) //VOREStation edit
=======
var/icon/IA = icon(species.get_icobase_a(owner), "[icon_name]_[body_hair]")
I.Blend(rgb(h_col[1],h_col[2],h_col[3]), ICON_MULTIPLY)
I.Blend(IA, ICON_ADD)
>>>>>>> PolarisSS13/master
limb_icon_cache[cache_key] = I
mob_icon.Blend(limb_icon_cache[cache_key], ICON_OVERLAY)
@@ -184,14 +180,7 @@ var/global/list/limb_icon_cache = list()
if(nonsolid)
applying.MapColors("#4D4D4D","#969696","#1C1C1C", "#000000")
<<<<<<< HEAD
if(species && species.get_bodytype(owner) != "Human")
applying.SetIntensity(1) // Unathi, Taj and Skrell have -very- dark base icons. VOREStation edit fixes this and brings the number back to 1
else
applying.SetIntensity(1) //VOREStation edit to make Prometheans not look like shit with mob coloring.
=======
applying.SetIntensity(0.7)
>>>>>>> PolarisSS13/master
else if(status & ORGAN_DEAD)
icon_cache_key += "_dead"
@@ -205,14 +194,6 @@ var/global/list/limb_icon_cache = list()
applying.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
icon_cache_key += "_tone_[s_tone]"
else if(s_col && s_col.len >= 3)
<<<<<<< HEAD
//VOREStation Edit - Support for species.color_mult
if(species && species.color_mult)
applying.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_MULTIPLY)
else
applying.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_ADD)
//VOREStation Edit End
=======
applying.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_MULTIPLY)
var/gender = "f"
if(owner && owner.gender == MALE)
@@ -221,7 +202,6 @@ var/global/list/limb_icon_cache = list()
applying.Blend(icon_a, ICON_ADD)
icon_cache_key += "_color_[s_col[1]]_[s_col[2]]_[s_col[3]]"
>>>>>>> PolarisSS13/master
// Translucency.
if(nonsolid) applying += rgb(,,,180) // SO INTUITIVE TY BYOND