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https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-07-18 02:22:53 +01:00
More edits
This commit is contained in:
@@ -383,14 +383,14 @@ var/global/list/damage_icon_parts = list()
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face_standing.Blend(facial_s, ICON_OVERLAY)
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if(h_style && !(head && (head.flags_inv & BLOCKHEADHAIR)))
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var/datum/sprite_accessory/hair/hair_style = hair_styles_list[h_style] // VOREStation edit
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var/datum/sprite_accessory/hair/hair_style = hair_styles_list[h_style]
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if(hair_style && (src.species.get_bodytype(src) in hair_style.species_allowed))
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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var/icon/hair_s_add = new/icon("icon" = hair_style.icon_add, "icon_state" = "[hair_style.icon_state]_s") // VOREStation edit
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var/icon/hair_s_add = new/icon("icon" = hair_style.icon_add, "icon_state" = "[hair_style.icon_state]_s")
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if(hair_style.do_colouration)
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hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_MULTIPLY) //VOREStation edit
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hair_s.Blend(hair_s_add, ICON_ADD) // VOREStation edit
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overlays |= hair_s
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hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_MULTIPLY)
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hair_s.Blend(hair_s_add, ICON_ADD)
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overlays |= hair_s //VOREStation edit? Sync note: The new Polaris doesn't have this, but looking elsewhere I assume this is needed. Comment out/remove if not.
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face_standing.Blend(hair_s, ICON_OVERLAY)
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@@ -513,7 +513,16 @@ var/global/list/damage_icon_parts = list()
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//need to append _s to the icon state for legacy compatibility
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var/image/standing = image(icon = under_icon, icon_state = "[under_state]_s")
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standing.color = w_uniform.color
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if(w_uniform.addblends)
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var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
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var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = w_uniform.addblends)
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if(w_uniform.color)
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base.Blend(w_uniform.color, ICON_MULTIPLY)
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base.Blend(addblend_icon, ICON_ADD)
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standing = image(base)
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else
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standing.color = w_uniform.color
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//apply blood overlay
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if(w_uniform.blood_DNA)
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@@ -577,7 +586,15 @@ var/global/list/damage_icon_parts = list()
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bloodsies.color = gloves.blood_color
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standing.overlays += bloodsies
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gloves.screen_loc = ui_gloves
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standing.color = gloves.color
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if(gloves.addblends)
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var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
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var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = gloves.addblends)
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if(gloves.color)
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base.Blend(gloves.color, ICON_MULTIPLY)
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base.Blend(addblend_icon, ICON_ADD)
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standing = image(base)
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else
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standing.color = gloves.color
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overlays_standing[GLOVES_LAYER] = standing
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else
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if(blood_DNA)
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@@ -598,7 +615,15 @@ var/global/list/damage_icon_parts = list()
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standing = image("icon" = glasses.sprite_sheets[species.get_bodytype(src)], "icon_state" = "[glasses.icon_state]")
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else
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standing = image("icon" = 'icons/mob/eyes.dmi', "icon_state" = "[glasses.icon_state]")
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standing.color = glasses.color
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if(glasses.addblends)
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var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
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var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = glasses.addblends)
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if(glasses.color)
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base.Blend(glasses.color, ICON_MULTIPLY)
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base.Blend(addblend_icon, ICON_ADD)
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standing = image(base)
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else
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standing.color = glasses.color
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overlays_standing[GLASSES_LAYER] = standing
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else
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@@ -626,7 +651,15 @@ var/global/list/damage_icon_parts = list()
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standing = image("icon" = l_ear.sprite_sheets[species.get_bodytype(src)], "icon_state" = "[t_type]")
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else
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standing = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
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standing.color = l_ear.color
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if(l_ear.addblends)
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var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
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var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = l_ear.addblends)
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if(l_ear.color)
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base.Blend(l_ear.color, ICON_MULTIPLY)
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base.Blend(addblend_icon, ICON_ADD)
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standing = image(base)
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else
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standing.color = l_ear.color
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both.overlays += standing
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if(r_ear)
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@@ -640,7 +673,15 @@ var/global/list/damage_icon_parts = list()
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standing = image("icon" = r_ear.sprite_sheets[species.get_bodytype(src)], "icon_state" = "[t_type]")
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else
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standing = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
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standing.color = r_ear.color
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if(r_ear.addblends)
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var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
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var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = r_ear.addblends)
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if(r_ear.color)
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base.Blend(r_ear.color, ICON_MULTIPLY)
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base.Blend(addblend_icon, ICON_ADD)
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standing = image(base)
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else
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standing.color = r_ear.color
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both.overlays += standing
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overlays_standing[EARS_LAYER] = both
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@@ -674,8 +715,18 @@ var/global/list/damage_icon_parts = list()
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var/image/bloodsies = image("icon" = species.get_blood_mask(src), "icon_state" = "shoeblood")
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bloodsies.color = shoes.blood_color
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standing.overlays += bloodsies
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standing.color = shoes.color
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if(shoes.addblends)
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var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
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var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = shoes.addblends)
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if(shoes.color)
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base.Blend(shoes.color, ICON_MULTIPLY)
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base.Blend(addblend_icon, ICON_ADD)
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standing = image(base)
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else
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standing.color = shoes.color
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overlays_standing[shoe_layer] = standing
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else
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if(feet_blood_DNA)
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var/image/bloodsies = image("icon" = species.get_blood_mask(src), "icon_state" = "shoeblood")
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@@ -741,7 +792,15 @@ var/global/list/damage_icon_parts = list()
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if(hat.on && light_overlay_cache[cache_key])
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standing.overlays |= light_overlay_cache[cache_key]
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standing.color = head.color
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if(head.addblends)
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var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
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var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = head.addblends)
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if(head.color)
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base.Blend(head.color, ICON_MULTIPLY)
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base.Blend(addblend_icon, ICON_ADD)
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standing = image(base)
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else
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standing.color = head.color
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overlays_standing[HEAD_LAYER] = standing
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else
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@@ -776,7 +835,15 @@ var/global/list/damage_icon_parts = list()
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if(!i_state) i_state = i.icon_state
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standing.overlays += image("icon" = 'icons/mob/belt.dmi', "icon_state" = "[i_state]")
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standing.color = belt.color
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if(belt.addblends)
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var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
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var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = belt.addblends)
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if(belt.color)
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base.Blend(belt.color, ICON_MULTIPLY)
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base.Blend(addblend_icon, ICON_ADD)
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standing = image(base)
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else
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standing.color = belt.color
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overlays_standing[belt_layer] = standing
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else
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@@ -805,6 +872,17 @@ var/global/list/damage_icon_parts = list()
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if(wear_suit.icon_override && wear_suit.item_state)
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t_state = wear_suit.item_state
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//VOREStation Code End
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standing = image("icon" = t_icon, "icon_state" = "[wear_suit.icon_state]")
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if(wear_suit.addblends)
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var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
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var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = wear_suit.addblends)
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if(wear_suit.color)
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base.Blend(wear_suit.color, ICON_MULTIPLY)
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base.Blend(addblend_icon, ICON_ADD)
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standing = image(base)
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else
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standing.color = wear_suit.color
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standing = image("icon" = t_icon, "icon_state" = t_state) //VOREStation Edit
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standing.color = wear_suit.color
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@@ -862,7 +940,15 @@ var/global/list/damage_icon_parts = list()
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standing = image("icon" = wear_mask.sprite_sheets[species.get_bodytype(src)], "icon_state" = "[wear_mask.icon_state]")
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else
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standing = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]")
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standing.color = wear_mask.color
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if(wear_mask.addblends)
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var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
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var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = wear_mask.addblends)
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if(wear_mask.color)
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base.Blend(wear_mask.color, ICON_MULTIPLY)
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base.Blend(addblend_icon, ICON_ADD)
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standing = image(base)
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else
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standing.color = wear_mask.color
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if( !istype(wear_mask, /obj/item/clothing/mask/smokable/cigarette) && wear_mask.blood_DNA )
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var/image/bloodsies = image("icon" = species.get_blood_mask(src), "icon_state" = "maskblood")
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@@ -904,7 +990,15 @@ var/global/list/damage_icon_parts = list()
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//apply color
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var/image/standing = image(icon = overlay_icon, icon_state = overlay_state)
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standing.color = back.color
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if(back.addblends)
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var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
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var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = back.addblends)
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if(back.color)
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base.Blend(back.color, ICON_MULTIPLY)
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base.Blend(addblend_icon, ICON_ADD)
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standing = image(base)
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else
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standing.color = back.color
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//create the image
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overlays_standing[BACK_LAYER] = standing
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@@ -1068,19 +1162,22 @@ var/global/list/damage_icon_parts = list()
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if(!tail_icon)
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//generate a new one
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var/species_tail_anim = species.get_tail_animation(src)
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if(species.icobase_tail) species_tail_anim = species.icobase //VOREStation Code
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if(!species_tail_anim) species_tail_anim = 'icons/effects/species.dmi'
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var/species_tail_anim_a = species.get_tail_animation_a(src)
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if(!species_tail_anim)
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species_tail_anim = 'icons/effects/species.dmi'
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if(!species_tail_anim_a)
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species_tail_anim_a = 'icons/effects/species_a.dmi'
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tail_icon = new/icon(species_tail_anim)
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//VOREStation Code Start
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if(species.color_mult)
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tail_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_MULTIPLY)
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else
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tail_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
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var/tail_icon_a = new/icon(species_tail_anim_a)
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tail_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_MULTIPLY)
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tail_icon.Blend(tail_icon_a, ICON_ADD)
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// The following will not work with animated tails.
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var/use_species_tail = species.get_tail_hair(src)
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if(use_species_tail)
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var/icon/hair_icon = icon('icons/effects/species.dmi', "[species.get_tail(src)]_[use_species_tail]")
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hair_icon.Blend(rgb(r_hair, g_hair, b_hair), ICON_MULTIPLY) //VOREStation Edit
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var/icon/hair_icon_a = icon('icons/effects/species_a.dmi', "[species.get_tail(src)]_[use_species_tail]")
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hair_icon.Blend(rgb(r_hair, g_hair, b_hair), ICON_MULTIPLY)
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hair_icon.Blend(hair_icon_a, ICON_ADD)
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tail_icon.Blend(hair_icon, ICON_OVERLAY)
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tail_icon_cache[icon_key] = tail_icon
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@@ -7,7 +7,7 @@
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/datum/sprite_accessory/hair
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icon = 'icons/mob/human_face_or_vr.dmi'
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var/icon_add = 'icons/mob/human_face.dmi'
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//var/icon_add = 'icons/mob/human_face.dmi' //Already defined in sprite_accessories.dm line 49.
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var/color_blend_mode = ICON_MULTIPLY
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species_allowed = list("Human","Skrell","Unathi","Tajara", "Teshari", "Nevrean", "Akula", "Sergal", "Flatland Zorren", "Highlander Zorren", "Vulpkanin", "Xenochimera", "Xenomorph Hybrid", "Vasilissan", "Rapala") //This lets all races use the default hairstyles.
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@@ -145,13 +145,9 @@ var/global/list/limb_icon_cache = list()
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var/cache_key = "[body_hair]-[icon_name]-[h_col[1]][h_col[2]][h_col[3]]"
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if(!limb_icon_cache[cache_key])
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var/icon/I = icon(species.get_icobase(owner), "[icon_name]_[body_hair]")
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<<<<<<< HEAD
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I.Blend(rgb(h_col[1],h_col[2],h_col[3]), ICON_MULTIPLY) //VOREStation edit
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=======
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var/icon/IA = icon(species.get_icobase_a(owner), "[icon_name]_[body_hair]")
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I.Blend(rgb(h_col[1],h_col[2],h_col[3]), ICON_MULTIPLY)
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I.Blend(IA, ICON_ADD)
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>>>>>>> PolarisSS13/master
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limb_icon_cache[cache_key] = I
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mob_icon.Blend(limb_icon_cache[cache_key], ICON_OVERLAY)
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@@ -184,14 +180,7 @@ var/global/list/limb_icon_cache = list()
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if(nonsolid)
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applying.MapColors("#4D4D4D","#969696","#1C1C1C", "#000000")
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<<<<<<< HEAD
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if(species && species.get_bodytype(owner) != "Human")
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applying.SetIntensity(1) // Unathi, Taj and Skrell have -very- dark base icons. VOREStation edit fixes this and brings the number back to 1
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else
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applying.SetIntensity(1) //VOREStation edit to make Prometheans not look like shit with mob coloring.
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=======
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applying.SetIntensity(0.7)
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>>>>>>> PolarisSS13/master
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else if(status & ORGAN_DEAD)
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icon_cache_key += "_dead"
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@@ -205,14 +194,6 @@ var/global/list/limb_icon_cache = list()
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applying.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
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icon_cache_key += "_tone_[s_tone]"
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else if(s_col && s_col.len >= 3)
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<<<<<<< HEAD
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//VOREStation Edit - Support for species.color_mult
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if(species && species.color_mult)
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applying.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_MULTIPLY)
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else
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applying.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_ADD)
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//VOREStation Edit End
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=======
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applying.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_MULTIPLY)
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var/gender = "f"
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if(owner && owner.gender == MALE)
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@@ -221,7 +202,6 @@ var/global/list/limb_icon_cache = list()
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applying.Blend(icon_a, ICON_ADD)
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icon_cache_key += "_color_[s_col[1]]_[s_col[2]]_[s_col[3]]"
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>>>>>>> PolarisSS13/master
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// Translucency.
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if(nonsolid) applying += rgb(,,,180) // SO INTUITIVE TY BYOND
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