Improves tracking implant code, adds a tracking implant variant to the loadout

This commit is contained in:
Anewbe
2017-09-28 20:25:46 -05:00
parent ea138e0cec
commit 7c5d7c4d75
5 changed files with 46 additions and 16 deletions
@@ -69,8 +69,37 @@
/obj/item/weapon/implant/tracking
name = "tracking implant"
desc = "Track with this."
var/id = 1.0
var/id = 1
var/degrade_time = 10 MINUTES //How long before the implant stops working outside of a living body.
/obj/item/weapon/implant/tracking/weak //This is for the loadout
degrade_time = 2.5 MINUTES
/obj/item/weapon/implant/tracking/New()
id = rand(1, 1000)
..()
/obj/item/weapon/implant/tracking/implanted(var/mob/source)
processing_objects.Add(src)
listening_objects |= src
return 1
/obj/item/weapon/implant/tracking/Destroy()
processing_objects.Remove(src)
..()
/obj/item/weapon/implant/tracking/process()
var/implant_location = src.loc
if(ismob(implant_location))
var/mob/living/L = implant_location
if(L.stat == 2)
if(world.time >= L.timeofdeath + degrade_time)
name = "melted implant"
desc = "Charred circuit in melted plastic case. Wonder what that used to be..."
icon_state = "implant_melted"
malfunction = MALFUNCTION_PERMANENT
processing_objects.Remove(src)
return 1
/obj/item/weapon/implant/tracking/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
@@ -82,7 +82,7 @@
if (href_list["tracking_id"])
var/obj/item/weapon/implant/tracking/T = src.case.imp
T.id += text2num(href_list["tracking_id"])
T.id = min(100, T.id)
T.id = min(1000, T.id)
T.id = max(1, T.id)
if (istype(src.loc, /mob))
@@ -79,13 +79,8 @@ Frequency:
src.temp += "<B>Extranneous Signals:</B><BR>"
for (var/obj/item/weapon/implant/tracking/W in world)
if (!W.implanted || !(istype(W.loc,/obj/item/organ/external) || ismob(W.loc)))
if (!W.implanted || !(istype(W.loc,/obj/item/organ/external) || ismob(W.loc) || W.malfunction))
continue
else
var/mob/M = W.loc
if (M.stat == 2)
if (M.timeofdeath + 6000 < world.time)
continue
var/turf/tr = get_turf(W)
if (tr.z == sr.z && tr)
@@ -76,12 +76,17 @@
display_name = "cell, device"
path = /obj/item/weapon/cell/device
/datum/gear/utility/implant //This does nothing if you don't actually know EAL.
/datum/gear/utility/implant/eal //This does nothing if you don't actually know EAL.
display_name = "implant, language, EAL"
path = /obj/item/weapon/implant/language/eal
cost = 2
slot = "implant"
var/implant_type = "EAL"
/datum/gear/utility/implant/tracking
display_name = "implant, tracking"
path = /obj/item/weapon/implant/tracking/weak
cost = 10
slot = "implant"
/datum/gear/utility/translator
display_name = "universal translator"
+7 -6
View File
@@ -1649,12 +1649,13 @@
for(var/obj/item/weapon/implant/I in src)
if(I.implanted)
if(istype(I,/obj/item/weapon/implant/tracking))
holder1.icon_state = "hud_imp_tracking"
if(istype(I,/obj/item/weapon/implant/loyalty))
holder2.icon_state = "hud_imp_loyal"
if(istype(I,/obj/item/weapon/implant/chem))
holder3.icon_state = "hud_imp_chem"
if(!I.malfunction)
if(istype(I,/obj/item/weapon/implant/tracking))
holder1.icon_state = "hud_imp_tracking"
if(istype(I,/obj/item/weapon/implant/loyalty))
holder2.icon_state = "hud_imp_loyal"
if(istype(I,/obj/item/weapon/implant/chem))
holder3.icon_state = "hud_imp_chem"
hud_list[IMPTRACK_HUD] = holder1
hud_list[IMPLOYAL_HUD] = holder2