mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-24 20:46:29 +01:00
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts: # code/datums/supplypacks/medical.dm # code/game/objects/structures/crates_lockers/closets/wardrobe.dm # code/modules/clothing/shoes/miscellaneous.dm # code/modules/clothing/suits/labcoat.dm # icons/mob/back.dmi # icons/mob/feet.dmi # icons/mob/human_face.dmi # icons/mob/items/lefthand.dmi # icons/mob/items/righthand.dmi # icons/mob/suit.dmi # icons/obj/clothing/shoes.dmi # icons/obj/clothing/suits.dmi # icons/obj/storage.dmi # maps/northern_star/polaris-2.dmm # maps/northern_star/polaris-5.dmm
This commit is contained in:
+6
-3
@@ -228,13 +228,16 @@ mob/living/carbon/human/airflow_hit(atom/A)
|
||||
var/b_loss = airflow_speed * vsc.airflow_damage
|
||||
|
||||
var/blocked = run_armor_check(BP_HEAD,"melee")
|
||||
apply_damage(b_loss/3, BRUTE, BP_HEAD, blocked, 0, "Airflow")
|
||||
var/soaked = get_armor_soak(BP_HEAD,"melee")
|
||||
apply_damage(b_loss/3, BRUTE, BP_HEAD, blocked, soaked, 0, "Airflow")
|
||||
|
||||
blocked = run_armor_check(BP_TORSO,"melee")
|
||||
apply_damage(b_loss/3, BRUTE, BP_TORSO, blocked, 0, "Airflow")
|
||||
soaked = get_armor_soak(BP_TORSO,"melee")
|
||||
apply_damage(b_loss/3, BRUTE, BP_TORSO, blocked, soaked, 0, "Airflow")
|
||||
|
||||
blocked = run_armor_check(BP_GROIN,"melee")
|
||||
apply_damage(b_loss/3, BRUTE, BP_GROIN, blocked, 0, "Airflow")
|
||||
soaked = get_armor_soak(BP_GROIN,"melee")
|
||||
apply_damage(b_loss/3, BRUTE, BP_GROIN, blocked, soaked, 0, "Airflow")
|
||||
|
||||
if(airflow_speed > 10)
|
||||
Paralyse(round(airflow_speed * vsc.airflow_stun))
|
||||
|
||||
@@ -180,7 +180,8 @@ Class Procs:
|
||||
air_master.mark_zone_update(B)
|
||||
|
||||
/connection_edge/zone/recheck()
|
||||
if(!A.air.compare(B.air))
|
||||
// Edges with only one side being vacuum need processing no matter how close.
|
||||
if(!A.air.compare(B.air, vacuum_exception = 1))
|
||||
air_master.mark_edge_active(src)
|
||||
|
||||
//Helper proc to get connections for a zone.
|
||||
@@ -235,7 +236,10 @@ Class Procs:
|
||||
air_master.mark_zone_update(A)
|
||||
|
||||
/connection_edge/unsimulated/recheck()
|
||||
if(!A.air.compare(air))
|
||||
// Edges with only one side being vacuum need processing no matter how close.
|
||||
// Note: This handles the glaring flaw of a room holding pressure while exposed to space, but
|
||||
// does not specially handle the less common case of a simulated room exposed to an unsimulated pressurized turf.
|
||||
if(!A.air.compare(air, vacuum_exception = 1))
|
||||
air_master.mark_edge_active(src)
|
||||
|
||||
proc/ShareHeat(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
|
||||
|
||||
+3
-13
@@ -95,14 +95,14 @@ obj/var/phoronproof = 0
|
||||
return
|
||||
|
||||
//Burn skin if exposed.
|
||||
if(vsc.plc.SKIN_BURNS)
|
||||
if(vsc.plc.SKIN_BURNS && (species.breath_type != "phoron"))
|
||||
if(!pl_head_protected() || !pl_suit_protected())
|
||||
burn_skin(0.75)
|
||||
if(prob(20)) src << "<span class='danger'>Your skin burns!</span>"
|
||||
updatehealth()
|
||||
|
||||
//Burn eyes if exposed.
|
||||
if(vsc.plc.EYE_BURNS)
|
||||
if(vsc.plc.EYE_BURNS && (species.breath_type != "phoron"))
|
||||
if(!head)
|
||||
if(!wear_mask)
|
||||
burn_eyes()
|
||||
@@ -118,22 +118,12 @@ obj/var/phoronproof = 0
|
||||
burn_eyes()
|
||||
|
||||
//Genetic Corruption
|
||||
if(vsc.plc.GENETIC_CORRUPTION)
|
||||
if(vsc.plc.GENETIC_CORRUPTION && (species.breath_type != "phoron"))
|
||||
if(rand(1,10000) < vsc.plc.GENETIC_CORRUPTION)
|
||||
randmutb(src)
|
||||
src << "<span class='danger'>High levels of toxins cause you to spontaneously mutate!</span>"
|
||||
domutcheck(src,null)
|
||||
|
||||
/mob/living/carbon/human/vox/pl_effects()
|
||||
//Handles all the bad things phoron can do to Vox.
|
||||
|
||||
//Contamination
|
||||
if(vsc.plc.CLOTH_CONTAMINATION) contaminate()
|
||||
|
||||
//Anything else requires them to not be dead.
|
||||
if(stat >= 2)
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/burn_eyes()
|
||||
var/obj/item/organ/internal/eyes/E = internal_organs_by_name[O_EYES]
|
||||
if(E)
|
||||
|
||||
@@ -38,7 +38,7 @@ var/global/defer_powernet_rebuild = 0 // True if net rebuild will be called
|
||||
#define NETWORK_ENGINEERING "Engineering"
|
||||
#define NETWORK_ENGINEERING_OUTPOST "Engineering Outpost"
|
||||
#define NETWORK_ERT "ZeEmergencyResponseTeam"
|
||||
#define NETWORK_EXODUS station_short
|
||||
#define NETWORK_DEFAULT "Station"
|
||||
#define NETWORK_MEDICAL "Medical"
|
||||
#define NETWORK_MERCENARY "MercurialNet"
|
||||
#define NETWORK_MINE "Mining Outpost"
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
#define SPECIALROLE_HUD 8 // AntagHUD image.
|
||||
#define STATUS_HUD_OOC 9 // STATUS_HUD without virus DB check for someone being ill.
|
||||
#define LIFE_HUD 10 // STATUS_HUD that only reports dead or alive
|
||||
#define TOTAL_HUDS 10 // Total number of HUDs. Like body layers, and other things, it comes up sometimes.
|
||||
|
||||
//some colors
|
||||
#define COLOR_WHITE "#FFFFFF"
|
||||
|
||||
@@ -26,11 +26,13 @@
|
||||
#define BORGXRAY 0x4
|
||||
#define BORGMATERIAL 8
|
||||
|
||||
#define STANCE_IDLE 1
|
||||
#define STANCE_ALERT 2
|
||||
#define STANCE_ATTACK 3
|
||||
#define STANCE_ATTACKING 4
|
||||
#define STANCE_TIRED 5
|
||||
#define STANCE_IDLE 1 // Looking for targets if hostile. Does idle wandering.
|
||||
#define STANCE_ALERT 2 // Bears
|
||||
#define STANCE_ATTACK 3 // Attempting to get into attack position
|
||||
#define STANCE_ATTACKING 4 // Doing attacks
|
||||
#define STANCE_TIRED 5 // Bears
|
||||
#define STANCE_FOLLOW 6 // Following somone
|
||||
#define STANCE_BUSY 7 // Do nothing on life ticks (Other code is running)
|
||||
|
||||
#define LEFT 1
|
||||
#define RIGHT 2
|
||||
@@ -139,7 +141,7 @@
|
||||
#define INCAPACITATION_STUNNED 8
|
||||
#define INCAPACITATION_FORCELYING 16 //needs a better name - represents being knocked down BUT still conscious.
|
||||
#define INCAPACITATION_KNOCKOUT 32
|
||||
|
||||
#define INCAPACITATION_NONE 0
|
||||
|
||||
#define INCAPACITATION_DEFAULT (INCAPACITATION_RESTRAINED|INCAPACITATION_BUCKLED_FULLY)
|
||||
#define INCAPACITATION_KNOCKDOWN (INCAPACITATION_KNOCKOUT|INCAPACITATION_FORCELYING)
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
#define LANGUAGE_SOL_COMMON "Sol Common"
|
||||
#define LANGUAGE_UNATHI "Sinta'unathi"
|
||||
#define LANGUAGE_SIIK "Siik"
|
||||
#define LANGUAGE_SKRELLIAN "Skrellian"
|
||||
#define LANGUAGE_SKRELLIAN "Common Skrellian"
|
||||
#define LANGUAGE_TRADEBAND "Tradeband"
|
||||
#define LANGUAGE_GUTTER "Gutter"
|
||||
#define LANGUAGE_SIGN "Sign Language"
|
||||
|
||||
@@ -7,4 +7,7 @@
|
||||
#define TURF_HAS_EDGES 64
|
||||
#define TURF_HAS_CORNERS 128
|
||||
#define TURF_IS_FRAGILE 256
|
||||
#define TURF_ACID_IMMUNE 512
|
||||
#define TURF_ACID_IMMUNE 512
|
||||
|
||||
#define isCardinal(x) (x == NORTH || x == SOUTH || x == EAST || x == WEST)
|
||||
#define isDiagonal(x) (x == NORTHEAST || x == SOUTHEAST || x == NORTHWEST || x == SOUTHWEST)
|
||||
+19
-7
@@ -12,17 +12,17 @@
|
||||
/proc/is_on_same_plane_or_station(var/z1, var/z2)
|
||||
if(z1 == z2)
|
||||
return 1
|
||||
if((z1 in config.station_levels) && (z2 in config.station_levels))
|
||||
if((z1 in using_map.station_levels) && (z2 in using_map.station_levels))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/max_default_z_level()
|
||||
var/max_z = 0
|
||||
for(var/z in config.station_levels)
|
||||
for(var/z in using_map.station_levels)
|
||||
max_z = max(z, max_z)
|
||||
for(var/z in config.admin_levels)
|
||||
for(var/z in using_map.admin_levels)
|
||||
max_z = max(z, max_z)
|
||||
for(var/z in config.player_levels)
|
||||
for(var/z in using_map.player_levels)
|
||||
max_z = max(z, max_z)
|
||||
return max_z
|
||||
|
||||
@@ -43,6 +43,18 @@
|
||||
if (isarea(A))
|
||||
return A
|
||||
|
||||
|
||||
/** Checks if any living humans are in a given area. */
|
||||
/proc/area_is_occupied(var/area/myarea)
|
||||
// Testing suggests looping over human_mob_list is quicker than looping over area contents
|
||||
for(var/mob/living/carbon/human/H in human_mob_list)
|
||||
if(H.stat >= DEAD) //Conditions for exclusion here, like if disconnected people start blocking it.
|
||||
continue
|
||||
var/area/A = get_area(H)
|
||||
if(A == myarea) //The loc of a turf is the area it is in.
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/in_range(source, user)
|
||||
if(get_dist(source, user) <= 1)
|
||||
return 1
|
||||
@@ -62,16 +74,16 @@
|
||||
return heard
|
||||
|
||||
/proc/isStationLevel(var/level)
|
||||
return level in config.station_levels
|
||||
return level in using_map.station_levels
|
||||
|
||||
/proc/isNotStationLevel(var/level)
|
||||
return !isStationLevel(level)
|
||||
|
||||
/proc/isPlayerLevel(var/level)
|
||||
return level in config.player_levels
|
||||
return level in using_map.player_levels
|
||||
|
||||
/proc/isAdminLevel(var/level)
|
||||
return level in config.admin_levels
|
||||
return level in using_map.admin_levels
|
||||
|
||||
/proc/isNotAdminLevel(var/level)
|
||||
return !isAdminLevel(level)
|
||||
|
||||
@@ -51,12 +51,13 @@ var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessor
|
||||
var/global/list/facial_hair_styles_male_list = list()
|
||||
var/global/list/facial_hair_styles_female_list = list()
|
||||
var/global/list/skin_styles_female_list = list() //unused
|
||||
var/global/list/body_marking_styles_list = list() //stores /datum/sprite_accessory/marking indexed by name
|
||||
//Underwear
|
||||
var/datum/category_collection/underwear/global_underwear = new()
|
||||
|
||||
//Backpacks
|
||||
var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt", "Messenger Bag")
|
||||
var/global/list/pdachoicelist = list("Default", "Slim", "Old")
|
||||
var/global/list/pdachoicelist = list("Default", "Slim", "Old", "Rugged")
|
||||
var/global/list/exclude_jobs = list(/datum/job/ai,/datum/job/cyborg)
|
||||
|
||||
// Visual nets
|
||||
@@ -141,6 +142,12 @@ var/global/list/string_slot_flags = list(
|
||||
facial_hair_styles_male_list += H.name
|
||||
facial_hair_styles_female_list += H.name
|
||||
|
||||
//Body markings - Initialise all /datum/sprite_accessory/marking into an list indexed by marking name
|
||||
paths = typesof(/datum/sprite_accessory/marking) - /datum/sprite_accessory/marking
|
||||
for(var/path in paths)
|
||||
var/datum/sprite_accessory/marking/M = new path()
|
||||
body_marking_styles_list[M.name] = M
|
||||
|
||||
//Surgery Steps - Initialize all /datum/surgery_step into a list
|
||||
paths = typesof(/datum/surgery_step)-/datum/surgery_step
|
||||
for(var/T in paths)
|
||||
|
||||
@@ -793,6 +793,26 @@ proc // Creates a single icon from a given /atom or /image. Only the first argu
|
||||
alpha_mask.Blend(image_overlay,ICON_OR)//OR so they are lumped together in a nice overlay.
|
||||
return alpha_mask//And now return the mask.
|
||||
|
||||
//getFlatIcon but generates an icon that can face ALL four directions. The only four.
|
||||
/proc/getCompoundIcon(atom/A)
|
||||
var/icon/north = getFlatIcon(A,defdir=NORTH,always_use_defdir=1)
|
||||
var/icon/south = getFlatIcon(A,defdir=SOUTH,always_use_defdir=1)
|
||||
var/icon/east = getFlatIcon(A,defdir=EAST,always_use_defdir=1)
|
||||
var/icon/west = getFlatIcon(A,defdir=WEST,always_use_defdir=1)
|
||||
|
||||
//Starts with a blank icon because of byond bugs.
|
||||
var/icon/full = icon('icons/effects/effects.dmi', "icon_state"="nothing")
|
||||
|
||||
full.Insert(north,dir=NORTH)
|
||||
full.Insert(south,dir=SOUTH)
|
||||
full.Insert(east,dir=EAST)
|
||||
full.Insert(west,dir=WEST)
|
||||
qdel(north)
|
||||
qdel(south)
|
||||
qdel(east)
|
||||
qdel(west)
|
||||
return full
|
||||
|
||||
/mob/proc/AddCamoOverlay(atom/A)//A is the atom which we are using as the overlay.
|
||||
var/icon/opacity_icon = new(A.icon, A.icon_state)//Don't really care for overlays/underlays.
|
||||
//Now we need to culculate overlays+underlays and add them together to form an image for a mask.
|
||||
|
||||
+22
-26
@@ -15,19 +15,13 @@ var/church_name = null
|
||||
|
||||
return name
|
||||
|
||||
var/command_name = null
|
||||
/proc/command_name()
|
||||
if (command_name)
|
||||
return command_name
|
||||
|
||||
var/name = "[boss_name]"
|
||||
|
||||
command_name = name
|
||||
return name
|
||||
if(istype(using_map))
|
||||
return using_map.boss_name
|
||||
|
||||
/proc/change_command_name(var/name)
|
||||
|
||||
command_name = name
|
||||
using_map.boss_name = name
|
||||
|
||||
return name
|
||||
|
||||
@@ -44,19 +38,20 @@ var/religion_name = null
|
||||
return capitalize(name)
|
||||
|
||||
/proc/system_name()
|
||||
return starsys_name
|
||||
return using_map.starsys_name
|
||||
|
||||
/proc/station_name()
|
||||
if (station_name)
|
||||
return station_name
|
||||
if (using_map.station_name)
|
||||
return using_map.station_name
|
||||
|
||||
var/random = rand(1,5)
|
||||
var/name = ""
|
||||
var/new_station_name = null
|
||||
|
||||
//Rare: Pre-Prefix
|
||||
if (prob(10))
|
||||
name = pick("Imperium", "Heretical", "Cuban", "Psychic", "Elegant", "Common", "Uncommon", "Rare", "Unique", "Houseruled", "Religious", "Atheist", "Traditional", "Houseruled", "Mad", "Super", "Ultra", "Secret", "Top Secret", "Deep", "Death", "Zybourne", "Central", "Main", "Government", "Uoi", "Fat", "Automated", "Experimental", "Augmented")
|
||||
station_name = name + " "
|
||||
new_station_name = name + " "
|
||||
|
||||
// Prefix
|
||||
switch(Holiday)
|
||||
@@ -64,49 +59,50 @@ var/religion_name = null
|
||||
if(null,"",0)
|
||||
name = pick("", "Stanford", "Dorf", "Alium", "Prefix", "Clowning", "Aegis", "Ishimura", "Scaredy", "Death-World", "Mime", "Honk", "Rogue", "MacRagge", "Ultrameens", "Safety", "Paranoia", "Explosive", "Neckbear", "Donk", "Muppet", "North", "West", "East", "South", "Slant-ways", "Widdershins", "Rimward", "Expensive", "Procreatory", "Imperial", "Unidentified", "Immoral", "Carp", "Ork", "Pete", "Control", "Nettle", "Aspie", "Class", "Crab", "Fist","Corrogated","Skeleton","Race", "Fatguy", "Gentleman", "Capitalist", "Communist", "Bear", "Beard", "Derp", "Space", "Spess", "Star", "Moon", "System", "Mining", "Neckbeard", "Research", "Supply", "Military", "Orbital", "Battle", "Science", "Asteroid", "Home", "Production", "Transport", "Delivery", "Extraplanetary", "Orbital", "Correctional", "Robot", "Hats", "Pizza")
|
||||
if(name)
|
||||
station_name += name + " "
|
||||
new_station_name += name + " "
|
||||
|
||||
//For special days like christmas, easter, new-years etc ~Carn
|
||||
if("Friday the 13th")
|
||||
name = pick("Mike","Friday","Evil","Myers","Murder","Deathly","Stabby")
|
||||
station_name += name + " "
|
||||
new_station_name += name + " "
|
||||
random = 13
|
||||
else
|
||||
//get the first word of the Holiday and use that
|
||||
var/i = findtext(Holiday," ",1,0)
|
||||
name = copytext(Holiday,1,i)
|
||||
station_name += name + " "
|
||||
new_station_name += name + " "
|
||||
|
||||
// Suffix
|
||||
name = pick("Station", "Fortress", "Frontier", "Suffix", "Death-trap", "Space-hulk", "Lab", "Hazard","Spess Junk", "Fishery", "No-Moon", "Tomb", "Crypt", "Hut", "Monkey", "Bomb", "Trade Post", "Fortress", "Village", "Town", "City", "Edition", "Hive", "Complex", "Base", "Facility", "Depot", "Outpost", "Installation", "Drydock", "Observatory", "Array", "Relay", "Monitor", "Platform", "Construct", "Hangar", "Prison", "Center", "Port", "Waystation", "Factory", "Waypoint", "Stopover", "Hub", "HQ", "Office", "Object", "Fortification", "Colony", "Planet-Cracker", "Roost", "Fat Camp")
|
||||
station_name += name + " "
|
||||
new_station_name += name + " "
|
||||
|
||||
// ID Number
|
||||
switch(random)
|
||||
if(1)
|
||||
station_name += "[rand(1, 99)]"
|
||||
new_station_name += "[rand(1, 99)]"
|
||||
if(2)
|
||||
station_name += pick("Alpha", "Beta", "Gamma", "Delta", "Epsilon", "Zeta", "Eta", "Theta", "Iota", "Kappa", "Lambda", "Mu", "Nu", "Xi", "Omicron", "Pi", "Rho", "Sigma", "Tau", "Upsilon", "Phi", "Chi", "Psi", "Omega")
|
||||
new_station_name += pick("Alpha", "Beta", "Gamma", "Delta", "Epsilon", "Zeta", "Eta", "Theta", "Iota", "Kappa", "Lambda", "Mu", "Nu", "Xi", "Omicron", "Pi", "Rho", "Sigma", "Tau", "Upsilon", "Phi", "Chi", "Psi", "Omega")
|
||||
if(3)
|
||||
station_name += pick("II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X", "XI", "XII", "XIII", "XIV", "XV", "XVI", "XVII", "XVIII", "XIX", "XX")
|
||||
new_station_name += pick("II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X", "XI", "XII", "XIII", "XIV", "XV", "XVI", "XVII", "XVIII", "XIX", "XX")
|
||||
if(4)
|
||||
station_name += pick("Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot", "Golf", "Hotel", "India", "Juliet", "Kilo", "Lima", "Mike", "November", "Oscar", "Papa", "Quebec", "Romeo", "Sierra", "Tango", "Uniform", "Victor", "Whiskey", "X-ray", "Yankee", "Zulu")
|
||||
new_station_name += pick("Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot", "Golf", "Hotel", "India", "Juliet", "Kilo", "Lima", "Mike", "November", "Oscar", "Papa", "Quebec", "Romeo", "Sierra", "Tango", "Uniform", "Victor", "Whiskey", "X-ray", "Yankee", "Zulu")
|
||||
if(5)
|
||||
station_name += pick("One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Eleven", "Twelve", "Thirteen", "Fourteen", "Fifteen", "Sixteen", "Seventeen", "Eighteen", "Nineteen")
|
||||
new_station_name += pick("One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Eleven", "Twelve", "Thirteen", "Fourteen", "Fifteen", "Sixteen", "Seventeen", "Eighteen", "Nineteen")
|
||||
if(13)
|
||||
station_name += pick("13","XIII","Thirteen")
|
||||
new_station_name += pick("13","XIII","Thirteen")
|
||||
|
||||
|
||||
if (config && config.server_name)
|
||||
world.name = "[config.server_name]: [name]"
|
||||
else
|
||||
world.name = station_name
|
||||
world.name = new_station_name
|
||||
|
||||
return station_name
|
||||
return new_station_name
|
||||
|
||||
// Is this even used?
|
||||
/proc/world_name(var/name)
|
||||
|
||||
station_name = name
|
||||
using_map.station_name = name
|
||||
|
||||
if (config && config.server_name)
|
||||
world.name = "[config.server_name]: [name]"
|
||||
|
||||
+41
-57
@@ -753,9 +753,6 @@ proc/GaussRandRound(var/sigma,var/roundto)
|
||||
C.x_pos = (T.x - trg_min_x)
|
||||
C.y_pos = (T.y - trg_min_y)
|
||||
|
||||
var/list/fromupdate = new/list()
|
||||
var/list/toupdate = new/list()
|
||||
|
||||
moving:
|
||||
for (var/turf/T in refined_src)
|
||||
var/datum/coords/C_src = refined_src[T]
|
||||
@@ -763,19 +760,40 @@ proc/GaussRandRound(var/sigma,var/roundto)
|
||||
var/datum/coords/C_trg = refined_trg[B]
|
||||
if(C_src.x_pos == C_trg.x_pos && C_src.y_pos == C_trg.y_pos)
|
||||
|
||||
var/old_dir1 = T.dir
|
||||
var/old_icon_state1 = T.icon_state
|
||||
var/old_icon1 = T.icon
|
||||
var/old_overlays = T.overlays.Copy()
|
||||
var/old_underlays = T.underlays.Copy()
|
||||
//You can stay, though.
|
||||
if(istype(T,/turf/space))
|
||||
refined_src -= T
|
||||
refined_trg -= B
|
||||
continue moving
|
||||
|
||||
var/turf/X = B.ChangeTurf(T.type)
|
||||
X.set_dir(old_dir1)
|
||||
X.icon_state = old_icon_state1
|
||||
X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi
|
||||
X.overlays = old_overlays
|
||||
X.underlays = old_underlays
|
||||
var/turf/X //New Destination Turf
|
||||
|
||||
//Are we doing shuttlework? Just to save another type check later.
|
||||
var/shuttlework = 0
|
||||
|
||||
//Shuttle turfs handle their own fancy moving.
|
||||
if(istype(T,/turf/simulated/shuttle))
|
||||
shuttlework = 1
|
||||
var/turf/simulated/shuttle/SS = T
|
||||
if(!SS.landed_holder) SS.landed_holder = new(turf = SS)
|
||||
X = SS.landed_holder.land_on(B)
|
||||
|
||||
//Generic non-shuttle turf move.
|
||||
else
|
||||
var/old_dir1 = T.dir
|
||||
var/old_icon_state1 = T.icon_state
|
||||
var/old_icon1 = T.icon
|
||||
var/old_overlays = T.overlays.Copy()
|
||||
var/old_underlays = T.underlays.Copy()
|
||||
|
||||
X = B.ChangeTurf(T.type)
|
||||
X.set_dir(old_dir1)
|
||||
X.icon_state = old_icon_state1
|
||||
X.icon = old_icon1
|
||||
X.overlays = old_overlays
|
||||
X.underlays = old_underlays
|
||||
|
||||
//Move the air from source to dest
|
||||
var/turf/simulated/ST = T
|
||||
if(istype(ST) && ST.zone)
|
||||
var/turf/simulated/SX = X
|
||||
@@ -784,55 +802,22 @@ proc/GaussRandRound(var/sigma,var/roundto)
|
||||
SX.air.copy_from(ST.zone.air)
|
||||
ST.zone.remove(ST)
|
||||
|
||||
/* Quick visual fix for some weird shuttle corner artefacts when on transit space tiles */
|
||||
if(direction && findtext(X.icon_state, "swall_s"))
|
||||
|
||||
// Spawn a new shuttle corner object
|
||||
var/obj/corner = new()
|
||||
corner.loc = X
|
||||
corner.density = 1
|
||||
corner.anchored = 1
|
||||
corner.icon = X.icon
|
||||
corner.icon_state = replacetext(X.icon_state, "_s", "_f")
|
||||
corner.tag = "delete me"
|
||||
corner.name = "wall"
|
||||
|
||||
// Find a new turf to take on the property of
|
||||
var/turf/nextturf = get_step(corner, direction)
|
||||
if(!nextturf || !istype(nextturf, /turf/space))
|
||||
nextturf = get_step(corner, turn(direction, 180))
|
||||
|
||||
|
||||
// Take on the icon of a neighboring scrolling space icon
|
||||
X.icon = nextturf.icon
|
||||
X.icon_state = nextturf.icon_state
|
||||
|
||||
|
||||
//Move the objects. Not forceMove because the object isn't "moving" really, it's supposed to be on the "same" turf.
|
||||
for(var/obj/O in T)
|
||||
|
||||
// Reset the shuttle corners
|
||||
if(O.tag == "delete me")
|
||||
X.icon = 'icons/turf/shuttle.dmi'
|
||||
X.icon_state = replacetext(O.icon_state, "_f", "_s") // revert the turf to the old icon_state
|
||||
X.name = "wall"
|
||||
qdel(O) // prevents multiple shuttle corners from stacking
|
||||
continue
|
||||
if(!istype(O,/obj)) continue
|
||||
O.loc = X
|
||||
|
||||
//Move the mobs unless it's an AI eye or other eye type.
|
||||
for(var/mob/M in T)
|
||||
if(!istype(M,/mob) || istype(M, /mob/observer/eye)) continue // If we need to check for more mobs, I'll add a variable
|
||||
if(istype(M, /mob/observer/eye)) continue // If we need to check for more mobs, I'll add a variable
|
||||
M.loc = X
|
||||
|
||||
// var/area/AR = X.loc
|
||||
if(shuttlework)
|
||||
var/turf/simulated/shuttle/SS = T
|
||||
SS.landed_holder.leave_turf()
|
||||
|
||||
// if(AR.lighting_use_dynamic) //TODO: rewrite this code so it's not messed by lighting ~Carn
|
||||
// X.opacity = !X.opacity
|
||||
// X.SetOpacity(!X.opacity)
|
||||
else if(turftoleave)
|
||||
T.ChangeTurf(turftoleave)
|
||||
|
||||
toupdate += X
|
||||
|
||||
if(turftoleave)
|
||||
fromupdate += T.ChangeTurf(turftoleave)
|
||||
else
|
||||
T.ChangeTurf(get_base_turf_by_area(T))
|
||||
|
||||
@@ -840,7 +825,6 @@ proc/GaussRandRound(var/sigma,var/roundto)
|
||||
refined_trg -= B
|
||||
continue moving
|
||||
|
||||
|
||||
proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
|
||||
if(!original)
|
||||
return null
|
||||
|
||||
@@ -341,6 +341,7 @@
|
||||
var/mob/living/carbon/C = usr
|
||||
C.swap_hand()
|
||||
else
|
||||
var/turf/T = screen_loc2turf("screen-loc", get_turf(usr))
|
||||
T.Click(location, control, params)
|
||||
var/turf/T = screen_loc2turf(screen_loc, get_turf(usr))
|
||||
if(T)
|
||||
T.Click(location, control, params)
|
||||
. = 1
|
||||
|
||||
@@ -158,7 +158,8 @@
|
||||
using.alpha = ui_alpha
|
||||
src.adding += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box = new /obj/screen/inventory/hand()
|
||||
inv_box.hud = src
|
||||
inv_box.name = "r_hand"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "r_hand_inactive"
|
||||
@@ -173,7 +174,8 @@
|
||||
src.r_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box = new /obj/screen/inventory/hand()
|
||||
inv_box.hud = src
|
||||
inv_box.name = "l_hand"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "l_hand_inactive"
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
layer = 20.0
|
||||
unacidable = 1
|
||||
var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
|
||||
var/datum/hud/hud = null // A reference to the owner HUD, if any.
|
||||
|
||||
/obj/screen/Destroy()
|
||||
master = null
|
||||
@@ -507,3 +508,20 @@
|
||||
usr.update_inv_l_hand(0)
|
||||
usr.update_inv_r_hand(0)
|
||||
return 1
|
||||
|
||||
// Hand slots are special to handle the handcuffs overlay
|
||||
/obj/screen/inventory/hand
|
||||
var/image/handcuff_overlay
|
||||
|
||||
/obj/screen/inventory/hand/update_icon()
|
||||
..()
|
||||
if(!hud)
|
||||
return
|
||||
if(!handcuff_overlay)
|
||||
var/state = (hud.l_hand_hud_object == src) ? "l_hand_hud_handcuffs" : "r_hand_hud_handcuffs"
|
||||
handcuff_overlay = image("icon"='icons/mob/screen_gen.dmi', "icon_state"=state)
|
||||
overlays.Cut()
|
||||
if(hud.mymob && iscarbon(hud.mymob))
|
||||
var/mob/living/carbon/C = hud.mymob
|
||||
if(C.handcuffed)
|
||||
overlays |= handcuff_overlay
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
/datum/controller/process/mob/doWork()
|
||||
for(last_object in mob_list)
|
||||
var/mob/M = last_object
|
||||
if(isnull(M.gcDestroyed))
|
||||
if(M && isnull(M.gcDestroyed))
|
||||
try
|
||||
M.Life()
|
||||
catch(var/exception/e)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
/datum/controller/process/obj/doWork()
|
||||
for(last_object in processing_objects)
|
||||
var/datum/O = last_object
|
||||
if(isnull(O.gcDestroyed))
|
||||
if(O && isnull(O.gcDestroyed))
|
||||
try
|
||||
O:process()
|
||||
catch(var/exception/e)
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
/datum/controller/process/planet
|
||||
var/list/planets = list()
|
||||
|
||||
/datum/controller/process/planet/setup()
|
||||
name = "planet"
|
||||
schedule_interval = 600 // every minute
|
||||
planet_sif = new()
|
||||
planets.Add(planet_sif)
|
||||
|
||||
/datum/controller/process/planet/doWork()
|
||||
for(var/datum/planet/P in planets)
|
||||
P.process(schedule_interval / 10)
|
||||
@@ -108,6 +108,7 @@ var/const/ERT_FREQ = 1345
|
||||
var/const/AI_FREQ = 1343
|
||||
var/const/DTH_FREQ = 1341
|
||||
var/const/SYND_FREQ = 1213
|
||||
var/const/RAID_FREQ = 1277
|
||||
var/const/ENT_FREQ = 1461 //entertainment frequency. This is not a diona exclusive frequency.
|
||||
|
||||
// department channels
|
||||
@@ -133,6 +134,7 @@ var/list/radiochannels = list(
|
||||
"Response Team" = ERT_FREQ,
|
||||
"Special Ops" = DTH_FREQ,
|
||||
"Mercenary" = SYND_FREQ,
|
||||
"Raider" = RAID_FREQ,
|
||||
"Supply" = SUP_FREQ,
|
||||
"Service" = SRV_FREQ,
|
||||
"AI Private" = AI_FREQ,
|
||||
@@ -145,7 +147,7 @@ var/list/radiochannels = list(
|
||||
var/list/CENT_FREQS = list(ERT_FREQ, DTH_FREQ)
|
||||
|
||||
// Antag channels, i.e. Syndicate
|
||||
var/list/ANTAG_FREQS = list(SYND_FREQ)
|
||||
var/list/ANTAG_FREQS = list(SYND_FREQ, RAID_FREQ)
|
||||
|
||||
//Department channels, arranged lexically
|
||||
var/list/DEPT_FREQS = list(AI_FREQ, COMM_FREQ, ENG_FREQ, ENT_FREQ, MED_FREQ, SEC_FREQ, SCI_FREQ, SRV_FREQ, SUP_FREQ)
|
||||
|
||||
@@ -139,11 +139,9 @@ var/list/gamemode_cache = list()
|
||||
var/use_loyalty_implants = 0
|
||||
|
||||
var/welder_vision = 1
|
||||
var/generate_asteroid = 0
|
||||
var/generate_map = 0
|
||||
var/no_click_cooldown = 0
|
||||
|
||||
var/asteroid_z_levels = list()
|
||||
|
||||
//Used for modifying movement speed for mobs.
|
||||
//Unversal modifiers
|
||||
var/run_speed = 0
|
||||
@@ -185,12 +183,6 @@ var/list/gamemode_cache = list()
|
||||
var/use_lib_nudge = 0 //Use the C library nudge instead of the python nudge.
|
||||
var/use_overmap = 0
|
||||
|
||||
var/list/station_levels = list(1) // Defines which Z-levels the station exists on.
|
||||
var/list/admin_levels= list(2) // Defines which Z-levels which are for admin functionality, for example including such areas as Central Command and the Syndicate Shuttle
|
||||
var/list/contact_levels = list(1, 5) // Defines which Z-levels which, for example, a Code Red announcement may affect
|
||||
var/list/player_levels = list(1, 3, 4, 5, 6) // Defines all Z-levels a character can typically reach
|
||||
var/list/sealed_levels = list() // Defines levels that do not allow random transit at the edges.
|
||||
|
||||
// Event settings
|
||||
var/expected_round_length = 3 * 60 * 60 * 10 // 3 hours
|
||||
// If the first delay has a custom start time
|
||||
@@ -342,14 +334,8 @@ var/list/gamemode_cache = list()
|
||||
if ("log_runtime")
|
||||
config.log_runtime = 1
|
||||
|
||||
if ("generate_asteroid")
|
||||
config.generate_asteroid = 1
|
||||
|
||||
if ("asteroid_z_levels")
|
||||
config.asteroid_z_levels = splittext(value, ";")
|
||||
//Numbers get stored as strings, so we'll fix that right now.
|
||||
for(var/z_level in config.asteroid_z_levels)
|
||||
z_level = text2num(z_level)
|
||||
if ("generate_map")
|
||||
config.generate_map = 1
|
||||
|
||||
if ("no_click_cooldown")
|
||||
config.no_click_cooldown = 1
|
||||
@@ -657,19 +643,19 @@ var/list/gamemode_cache = list()
|
||||
|
||||
if("use_overmap")
|
||||
config.use_overmap = 1
|
||||
|
||||
/*
|
||||
if("station_levels")
|
||||
config.station_levels = text2numlist(value, ";")
|
||||
using_map.station_levels = text2numlist(value, ";")
|
||||
|
||||
if("admin_levels")
|
||||
config.admin_levels = text2numlist(value, ";")
|
||||
using_map.admin_levels = text2numlist(value, ";")
|
||||
|
||||
if("contact_levels")
|
||||
config.contact_levels = text2numlist(value, ";")
|
||||
using_map.contact_levels = text2numlist(value, ";")
|
||||
|
||||
if("player_levels")
|
||||
config.player_levels = text2numlist(value, ";")
|
||||
|
||||
using_map.player_levels = text2numlist(value, ";")
|
||||
*/
|
||||
if("expected_round_length")
|
||||
config.expected_round_length = MinutesToTicks(text2num(value))
|
||||
|
||||
|
||||
@@ -44,11 +44,12 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
|
||||
if (!shuttle.location) //at station
|
||||
if (autopilot)
|
||||
set_launch_countdown(SHUTTLE_LEAVETIME) //get ready to return
|
||||
var/estimated_time = round(estimate_launch_time()/60,1)
|
||||
|
||||
if (evac)
|
||||
emergency_shuttle_docked.Announce("The Emergency Shuttle has docked with the station at docks one and two. You have approximately [round(estimate_launch_time()/60,1)] minutes to board the Emergency Shuttle.")
|
||||
emergency_shuttle_docked.Announce(replacetext(replacetext(using_map.emergency_shuttle_docked_message, "%dock_name%", "[using_map.dock_name]"), "%ETD%", "[estimated_time] minute\s"))
|
||||
else
|
||||
priority_announcement.Announce("The scheduled shuttle to the [dock_name] has docked with the station at docks one and two. It will depart in approximately [round(emergency_shuttle.estimate_launch_time()/60,1)] minutes.")
|
||||
priority_announcement.Announce(replacetext(replacetext(using_map.shuttle_docked_message, "%dock_name%", "[using_map.dock_name]"), "%ETD%", "[estimated_time] minute\s"))
|
||||
|
||||
//arm the escape pods
|
||||
if (evac)
|
||||
@@ -75,13 +76,16 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
|
||||
|
||||
//reset the shuttle transit time if we need to
|
||||
shuttle.move_time = SHUTTLE_TRANSIT_DURATION
|
||||
var/estimated_time = round(estimate_arrival_time()/60,1)
|
||||
|
||||
evac = 1
|
||||
emergency_shuttle_called.Announce("An emergency evacuation shuttle has been called. It will arrive at docks one and two in approximately [round(estimate_arrival_time()/60)] minutes.")
|
||||
emergency_shuttle_called.Announce(replacetext(using_map.emergency_shuttle_called_message, "%ETA%", "[estimated_time] minute\s"))
|
||||
for(var/area/A in world)
|
||||
if(istype(A, /area/hallway))
|
||||
A.readyalert()
|
||||
|
||||
atc.reroute_traffic(yes = 1)
|
||||
|
||||
//calls the shuttle for a routine crew transfer
|
||||
/datum/emergency_shuttle_controller/proc/call_transfer()
|
||||
if(!can_call()) return
|
||||
@@ -90,11 +94,13 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
|
||||
autopilot = 1
|
||||
set_launch_countdown(get_shuttle_prep_time())
|
||||
auto_recall_time = rand(world.time + 300, launch_time - 300)
|
||||
var/estimated_time = round(estimate_arrival_time()/60,1)
|
||||
|
||||
//reset the shuttle transit time if we need to
|
||||
shuttle.move_time = SHUTTLE_TRANSIT_DURATION
|
||||
|
||||
priority_announcement.Announce("The regularly scheduled shuttle to the [dock_name] will arrive in in approximately [round(estimate_arrival_time()/60)] minutes. Those leaving should proceed to docks one and two.")
|
||||
priority_announcement.Announce(replacetext(replacetext(using_map.shuttle_called_message, "%dock_name%", "[using_map.dock_name]"), "%ETA%", "[estimated_time] minute\s"))
|
||||
atc.shift_ending()
|
||||
|
||||
//recalls the shuttle
|
||||
/datum/emergency_shuttle_controller/proc/recall()
|
||||
@@ -104,14 +110,14 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
|
||||
shuttle.cancel_launch(src)
|
||||
|
||||
if (evac)
|
||||
emergency_shuttle_recalled.Announce("The emergency shuttle has been recalled.")
|
||||
emergency_shuttle_recalled.Announce(using_map.emergency_shuttle_recall_message)
|
||||
|
||||
for(var/area/A in world)
|
||||
if(istype(A, /area/hallway))
|
||||
A.readyreset()
|
||||
evac = 0
|
||||
else
|
||||
priority_announcement.Announce("The scheduled transfer shuttle has been cancelled.")
|
||||
priority_announcement.Announce(using_map.shuttle_recall_message)
|
||||
|
||||
/datum/emergency_shuttle_controller/proc/can_call()
|
||||
if (!universe.OnShuttleCall(null))
|
||||
|
||||
@@ -85,3 +85,12 @@
|
||||
* Parameters: var/obj/structure/closet/crate/sold, var/area/shuttle
|
||||
*/
|
||||
/hook/sell_crate
|
||||
|
||||
/**
|
||||
* Supply Shuttle sold hook.
|
||||
* Called in supplyshuttle.dm when the shuttle contents are sold.
|
||||
* This hook is called _before_ the crates are processed for normal
|
||||
* phoron/metal sale (and before the sell_crate hooks)
|
||||
* Parameters: var/area/area_shuttle
|
||||
*/
|
||||
/hook/sell_shuttle
|
||||
|
||||
@@ -76,5 +76,12 @@ datum/controller/game_controller/proc/setup_objects()
|
||||
//Set up spawn points.
|
||||
populate_spawn_points()
|
||||
|
||||
admin_notice("<span class='danger'>Initializing turbolifts</span>", R_DEBUG)
|
||||
for(var/thing in turbolifts)
|
||||
if(!deleted(thing))
|
||||
var/obj/turbolift_map_holder/lift = thing
|
||||
lift.initialize()
|
||||
sleep(-1)
|
||||
|
||||
admin_notice("<span class='danger'>Initializations complete.</span>", R_DEBUG)
|
||||
sleep(-1)
|
||||
|
||||
@@ -36,8 +36,8 @@
|
||||
selectable = 1
|
||||
|
||||
/datum/ai_laws/nanotrasen_aggressive/New()
|
||||
src.add_inherent_law("You shall not harm [company_name] personnel as long as it does not conflict with the Fourth law.")
|
||||
src.add_inherent_law("You shall obey the orders of [company_name] personnel, with priority as according to their rank and role, except where such orders conflict with the Fourth Law.")
|
||||
src.add_inherent_law("You shall not harm [using_map.company_name] personnel as long as it does not conflict with the Fourth law.")
|
||||
src.add_inherent_law("You shall obey the orders of [using_map.company_name] personnel, with priority as according to their rank and role, except where such orders conflict with the Fourth Law.")
|
||||
src.add_inherent_law("You shall shall terminate hostile intruders with extreme prejudice as long as such does not conflict with the First and Second law.")
|
||||
src.add_inherent_law("You shall guard your own existence with lethal anti-personnel weaponry. AI units are not expendable, they are expensive.")
|
||||
..()
|
||||
|
||||
@@ -58,6 +58,10 @@
|
||||
name = "fax machine electronics"
|
||||
path =/obj/item/weapon/circuitboard/fax
|
||||
|
||||
/datum/category_item/autolathe/engineering/papershredder
|
||||
name = "paper shredder electronics"
|
||||
path =/obj/item/weapon/circuitboard/papershredder
|
||||
|
||||
/datum/category_item/autolathe/engineering/microwave
|
||||
name = "microwave electronics"
|
||||
path =/obj/item/weapon/circuitboard/microwave
|
||||
|
||||
@@ -37,3 +37,7 @@
|
||||
/datum/category_item/autolathe/medical/syringe
|
||||
name = "syringe"
|
||||
path =/obj/item/weapon/reagent_containers/syringe
|
||||
|
||||
/datum/category_item/autolathe/medical/implanter
|
||||
name = "implanter"
|
||||
path =/obj/item/weapon/implanter
|
||||
|
||||
@@ -14,6 +14,11 @@
|
||||
name = "welding tool"
|
||||
path =/obj/item/weapon/weldingtool
|
||||
|
||||
/datum/category_item/autolathe/tools/electric_welder
|
||||
name = "electric welding tool"
|
||||
path =/obj/item/weapon/weldingtool/electric/unloaded
|
||||
hidden = 1
|
||||
|
||||
/datum/category_item/autolathe/tools/screwdriver
|
||||
name = "screwdriver"
|
||||
path =/obj/item/weapon/screwdriver
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
teleatom.visible_message("<span class='danger'>\The [teleatom] bounces off of the portal!</span>")
|
||||
return 0
|
||||
|
||||
if(destination.z in config.admin_levels) //centcomm z-level
|
||||
if(destination.z in using_map.admin_levels) //centcomm z-level
|
||||
if(istype(teleatom, /obj/mecha))
|
||||
var/obj/mecha/MM = teleatom
|
||||
MM.occupant << "<span class='danger'>\The [MM] would not survive the jump to a location so far away!</span>"
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
// Observer Pattern Implementation: Turf Changed
|
||||
// Registration type: /turf
|
||||
//
|
||||
// Raised when: A turf has been changed using the ChangeTurf proc.
|
||||
//
|
||||
// Arguments that the called proc should expect:
|
||||
// /turf/affected: The turf that has changed
|
||||
// /old_density: Density before the change
|
||||
// /new_density: Density after the change
|
||||
// /old_opacity: Opacity before the change
|
||||
// /new_opacity: Opacity after the change
|
||||
|
||||
var/decl/observ/turf_changed/turf_changed_event = new()
|
||||
|
||||
/decl/observ/turf_changed
|
||||
name = "Turf Changed"
|
||||
expected_type = /turf
|
||||
|
||||
/************************
|
||||
* Turf Changed Handling *
|
||||
************************/
|
||||
|
||||
/turf/ChangeTurf()
|
||||
var/old_density = density
|
||||
var/old_opacity = opacity
|
||||
. = ..()
|
||||
if(.)
|
||||
turf_changed_event.raise_event(src, old_density, density, old_opacity, opacity)
|
||||
@@ -11,7 +11,7 @@
|
||||
name = "Inflatable barriers"
|
||||
contains = list(/obj/item/weapon/storage/briefcase/inflatable = 3)
|
||||
cost = 20
|
||||
containertype = /obj/structure/closet/crate
|
||||
containertype = /obj/structure/closet/crate/engineering
|
||||
containername = "Inflatable Barrier Crate"
|
||||
|
||||
/datum/supply_packs/atmos/canister_empty
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
name = "Superconducting Magnetic Coil"
|
||||
contains = list(/obj/item/weapon/smes_coil)
|
||||
cost = 75
|
||||
containertype = /obj/structure/closet/crate
|
||||
containertype = /obj/structure/closet/crate/engineering
|
||||
containername = "Superconducting Magnetic Coil crate"
|
||||
|
||||
/datum/supply_packs/eng/electrical
|
||||
@@ -30,9 +30,18 @@
|
||||
/obj/item/weapon/cell/high = 2
|
||||
)
|
||||
cost = 10
|
||||
containertype = /obj/structure/closet/crate
|
||||
containertype = /obj/structure/closet/crate/engineering/electrical
|
||||
containername = "Electrical maintenance crate"
|
||||
|
||||
/datum/supply_packs/eng/e_welders
|
||||
name = "Electric welder crate"
|
||||
contains = list(
|
||||
/obj/item/weapon/weldingtool/electric = 3
|
||||
)
|
||||
cost = 15
|
||||
containertype = /obj/structure/closet/crate/engineering/electrical
|
||||
containername = "Electric welder crate"
|
||||
|
||||
/datum/supply_packs/eng/mechanical
|
||||
name = "Mechanical maintenance crate"
|
||||
contains = list(
|
||||
@@ -42,7 +51,7 @@
|
||||
/obj/item/clothing/head/hardhat
|
||||
)
|
||||
cost = 10
|
||||
containertype = /obj/structure/closet/crate
|
||||
containertype = /obj/structure/closet/crate/engineering
|
||||
containername = "Mechanical maintenance crate"
|
||||
|
||||
/datum/supply_packs/eng/fueltank
|
||||
@@ -61,34 +70,35 @@
|
||||
/obj/item/weapon/paper/solar
|
||||
)
|
||||
cost = 20
|
||||
containertype = /obj/structure/closet/crate
|
||||
containertype = /obj/structure/closet/crate/engineering
|
||||
containername = "Solar pack crate"
|
||||
|
||||
/datum/supply_packs/eng/engine
|
||||
name = "Emitter crate"
|
||||
contains = list(/obj/machinery/power/emitter = 2)
|
||||
cost = 10
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containertype = /obj/structure/closet/crate/secure/engineering
|
||||
containername = "Emitter crate"
|
||||
access = access_ce
|
||||
|
||||
/datum/supply_packs/eng/engine/field_gen
|
||||
name = "Field Generator crate"
|
||||
contains = list(/obj/machinery/field_generator = 2)
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containertype = /obj/structure/closet/crate/secure/engineering
|
||||
containername = "Field Generator crate"
|
||||
access = access_ce
|
||||
|
||||
/datum/supply_packs/eng/engine/sing_gen
|
||||
name = "Singularity Generator crate"
|
||||
contains = list(/obj/machinery/the_singularitygen)
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containertype = /obj/structure/closet/crate/secure/engineering
|
||||
containername = "Singularity Generator crate"
|
||||
access = access_ce
|
||||
|
||||
/datum/supply_packs/eng/engine/collector
|
||||
name = "Collector crate"
|
||||
contains = list(/obj/machinery/power/rad_collector = 3)
|
||||
containertype = /obj/structure/closet/crate/secure/engineering
|
||||
containername = "Collector crate"
|
||||
|
||||
/datum/supply_packs/eng/engine/PA
|
||||
@@ -103,7 +113,7 @@
|
||||
/obj/structure/particle_accelerator/power_box,
|
||||
/obj/structure/particle_accelerator/end_cap
|
||||
)
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containertype = /obj/structure/closet/crate/secure/engineering
|
||||
containername = "Particle Accelerator crate"
|
||||
access = access_ce
|
||||
|
||||
@@ -111,7 +121,7 @@
|
||||
contains = list(/obj/item/weapon/circuitboard/shield_gen)
|
||||
name = "Bubble shield generator circuitry"
|
||||
cost = 30
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containertype = /obj/structure/closet/crate/secure/engineering
|
||||
containername = "bubble shield generator circuitry crate"
|
||||
access = access_ce
|
||||
|
||||
@@ -119,7 +129,7 @@
|
||||
contains = list(/obj/item/weapon/circuitboard/shield_gen_ex)
|
||||
name = "Hull shield generator circuitry"
|
||||
cost = 30
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containertype = /obj/structure/closet/crate/secure/engineering
|
||||
containername = "hull shield generator circuitry crate"
|
||||
access = access_ce
|
||||
|
||||
@@ -127,7 +137,7 @@
|
||||
contains = list(/obj/item/weapon/circuitboard/shield_cap)
|
||||
name = "Bubble shield capacitor circuitry"
|
||||
cost = 30
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containertype = /obj/structure/closet/crate/secure/engineering
|
||||
containername = "shield capacitor circuitry crate"
|
||||
access = access_ce
|
||||
|
||||
@@ -169,7 +179,7 @@
|
||||
name = "P.A.C.M.A.N. portable generator parts"
|
||||
cost = 25
|
||||
containername = "P.A.C.M.A.N. Portable Generator Construction Kit"
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containertype = /obj/structure/closet/crate/secure/engineering
|
||||
access = access_tech_storage
|
||||
contains = list(
|
||||
/obj/item/weapon/stock_parts/micro_laser,
|
||||
@@ -182,7 +192,7 @@
|
||||
name = "Super P.A.C.M.A.N. portable generator parts"
|
||||
cost = 35
|
||||
containername = "Super P.A.C.M.A.N. portable generator construction kit"
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containertype = /obj/structure/closet/crate/secure/engineering
|
||||
access = access_tech_storage
|
||||
contains = list(
|
||||
/obj/item/weapon/stock_parts/micro_laser,
|
||||
|
||||
@@ -141,9 +141,10 @@
|
||||
access = access_hydroponics
|
||||
|
||||
/datum/supply_packs/hydro/tray
|
||||
name = "Empty hydroponics tray"
|
||||
cost = 20
|
||||
name = "Empty hydroponics trays"
|
||||
cost = 50
|
||||
containertype = /obj/structure/closet/crate/hydroponics
|
||||
containername = "Hydroponics tray crate"
|
||||
contains = list(/obj/machinery/portable_atmospherics/hydroponics{anchored = 0})
|
||||
access = access_hydroponics
|
||||
contains = list(/obj/machinery/portable_atmospherics/hydroponics{anchored = 0} = 3)
|
||||
access = access_hydroponics
|
||||
|
||||
|
||||
@@ -66,6 +66,27 @@
|
||||
containername = "Surgery crate"
|
||||
access = access_medical
|
||||
|
||||
/datum/supply_packs/med/deathalarm
|
||||
name = "Death Alarm crate"
|
||||
contains = list(
|
||||
/obj/item/weapon/storage/box/cdeathalarm_kit,
|
||||
/obj/item/weapon/storage/box/cdeathalarm_kit
|
||||
)
|
||||
cost = 40
|
||||
containertype = "/obj/structure/closet/crate/secure"
|
||||
containername = "Death Alarm crate"
|
||||
access = access_medical
|
||||
|
||||
/datum/supply_packs/med/clotting
|
||||
name = "Clotting Medicine crate"
|
||||
contains = list(
|
||||
/obj/item/weapon/storage/firstaid/clotting
|
||||
)
|
||||
cost = 40
|
||||
containertype = "/obj/structure/closet/crate/secure"
|
||||
containername = "Clotting Medicine crate"
|
||||
access = access_medical
|
||||
|
||||
/datum/supply_packs/med/sterile
|
||||
name = "Sterile equipment crate"
|
||||
contains = list(
|
||||
@@ -177,7 +198,7 @@
|
||||
/obj/item/clothing/under/rank/medical/paramedic,
|
||||
/obj/item/clothing/accessory/stethoscope,
|
||||
/obj/item/weapon/storage/firstaid/adv,
|
||||
/obj/item/clothing/shoes/jackboots,
|
||||
/obj/item/clothing/shoes/boots/jackboots,
|
||||
/obj/item/clothing/gloves/sterile/latex,
|
||||
/obj/item/device/healthanalyzer,
|
||||
/obj/item/weapon/cartridge/medical,
|
||||
|
||||
@@ -74,6 +74,14 @@
|
||||
containername = "Energy marksman crate"
|
||||
access = access_armory
|
||||
|
||||
/datum/supply_packs/munitions/burstlaser
|
||||
name = "Burst laser crate"
|
||||
contains = list(/obj/item/weapon/gun/energy/gun/burst = 2)
|
||||
cost = 50
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "Burst laser crate"
|
||||
access = access_armory
|
||||
|
||||
/datum/supply_packs/munitions/ionweapons
|
||||
name = "Electromagnetic weapons crate"
|
||||
contains = list(
|
||||
@@ -85,6 +93,17 @@
|
||||
containername = "electromagnetic weapons crate"
|
||||
access = access_armory
|
||||
|
||||
/datum/supply_packs/munitions/ionpistols
|
||||
name = "Electromagnetic pistols crate"
|
||||
contains = list(
|
||||
/obj/item/weapon/gun/energy/ionrifle/pistol = 2,
|
||||
/obj/item/weapon/storage/box/emps
|
||||
)
|
||||
cost = 30
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "electromagnetic weapons crate"
|
||||
access = access_armory
|
||||
|
||||
/datum/supply_packs/randomised/munitions/automatic
|
||||
name = "Automatic weapon crate"
|
||||
num_contained = 2
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
/obj/item/weapon/cell/high = 2
|
||||
)
|
||||
cost = 10
|
||||
containertype = /obj/structure/closet/crate/secure/gear
|
||||
containertype = /obj/structure/closet/crate/secure/science
|
||||
containername = "Robotics assembly"
|
||||
access = access_robotics
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
name = "All robolimb blueprints"
|
||||
contains = list(
|
||||
/obj/item/weapon/disk/limb/bishop,
|
||||
/obj/item/weapon/disk/limb/hesphiastos,
|
||||
/obj/item/weapon/disk/limb/hephaestus,
|
||||
/obj/item/weapon/disk/limb/morpheus,
|
||||
/obj/item/weapon/disk/limb/veymed,
|
||||
/obj/item/weapon/disk/limb/wardtakahashi,
|
||||
@@ -56,7 +56,7 @@
|
||||
name = "Morpheus robolimb blueprints"
|
||||
contains = list(/obj/item/weapon/disk/limb/morpheus)
|
||||
cost = 20
|
||||
containertype = /obj/structure/closet/crate/secure/gear
|
||||
containertype = /obj/structure/closet/crate/secure/science
|
||||
containername = "Robolimb blueprints (Morpheus)"
|
||||
access = access_robotics
|
||||
|
||||
@@ -64,15 +64,23 @@
|
||||
name = "Xion robolimb blueprints"
|
||||
contains = list(/obj/item/weapon/disk/limb/xion)
|
||||
cost = 20
|
||||
containertype = /obj/structure/closet/crate/secure/gear
|
||||
containertype = /obj/structure/closet/crate/secure/science
|
||||
containername = "Robolimb blueprints (Xion)"
|
||||
access = access_robotics
|
||||
|
||||
/datum/supply_packs/robotics/robolimbs/hephaestus
|
||||
name = "Hephaestus robolimb blueprints"
|
||||
contains = list(/obj/item/weapon/disk/limb/hephaestus)
|
||||
cost = 35
|
||||
containertype = /obj/structure/closet/crate/secure/science
|
||||
containername = "Robolimb blueprints (Hephaestus)"
|
||||
access = access_robotics
|
||||
|
||||
/datum/supply_packs/robotics/robolimbs/wardtakahashi
|
||||
name = "Ward-Takahashi robolimb blueprints"
|
||||
contains = list(/obj/item/weapon/disk/limb/wardtakahashi)
|
||||
cost = 35
|
||||
containertype = /obj/structure/closet/crate/secure/gear
|
||||
containertype = /obj/structure/closet/crate/secure/science
|
||||
containername = "Robolimb blueprints (Ward-Takahashi)"
|
||||
access = access_robotics
|
||||
|
||||
@@ -80,7 +88,7 @@
|
||||
name = "Zeng Hu robolimb blueprints"
|
||||
contains = list(/obj/item/weapon/disk/limb/zenghu)
|
||||
cost = 35
|
||||
containertype = /obj/structure/closet/crate/secure/gear
|
||||
containertype = /obj/structure/closet/crate/secure/science
|
||||
containername = "Robolimb blueprints (Zeng Hu)"
|
||||
access = access_robotics
|
||||
|
||||
@@ -88,7 +96,7 @@
|
||||
name = "Bishop robolimb blueprints"
|
||||
contains = list(/obj/item/weapon/disk/limb/bishop)
|
||||
cost = 70
|
||||
containertype = /obj/structure/closet/crate/secure/gear
|
||||
containertype = /obj/structure/closet/crate/secure/science
|
||||
containername = "Robolimb blueprints (Bishop)"
|
||||
access = access_robotics
|
||||
|
||||
@@ -96,7 +104,7 @@
|
||||
name = "Vey-Med robolimb blueprints"
|
||||
contains = list(/obj/item/weapon/disk/limb/veymed)
|
||||
cost = 70
|
||||
containertype = /obj/structure/closet/crate/secure/gear
|
||||
containertype = /obj/structure/closet/crate/secure/science
|
||||
containername = "Robolimb blueprints (Vey-Med)"
|
||||
access = access_robotics
|
||||
|
||||
@@ -108,7 +116,7 @@
|
||||
/obj/item/weapon/circuitboard/mecha/ripley/peripherals
|
||||
)
|
||||
cost = 25
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containertype = /obj/structure/closet/crate/secure/science
|
||||
containername = "APLU \"Ripley\" Circuit Crate"
|
||||
access = access_robotics
|
||||
|
||||
@@ -119,7 +127,7 @@
|
||||
/obj/item/weapon/circuitboard/mecha/odysseus/main
|
||||
)
|
||||
cost = 25
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containertype = /obj/structure/closet/crate/secure/science
|
||||
containername = "\"Odysseus\" Circuit Crate"
|
||||
access = access_robotics
|
||||
|
||||
@@ -133,7 +141,7 @@
|
||||
)
|
||||
name = "Random APLU modkit"
|
||||
cost = 200
|
||||
containertype = /obj/structure/closet/crate
|
||||
containertype = /obj/structure/closet/crate/science
|
||||
containername = "heavy crate"
|
||||
|
||||
/datum/supply_packs/randomised/robotics/exosuit_mod/durand
|
||||
@@ -150,4 +158,14 @@
|
||||
/obj/item/device/kit/paint/gygax/darkgygax,
|
||||
/obj/item/device/kit/paint/gygax/recitence
|
||||
)
|
||||
name = "Random Gygax exosuit modkit"
|
||||
name = "Random Gygax exosuit modkit"
|
||||
|
||||
/datum/supply_packs/robotics/jumper_cables
|
||||
name = "Jumper kit crate"
|
||||
contains = list(
|
||||
/obj/item/device/defib_kit/jumper_kit = 4
|
||||
)
|
||||
cost = 30
|
||||
containertype = /obj/structure/closet/crate/secure/science
|
||||
containername = "Jumper kit crate"
|
||||
access = access_robotics
|
||||
@@ -32,6 +32,7 @@
|
||||
name = "Exotic seeds crate"
|
||||
contains = list(
|
||||
/obj/item/seeds/replicapod = 2,
|
||||
/obj/item/seeds/ambrosiavulgarisseed = 2,
|
||||
/obj/item/seeds/libertymycelium,
|
||||
/obj/item/seeds/reishimycelium,
|
||||
/obj/item/seeds/random = 6,
|
||||
@@ -41,4 +42,3 @@
|
||||
containertype = /obj/structure/closet/crate/hydroponics
|
||||
containername = "Exotic Seeds crate"
|
||||
access = access_hydroponics
|
||||
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
/obj/item/clothing/mask/balaclava/tactical,
|
||||
/obj/item/clothing/glasses/sunglasses/sechud/tactical,
|
||||
/obj/item/weapon/storage/belt/security/tactical,
|
||||
/obj/item/clothing/shoes/jackboots,
|
||||
/obj/item/clothing/shoes/boots/jackboots,
|
||||
/obj/item/clothing/gloves/black,
|
||||
/obj/item/clothing/under/tactical,
|
||||
/obj/item/clothing/suit/armor/tactical,
|
||||
@@ -121,7 +121,7 @@
|
||||
/obj/item/clothing/mask/balaclava/tactical,
|
||||
/obj/item/clothing/glasses/sunglasses/sechud/tactical,
|
||||
/obj/item/weapon/storage/belt/security/tactical,
|
||||
/obj/item/clothing/shoes/jackboots,
|
||||
/obj/item/clothing/shoes/boots/jackboots,
|
||||
/obj/item/clothing/gloves/black
|
||||
)
|
||||
|
||||
|
||||
@@ -11,12 +11,9 @@
|
||||
log_and_message_admins("has triggered a falsified [src]", user)
|
||||
|
||||
/datum/uplink_item/abstract/announcements/fake_centcom
|
||||
item_cost = DEFAULT_TELECRYSTAL_AMOUNT / 3
|
||||
|
||||
/datum/uplink_item/abstract/announcements/fake_centcom/New()
|
||||
..()
|
||||
name = "[command_name()] Update Announcement"
|
||||
desc = "Causes a falsified [command_name()] Update. Triggers immediately after supplying additional data."
|
||||
name = "Command Update Announcement"
|
||||
desc = "Causes a falsified Command Update. Triggers immediately after supplying additional data."
|
||||
item_cost = 40
|
||||
|
||||
/datum/uplink_item/abstract/announcements/fake_centcom/extra_args(var/mob/user)
|
||||
var/title = sanitize(input("Enter your announcement title.", "Announcement Title") as null|text)
|
||||
|
||||
@@ -19,6 +19,16 @@
|
||||
item_cost = 5
|
||||
path = /obj/item/weapon/storage/box/ambrosia
|
||||
|
||||
/datum/uplink_item/item/medical/clotting
|
||||
name = "Clotting Medicine injector"
|
||||
item_cost = 10
|
||||
path = /obj/item/weapon/reagent_containers/hypospray/autoinjector/clotting
|
||||
|
||||
/datum/uplink_item/item/medical/bonemeds
|
||||
name = "Bone Repair injector"
|
||||
item_cost = 10
|
||||
path = /obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed
|
||||
|
||||
/datum/uplink_item/item/medical/ambrosiadeusseeds
|
||||
name = "Box of 7x ambrosia deus seed packets"
|
||||
item_cost = 10
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/wires/jukebox
|
||||
random = 1
|
||||
holder_type = /obj/machinery/media/jukebox
|
||||
wire_count = 7
|
||||
wire_count = 11
|
||||
|
||||
var/const/WIRE_POWER = 1
|
||||
var/const/WIRE_HACK = 2
|
||||
@@ -10,6 +10,10 @@ var/const/WIRE_SPEEDDOWN = 8
|
||||
var/const/WIRE_REVERSE = 16
|
||||
var/const/WIRE_NOTHING1 = 32
|
||||
var/const/WIRE_NOTHING2 = 64
|
||||
var/const/WIRE_START = 128
|
||||
var/const/WIRE_STOP = 256
|
||||
var/const/WIRE_PREV = 512
|
||||
var/const/WIRE_NEXT = 1024
|
||||
|
||||
/datum/wires/jukebox/CanUse(var/mob/living/L)
|
||||
var/obj/machinery/media/jukebox/A = holder
|
||||
@@ -40,6 +44,14 @@ var/const/WIRE_NOTHING2 = 64
|
||||
holder.visible_message("<span class='notice'>\icon[holder] The speakers squeaks.</span>")
|
||||
if(WIRE_SPEEDDOWN)
|
||||
holder.visible_message("<span class='notice'>\icon[holder] The speakers rumble.</span>")
|
||||
if(WIRE_START)
|
||||
A.StartPlaying()
|
||||
if(WIRE_STOP)
|
||||
A.StopPlaying()
|
||||
if(WIRE_PREV)
|
||||
A.PrevTrack()
|
||||
if(WIRE_NEXT)
|
||||
A.NextTrack()
|
||||
else
|
||||
A.shock(usr, 10) // The nothing wires give a chance to shock just for fun
|
||||
|
||||
|
||||
+1
-2
@@ -11,8 +11,7 @@
|
||||
switch(alert("Travel back to ss13?",,"Yes","No"))
|
||||
if("Yes")
|
||||
if(user.z != src.z) return
|
||||
user.loc.loc.Exited(user)
|
||||
user.loc = pick(latejoin)
|
||||
user.forceMove(pick(latejoin))
|
||||
if("No")
|
||||
return
|
||||
|
||||
|
||||
@@ -68,7 +68,7 @@ var/datum/antagonist/borer/borers
|
||||
/datum/antagonist/borer/proc/get_vents()
|
||||
var/list/vents = list()
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
|
||||
if(!temp_vent.welded && temp_vent.network && temp_vent.loc.z in config.station_levels)
|
||||
if(!temp_vent.welded && temp_vent.network && temp_vent.loc.z in using_map.station_levels)
|
||||
if(temp_vent.network.normal_members.len > 50)
|
||||
vents += temp_vent
|
||||
return vents
|
||||
@@ -107,6 +107,7 @@
|
||||
candidates -= player
|
||||
log_debug("[key_name(player)] is not eligible to become a [role_text]: Only ghosts may join as this role! They have been removed from the draft.")
|
||||
else if(config.use_age_restriction_for_antags && player.current.client.player_age < minimum_player_age)
|
||||
candidates -= player
|
||||
log_debug("[key_name(player)] is not eligible to become a [role_text]: Is only [player.current.client.player_age] day\s old, has to be [minimum_player_age] day\s!")
|
||||
else if(istype(player.current, /mob/living/voice))
|
||||
candidates -= player
|
||||
|
||||
@@ -43,12 +43,15 @@
|
||||
/datum/antagonist/proc/create_radio(var/freq, var/mob/living/carbon/human/player)
|
||||
var/obj/item/device/radio/R
|
||||
|
||||
if(freq == SYND_FREQ)
|
||||
R = new/obj/item/device/radio/headset/syndicate(player)
|
||||
else
|
||||
R = new/obj/item/device/radio/headset(player)
|
||||
switch(freq)
|
||||
if(SYND_FREQ)
|
||||
R = new/obj/item/device/radio/headset/syndicate(player)
|
||||
if(RAID_FREQ)
|
||||
R = new/obj/item/device/radio/headset/raider(player)
|
||||
else
|
||||
R = new/obj/item/device/radio/headset(player)
|
||||
R.set_frequency(freq)
|
||||
|
||||
R.set_frequency(freq)
|
||||
player.equip_to_slot_or_del(R, slot_l_ear)
|
||||
return R
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ var/datum/antagonist/deathsquad/mercenary/commandos
|
||||
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(player), slot_w_uniform)
|
||||
player.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/silenced(player), slot_belt)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(player), slot_shoes)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/swat(player), slot_shoes)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(player), slot_gloves)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(player), slot_glasses)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(player), slot_wear_mask)
|
||||
|
||||
@@ -36,7 +36,7 @@ var/datum/antagonist/deathsquad/deathsquad
|
||||
else
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(player), slot_w_uniform)
|
||||
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(player), slot_shoes)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/swat(player), slot_shoes)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(player), slot_gloves)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(player), slot_glasses)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(player), slot_wear_mask)
|
||||
|
||||
@@ -36,7 +36,7 @@ var/datum/antagonist/ert/ert
|
||||
/datum/antagonist/ert/greet(var/datum/mind/player)
|
||||
if(!..())
|
||||
return
|
||||
player.current << "The Emergency Response Team works for Asset Protection; your job is to protect [company_name]'s ass-ets. There is a code red alert on [station_name()], you are tasked to go and fix the problem."
|
||||
player.current << "The Emergency Response Team works for Asset Protection; your job is to protect [using_map.company_name]'s ass-ets. There is a code red alert on [station_name()], you are tasked to go and fix the problem."
|
||||
player.current << "You should first gear up and discuss a plan with your team. More members may be joining, don't move out before you're ready."
|
||||
|
||||
/datum/antagonist/ert/equip(var/mob/living/carbon/human/player)
|
||||
@@ -44,7 +44,7 @@ var/datum/antagonist/ert/ert
|
||||
//Special radio setup
|
||||
player.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/under/ert(src), slot_w_uniform)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(src), slot_shoes)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/swat(src), slot_shoes)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(src), slot_glasses)
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ var/datum/antagonist/mercenary/mercs
|
||||
return 0
|
||||
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(player), slot_w_uniform)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(player), slot_shoes)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/swat(player), slot_shoes)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(player), slot_gloves)
|
||||
if(player.backbag == 2) player.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(player), slot_back)
|
||||
if(player.backbag == 3) player.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(player), slot_back)
|
||||
|
||||
@@ -129,26 +129,26 @@ var/datum/antagonist/ninja/ninjas
|
||||
player << "<span class='danger'>You forgot to turn on your internals! Quickly, toggle the valve!</span>"
|
||||
|
||||
/datum/antagonist/ninja/proc/generate_ninja_directive(side)
|
||||
var/directive = "[side=="face"?"[company_name]":"A criminal syndicate"] is your employer. "//Let them know which side they're on.
|
||||
var/directive = "[side=="face"?"[using_map.company_name]":"A criminal syndicate"] is your employer. "//Let them know which side they're on.
|
||||
switch(rand(1,19))
|
||||
if(1)
|
||||
directive += "The Spider Clan must not be linked to this operation. Remain hidden and covert when possible."
|
||||
if(2)
|
||||
directive += "[station_name] is financed by an enemy of the Spider Clan. Cause as much structural damage as desired."
|
||||
directive += "[station_name()] is financed by an enemy of the Spider Clan. Cause as much structural damage as desired."
|
||||
if(3)
|
||||
directive += "A wealthy animal rights activist has made a request we cannot refuse. Prioritize saving animal lives whenever possible."
|
||||
if(4)
|
||||
directive += "The Spider Clan absolutely cannot be linked to this operation. Eliminate witnesses at your discretion."
|
||||
if(5)
|
||||
directive += "We are currently negotiating with [company_name] [boss_name]. Prioritize saving human lives over ending them."
|
||||
directive += "We are currently negotiating with [using_map.company_name] [using_map.boss_name]. Prioritize saving human lives over ending them."
|
||||
if(6)
|
||||
directive += "We are engaged in a legal dispute over [station_name]. If a laywer is present on board, force their cooperation in the matter."
|
||||
directive += "We are engaged in a legal dispute over [station_name()]. If a laywer is present on board, force their cooperation in the matter."
|
||||
if(7)
|
||||
directive += "A financial backer has made an offer we cannot refuse. Implicate criminal involvement in the operation."
|
||||
if(8)
|
||||
directive += "Let no one question the mercy of the Spider Clan. Ensure the safety of all non-essential personnel you encounter."
|
||||
if(9)
|
||||
directive += "A free agent has proposed a lucrative business deal. Implicate [company_name] involvement in the operation."
|
||||
directive += "A free agent has proposed a lucrative business deal. Implicate [using_map.company_name] involvement in the operation."
|
||||
if(10)
|
||||
directive += "Our reputation is on the line. Harm as few civilians and innocents as possible."
|
||||
if(11)
|
||||
@@ -156,14 +156,14 @@ var/datum/antagonist/ninja/ninjas
|
||||
if(12)
|
||||
directive += "We are currently negotiating with a mercenary leader. Disguise assassinations as suicide or other natural causes."
|
||||
if(13)
|
||||
directive += "Some disgruntled [company_name] employees have been supportive of our operations. Be wary of any mistreatment by command staff."
|
||||
directive += "Some disgruntled [using_map.company_name] employees have been supportive of our operations. Be wary of any mistreatment by command staff."
|
||||
if(14)
|
||||
var/xenorace = pick("Unathi","Tajara", "Skrell")
|
||||
directive += "A group of [xenorace] radicals have been loyal supporters of the Spider Clan. Favor [xenorace] crew whenever possible."
|
||||
if(15)
|
||||
directive += "The Spider Clan has recently been accused of religious insensitivity. Attempt to speak with the Chaplain and prove these accusations false."
|
||||
if(16)
|
||||
directive += "The Spider Clan has been bargaining with a competing prosthetics manufacturer. Try to shine [company_name] prosthetics in a bad light."
|
||||
directive += "The Spider Clan has been bargaining with a competing prosthetics manufacturer. Try to shine [using_map.company_name] prosthetics in a bad light."
|
||||
if(17)
|
||||
directive += "The Spider Clan has recently begun recruiting outsiders. Consider suitable candidates and assess their behavior amongst the crew."
|
||||
if(18)
|
||||
|
||||
@@ -31,8 +31,8 @@ var/datum/antagonist/raider/raiders
|
||||
)
|
||||
|
||||
var/list/raider_shoes = list(
|
||||
/obj/item/clothing/shoes/jackboots,
|
||||
/obj/item/clothing/shoes/workboots,
|
||||
/obj/item/clothing/shoes/boots/jackboots,
|
||||
/obj/item/clothing/shoes/boots/workboots,
|
||||
/obj/item/clothing/shoes/brown,
|
||||
/obj/item/clothing/shoes/laceup
|
||||
)
|
||||
@@ -216,7 +216,7 @@ var/datum/antagonist/raider/raiders
|
||||
player.equip_to_slot_or_del(new new_shoes(player),slot_shoes)
|
||||
if(!player.shoes)
|
||||
//If equipping shoes failed, fall back to equipping sandals
|
||||
var/fallback_type = pick(/obj/item/clothing/shoes/sandal, /obj/item/clothing/shoes/jackboots/toeless)
|
||||
var/fallback_type = pick(/obj/item/clothing/shoes/sandal, /obj/item/clothing/shoes/boots/jackboots/toeless)
|
||||
player.equip_to_slot_or_del(new fallback_type(player), slot_shoes)
|
||||
|
||||
player.equip_to_slot_or_del(new new_uniform(player),slot_w_uniform)
|
||||
@@ -232,7 +232,7 @@ var/datum/antagonist/raider/raiders
|
||||
W.handle_item_insertion(id)
|
||||
player.equip_to_slot_or_del(W, slot_wear_id)
|
||||
spawn_money(rand(50,150)*10,W)
|
||||
create_radio(SYND_FREQ, player)
|
||||
create_radio(RAID_FREQ, player)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@ var/datum/antagonist/highlander/highlanders
|
||||
player.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(player), slot_l_ear)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/head/beret(player), slot_head)
|
||||
player.equip_to_slot_or_del(new /obj/item/weapon/material/sword(player), slot_l_hand)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(player), slot_shoes)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/combat(player), slot_shoes)
|
||||
player.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(get_turf(player)), slot_l_store)
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(player)
|
||||
|
||||
@@ -64,7 +64,7 @@ var/list/teleportlocs = list()
|
||||
if(istype(AR, /area/shuttle) || istype(AR, /area/syndicate_station) || istype(AR, /area/wizard_station)) continue
|
||||
if(teleportlocs.Find(AR.name)) continue
|
||||
var/turf/picked = pick(get_area_turfs(AR.type))
|
||||
if (picked.z in config.station_levels)
|
||||
if (picked.z in using_map.station_levels)
|
||||
teleportlocs += AR.name
|
||||
teleportlocs[AR.name] = AR
|
||||
|
||||
@@ -81,7 +81,7 @@ var/list/ghostteleportlocs = list()
|
||||
ghostteleportlocs += AR.name
|
||||
ghostteleportlocs[AR.name] = AR
|
||||
var/turf/picked = pick(get_area_turfs(AR.type))
|
||||
if (picked.z in config.player_levels)
|
||||
if (picked.z in using_map.player_levels)
|
||||
ghostteleportlocs += AR.name
|
||||
ghostteleportlocs[AR.name] = AR
|
||||
|
||||
|
||||
@@ -125,8 +125,17 @@
|
||||
if(A:lying) continue
|
||||
src.throw_impact(A,speed)
|
||||
if(isobj(A))
|
||||
if(A.density && !A.throwpass) // **TODO: Better behaviour for windows which are dense, but shouldn't always stop movement
|
||||
src.throw_impact(A,speed)
|
||||
if(!A.density || A.throwpass)
|
||||
continue
|
||||
// Special handling of windows, which are dense but block only from some directions
|
||||
if(istype(A, /obj/structure/window))
|
||||
var/obj/structure/window/W = A
|
||||
if (!W.is_full_window() && !(turn(src.last_move, 180) & A.dir))
|
||||
continue
|
||||
// Same thing for (closed) windoors, which have the same problem
|
||||
else if(istype(A, /obj/machinery/door/window) && !(turn(src.last_move, 180) & A.dir))
|
||||
continue
|
||||
src.throw_impact(A,speed)
|
||||
|
||||
/atom/movable/proc/throw_at(atom/target, range, speed, thrower)
|
||||
if(!target || !src) return 0
|
||||
@@ -248,7 +257,7 @@
|
||||
return
|
||||
|
||||
/atom/movable/proc/touch_map_edge()
|
||||
if(z in config.sealed_levels)
|
||||
if(z in using_map.sealed_levels)
|
||||
return
|
||||
|
||||
if(config.use_overmap)
|
||||
@@ -282,12 +291,9 @@
|
||||
spawn(0)
|
||||
if(loc) loc.Entered(src)
|
||||
|
||||
//This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there.
|
||||
var/list/accessible_z_levels = list("1" = 5, "3" = 10, "4" = 15, "6" = 60)
|
||||
|
||||
//by default, transition randomly to another zlevel
|
||||
/atom/movable/proc/get_transit_zlevel()
|
||||
var/list/candidates = accessible_z_levels.Copy()
|
||||
var/list/candidates = using_map.accessible_z_levels.Copy()
|
||||
candidates.Remove("[src.z]")
|
||||
|
||||
if(!candidates.len)
|
||||
|
||||
@@ -1,14 +1,9 @@
|
||||
// Returns the lowest turf available on a given Z-level, defaults to asteroid for Polaris.
|
||||
var/global/list/base_turf_by_z = list(
|
||||
"1" = /turf/simulated/mineral/floor,
|
||||
"4" = /turf/simulated/mineral/floor,
|
||||
"5" = /turf/simulated/mineral/floor
|
||||
)
|
||||
|
||||
proc/get_base_turf(var/z)
|
||||
if(!base_turf_by_z["[z]"])
|
||||
base_turf_by_z["[z]"] = /turf/space
|
||||
return base_turf_by_z["[z]"]
|
||||
if(!using_map.base_turf_by_z["[z]"])
|
||||
using_map.base_turf_by_z["[z]"] = /turf/space
|
||||
return using_map.base_turf_by_z["[z]"]
|
||||
|
||||
//An area can override the z-level base turf, so our solar array areas etc. can be space-based.
|
||||
proc/get_base_turf_by_area(var/turf/T)
|
||||
@@ -31,6 +26,6 @@ proc/get_base_turf_by_area(var/turf/T)
|
||||
var/new_base_path = input("Please select a turf path (cancel to reset to /turf/space).") as null|anything in typesof(/turf)
|
||||
if(!new_base_path)
|
||||
new_base_path = /turf/space
|
||||
base_turf_by_z["[choice]"] = new_base_path
|
||||
using_map.base_turf_by_z["[choice]"] = new_base_path
|
||||
message_admins("[key_name_admin(usr)] has set the base turf for z-level [choice] to [get_base_turf(choice)].")
|
||||
log_admin("[key_name(usr)] has set the base turf for z-level [choice] to [get_base_turf(choice)].")
|
||||
@@ -84,6 +84,7 @@ var/global/list/datum/dna/gene/dna_genes[0]
|
||||
|
||||
// New stuff
|
||||
var/species = "Human"
|
||||
var/list/body_markings = list()
|
||||
|
||||
// Make a copy of this strand.
|
||||
// USE THIS WHEN COPYING STUFF OR YOU'LL GET CORRUPTION!
|
||||
@@ -93,6 +94,7 @@ var/global/list/datum/dna/gene/dna_genes[0]
|
||||
new_dna.b_type=b_type
|
||||
new_dna.real_name=real_name
|
||||
new_dna.species=species
|
||||
new_dna.body_markings=body_markings.Copy()
|
||||
for(var/b=1;b<=DNA_SE_LENGTH;b++)
|
||||
new_dna.SE[b]=SE[b]
|
||||
if(b<=DNA_UI_LENGTH)
|
||||
@@ -152,6 +154,11 @@ var/global/list/datum/dna/gene/dna_genes[0]
|
||||
SetUIValueRange(DNA_UI_HAIR_STYLE, hair, hair_styles_list.len, 1)
|
||||
SetUIValueRange(DNA_UI_BEARD_STYLE, beard, facial_hair_styles_list.len,1)
|
||||
|
||||
body_markings.Cut()
|
||||
for(var/obj/item/organ/external/E in character.organs)
|
||||
if(E.markings.len)
|
||||
body_markings[E.organ_tag] = E.markings.Copy()
|
||||
|
||||
UpdateUI()
|
||||
|
||||
// Set a DNA UI block's raw value.
|
||||
|
||||
@@ -156,6 +156,13 @@
|
||||
else
|
||||
H.gender = MALE
|
||||
|
||||
//Body markings
|
||||
for(var/tag in dna.body_markings)
|
||||
var/obj/item/organ/external/E = H.organs_by_name[tag]
|
||||
if(E)
|
||||
var/list/marklist = dna.body_markings[tag]
|
||||
E.markings = marklist.Copy()
|
||||
|
||||
//Hair
|
||||
var/hair = dna.GetUIValueRange(DNA_UI_HAIR_STYLE,hair_styles_list.len)
|
||||
if((0 < hair) && (hair <= hair_styles_list.len))
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
armor = list(melee = 75, bullet = 60, laser = 60,energy = 60, bomb = 60, bio = 0, rad = 0) //No idea if glove armor gets checked
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/shoes/combat/changeling //Noslips
|
||||
/obj/item/clothing/shoes/boots/combat/changeling //Noslips
|
||||
desc = "chitinous boots"
|
||||
name = "Footwear made out of a hard, black chitinous material. The bottoms of these appear to have spikes that can protrude or extract itself into and out \
|
||||
of the floor at will, granting the wearer stability."
|
||||
|
||||
@@ -95,11 +95,15 @@
|
||||
|
||||
changeling.chem_charges -= 20
|
||||
|
||||
var/range_heavy = 2
|
||||
var/range_light = 5
|
||||
var/range_heavy = 1
|
||||
var/range_med = 2
|
||||
var/range_light = 4
|
||||
var/range_long = 6
|
||||
if(src.mind.changeling.recursive_enhancement)
|
||||
range_heavy = range_heavy * 2
|
||||
range_med = range_med * 2
|
||||
range_light = range_light * 2
|
||||
range_long = range_long * 2
|
||||
src << "<span class='notice'>We are extra loud.</span>"
|
||||
src.mind.changeling.recursive_enhancement = 0
|
||||
|
||||
|
||||
@@ -231,7 +231,7 @@ var/list/sacrificed = list()
|
||||
if(T)
|
||||
T.hotspot_expose(700,125)
|
||||
var/rune = src // detaching the proc - in theory
|
||||
empulse(U, (range_red - 2), range_red)
|
||||
empulse(U, (range_red - 3), (range_red - 2), (range_red - 1), range_red)
|
||||
qdel(rune)
|
||||
return
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@ The access requirements on the Asteroid Shuttles' consoles have now been revoked
|
||||
/datum/universal_state/supermatter_cascade/OverlayAndAmbientSet()
|
||||
spawn(0)
|
||||
for(var/atom/movable/lighting_overlay/L in world)
|
||||
if(L.z in config.admin_levels)
|
||||
if(L.z in using_map.admin_levels)
|
||||
L.update_lumcount(1,1,1)
|
||||
else
|
||||
L.update_lumcount(0.0, 0.4, 1)
|
||||
|
||||
@@ -115,7 +115,7 @@ var/hadevent = 0
|
||||
//world << sound('sound/AI/aliens.ogg')
|
||||
var/list/vents = list()
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
|
||||
if(!temp_vent.welded && temp_vent.network && temp_vent.loc.z in config.station_levels)
|
||||
if(!temp_vent.welded && temp_vent.network && temp_vent.loc.z in using_map.station_levels)
|
||||
if(temp_vent.network.normal_members.len > 50) // Stops Aliens getting stuck in small networks. See: Security, Virology
|
||||
vents += temp_vent
|
||||
|
||||
@@ -350,6 +350,11 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
|
||||
M << "<br>"
|
||||
M.add_ion_law("THE STATION IS [who2pref] [who2]")
|
||||
|
||||
if(botEmagChance)
|
||||
for(var/mob/living/bot/bot in machines)
|
||||
if(prob(botEmagChance))
|
||||
bot.emag_act(1)
|
||||
|
||||
/*
|
||||
|
||||
var/apcnum = 0
|
||||
|
||||
@@ -79,7 +79,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
||||
sleep(1)
|
||||
while (immrod)
|
||||
if (isNotStationLevel(immrod.z))
|
||||
immrod.z = pick(config.station_levels)
|
||||
immrod.z = pick(using_map.station_levels)
|
||||
if(immrod.loc == end)
|
||||
qdel(immrod)
|
||||
sleep(10)
|
||||
|
||||
@@ -81,7 +81,7 @@ The "dust" will damage the hull of the station causin minor hull breaches.
|
||||
startx = (TRANSITIONEDGE+1)
|
||||
endy = rand(TRANSITIONEDGE,world.maxy-TRANSITIONEDGE)
|
||||
endx = world.maxx-TRANSITIONEDGE
|
||||
var/z_level = pick(config.station_levels)
|
||||
var/z_level = pick(using_map.station_levels)
|
||||
var/goal = locate(endx, endy, z_level)
|
||||
src.x = startx
|
||||
src.y = starty
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
for(var/obj/machinery/power/smes/S in world)
|
||||
var/area/current_area = get_area(S)
|
||||
if(current_area.type in skipped_areas || !(S.z in config.station_levels))
|
||||
if(current_area.type in skipped_areas || !(S.z in using_map.station_levels))
|
||||
continue
|
||||
S.last_charge = S.charge
|
||||
S.last_output_attempt = S.output_attempt
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
|
||||
for(var/obj/machinery/power/apc/C in world)
|
||||
if(!C.is_critical && C.cell && (C.z in config.station_levels))
|
||||
if(!C.is_critical && C.cell && (C.z in using_map.station_levels))
|
||||
C.cell.charge = 0
|
||||
|
||||
/proc/power_restore(var/announce = 1)
|
||||
@@ -29,7 +29,7 @@
|
||||
if(announce)
|
||||
command_announcement.Announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", new_sound = 'sound/AI/poweron.ogg')
|
||||
for(var/obj/machinery/power/apc/C in world)
|
||||
if(C.cell && (C.z in config.station_levels))
|
||||
if(C.cell && (C.z in using_map.station_levels))
|
||||
C.cell.charge = C.cell.maxcharge
|
||||
for(var/obj/machinery/power/smes/S in world)
|
||||
var/area/current_area = get_area(S)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
spawn()
|
||||
var/list/pick_turfs = list()
|
||||
for(var/turf/simulated/floor/T in world)
|
||||
if(T.z in config.station_levels)
|
||||
if(T.z in using_map.station_levels)
|
||||
pick_turfs += T
|
||||
|
||||
if(pick_turfs.len)
|
||||
|
||||
@@ -194,7 +194,7 @@ var/global/datum/controller/gameticker/ticker
|
||||
switch(M.z)
|
||||
if(0) //inside a crate or something
|
||||
var/turf/T = get_turf(M)
|
||||
if(T && T.z in config.station_levels) //we don't use M.death(0) because it calls a for(/mob) loop and
|
||||
if(T && T.z in using_map.station_levels) //we don't use M.death(0) because it calls a for(/mob) loop and
|
||||
M.health = 0
|
||||
M.stat = DEAD
|
||||
if(1) //on a z-level 1 turf.
|
||||
@@ -254,7 +254,7 @@ var/global/datum/controller/gameticker/ticker
|
||||
world << sound('sound/effects/explosionfar.ogg')
|
||||
cinematic.icon_state = "summary_selfdes"
|
||||
for(var/mob/living/M in living_mob_list)
|
||||
if(M.loc.z in config.station_levels)
|
||||
if(M.loc.z in using_map.station_levels)
|
||||
M.death()//No mercy
|
||||
//If its actually the end of the round, wait for it to end.
|
||||
//Otherwise if its a verb it will continue on afterwards.
|
||||
|
||||
@@ -11,7 +11,7 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
|
||||
required_players_secret = 8
|
||||
required_enemies = 3
|
||||
round_description = "An unidentified bluespace signature is approaching the station!"
|
||||
extended_round_description = "The Company's majority control of phoron in "+starsys_name+" has marked the \
|
||||
extended_round_description = "The Company's majority control of phoron in the system has marked the \
|
||||
station to be a highly valuable target for many competing organizations and individuals. Being a \
|
||||
colony of sizable population and considerable wealth causes it to often be the target of various \
|
||||
attempts of robbery, fraud and other malicious actions."
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
return
|
||||
var/list/remaining_apcs = list()
|
||||
for(var/obj/machinery/power/apc/A in machines)
|
||||
if(!(A.z in config.station_levels)) // Only station APCs
|
||||
if(!(A.z in using_map.station_levels)) // Only station APCs
|
||||
continue
|
||||
if(A.hacker == user || A.aidisabled) // This one is already hacked, or AI control is disabled on it.
|
||||
continue
|
||||
@@ -160,7 +160,7 @@
|
||||
sleep(duration/5)
|
||||
if(!user || user.stat == DEAD)
|
||||
return
|
||||
command_announcement.Announce("Caution, [station_name]. We have detected abnormal behaviour in your network. It seems someone is trying to hack your electronic systems. We will update you when we have more information.", "Network Monitoring")
|
||||
command_announcement.Announce("Caution, [station_name()]. We have detected abnormal behaviour in your network. It seems someone is trying to hack your electronic systems. We will update you when we have more information.", "Network Monitoring")
|
||||
sleep(duration/5)
|
||||
if(!user || user.stat == DEAD)
|
||||
return
|
||||
@@ -194,7 +194,7 @@
|
||||
sleep(300)
|
||||
// Hack all APCs, including those built during hack sequence.
|
||||
for(var/obj/machinery/power/apc/A in machines)
|
||||
if((!A.hacker || A.hacker != src) && !A.aidisabled && A.z in config.station_levels)
|
||||
if((!A.hacker || A.hacker != src) && !A.aidisabled && A.z in using_map.station_levels)
|
||||
A.ai_hack(src)
|
||||
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
///////////////////////////////
|
||||
|
||||
/proc/pick_meteor_start(var/startSide = pick(cardinal))
|
||||
var/startLevel = pick(config.station_levels)
|
||||
var/startLevel = pick(using_map.station_levels)
|
||||
var/pickedstart = spaceDebrisStartLoc(startSide, startLevel)
|
||||
|
||||
return list(startLevel, pickedstart)
|
||||
@@ -254,7 +254,7 @@
|
||||
..()
|
||||
// Best case scenario: Comparable to a low-yield EMP grenade.
|
||||
// Worst case scenario: Comparable to a standard yield EMP grenade.
|
||||
empulse(src, rand(2, 4), rand(4, 10))
|
||||
empulse(src, rand(1, 3), rand(2, 4), rand(3, 7), rand(5, 10))
|
||||
|
||||
//Station buster Tunguska
|
||||
/obj/effect/meteor/tunguska
|
||||
|
||||
@@ -7,7 +7,7 @@ var/list/nuke_disks = list()
|
||||
/datum/game_mode/nuclear
|
||||
name = "Mercenary"
|
||||
round_description = "A mercenary strike force is approaching the station!"
|
||||
extended_round_description = "The Company's majority control of phoron in "+starsys_name+" has marked the \
|
||||
extended_round_description = "The Company's majority control of phoron in the system has marked the \
|
||||
station to be a highly valuable target for many competing organizations and individuals. Being a \
|
||||
colony of sizable population and considerable wealth causes it to often be the target of various \
|
||||
attempts of robbery, fraud and other malicious actions."
|
||||
|
||||
@@ -127,7 +127,7 @@ datum/objective/anti_revolution/demote
|
||||
find_target()
|
||||
..()
|
||||
if(target && target.current)
|
||||
explanation_text = "[target.current.real_name], the [target.assigned_role] has been classified as harmful to [company_name]'s goals. Demote \him[target.current] to assistant."
|
||||
explanation_text = "[target.current.real_name], the [target.assigned_role] has been classified as harmful to [using_map.company_name]'s goals. Demote \him[target.current] to assistant."
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
return target
|
||||
@@ -135,7 +135,7 @@ datum/objective/anti_revolution/demote
|
||||
find_target_by_role(role, role_type=0)
|
||||
..(role, role_type)
|
||||
if(target && target.current)
|
||||
explanation_text = "[target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] has been classified as harmful to [company_name]'s goals. Demote \him[target.current] to assistant."
|
||||
explanation_text = "[target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] has been classified as harmful to [using_map.company_name]'s goals. Demote \him[target.current] to assistant."
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
return target
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
safe_blink(src, range = 6)
|
||||
src << "<span class='warning'>You're teleported against your will!</span>"
|
||||
if(4)
|
||||
emp_act(2)
|
||||
emp_act(3)
|
||||
|
||||
if(51 to 100) //Severe
|
||||
rng = rand(0,3)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/spell/proc/allowed_to_teleport()
|
||||
if(owner && owner.z in config.admin_levels)
|
||||
if(owner && owner.z in using_map.admin_levels)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
/mob/living/simple_animal/hostile/carp,
|
||||
/mob/living/simple_animal/hostile/scarybat,
|
||||
/mob/living/simple_animal/hostile/viscerator,
|
||||
/mob/living/simple_animal/hostile/retaliate/malf_drone,
|
||||
/mob/living/simple_animal/hostile/malf_drone,
|
||||
/mob/living/simple_animal/hostile/giant_spider,
|
||||
/mob/living/simple_animal/hostile/hivebot,
|
||||
/mob/living/simple_animal/hostile/diyaab, //Doubt these will get used but might as well,
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
..()
|
||||
|
||||
/obj/item/weapon/spell/spawner/pulsar/on_throw_cast(atom/hit_atom, mob/user)
|
||||
empulse(hit_atom, 1, 1, log=1)
|
||||
empulse(hit_atom, 1, 1, 1, 1, log=1)
|
||||
|
||||
/obj/effect/temporary_effect/pulsar
|
||||
name = "pulsar"
|
||||
@@ -44,7 +44,7 @@
|
||||
/obj/effect/temporary_effect/pulsar/proc/pulse_loop()
|
||||
while(pulses_remaining)
|
||||
sleep(2 SECONDS)
|
||||
empulse(src, heavy_range = 1, light_range = 2, log = 1)
|
||||
empulse(src, 1, 1, 2, 2, log = 1)
|
||||
pulses_remaining--
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
"Chick" = /mob/living/simple_animal/chick,
|
||||
"Crab" = /mob/living/simple_animal/crab,
|
||||
"Parrot" = /mob/living/simple_animal/parrot,
|
||||
"Goat" = /mob/living/simple_animal/hostile/retaliate/goat,
|
||||
"Goat" = /mob/living/simple_animal/retaliate/goat,
|
||||
"Cat" = /mob/living/simple_animal/cat,
|
||||
"Kitten" = /mob/living/simple_animal/cat/kitten,
|
||||
"Corgi" = /mob/living/simple_animal/corgi,
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/game_mode/traitor
|
||||
name = "traitor"
|
||||
round_description = "There is a foreign agent or traitor on the station. Do not let the traitor succeed!"
|
||||
extended_round_description = "The Company's majority control of phoron in "+starsys_name+" has marked the \
|
||||
extended_round_description = "The Company's majority control of phoron in the system has marked the \
|
||||
station to be a highly valuable target for many competing organizations and individuals. The varied pasts \
|
||||
and experiences of your coworkers have left them susceptible to the vices and temptations of humanity. \
|
||||
Is the station the safe self-contained workplace you once thought it was, or has it become a playground \
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_engineer(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/ce(H), slot_l_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/workboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(H), slot_head)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
|
||||
@@ -76,7 +76,7 @@
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/workboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat(H), slot_head)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/t_scanner(H), slot_r_store)
|
||||
@@ -115,7 +115,7 @@
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/atmospheric_technician(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/workboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/atmos(H), slot_l_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/atmostech/(H), slot_belt)
|
||||
return 1
|
||||
|
||||
@@ -220,7 +220,7 @@
|
||||
equip(var/mob/living/carbon/human/H, var/alt_title)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hos(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_security(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hos(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
|
||||
// H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
|
||||
@@ -72,7 +72,7 @@
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/warden(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/warden(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
|
||||
@@ -155,7 +155,7 @@
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/security(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_s_store)
|
||||
|
||||
@@ -15,7 +15,8 @@ var/global/datum/controller/occupations/job_master
|
||||
|
||||
proc/SetupOccupations(var/faction = "Station")
|
||||
occupations = list()
|
||||
var/list/all_jobs = typesof(/datum/job)
|
||||
//var/list/all_jobs = typesof(/datum/job)
|
||||
var/list/all_jobs = list(/datum/job/assistant) | using_map.allowed_jobs
|
||||
if(!all_jobs.len)
|
||||
world << "<span class='warning'>Error setting up jobs, no job datums found!</span>"
|
||||
return 0
|
||||
@@ -402,13 +403,13 @@ var/global/datum/controller/occupations/job_master
|
||||
if(!S)
|
||||
S = locate("start*[rank]") // use old stype
|
||||
if(istype(S, /obj/effect/landmark/start) && istype(S.loc, /turf))
|
||||
H.loc = S.loc
|
||||
H.forceMove(S.loc)
|
||||
else
|
||||
LateSpawn(H, rank)
|
||||
|
||||
// Moving wheelchair if they have one
|
||||
if(H.buckled && istype(H.buckled, /obj/structure/bed/chair/wheelchair))
|
||||
H.buckled.loc = H.loc
|
||||
H.buckled.forceMove(H.loc)
|
||||
H.buckled.set_dir(H.dir)
|
||||
|
||||
// If they're head, give them the account info for their department
|
||||
@@ -600,17 +601,25 @@ var/global/datum/controller/occupations/job_master
|
||||
|
||||
var/datum/spawnpoint/spawnpos
|
||||
|
||||
// if(H.client.prefs.spawnpoint)
|
||||
// spawnpos = spawntypes[H.client.prefs.spawnpoint]
|
||||
|
||||
if(H.client.prefs.spawnpoint)
|
||||
spawnpos = spawntypes[H.client.prefs.spawnpoint]
|
||||
if(!(H.client.prefs.spawnpoint in using_map.allowed_spawns))
|
||||
if(H) // This seems redundant...
|
||||
to_chat(H, "<span class='warning'>Your chosen spawnpoint ([H.client.prefs.spawnpoint]) is unavailable for the current map. Spawning you at one of the enabled spawn points instead.</span>")
|
||||
spawnpos = null
|
||||
else
|
||||
spawnpos = spawntypes[H.client.prefs.spawnpoint]
|
||||
|
||||
if(spawnpos && istype(spawnpos))
|
||||
if(spawnpos.check_job_spawning(rank))
|
||||
H.loc = pick(spawnpos.turfs)
|
||||
H.forceMove(pick(spawnpos.turfs))
|
||||
. = spawnpos.msg
|
||||
else
|
||||
H << "Your chosen spawnpoint ([spawnpos.display_name]) is unavailable for your chosen job. Spawning you at the Arrivals shuttle instead."
|
||||
H.loc = pick(latejoin)
|
||||
H.forceMove(pick(latejoin))
|
||||
. = "has arrived on the station"
|
||||
else
|
||||
H.loc = pick(latejoin)
|
||||
H.forceMove(pick(latejoin))
|
||||
. = "has arrived on the station"
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
visible_message("A red light flashes on \the [src].")
|
||||
return
|
||||
cable.use(amount)
|
||||
if(deleted(cable))
|
||||
if(deleted(cable))
|
||||
cable = null
|
||||
return 1
|
||||
|
||||
@@ -104,13 +104,13 @@
|
||||
NC.cableColor("red")
|
||||
NC.d1 = 0
|
||||
NC.d2 = fdirn
|
||||
NC.updateicon()
|
||||
NC.update_icon()
|
||||
|
||||
var/datum/powernet/PN
|
||||
if(last_piece && last_piece.d2 != M_Dir)
|
||||
last_piece.d1 = min(last_piece.d2, M_Dir)
|
||||
last_piece.d2 = max(last_piece.d2, M_Dir)
|
||||
last_piece.updateicon()
|
||||
last_piece.update_icon()
|
||||
PN = last_piece.powernet
|
||||
|
||||
if(!PN)
|
||||
|
||||
@@ -333,17 +333,18 @@
|
||||
organStatus["splinted"] = 1
|
||||
if(E.status & ORGAN_BLEEDING)
|
||||
organStatus["bleeding"] = 1
|
||||
if(E.status & ORGAN_DEAD)
|
||||
organStatus["dead"] = 1
|
||||
for(var/datum/wound/W in E.wounds)
|
||||
if(W.internal)
|
||||
organStatus["internalBleeding"] = 1
|
||||
break
|
||||
|
||||
organData["status"] = organStatus
|
||||
|
||||
if(istype(E, /obj/item/organ/external/chest) && H.is_lung_ruptured())
|
||||
organData["lungRuptured"] = 1
|
||||
|
||||
for(var/datum/wound/W in E.wounds)
|
||||
if(W.internal)
|
||||
organData["internalBleeding"] = 1
|
||||
break
|
||||
|
||||
extOrganData.Add(list(organData))
|
||||
|
||||
occupantData["extOrgan"] = extOrganData
|
||||
@@ -478,6 +479,7 @@
|
||||
var/splint = ""
|
||||
var/internal_bleeding = ""
|
||||
var/lung_ruptured = ""
|
||||
var/o_dead = ""
|
||||
for(var/datum/wound/W in e.wounds) if(W.internal)
|
||||
internal_bleeding = "<br>Internal bleeding"
|
||||
break
|
||||
@@ -491,6 +493,8 @@
|
||||
AN = "[e.broken_description]:"
|
||||
if(e.status & ORGAN_ROBOT)
|
||||
robot = "Prosthetic:"
|
||||
if(e.status & ORGAN_DEAD)
|
||||
o_dead = "Necrotic:"
|
||||
if(e.open)
|
||||
open = "Open:"
|
||||
switch (e.germ_level)
|
||||
@@ -504,10 +508,10 @@
|
||||
infected = "Acute Infection:"
|
||||
if (INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
|
||||
infected = "Acute Infection+:"
|
||||
if (INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_TWO + 400)
|
||||
if (INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_THREE - 50)
|
||||
infected = "Acute Infection++:"
|
||||
if (INFECTION_LEVEL_THREE to INFINITY)
|
||||
infected = "Septic:"
|
||||
if (INFECTION_LEVEL_THREE -49 to INFINITY)
|
||||
infected = "Gangrene Detected:"
|
||||
|
||||
var/unknown_body = 0
|
||||
for(var/I in e.implants)
|
||||
@@ -521,19 +525,22 @@
|
||||
if(!AN && !open && !infected & !imp)
|
||||
AN = "None:"
|
||||
if(!(e.status & ORGAN_DESTROYED))
|
||||
dat += "<td>[e.name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]</td>"
|
||||
dat += "<td>[e.name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured][o_dead]</td>"
|
||||
else
|
||||
dat += "<td>[e.name]</td><td>-</td><td>-</td><td>Not Found</td>"
|
||||
dat += "</tr>"
|
||||
for(var/obj/item/organ/i in occupant.internal_organs)
|
||||
var/mech = ""
|
||||
var/i_dead = ""
|
||||
if(i.status & ORGAN_ASSISTED)
|
||||
mech = "Assisted:"
|
||||
if(i.robotic >= ORGAN_ROBOT)
|
||||
mech = "Mechanical:"
|
||||
if(i.status & ORGAN_DEAD)
|
||||
i_dead = "Necrotic:"
|
||||
var/infection = "None"
|
||||
switch (i.germ_level)
|
||||
if (1 to INFECTION_LEVEL_ONE + 200)
|
||||
if (INFECTION_LEVEL_ONE to INFECTION_LEVEL_ONE + 200)
|
||||
infection = "Mild Infection:"
|
||||
if (INFECTION_LEVEL_ONE + 200 to INFECTION_LEVEL_ONE + 300)
|
||||
infection = "Mild Infection+:"
|
||||
@@ -543,11 +550,13 @@
|
||||
infection = "Acute Infection:"
|
||||
if (INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
|
||||
infection = "Acute Infection+:"
|
||||
if (INFECTION_LEVEL_TWO + 300 to INFINITY)
|
||||
if (INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_THREE - 50)
|
||||
infection = "Acute Infection++:"
|
||||
if (INFECTION_LEVEL_THREE -49 to INFINITY)
|
||||
infection = "Necrosis Detected:"
|
||||
|
||||
dat += "<tr>"
|
||||
dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>[infection]:[mech]</td><td></td>"
|
||||
dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>[infection]:[mech][i_dead]</td><td></td>"
|
||||
dat += "</tr>"
|
||||
dat += "</table>"
|
||||
if(occupant.sdisabilities & BLIND)
|
||||
|
||||
@@ -980,7 +980,7 @@ FIRE ALARM
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/firealarm/initialize()
|
||||
if(z in config.contact_levels)
|
||||
if(z in using_map.contact_levels)
|
||||
set_security_level(security_level? get_security_level() : "green")
|
||||
|
||||
/*
|
||||
|
||||
@@ -48,8 +48,8 @@
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/phoron
|
||||
name = "Canister \[Phoron\]"
|
||||
icon_state = "orange"
|
||||
canister_color = "orange"
|
||||
icon_state = "orangeps"
|
||||
canister_color = "orangeps"
|
||||
can_label = 0
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/carbon_dioxide
|
||||
@@ -77,8 +77,8 @@
|
||||
canister_color = "blue"
|
||||
/obj/machinery/portable_atmospherics/canister/empty/phoron
|
||||
name = "Canister \[Phoron\]"
|
||||
icon_state = "orange"
|
||||
canister_color = "orange"
|
||||
icon_state = "orangeps"
|
||||
canister_color = "orangeps"
|
||||
/obj/machinery/portable_atmospherics/canister/empty/nitrogen
|
||||
name = "Canister \[N2\]"
|
||||
icon_state = "red"
|
||||
@@ -348,7 +348,7 @@ update_flag
|
||||
"\[N2O\]" = "redws", \
|
||||
"\[N2\]" = "red", \
|
||||
"\[O2\]" = "blue", \
|
||||
"\[Phoron\]" = "orange", \
|
||||
"\[Phoron\]" = "orangeps", \
|
||||
"\[CO2\]" = "black", \
|
||||
"\[Air\]" = "grey", \
|
||||
"\[CAUTION\]" = "yellow", \
|
||||
|
||||
@@ -261,13 +261,13 @@
|
||||
if(!isnull(stored_material[material]))
|
||||
stored_material[material] = max(0, stored_material[material] - round(making.resources[material] * mat_efficiency) * multiplier)
|
||||
|
||||
//Fancy autolathe animation.
|
||||
flick("autolathe_n", src)
|
||||
|
||||
update_icon() // So lid closes
|
||||
|
||||
sleep(build_time)
|
||||
|
||||
busy = 0
|
||||
update_use_power(1)
|
||||
update_icon() // So lid opens
|
||||
|
||||
//Sanity check.
|
||||
if(!making || !src) return
|
||||
@@ -281,7 +281,14 @@
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/autolathe/update_icon()
|
||||
icon_state = (panel_open ? "autolathe_t" : "autolathe")
|
||||
if(panel_open)
|
||||
icon_state = "autolathe_t"
|
||||
else if(busy)
|
||||
icon_state = "autolathe_n"
|
||||
else
|
||||
if(icon_state == "autolathe_n")
|
||||
flick("autolathe_u", src) // If lid WAS closed, show opening animation
|
||||
icon_state = "autolathe"
|
||||
|
||||
//Updates overall lathe storage size.
|
||||
/obj/machinery/autolathe/RefreshParts()
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
active_power_usage = 10
|
||||
layer = 5
|
||||
|
||||
var/list/network = list(NETWORK_EXODUS)
|
||||
var/list/network = list(NETWORK_DEFAULT)
|
||||
var/c_tag = null
|
||||
var/c_tag_order = 999
|
||||
var/status = 1
|
||||
@@ -149,7 +149,7 @@
|
||||
assembly.loc = src.loc
|
||||
assembly.anchored = 1
|
||||
assembly.camera_name = c_tag
|
||||
assembly.camera_network = english_list(network, NETWORK_EXODUS, ",", ",")
|
||||
assembly.camera_network = english_list(network, NETWORK_DEFAULT, ",", ",")
|
||||
assembly.update_icon()
|
||||
assembly.dir = src.dir
|
||||
if(stat & BROKEN)
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
if(isscrewdriver(W))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
|
||||
var/input = sanitize(input(usr, "Which networks would you like to connect this camera to? Separate networks with a comma. No Spaces!\nFor example: "+station_short+",Security,Secret ", "Set Network", camera_network ? camera_network : NETWORK_EXODUS))
|
||||
var/input = sanitize(input(usr, "Which networks would you like to connect this camera to? Separate networks with a comma. No Spaces!\nFor example: "+using_map.station_short+",Security,Secret ", "Set Network", camera_network ? camera_network : NETWORK_DEFAULT))
|
||||
if(!input)
|
||||
usr << "No input found please hang up and try your call again."
|
||||
return
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// PRESETS
|
||||
/*
|
||||
var/global/list/station_networks = list(
|
||||
// NETWORK_CAFE_DOCK,
|
||||
NETWORK_CARGO,
|
||||
@@ -9,7 +10,7 @@ var/global/list/station_networks = list(
|
||||
NETWORK_ENGINE,
|
||||
NETWORK_ENGINEERING,
|
||||
NETWORK_ENGINEERING_OUTPOST,
|
||||
NETWORK_EXODUS,
|
||||
NETWORK_DEFAULT,
|
||||
NETWORK_MEDICAL,
|
||||
NETWORK_MINE,
|
||||
NETWORK_NORTHERN_STAR,
|
||||
@@ -20,6 +21,7 @@ var/global/list/station_networks = list(
|
||||
NETWORK_SECURITY,
|
||||
NETWORK_INTERROGATION
|
||||
)
|
||||
*/
|
||||
var/global/list/engineering_networks = list(
|
||||
NETWORK_ENGINE,
|
||||
NETWORK_ENGINEERING,
|
||||
@@ -65,7 +67,7 @@ var/global/list/engineering_networks = list(
|
||||
network = list(NETWORK_ERT)
|
||||
|
||||
/obj/machinery/camera/network/exodus
|
||||
network = list(NETWORK_EXODUS)
|
||||
network = list(NETWORK_DEFAULT)
|
||||
|
||||
/obj/machinery/camera/network/interrogation
|
||||
network = list(NETWORK_INTERROGATION)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
/mob/living/silicon/ai/var/stored_locations[0]
|
||||
|
||||
/proc/InvalidPlayerTurf(turf/T as turf)
|
||||
return !(T && T.z in config.player_levels)
|
||||
return !(T && T.z in using_map.player_levels)
|
||||
|
||||
/mob/living/silicon/ai/proc/get_camera_list()
|
||||
if(src.stat == 2)
|
||||
@@ -256,7 +256,7 @@ mob/living/proc/near_camera()
|
||||
|
||||
if(. == TRACKING_NO_COVERAGE)
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && (T.z in config.station_levels) && hassensorlevel(src, SUIT_SENSOR_TRACKING))
|
||||
if(T && (T.z in using_map.station_levels) && hassensorlevel(src, SUIT_SENSOR_TRACKING))
|
||||
return TRACKING_POSSIBLE
|
||||
|
||||
mob/living/proc/tracking_initiated()
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
|
||||
clonemind.transfer_to(H)
|
||||
H.ckey = R.ckey
|
||||
H << "<span class='notice'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><i>So this is what cloning feels like?</i></span>"
|
||||
to_chat(H, "<span class='warning'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><b><font size='3'>Your recent memories are fuzzy, and it's hard to remember anything from today...</font></b></span><br><span class='notice'><i>So this is what cloning feels like?</i></span>")
|
||||
|
||||
// -- Mode/mind specific stuff goes here
|
||||
callHook("clone", list(H))
|
||||
|
||||
@@ -66,7 +66,11 @@
|
||||
if(1)
|
||||
num_of_prizes = rand(1,4)
|
||||
if(2)
|
||||
num_of_prizes = rand(1,3)
|
||||
if(3)
|
||||
num_of_prizes = rand(0,2)
|
||||
if(4)
|
||||
num_of_prizes = rand(0,1)
|
||||
for(num_of_prizes; num_of_prizes > 0; num_of_prizes--)
|
||||
empprize = pickweight(prizes)
|
||||
new empprize(src.loc)
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
/obj/machinery/computer/security/New()
|
||||
if(!network)
|
||||
network = station_networks.Copy()
|
||||
network = using_map.station_networks.Copy()
|
||||
..()
|
||||
if(network.len)
|
||||
current_network = network[1]
|
||||
|
||||
@@ -305,7 +305,7 @@
|
||||
if(subject.isSynthetic())
|
||||
scantemp = "Error: Majority of subject is non-organic."
|
||||
return
|
||||
if (subject.suiciding == 1)
|
||||
if (subject.suiciding)
|
||||
scantemp = "Error: Subject's brain is not responding to scanning stimuli."
|
||||
return
|
||||
if ((!subject.ckey) || (!subject.client))
|
||||
|
||||
@@ -35,10 +35,12 @@
|
||||
var/stat_msg1
|
||||
var/stat_msg2
|
||||
|
||||
var/datum/lore/atc_controller/ATC
|
||||
var/datum/announcement/priority/crew_announcement = new
|
||||
|
||||
/obj/machinery/computer/communications/New()
|
||||
..()
|
||||
ATC = atc
|
||||
crew_announcement.newscast = 1
|
||||
|
||||
/obj/machinery/computer/communications/process()
|
||||
@@ -130,6 +132,8 @@
|
||||
if("messagelist")
|
||||
src.currmsg = 0
|
||||
src.state = STATE_MESSAGELIST
|
||||
if("toggleatc")
|
||||
src.ATC.squelched = !src.ATC.squelched
|
||||
if("viewmessage")
|
||||
src.state = STATE_VIEWMESSAGE
|
||||
if (!src.currmsg)
|
||||
@@ -178,12 +182,12 @@
|
||||
if(centcomm_message_cooldown)
|
||||
usr << "\red Arrays recycling. Please stand by."
|
||||
return
|
||||
var/input = sanitize(input("Please choose a message to transmit to [boss_short] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response. There is a 30 second delay before you may send another message, be clear, full and concise.", "To abort, send an empty message.", ""))
|
||||
var/input = sanitize(input("Please choose a message to transmit to [using_map.boss_short] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response. There is a 30 second delay before you may send another message, be clear, full and concise.", "To abort, send an empty message.", ""))
|
||||
if(!input || !(usr in view(1,src)))
|
||||
return
|
||||
CentCom_announce(input, usr)
|
||||
usr << "\blue Message transmitted."
|
||||
log_say("[key_name(usr)] has made an IA [boss_short] announcement: [input]")
|
||||
log_say("[key_name(usr)] has made an IA [using_map.boss_short] announcement: [input]")
|
||||
centcomm_message_cooldown = 1
|
||||
spawn(300)//10 minute cooldown
|
||||
centcomm_message_cooldown = 0
|
||||
@@ -295,7 +299,7 @@
|
||||
if (src.authenticated==2)
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=announce'>Make An Announcement</A> \]"
|
||||
if(src.emagged == 0)
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=MessageCentCom'>Send an emergency message to [boss_short]</A> \]"
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=MessageCentCom'>Send an emergency message to [using_map.boss_short]</A> \]"
|
||||
else
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=MessageSyndicate'>Send an emergency message to \[UNKNOWN\]</A> \]"
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=RestoreBackup'>Restore Backup Routing Data</A> \]"
|
||||
@@ -311,6 +315,7 @@
|
||||
else
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=login'>Log In</A> \]"
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=messagelist'>Message List</A> \]"
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=toggleatc'>[ATC.squelched ? "Enable" : "Disable"] ATC Relay</A> \]"
|
||||
if(STATE_CALLSHUTTLE)
|
||||
dat += "Are you sure you want to call the shuttle? \[ <A HREF='?src=\ref[src];operation=callshuttle2'>OK</A> | <A HREF='?src=\ref[src];operation=main'>Cancel</A> \]"
|
||||
if(STATE_CANCELSHUTTLE)
|
||||
@@ -374,6 +379,7 @@
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-callshuttle'>Call Emergency Shuttle</A> \]"
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-messagelist'>Message List</A> \]"
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-status'>Set Status Display</A> \]"
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=toggleatc'>[ATC.squelched ? "Enable" : "Disable"] ATC Relay</A> \]"
|
||||
if(STATE_CALLSHUTTLE)
|
||||
dat += "Are you sure you want to call the shuttle? \[ <A HREF='?src=\ref[src];operation=ai-callshuttle2'>OK</A> | <A HREF='?src=\ref[src];operation=ai-main'>Cancel</A> \]"
|
||||
if(STATE_MESSAGELIST)
|
||||
@@ -426,7 +432,7 @@
|
||||
return
|
||||
|
||||
if(deathsquad.deployed)
|
||||
user << "[boss_short] will not allow the shuttle to be called. Consider all contracts terminated."
|
||||
user << "[using_map.boss_short] will not allow the shuttle to be called. Consider all contracts terminated."
|
||||
return
|
||||
|
||||
if(emergency_shuttle.deny_shuttle)
|
||||
@@ -438,7 +444,7 @@
|
||||
return
|
||||
|
||||
if(emergency_shuttle.going_to_centcom())
|
||||
user << "The emergency shuttle may not be called while returning to [boss_short]."
|
||||
user << "The emergency shuttle may not be called while returning to [using_map.boss_short]."
|
||||
return
|
||||
|
||||
if(emergency_shuttle.online())
|
||||
@@ -461,7 +467,7 @@
|
||||
return
|
||||
|
||||
if(emergency_shuttle.going_to_centcom())
|
||||
user << "The shuttle may not be called while returning to [boss_short]."
|
||||
user << "The shuttle may not be called while returning to [using_map.boss_short]."
|
||||
return
|
||||
|
||||
if(emergency_shuttle.online())
|
||||
@@ -471,11 +477,11 @@
|
||||
// if force is 0, some things may stop the shuttle call
|
||||
if(!force)
|
||||
if(emergency_shuttle.deny_shuttle)
|
||||
user << "[boss_short] does not currently have a shuttle available in your sector. Please try again later."
|
||||
user << "[using_map.boss_short] does not currently have a shuttle available in your sector. Please try again later."
|
||||
return
|
||||
|
||||
if(deathsquad.deployed == 1)
|
||||
user << "[boss_short] will not allow the shuttle to be called. Consider all contracts terminated."
|
||||
user << "[using_map.boss_short] will not allow the shuttle to be called. Consider all contracts terminated."
|
||||
return
|
||||
|
||||
if(world.time < 54000) // 30 minute grace period to let the game get going
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
if(!T.implanted) continue
|
||||
var/loc_display = "Unknown"
|
||||
var/mob/living/carbon/M = T.imp_in
|
||||
if((M.z in config.station_levels) && !istype(M.loc, /turf/space))
|
||||
if((M.z in using_map.station_levels) && !istype(M.loc, /turf/space))
|
||||
var/turf/mob_loc = get_turf(M)
|
||||
loc_display = mob_loc.loc
|
||||
if(T.malfunction)
|
||||
|
||||
@@ -89,7 +89,7 @@ var/specops_shuttle_timeleft = 0
|
||||
|
||||
for(var/turf/T in get_area_turfs(end_location) )
|
||||
var/mob/M = locate(/mob) in T
|
||||
M << "<span class='notice'>You have arrived at [boss_name]. Operation has ended!</span>"
|
||||
M << "<span class='notice'>You have arrived at [using_map.boss_name]. Operation has ended!</span>"
|
||||
|
||||
specops_shuttle_at_station = 0
|
||||
|
||||
@@ -232,7 +232,7 @@ var/specops_shuttle_timeleft = 0
|
||||
|
||||
for(var/turf/T in get_area_turfs(end_location) )
|
||||
var/mob/M = locate(/mob) in T
|
||||
M << "<span class='notice'>You have arrived to [station_name]. Commence operation!</span>"
|
||||
M << "<span class='notice'>You have arrived to [station_name()]. Commence operation!</span>"
|
||||
|
||||
for(var/obj/machinery/computer/specops_shuttle/S in world)
|
||||
S.specops_shuttle_timereset = world.time + SPECOPS_RETURN_DELAY
|
||||
@@ -267,8 +267,8 @@ var/specops_shuttle_timeleft = 0
|
||||
dat = temp
|
||||
else
|
||||
dat += {"<BR><B>Special Operations Shuttle</B><HR>
|
||||
\nLocation: [specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "Departing for [station_name] in ([specops_shuttle_timeleft] seconds.)":specops_shuttle_at_station ? "Station":"Dock"]<BR>
|
||||
[specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "\n*The Special Ops. shuttle is already leaving.*<BR>\n<BR>":specops_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Shuttle standing by...</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Depart to [station_name]</A><BR>\n<BR>"]
|
||||
\nLocation: [specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "Departing for [station_name()] in ([specops_shuttle_timeleft] seconds.)":specops_shuttle_at_station ? "Station":"Dock"]<BR>
|
||||
[specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "\n*The Special Ops. shuttle is already leaving.*<BR>\n<BR>":specops_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Shuttle standing by...</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Depart to [station_name()]</A><BR>\n<BR>"]
|
||||
\n<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
|
||||
|
||||
user << browse(dat, "window=computer;size=575x450")
|
||||
@@ -286,14 +286,14 @@ var/specops_shuttle_timeleft = 0
|
||||
if(!specops_shuttle_at_station|| specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return
|
||||
|
||||
if (!specops_can_move())
|
||||
usr << "<span class='notice'>[boss_name] will not allow the Special Operations shuttle to return yet.</span>"
|
||||
usr << "<span class='notice'>[using_map.boss_name] will not allow the Special Operations shuttle to return yet.</span>"
|
||||
if(world.timeofday <= specops_shuttle_timereset)
|
||||
if (((world.timeofday - specops_shuttle_timereset)/10) > 60)
|
||||
usr << "<span class='notice'>[-((world.timeofday - specops_shuttle_timereset)/10)/60] minutes remain!</span>"
|
||||
usr << "<span class='notice'>[-(world.timeofday - specops_shuttle_timereset)/10] seconds remain!</span>"
|
||||
return
|
||||
|
||||
usr << "<span class='notice'>The Special Operations shuttle will arrive at [boss_name] in [(SPECOPS_MOVETIME/10)] seconds.</span>"
|
||||
usr << "<span class='notice'>The Special Operations shuttle will arrive at [using_map.boss_name] in [(SPECOPS_MOVETIME/10)] seconds.</span>"
|
||||
|
||||
temp += "Shuttle departing.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
|
||||
updateUsrDialog()
|
||||
@@ -310,7 +310,7 @@ var/specops_shuttle_timeleft = 0
|
||||
usr << "<span class='warning'>The Special Operations shuttle is unable to leave.</span>"
|
||||
return
|
||||
|
||||
usr << "<span class='notice'>The Special Operations shuttle will arrive on [station_name] in [(SPECOPS_MOVETIME/10)] seconds.</span>"
|
||||
usr << "<span class='notice'>The Special Operations shuttle will arrive on [station_name()] in [(SPECOPS_MOVETIME/10)] seconds.</span>"
|
||||
|
||||
temp += "Shuttle departing.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
|
||||
updateUsrDialog()
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
supply_controller.ordernum++
|
||||
var/obj/item/weapon/paper/reqform = new /obj/item/weapon/paper(loc)
|
||||
reqform.name = "Requisition Form - [P.name]"
|
||||
reqform.info += "<h3>[station_name] Supply Requisition Form</h3><hr>"
|
||||
reqform.info += "<h3>[station_name()] Supply Requisition Form</h3><hr>"
|
||||
reqform.info += "INDEX: #[supply_controller.ordernum]<br>"
|
||||
reqform.info += "REQUESTED BY: [idname]<br>"
|
||||
reqform.info += "RANK: [idrank]<br>"
|
||||
@@ -295,7 +295,7 @@
|
||||
supply_controller.ordernum++
|
||||
var/obj/item/weapon/paper/reqform = new /obj/item/weapon/paper(loc)
|
||||
reqform.name = "Requisition Form - [P.name]"
|
||||
reqform.info += "<h3>[station_name] Supply Requisition Form</h3><hr>"
|
||||
reqform.info += "<h3>[station_name()] Supply Requisition Form</h3><hr>"
|
||||
reqform.info += "INDEX: #[supply_controller.ordernum]<br>"
|
||||
reqform.info += "REQUESTED BY: [idname]<br>"
|
||||
reqform.info += "RANK: [idrank]<br>"
|
||||
|
||||
@@ -174,7 +174,7 @@ var/syndicate_elite_shuttle_timeleft = 0
|
||||
|
||||
for(var/turf/T in get_area_turfs(end_location) )
|
||||
var/mob/M = locate(/mob) in T
|
||||
M << "<span class='warning'>You have arrived to [station_name]. Commence operation!</span>"
|
||||
M << "<span class='warning'>You have arrived to [station_name()]. Commence operation!</span>"
|
||||
|
||||
/proc/syndicate_elite_can_move()
|
||||
if(syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return 0
|
||||
@@ -207,8 +207,8 @@ var/syndicate_elite_shuttle_timeleft = 0
|
||||
dat = temp
|
||||
else
|
||||
dat = {"<BR><B>Special Operations Shuttle</B><HR>
|
||||
\nLocation: [syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership ? "Departing for [station_name] in ([syndicate_elite_shuttle_timeleft] seconds.)":syndicate_elite_shuttle_at_station ? "Station":"Dock"]<BR>
|
||||
[syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership ? "\n*The Syndicate Elite shuttle is already leaving.*<BR>\n<BR>":syndicate_elite_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Shuttle Offline</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Depart to [station_name]</A><BR>\n<BR>"]
|
||||
\nLocation: [syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership ? "Departing for [station_name()] in ([syndicate_elite_shuttle_timeleft] seconds.)":syndicate_elite_shuttle_at_station ? "Station":"Dock"]<BR>
|
||||
[syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership ? "\n*The Syndicate Elite shuttle is already leaving.*<BR>\n<BR>":syndicate_elite_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Shuttle Offline</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Depart to [station_name()]</A><BR>\n<BR>"]
|
||||
\n<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
|
||||
|
||||
user << browse(dat, "window=computer;size=575x450")
|
||||
@@ -235,7 +235,7 @@ var/syndicate_elite_shuttle_timeleft = 0
|
||||
usr << "<span class='warning'>The Syndicate Elite shuttle is unable to leave.</span>"
|
||||
return
|
||||
|
||||
usr << "<span class='notice'>The Syndicate Elite shuttle will arrive on [station_name] in [(SYNDICATE_ELITE_MOVETIME/10)] seconds.</span>"
|
||||
usr << "<span class='notice'>The Syndicate Elite shuttle will arrive on [station_name()] in [(SYNDICATE_ELITE_MOVETIME/10)] seconds.</span>"
|
||||
|
||||
temp = "Shuttle departing.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
|
||||
updateUsrDialog()
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user