mirror of
https://github.com/CHOMPstation/CHOMPstation.git
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Merge pull request #10581 from Kelenius/ofMechfabAndPanic
Updates mechfab
This commit is contained in:
@@ -57,7 +57,7 @@
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slot_flags = SLOT_HEAD | SLOT_OCLOTHING
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/obj/item/weapon/holder/drone
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origin_tech = list(TECH_MAGNET = 3, TECH_ENGINERING = 5)
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origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 5)
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/obj/item/weapon/holder/mouse
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w_class = 1
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@@ -25,10 +25,6 @@
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w_class = 3
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origin_tech = list(TECH_BIO = 3)
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var/list/construction_cost = list(DEFAULT_WALL_MATERIAL=1000,"glass"=500)
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var/construction_time = 75
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//these vars are so the mecha fabricator doesn't shit itself anymore. --NEO
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req_access = list(access_robotics)
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//Revised. Brainmob is now contained directly within object of transfer. MMI in this case.
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@@ -6,8 +6,6 @@
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w_class = 3
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origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2, TECH_DATA = 4)
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construction_cost = list(DEFAULT_WALL_MATERIAL=500,"glass"=500,"silver"=200,"gold"=200,"phoron"=100,"diamond"=10)
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construction_time = 75
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var/searching = 0
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var/askDelay = 10 * 60 * 1
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req_access = list(access_robotics)
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@@ -217,8 +217,6 @@
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/obj/item/robot_parts/robot_component
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icon = 'icons/obj/robot_component.dmi'
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icon_state = "working"
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construction_time = 200
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construction_cost = list(DEFAULT_WALL_MATERIAL=5000)
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var/brute = 0
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var/burn = 0
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var/icon_state_broken = "broken"
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@@ -63,7 +63,7 @@ other types of metals and chemistry for reagents).
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desc = "Produce additional disks for storing device designs."
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id = "design_disk"
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req_tech = list(TECH_DATA = 1)
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materials = list("metal" = 30, "glass" = 10)
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
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build_path = /obj/item/weapon/disk/design_disk
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sort_string = "GAAAA"
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@@ -72,7 +72,7 @@ other types of metals and chemistry for reagents).
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desc = "Produce additional disks for storing technology data."
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id = "tech_disk"
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req_tech = list(TECH_DATA = 1)
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materials = list("metal" = 30, "glass" = 10)
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
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build_path = /obj/item/weapon/disk/tech_disk
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sort_string = "GAAAB"
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@@ -90,114 +90,114 @@ other types of metals and chemistry for reagents).
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/datum/design/item/stock_part/basic_capacitor
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id = "basic_capacitor"
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req_tech = list(TECH_POWER = 1)
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materials = list("metal" = 50, "glass" = 50)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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build_path = /obj/item/weapon/stock_parts/capacitor
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sort_string = "CAAAA"
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/datum/design/item/stock_part/adv_capacitor
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id = "adv_capacitor"
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req_tech = list(TECH_POWER = 3)
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materials = list("metal" = 50, "glass" = 50)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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build_path = /obj/item/weapon/stock_parts/capacitor/adv
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sort_string = "CAAAB"
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/datum/design/item/stock_part/super_capacitor
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id = "super_capacitor"
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req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
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materials = list("metal" = 50, "glass" = 50, "gold" = 20)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, "gold" = 20)
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build_path = /obj/item/weapon/stock_parts/capacitor/super
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sort_string = "CAAAC"
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/datum/design/item/stock_part/micro_mani
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id = "micro_mani"
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req_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1)
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materials = list("metal" = 30)
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materials = list(DEFAULT_WALL_MATERIAL = 30)
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build_path = /obj/item/weapon/stock_parts/manipulator
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sort_string = "CAABA"
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/datum/design/item/stock_part/nano_mani
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id = "nano_mani"
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req_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2)
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materials = list("metal" = 30)
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materials = list(DEFAULT_WALL_MATERIAL = 30)
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build_path = /obj/item/weapon/stock_parts/manipulator/nano
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sort_string = "CAABB"
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/datum/design/item/stock_part/pico_mani
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id = "pico_mani"
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req_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2)
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materials = list("metal" = 30)
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materials = list(DEFAULT_WALL_MATERIAL = 30)
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build_path = /obj/item/weapon/stock_parts/manipulator/pico
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sort_string = "CAABC"
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/datum/design/item/stock_part/basic_matter_bin
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id = "basic_matter_bin"
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req_tech = list(TECH_MATERIAL = 1)
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materials = list("metal" = 80)
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materials = list(DEFAULT_WALL_MATERIAL = 80)
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build_path = /obj/item/weapon/stock_parts/matter_bin
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sort_string = "CAACA"
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/datum/design/item/stock_part/adv_matter_bin
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id = "adv_matter_bin"
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req_tech = list(TECH_MATERIAL = 3)
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materials = list("metal" = 80)
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materials = list(DEFAULT_WALL_MATERIAL = 80)
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build_path = /obj/item/weapon/stock_parts/matter_bin/adv
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sort_string = "CAACB"
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/datum/design/item/stock_part/super_matter_bin
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id = "super_matter_bin"
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req_tech = list(TECH_MATERIAL = 5)
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materials = list("metal" = 80)
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materials = list(DEFAULT_WALL_MATERIAL = 80)
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build_path = /obj/item/weapon/stock_parts/matter_bin/super
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sort_string = "CAACC"
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/datum/design/item/stock_part/basic_micro_laser
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id = "basic_micro_laser"
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req_tech = list(TECH_MAGNET = 1)
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materials = list("metal" = 10, "glass" = 20)
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materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
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build_path = /obj/item/weapon/stock_parts/micro_laser
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sort_string = "CAADA"
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/datum/design/item/stock_part/high_micro_laser
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id = "high_micro_laser"
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req_tech = list(TECH_MAGNET = 3)
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materials = list("metal" = 10, "glass" = 20)
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materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
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build_path = /obj/item/weapon/stock_parts/micro_laser/high
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sort_string = "CAADB"
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/datum/design/item/stock_part/ultra_micro_laser
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id = "ultra_micro_laser"
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req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5)
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materials = list("metal" = 10, "glass" = 20, "uranium" = 10)
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materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20, "uranium" = 10)
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build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
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sort_string = "CAADC"
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/datum/design/item/stock_part/basic_sensor
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id = "basic_sensor"
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req_tech = list(TECH_MAGNET = 1)
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materials = list("metal" = 50, "glass" = 20)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
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build_path = /obj/item/weapon/stock_parts/scanning_module
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sort_string = "CAAEA"
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/datum/design/item/stock_part/adv_sensor
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id = "adv_sensor"
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req_tech = list(TECH_MAGNET = 3)
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materials = list("metal" = 50, "glass" = 20)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
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build_path = /obj/item/weapon/stock_parts/scanning_module/adv
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sort_string = "CAAEB"
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/datum/design/item/stock_part/phasic_sensor
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id = "phasic_sensor"
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req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 3)
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materials = list("metal" = 50, "glass" = 20, "silver" = 10)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20, "silver" = 10)
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build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
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sort_string = "CAAEC"
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/datum/design/item/stock_part/RPED
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name = "Rapid Part Exchange Device"
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desc = "Special mechanical module made to store, sort, and apply standard machine parts."
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id = "rped"
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id = "rped"
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req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
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materials = list("metal" = 15000, "glass" = 5000)
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materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5000)
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build_path = /obj/item/weapon/storage/part_replacer
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sort_string = "CBAAA"
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@@ -217,7 +217,7 @@ other types of metals and chemistry for reagents).
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build_type = PROTOLATHE | MECHFAB
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id = "basic_cell"
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req_tech = list(TECH_POWER = 1)
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materials = list("metal" = 700, "glass" = 50)
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materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
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build_path = /obj/item/weapon/cell
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category = "Misc"
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sort_string = "DAAAA"
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@@ -227,7 +227,7 @@ other types of metals and chemistry for reagents).
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build_type = PROTOLATHE | MECHFAB
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id = "high_cell"
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req_tech = list(TECH_POWER = 2)
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materials = list("metal" = 700, "glass" = 60)
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materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60)
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build_path = /obj/item/weapon/cell/high
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category = "Misc"
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sort_string = "DAAAB"
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@@ -236,7 +236,7 @@ other types of metals and chemistry for reagents).
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name = "super-capacity"
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id = "super_cell"
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req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2)
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materials = list("metal" = 700, "glass" = 70)
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materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
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build_path = /obj/item/weapon/cell/super
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category = "Misc"
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sort_string = "DAAAC"
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@@ -245,13 +245,13 @@ other types of metals and chemistry for reagents).
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name = "hyper-capacity"
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id = "hyper_cell"
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req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
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materials = list("metal" = 400, "gold" = 150, "silver" = 150, "glass" = 70)
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materials = list(DEFAULT_WALL_MATERIAL = 400, "gold" = 150, "silver" = 150, "glass" = 70)
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build_path = /obj/item/weapon/cell/hyper
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category = "Misc"
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sort_string = "DAAAD"
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/datum/design/item/hud
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materials = list("metal" = 50, "glass" = 50)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/datum/design/item/hud/AssembleDesignName()
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..()
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@@ -277,9 +277,9 @@ other types of metals and chemistry for reagents).
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/datum/design/item/mesons
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name = "Optical meson scanners design"
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desc = "Using the meson-scanning technology those glasses allow you to see through walls, floor or anything else."
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id = "mesons"
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id = "mesons"
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req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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materials = list("metal" = 50, "glass" = 50)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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build_path = /obj/item/clothing/glasses/meson
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sort_string = "GAAAC"
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@@ -288,23 +288,23 @@ other types of metals and chemistry for reagents).
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name = "Mining equipment design ([item_name])"
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/datum/design/item/weapon/mining/jackhammer
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id = "jackhammer"
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id = "jackhammer"
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req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
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materials = list("metal" = 2000, "glass" = 500, "silver" = 500)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500)
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build_path = /obj/item/weapon/pickaxe/jackhammer
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sort_string = "KAAAA"
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/datum/design/item/weapon/mining/drill
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id = "drill"
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id = "drill"
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req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
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materials = list("metal" = 6000, "glass" = 1000) //expensive, but no need for miners.
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materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000) //expensive, but no need for miners.
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build_path = /obj/item/weapon/pickaxe/drill
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sort_string = "KAAAB"
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/datum/design/item/weapon/mining/plasmacutter
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id = "plasmacutter"
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id = "plasmacutter"
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req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
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materials = list("metal" = 1500, "glass" = 500, "gold" = 500, "phoron" = 500)
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materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 500, "gold" = 500, "phoron" = 500)
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build_path = /obj/item/weapon/pickaxe/plasmacutter
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sort_string = "KAAAC"
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@@ -316,9 +316,9 @@ other types of metals and chemistry for reagents).
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sort_string = "KAAAD"
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/datum/design/item/weapon/mining/drill_diamond
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id = "drill_diamond"
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id = "drill_diamond"
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req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 4)
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materials = list("metal" = 3000, "glass" = 1000, "diamond" = 2000)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000, "diamond" = 2000)
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build_path = /obj/item/weapon/pickaxe/diamonddrill
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sort_string = "KAAAE"
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///////////////////////////////////
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@@ -329,7 +329,7 @@ other types of metals and chemistry for reagents).
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materials = list("$glass" = 2000, "sacid" = 20, "$phoron" = 10000, "$diamond" = 5000, "$gold" = 10000)
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|
||||
/datum/design/item/medical
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materials = list("metal" = 30, "glass" = 20)
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 20)
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||||
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/datum/design/item/medical/AssembleDesignName()
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..()
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||||
@@ -337,9 +337,9 @@ other types of metals and chemistry for reagents).
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||||
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/datum/design/item/medical/robot_scanner
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||||
desc = "A hand-held scanner able to diagnose robotic injuries."
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id = "robot_scanner"
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||||
id = "robot_scanner"
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||||
req_tech = list(TECH_MAGNET = 3, TECH_BIO = 2, TECH_ENGINEERING = 3)
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||||
materials = list("metal" = 500, "glass" = 200)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200)
|
||||
build_path = /obj/item/device/robotanalyzer
|
||||
sort_string = "MACFA"
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||||
|
||||
@@ -379,7 +379,7 @@ other types of metals and chemistry for reagents).
|
||||
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
||||
id = "splitbeaker"
|
||||
req_tech = list(TECH_MATERIAL = 2)
|
||||
materials = list("metal" = 3000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
|
||||
sort_string = "MADAA"
|
||||
|
||||
@@ -388,15 +388,15 @@ other types of metals and chemistry for reagents).
|
||||
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
||||
id = "bluespacebeaker"
|
||||
req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6)
|
||||
materials = list("metal" = 3000, "phoron" = 3000, "diamond" = 500)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, "phoron" = 3000, "diamond" = 500)
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
|
||||
sort_string = "MADAB"
|
||||
|
||||
/datum/design/item/medical/nanopaste
|
||||
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
|
||||
id = "nanopaste"
|
||||
id = "nanopaste"
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
|
||||
materials = list("metal" = 7000, "glass" = 7000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
|
||||
build_path = /obj/item/stack/nanopaste
|
||||
sort_string = "MBAAA"
|
||||
|
||||
@@ -405,7 +405,7 @@ other types of metals and chemistry for reagents).
|
||||
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
|
||||
id = "scalpel_laser1"
|
||||
req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2, TECH_MAGNET = 2)
|
||||
materials = list("metal" = 12500, "glass" = 7500)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500)
|
||||
build_path = /obj/item/weapon/scalpel/laser1
|
||||
sort_string = "MBBAA"
|
||||
|
||||
@@ -414,7 +414,7 @@ other types of metals and chemistry for reagents).
|
||||
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
|
||||
id = "scalpel_laser2"
|
||||
req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 4, TECH_MAGNET = 4)
|
||||
materials = list("metal" = 12500, "glass" = 7500, "silver" = 2500)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500)
|
||||
build_path = /obj/item/weapon/scalpel/laser2
|
||||
sort_string = "MBBAB"
|
||||
|
||||
@@ -423,7 +423,7 @@ other types of metals and chemistry for reagents).
|
||||
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
|
||||
id = "scalpel_laser3"
|
||||
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 5)
|
||||
materials = list("metal" = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500)
|
||||
build_path = /obj/item/weapon/scalpel/laser3
|
||||
sort_string = "MBBAC"
|
||||
|
||||
@@ -432,12 +432,12 @@ other types of metals and chemistry for reagents).
|
||||
desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
|
||||
id = "scalpel_manager"
|
||||
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4)
|
||||
materials = list ("metal" = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750)
|
||||
materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750)
|
||||
build_path = /obj/item/weapon/scalpel/manager
|
||||
sort_string = "MBBAD"
|
||||
|
||||
/datum/design/item/implant
|
||||
materials = list("metal" = 50, "glass" = 50)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
/datum/design/item/implant/AssembleDesignName()
|
||||
..()
|
||||
@@ -471,14 +471,14 @@ other types of metals and chemistry for reagents).
|
||||
/datum/design/item/weapon/stunrevolver
|
||||
id = "stunrevolver"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
|
||||
materials = list("metal" = 4000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
build_path = /obj/item/weapon/gun/energy/stunrevolver
|
||||
sort_string = "TAAAA"
|
||||
|
||||
/datum/design/item/weapon/nuclear_gun
|
||||
id = "nuclear_gun"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
|
||||
materials = list("metal" = 5000, "glass" = 1000, "uranium" = 500)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 500)
|
||||
build_path = /obj/item/weapon/gun/energy/gun/nuclear
|
||||
sort_string = "TAAAB"
|
||||
|
||||
@@ -486,14 +486,14 @@ other types of metals and chemistry for reagents).
|
||||
desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
|
||||
id = "lasercannon"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
|
||||
materials = list("metal" = 10000, "glass" = 1000, "diamond" = 2000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000)
|
||||
build_path = /obj/item/weapon/gun/energy/lasercannon
|
||||
sort_string = "TAAAC"
|
||||
|
||||
/datum/design/item/weapon/phoronpistol
|
||||
id = "ppistol"
|
||||
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
|
||||
materials = list("metal" = 5000, "glass" = 1000, "phoron" = 3000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/toxgun
|
||||
sort_string = "TAAAD"
|
||||
|
||||
@@ -507,14 +507,14 @@ other types of metals and chemistry for reagents).
|
||||
/datum/design/item/weapon/smg
|
||||
id = "smg"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
|
||||
materials = list("metal" = 8000, "silver" = 2000, "diamond" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000)
|
||||
build_path = /obj/item/weapon/gun/projectile/automatic
|
||||
sort_string = "TAABA"
|
||||
|
||||
/datum/design/item/weapon/ammo_9mm
|
||||
id = "ammo_9mm"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
|
||||
materials = list("metal" = 3750, "silver" = 100)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100)
|
||||
build_path = /obj/item/ammo_magazine/c9mm
|
||||
sort_string = "TAACA"
|
||||
|
||||
@@ -522,22 +522,22 @@ other types of metals and chemistry for reagents).
|
||||
desc = "A stunning shell for a shotgun."
|
||||
id = "stunshell"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
|
||||
materials = list("metal" = 4000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/stunshell
|
||||
sort_string = "TAACB"
|
||||
|
||||
/datum/design/item/weapon/chemsprayer
|
||||
desc = "An advanced chem spraying device."
|
||||
id = "chemsprayer"
|
||||
id = "chemsprayer"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
|
||||
materials = list("metal" = 5000, "glass" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
|
||||
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
|
||||
sort_string = "TABAA"
|
||||
|
||||
/datum/design/item/weapon/rapidsyringe
|
||||
id = "rapidsyringe"
|
||||
id = "rapidsyringe"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
|
||||
materials = list("metal" = 5000, "glass" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
|
||||
build_path = /obj/item/weapon/gun/launcher/syringe/rapid
|
||||
sort_string = "TABAB"
|
||||
|
||||
@@ -545,56 +545,56 @@ other types of metals and chemistry for reagents).
|
||||
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
|
||||
id = "temp_gun"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
|
||||
materials = list("metal" = 5000, "glass" = 500, "silver" = 3000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/temperature
|
||||
sort_string = "TABAC"
|
||||
|
||||
/datum/design/item/weapon/large_grenade
|
||||
id = "large_Grenade"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
|
||||
materials = list("metal" = 3000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
||||
sort_string = "TACAA"
|
||||
|
||||
/datum/design/item/weapon/flora_gun
|
||||
id = "flora_gun"
|
||||
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
|
||||
materials = list("metal" = 2000, "glass" = 500, "uranium" = 500)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500)
|
||||
build_path = /obj/item/weapon/gun/energy/floragun
|
||||
sort_string = "TBAAA"
|
||||
|
||||
/datum/design/item/stock_part/subspace_ansible
|
||||
id = "s-ansible"
|
||||
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
materials = list("metal" = 80, "silver" = 20)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 80, "silver" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/ansible
|
||||
sort_string = "UAAAA"
|
||||
|
||||
/datum/design/item/stock_part/hyperwave_filter
|
||||
id = "s-filter"
|
||||
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 3)
|
||||
materials = list("metal" = 40, "silver" = 10)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 40, "silver" = 10)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/filter
|
||||
sort_string = "UAAAB"
|
||||
|
||||
/datum/design/item/stock_part/subspace_amplifier
|
||||
id = "s-amplifier"
|
||||
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
materials = list("metal" = 10, "gold" = 30, "uranium" = 15)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 30, "uranium" = 15)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
|
||||
sort_string = "UAAAC"
|
||||
|
||||
/datum/design/item/stock_part/subspace_treatment
|
||||
id = "s-treatment"
|
||||
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
materials = list("metal" = 10, "silver" = 20)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10, "silver" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/treatment
|
||||
sort_string = "UAAAD"
|
||||
|
||||
/datum/design/item/stock_part/subspace_analyzer
|
||||
id = "s-analyzer"
|
||||
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
materials = list("metal" = 10, "gold" = 15)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 15)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
|
||||
sort_string = "UAAAE"
|
||||
|
||||
@@ -617,7 +617,7 @@ other types of metals and chemistry for reagents).
|
||||
desc = "A device to automatically replace lights. Refill with working lightbulbs."
|
||||
id = "light_replacer"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4)
|
||||
materials = list("metal" = 1500, "silver" = 150, "glass" = 3000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1500, "silver" = 150, "glass" = 3000)
|
||||
build_path = /obj/item/device/lightreplacer
|
||||
sort_string = "VAAAH"
|
||||
|
||||
@@ -625,7 +625,7 @@ other types of metals and chemistry for reagents).
|
||||
name = "'pAI', personal artificial intelligence device"
|
||||
id = "paicard"
|
||||
req_tech = list(TECH_DATA = 2)
|
||||
materials = list("glass" = 500, "metal" = 500)
|
||||
materials = list("glass" = 500, DEFAULT_WALL_MATERIAL = 500)
|
||||
build_path = /obj/item/device/paicard
|
||||
sort_string = "VABAI"
|
||||
|
||||
@@ -639,26 +639,31 @@ other types of metals and chemistry for reagents).
|
||||
sort_string = "VACAA"
|
||||
|
||||
/datum/design/item/posibrain
|
||||
id = "posibrain"
|
||||
name = "Positronic brain"
|
||||
id = "posibrain"
|
||||
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4)
|
||||
materials = list("metal" = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
|
||||
build_path = /obj/item/device/mmi/digital/posibrain
|
||||
category = "Misc"
|
||||
sort_string = "VACAB"
|
||||
|
||||
/datum/design/item/medical/mmi
|
||||
/datum/design/item/mmi
|
||||
name = "Man-machine interface"
|
||||
id = "mmi"
|
||||
req_tech = list(TECH_DATA = 2, TECH_BIO = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("metal" = 1000, "glass" = 500)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500)
|
||||
build_path = /obj/item/device/mmi
|
||||
category = "Misc"
|
||||
sort_string = "VACBA"
|
||||
|
||||
/datum/design/item/medical/mmi_radio
|
||||
/datum/design/item/mmi_radio
|
||||
name = "Radio-enabled man-machine interface"
|
||||
id = "mmi_radio"
|
||||
req_tech = list(TECH_DATA = 2, TECH_BIO = 4)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list("metal" = 1200, "glass" = 500)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1200, "glass" = 500)
|
||||
build_path = /obj/item/device/mmi/radio_enabled
|
||||
category = "Misc"
|
||||
sort_string = "VACBB"
|
||||
@@ -667,7 +672,7 @@ other types of metals and chemistry for reagents).
|
||||
name = "Bluespace tracking beacon design"
|
||||
id = "beacon"
|
||||
req_tech = list(TECH_BLUESPACE = 1)
|
||||
materials = list ("metal" = 20, "glass" = 10)
|
||||
materials = list (DEFAULT_WALL_MATERIAL = 20, "glass" = 10)
|
||||
build_path = /obj/item/device/radio/beacon
|
||||
sort_string = "VADAA"
|
||||
|
||||
@@ -685,7 +690,7 @@ other types of metals and chemistry for reagents).
|
||||
desc = "Allows for deciphering the binary channel on-the-fly."
|
||||
id = "binaryencrypt"
|
||||
req_tech = list(TECH_ILLEGAL = 2)
|
||||
materials = list("metal" = 300, "glass" = 300)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 300, "glass" = 300)
|
||||
build_path = /obj/item/device/encryptionkey/binary
|
||||
sort_string = "VASAA"
|
||||
|
||||
@@ -694,7 +699,7 @@ other types of metals and chemistry for reagents).
|
||||
desc = "A kit of dangerous, high-tech equipment with changeable looks."
|
||||
id = "chameleon"
|
||||
req_tech = list(TECH_ILLEGAL = 2)
|
||||
materials = list("metal" = 500)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500)
|
||||
build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon
|
||||
sort_string = "VASBA"
|
||||
|
||||
@@ -1349,16 +1354,16 @@ CIRCUITS BELOW
|
||||
/datum/design/item/pda
|
||||
name = "PDA design"
|
||||
desc = "Cheaper than whiny non-digital assistants."
|
||||
id = "pda"
|
||||
id = "pda"
|
||||
req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3)
|
||||
materials = list("metal" = 50, "glass" = 50)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
build_path = /obj/item/device/pda
|
||||
sort_string = "VAAAA"
|
||||
|
||||
// Cartridges
|
||||
/datum/design/item/pda_cartridge
|
||||
/datum/design/item/pda_cartridge
|
||||
req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3)
|
||||
materials = list("metal" = 50, "glass" = 50)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
/datum/design/item/pda_cartridge/AssembleDesignName()
|
||||
..()
|
||||
@@ -1438,155 +1443,7 @@ CIRCUITS BELOW
|
||||
id = "cart_captain"
|
||||
build_path = /obj/item/weapon/cartridge/captain
|
||||
sort_string = "VBAAO"
|
||||
|
||||
/*
|
||||
MECHAS BELOW
|
||||
*/
|
||||
|
||||
/datum/design/item/mecha
|
||||
build_type = MECHFAB
|
||||
req_tech = list(TECH_COMBAT = 3)
|
||||
category = "Exosuit Equipment"
|
||||
|
||||
/datum/design/item/mecha/AssembleDesignName()
|
||||
..()
|
||||
name = "Exosuit module design ([item_name])"
|
||||
|
||||
/datum/design/item/mecha/weapon/AssembleDesignName()
|
||||
..()
|
||||
name = "Exosuit weapon design ([item_name])"
|
||||
|
||||
/datum/design/item/mecha/AssembleDesignDesc()
|
||||
if(!desc)
|
||||
desc = "Allows for the construction of \a '[item_name]' exosuit module."
|
||||
|
||||
// *** Weapon modules
|
||||
/datum/design/item/mecha/weapon/scattershot
|
||||
id = "mech_scattershot"
|
||||
req_tech = list(TECH_COMBAT = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
|
||||
|
||||
/datum/design/item/mecha/weapon/laser
|
||||
id = "mech_laser"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
|
||||
|
||||
/datum/design/item/mecha/weapon/laser_rigged
|
||||
desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits."
|
||||
id = "mech_laser_rigged"
|
||||
req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
|
||||
|
||||
/datum/design/item/mecha/weapon/laser_heavy
|
||||
id = "mech_laser_heavy"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
|
||||
|
||||
/datum/design/item/mecha/weapon/ion
|
||||
id = "mech_ion"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
|
||||
|
||||
/datum/design/item/mecha/weapon/grenade_launcher
|
||||
id = "mech_grenade_launcher"
|
||||
req_tech = list(TECH_COMBAT = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
|
||||
|
||||
/datum/design/item/mecha/weapon/clusterbang_launcher
|
||||
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
|
||||
id = "clusterbang_launcher"
|
||||
req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
|
||||
|
||||
// *** Nonweapon modules
|
||||
/datum/design/item/mecha/wormhole_gen
|
||||
desc = "An exosuit module that can generate small quasi-stable wormholes."
|
||||
id = "mech_wormhole_gen"
|
||||
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
|
||||
|
||||
/datum/design/item/mecha/teleporter
|
||||
desc = "An exosuit module that allows teleportation to any position in view."
|
||||
id = "mech_teleporter"
|
||||
req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
|
||||
|
||||
/datum/design/item/mecha/rcd
|
||||
desc = "An exosuit-mounted rapid construction device."
|
||||
id = "mech_rcd"
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER=4, TECH_ENGINEERING = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
|
||||
|
||||
/datum/design/item/mecha/gravcatapult
|
||||
desc = "An exosuit-mounted gravitational catapult."
|
||||
id = "mech_gravcatapult"
|
||||
req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINEERING = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
|
||||
|
||||
/datum/design/item/mecha/repair_droid
|
||||
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
|
||||
id = "mech_repair_droid"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
|
||||
|
||||
/datum/design/item/mecha/phoron_generator
|
||||
desc = "Exosuit-mounted phoron generator."
|
||||
id = "mech_phoron_generator"
|
||||
req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
||||
|
||||
/datum/design/item/mecha/energy_relay
|
||||
id = "mech_energy_relay"
|
||||
req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
||||
|
||||
/datum/design/item/mecha/ccw_armor
|
||||
desc = "Exosuit close-combat armor booster."
|
||||
id = "mech_ccw_armor"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
|
||||
|
||||
/datum/design/item/mecha/proj_armor
|
||||
desc = "Exosuit projectile armor booster."
|
||||
id = "mech_proj_armor"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING=3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
|
||||
|
||||
/datum/design/item/mecha/syringe_gun
|
||||
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
|
||||
id = "mech_syringe_gun"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_BIO=4, TECH_MAGNET=4, TECH_DATA=3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
|
||||
|
||||
/datum/design/item/mecha/diamond_drill
|
||||
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
|
||||
id = "mech_diamond_drill"
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
|
||||
|
||||
/datum/design/item/mecha/generator_nuclear
|
||||
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
|
||||
id = "mech_generator_nuclear"
|
||||
req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
|
||||
|
||||
/datum/design/item/synthetic_flash
|
||||
id = "sflash"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
|
||||
build_type = MECHFAB
|
||||
materials = list("metal" = 750, "glass" = 750)
|
||||
build_path = /obj/item/device/flash/synthetic
|
||||
category = "Misc"
|
||||
|
||||
/datum/design/item/borg_syndicate_module
|
||||
name = "Cyborg lethal weapons upgrade"
|
||||
desc = "Allows for the construction of lethal upgrades for cyborgs."
|
||||
id = "borg_syndicate_module"
|
||||
build_type = MECHFAB
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
|
||||
build_path = /obj/item/borg/upgrade/syndicate
|
||||
category = "Cyborg Upgrade Modules"
|
||||
|
||||
|
||||
/* Uncomment if someone makes these buildable
|
||||
/datum/design/circuit/general_alert
|
||||
name = "general alert console"
|
||||
@@ -1598,7 +1455,7 @@ MECHAS BELOW
|
||||
name = "loyalty"
|
||||
id = "implant_loyal"
|
||||
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
|
||||
materials = list("metal" = 7000, "glass" = 7000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
|
||||
build_path = /obj/item/weapon/implantcase/loyalty"
|
||||
|
||||
/datum/design/rust_core_control
|
||||
|
||||
@@ -0,0 +1,589 @@
|
||||
/datum/design/item/mechfab
|
||||
build_type = MECHFAB
|
||||
category = "Misc"
|
||||
req_tech = list(TECH_MATERIAL = 1)
|
||||
|
||||
/datum/design/item/mechfab/robot
|
||||
category = "Robot"
|
||||
|
||||
/datum/design/item/mechfab/robot/exoskeleton
|
||||
name = "Robot exoskeleton"
|
||||
id = "robot_exoskeleton"
|
||||
build_path = /obj/item/robot_parts/robot_suit
|
||||
time = 50
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50000)
|
||||
|
||||
/datum/design/item/mechfab/robot/torso
|
||||
name = "Robot torso"
|
||||
id = "robot_torso"
|
||||
build_path = /obj/item/robot_parts/chest
|
||||
time = 35
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 40000)
|
||||
|
||||
/datum/design/item/mechfab/robot/head
|
||||
name = "Robot head"
|
||||
id = "robot_head"
|
||||
build_path = /obj/item/robot_parts/head
|
||||
time = 35
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
||||
|
||||
/datum/design/item/mechfab/robot/l_arm
|
||||
name = "Robot left arm"
|
||||
id = "robot_l_arm"
|
||||
build_path = /obj/item/robot_parts/l_arm
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 18000)
|
||||
|
||||
/datum/design/item/mechfab/robot/r_arm
|
||||
name = "Robot right arm"
|
||||
id = "robot_r_arm"
|
||||
build_path = /obj/item/robot_parts/r_arm
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 18000)
|
||||
|
||||
/datum/design/item/mechfab/robot/l_leg
|
||||
name = "Robot left leg"
|
||||
id = "robot_l_leg"
|
||||
build_path = /obj/item/robot_parts/l_leg
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 15000)
|
||||
|
||||
/datum/design/item/mechfab/robot/r_leg
|
||||
name = "Robot right leg"
|
||||
id = "robot_r_leg"
|
||||
build_path = /obj/item/robot_parts/r_leg
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 15000)
|
||||
|
||||
/datum/design/item/mechfab/robot/component
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000)
|
||||
|
||||
/datum/design/item/mechfab/robot/component/binary_communication_device
|
||||
name = "Binary communication device"
|
||||
id = "binary_communication_device"
|
||||
build_path = /obj/item/robot_parts/robot_component/binary_communication_device
|
||||
|
||||
/datum/design/item/mechfab/robot/component/radio
|
||||
name = "Radio"
|
||||
id = "radio"
|
||||
build_path = /obj/item/robot_parts/robot_component/radio
|
||||
|
||||
/datum/design/item/mechfab/robot/component/actuator
|
||||
name = "Actuator"
|
||||
id = "actuator"
|
||||
build_path = /obj/item/robot_parts/robot_component/actuator
|
||||
|
||||
/datum/design/item/mechfab/robot/component/diagnosis_unit
|
||||
name = "Diagnosis unit"
|
||||
id = "diagnosis_unit"
|
||||
build_path = /obj/item/robot_parts/robot_component/diagnosis_unit
|
||||
|
||||
/datum/design/item/mechfab/robot/component/camera
|
||||
name = "Camera"
|
||||
id = "camera"
|
||||
build_path = /obj/item/robot_parts/robot_component/camera
|
||||
|
||||
/datum/design/item/mechfab/robot/component/armour
|
||||
name = "Armour plating"
|
||||
id = "armour"
|
||||
build_path = /obj/item/robot_parts/robot_component/armour
|
||||
|
||||
/datum/design/item/mechfab/ripley
|
||||
category = "Ripley"
|
||||
|
||||
/datum/design/item/mechfab/ripley/chassis
|
||||
name = "Ripley chassis"
|
||||
id = "ripley_chassis"
|
||||
build_path = /obj/item/mecha_parts/chassis/ripley
|
||||
time = 10
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 20000)
|
||||
|
||||
/datum/design/item/mechfab/ripley/chassis/firefighter
|
||||
name = "Firefigher chassis"
|
||||
id = "firefighter_chassis"
|
||||
build_path = /obj/item/mecha_parts/chassis/firefighter
|
||||
|
||||
/datum/design/item/mechfab/ripley/torso
|
||||
name = "Ripley torso"
|
||||
id = "ripley_torso"
|
||||
build_path = /obj/item/mecha_parts/part/ripley_torso
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 40000, "glass" = 15000)
|
||||
|
||||
/datum/design/item/mechfab/ripley/left_arm
|
||||
name = "Ripley left arm"
|
||||
id = "ripley_left_arm"
|
||||
build_path = /obj/item/mecha_parts/part/ripley_left_arm
|
||||
time = 15
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
||||
|
||||
/datum/design/item/mechfab/ripley/right_arm
|
||||
name = "Ripley right arm"
|
||||
id = "ripley_right_arm"
|
||||
build_path = /obj/item/mecha_parts/part/ripley_right_arm
|
||||
time = 15
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
||||
|
||||
/datum/design/item/mechfab/ripley/left_leg
|
||||
name = "Ripley left leg"
|
||||
id = "ripley_left_leg"
|
||||
build_path = /obj/item/mecha_parts/part/ripley_left_leg
|
||||
time = 15
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 30000)
|
||||
|
||||
/datum/design/item/mechfab/ripley/right_leg
|
||||
name = "Ripley right leg"
|
||||
id = "ripley_right_leg"
|
||||
build_path = /obj/item/mecha_parts/part/ripley_right_leg
|
||||
time = 15
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 30000)
|
||||
|
||||
/datum/design/item/mechfab/odysseus
|
||||
category = "Odysseus"
|
||||
|
||||
/datum/design/item/mechfab/odysseus/chassis
|
||||
name = "Odysseus chassis"
|
||||
id = "odysseus_chassis"
|
||||
build_path = /obj/item/mecha_parts/chassis/odysseus
|
||||
time = 10
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 20000)
|
||||
|
||||
/datum/design/item/mechfab/odysseus/torso
|
||||
name = "Odysseus torso"
|
||||
id = "odysseus_torso"
|
||||
build_path = /obj/item/mecha_parts/part/odysseus_torso
|
||||
time = 18
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
||||
|
||||
/datum/design/item/mechfab/odysseus/head
|
||||
name = "Odysseus head"
|
||||
id = "odysseus_head"
|
||||
build_path = /obj/item/mecha_parts/part/odysseus_head
|
||||
time = 10
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 10000)
|
||||
|
||||
/datum/design/item/mechfab/odysseus/left_arm
|
||||
name = "Odysseus left arm"
|
||||
id = "odysseus_left_arm"
|
||||
build_path = /obj/item/mecha_parts/part/odysseus_left_arm
|
||||
time = 12
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000)
|
||||
|
||||
/datum/design/item/mechfab/odysseus/right_arm
|
||||
name = "Odysseus right arm"
|
||||
id = "odysseus_right_arm"
|
||||
build_path = /obj/item/mecha_parts/part/odysseus_right_arm
|
||||
time = 12
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000)
|
||||
|
||||
/datum/design/item/mechfab/odysseus/left_leg
|
||||
name = "Odysseus left leg"
|
||||
id = "odysseus_left_leg"
|
||||
build_path = /obj/item/mecha_parts/part/odysseus_left_leg
|
||||
time = 13
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 15000)
|
||||
|
||||
/datum/design/item/mechfab/odysseus/right_leg
|
||||
name = "Odysseus right leg"
|
||||
id = "odysseus_right_leg"
|
||||
build_path = /obj/item/mecha_parts/part/odysseus_right_leg
|
||||
time = 13
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 15000)
|
||||
|
||||
/datum/design/item/mechfab/gygax
|
||||
category = "Gygax"
|
||||
|
||||
/datum/design/item/mechfab/gygax/chassis
|
||||
name = "Gygax chassis"
|
||||
id = "gygax_chassis"
|
||||
build_path = /obj/item/mecha_parts/chassis/gygax
|
||||
time = 10
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
||||
|
||||
/datum/design/item/mechfab/gygax/torso
|
||||
name = "Gygax torso"
|
||||
id = "gygax_torso"
|
||||
build_path = /obj/item/mecha_parts/part/gygax_torso
|
||||
time = 30
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50000, "glass" = 20000)
|
||||
|
||||
/datum/design/item/mechfab/gygax/head
|
||||
name = "Gygax head"
|
||||
id = "gygax_head"
|
||||
build_path = /obj/item/mecha_parts/part/gygax_head
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 20000, "glass" = 10000)
|
||||
|
||||
/datum/design/item/mechfab/gygax/left_arm
|
||||
name = "Gygax left arm"
|
||||
id = "gygax_left_arm"
|
||||
build_path = /obj/item/mecha_parts/part/gygax_left_arm
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 30000)
|
||||
|
||||
/datum/design/item/mechfab/gygax/right_arm
|
||||
name = "Gygax right arm"
|
||||
id = "gygax_right_arm"
|
||||
build_path = /obj/item/mecha_parts/part/gygax_right_arm
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 30000)
|
||||
|
||||
/datum/design/item/mechfab/gygax/left_leg
|
||||
name = "Gygax left leg"
|
||||
id = "gygax_left_leg"
|
||||
build_path = /obj/item/mecha_parts/part/gygax_left_leg
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 35000)
|
||||
|
||||
/datum/design/item/mechfab/gygax/right_leg
|
||||
name = "Gygax right leg"
|
||||
id = "gygax_right_leg"
|
||||
build_path = /obj/item/mecha_parts/part/gygax_right_leg
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 35000)
|
||||
|
||||
/datum/design/item/mechfab/gygax/armour
|
||||
name = "Gygax armour plates"
|
||||
id = "gygax_armour"
|
||||
build_path = /obj/item/mecha_parts/part/gygax_armour
|
||||
time = 60
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50000, "diamond" = 10000)
|
||||
|
||||
/datum/design/item/mechfab/durand
|
||||
category = "Durand"
|
||||
|
||||
/datum/design/item/mechfab/durand/chassis
|
||||
name = "Durand chassis"
|
||||
id = "durand_chassis"
|
||||
build_path = /obj/item/mecha_parts/chassis/durand
|
||||
time = 10
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
||||
|
||||
/datum/design/item/mechfab/durand/torso
|
||||
name = "Durand torso"
|
||||
id = "durand_torso"
|
||||
build_path = /obj/item/mecha_parts/part/durand_torso
|
||||
time = 30
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 55000, "glass" = 20000, "silver" = 10000)
|
||||
|
||||
/datum/design/item/mechfab/durand/head
|
||||
name = "Durand head"
|
||||
id = "durand_head"
|
||||
build_path = /obj/item/mecha_parts/part/durand_head
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 10000, "silver" = 3000)
|
||||
|
||||
/datum/design/item/mechfab/durand/left_arm
|
||||
name = "Durand left arm"
|
||||
id = "durand_left_arm"
|
||||
build_path = /obj/item/mecha_parts/part/durand_left_arm
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
|
||||
|
||||
/datum/design/item/mechfab/durand/right_arm
|
||||
name = "Durand right arm"
|
||||
id = "durand_right_arm"
|
||||
build_path = /obj/item/mecha_parts/part/durand_right_arm
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
|
||||
|
||||
/datum/design/item/mechfab/durand/left_leg
|
||||
name = "Durand left leg"
|
||||
id = "durand_left_leg"
|
||||
build_path = /obj/item/mecha_parts/part/durand_left_leg
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
|
||||
|
||||
/datum/design/item/mechfab/durand/right_leg
|
||||
name = "Durand right leg"
|
||||
id = "durand_right_leg"
|
||||
build_path = /obj/item/mecha_parts/part/durand_right_leg
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
|
||||
|
||||
/datum/design/item/mechfab/durand/armour
|
||||
name = "Durand armour plates"
|
||||
id = "durand_armour"
|
||||
build_path = /obj/item/mecha_parts/part/durand_armour
|
||||
time = 60
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50000, "uranium" = 10000)
|
||||
|
||||
/datum/design/item/robot_upgrade
|
||||
build_type = MECHFAB
|
||||
time = 12
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000)
|
||||
category = "Cyborg Upgrade Modules"
|
||||
|
||||
/datum/design/item/robot_upgrade/rename
|
||||
name = "Rename module"
|
||||
desc = "Used to rename a cyborg."
|
||||
id = "borg_rename_module"
|
||||
build_path = /obj/item/borg/upgrade/rename
|
||||
|
||||
/datum/design/item/robot_upgrade/reset
|
||||
name = "Reset module"
|
||||
desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the robot."
|
||||
id = "borg_reset_module"
|
||||
build_path = /obj/item/borg/upgrade/reset
|
||||
|
||||
/datum/design/item/robot_upgrade/restart
|
||||
name = "Emergency restart module"
|
||||
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
|
||||
id = "borg_restart_module"
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 5000)
|
||||
build_path = /obj/item/borg/upgrade/restart
|
||||
|
||||
/datum/design/item/robot_upgrade/vtec
|
||||
name = "VTEC module"
|
||||
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
|
||||
id = "borg_vtec_module"
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 80000, "glass" = 6000, "gold" = 5000)
|
||||
build_path = /obj/item/borg/upgrade/vtec
|
||||
|
||||
/datum/design/item/robot_upgrade/tasercooler
|
||||
name = "Rapid taser cooling module"
|
||||
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
|
||||
id = "borg_taser_module"
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 80000, "glass" = 6000, "gold" = 2000, "diamond" = 500)
|
||||
build_path = /obj/item/borg/upgrade/tasercooler
|
||||
|
||||
/datum/design/item/robot_upgrade/jetpack
|
||||
name = "Jetpack module"
|
||||
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
|
||||
id = "borg_jetpack_module"
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "phoron" = 15000, "uranium" = 20000)
|
||||
build_path = /obj/item/borg/upgrade/jetpack
|
||||
|
||||
/datum/design/item/robot_upgrade/syndicate
|
||||
name = "Illegal upgrade"
|
||||
desc = "Allows for the construction of lethal upgrades for cyborgs."
|
||||
id = "borg_syndicate_module"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 15000, "diamond" = 10000)
|
||||
build_path = /obj/item/borg/upgrade/syndicate
|
||||
|
||||
/datum/design/item/mecha_tracking
|
||||
name = "Exosuit tracking beacon"
|
||||
build_type = MECHFAB
|
||||
time = 5
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500)
|
||||
build_path = /obj/item/mecha_parts/mecha_tracking
|
||||
category = "Misc"
|
||||
|
||||
/datum/design/item/mecha
|
||||
build_type = MECHFAB
|
||||
category = "Exosuit Equipment"
|
||||
time = 10
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000)
|
||||
|
||||
/datum/design/item/mecha/AssembleDesignDesc()
|
||||
if(!desc)
|
||||
desc = "Allows for the construction of \a '[item_name]' exosuit module."
|
||||
|
||||
/datum/design/item/mecha/hydraulic_clamp
|
||||
name = "Hydraulic clamp"
|
||||
id = "hydraulic_clamp"
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
|
||||
|
||||
/datum/design/item/mecha/drill
|
||||
name = "Drill"
|
||||
id = "drill"
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill
|
||||
|
||||
/datum/design/item/mecha/extinguisher
|
||||
name = "Extinguisher"
|
||||
id = "extinguisher"
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher
|
||||
|
||||
/datum/design/item/mecha/cable_layer
|
||||
name = "Cable layer"
|
||||
id = "mech_cable_layer"
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
|
||||
|
||||
/datum/design/item/mecha/sleeper
|
||||
name = "Sleeper"
|
||||
id = "mech_sleeper"
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 10000)
|
||||
|
||||
/datum/design/item/mecha/syringe_gun
|
||||
name = "Syringe gun"
|
||||
id = "mech_syringe_gun"
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000)
|
||||
|
||||
/*
|
||||
/datum/design/item/mecha/syringe_gun
|
||||
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
|
||||
id = "mech_syringe_gun"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
|
||||
*/
|
||||
|
||||
/datum/design/item/mecha/passenger
|
||||
name = "Passenger compartment"
|
||||
id = "mech_passenger"
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000)
|
||||
|
||||
//obj/item/mecha_parts/mecha_equipment/repair_droid,
|
||||
//obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
|
||||
|
||||
/datum/design/item/mecha/generator
|
||||
name = "Phoron generator"
|
||||
id = "mech_generator"
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
||||
|
||||
/datum/design/item/mecha/taser
|
||||
name = "PBT \"Pacifier\" mounted taser"
|
||||
id = "mech_taser"
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
|
||||
|
||||
/datum/design/item/mecha/lmg
|
||||
name = "Ultra AC 2"
|
||||
id = "mech_lmg"
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
|
||||
|
||||
/datum/design/item/mecha/weapon
|
||||
req_tech = list(TECH_COMBAT = 3)
|
||||
|
||||
// *** Weapon modules
|
||||
/datum/design/item/mecha/weapon/scattershot
|
||||
name = "LBX AC 10 \"Scattershot\""
|
||||
id = "mech_scattershot"
|
||||
req_tech = list(TECH_COMBAT = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
|
||||
|
||||
/datum/design/item/mecha/weapon/laser
|
||||
name = "CH-PS \"Immolator\" laser"
|
||||
id = "mech_laser"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
|
||||
|
||||
/datum/design/item/mecha/weapon/laser_rigged
|
||||
name = "Jury-rigged welder-laser"
|
||||
desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits."
|
||||
id = "mech_laser_rigged"
|
||||
req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
|
||||
|
||||
/datum/design/item/mecha/weapon/laser_heavy
|
||||
name = "CH-LC \"Solaris\" laser cannon"
|
||||
id = "mech_laser_heavy"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
|
||||
|
||||
/datum/design/item/mecha/weapon/ion
|
||||
name = "mkIV ion heavy cannon"
|
||||
id = "mech_ion"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
|
||||
|
||||
/datum/design/item/mecha/weapon/grenade_launcher
|
||||
name = "SGL-6 grenade launcher"
|
||||
id = "mech_grenade_launcher"
|
||||
req_tech = list(TECH_COMBAT = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
|
||||
|
||||
/datum/design/item/mecha/weapon/clusterbang_launcher
|
||||
name = "SOP-6 grenade launcher"
|
||||
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
|
||||
id = "clusterbang_launcher"
|
||||
req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 6000, "uranium" = 6000)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
|
||||
|
||||
// *** Nonweapon modules
|
||||
/datum/design/item/mecha/wormhole_gen
|
||||
name = "Wormhole generator"
|
||||
desc = "An exosuit module that can generate small quasi-stable wormholes."
|
||||
id = "mech_wormhole_gen"
|
||||
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
|
||||
|
||||
/datum/design/item/mecha/teleporter
|
||||
name = "Teleporter"
|
||||
desc = "An exosuit module that allows teleportation to any position in view."
|
||||
id = "mech_teleporter"
|
||||
req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
|
||||
|
||||
/datum/design/item/mecha/rcd
|
||||
name = "RCD"
|
||||
desc = "An exosuit-mounted rapid construction device."
|
||||
id = "mech_rcd"
|
||||
time = 120
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 30000, "phoron" = 25000, "silver" = 20000, "gold" = 20000)
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINEERING = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
|
||||
|
||||
/datum/design/item/mecha/gravcatapult
|
||||
name = "Gravitational catapult"
|
||||
desc = "An exosuit-mounted gravitational catapult."
|
||||
id = "mech_gravcatapult"
|
||||
req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINEERING = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
|
||||
|
||||
/datum/design/item/mecha/repair_droid
|
||||
name = "Repair droid"
|
||||
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
|
||||
id = "mech_repair_droid"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 1000, "silver" = 2000, "glass" = 5000)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
|
||||
|
||||
/datum/design/item/mecha/phoron_generator
|
||||
desc = "Phoron reactor."
|
||||
id = "mech_phoron_generator"
|
||||
req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 500, "glass" = 1000)
|
||||
|
||||
/datum/design/item/mecha/energy_relay
|
||||
name = "Energy relay"
|
||||
id = "mech_energy_relay"
|
||||
req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 2000, "silver" = 3000, "glass" = 2000)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
||||
|
||||
/datum/design/item/mecha/ccw_armor
|
||||
name = "CCW armor booster"
|
||||
desc = "Exosuit close-combat armor booster."
|
||||
id = "mech_ccw_armor"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 20000, "silver" = 5000)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
|
||||
|
||||
/datum/design/item/mecha/proj_armor
|
||||
desc = "Exosuit projectile armor booster."
|
||||
id = "mech_proj_armor"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 5000)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
|
||||
|
||||
/datum/design/item/mecha/diamond_drill
|
||||
name = "Diamond drill"
|
||||
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
|
||||
id = "mech_diamond_drill"
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "diamond" = 6500)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
|
||||
|
||||
/datum/design/item/mecha/generator_nuclear
|
||||
name = "Nuclear reactor"
|
||||
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
|
||||
id = "mech_generator_nuclear"
|
||||
req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 500, "glass" = 1000)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
|
||||
|
||||
/datum/design/item/synthetic_flash
|
||||
name = "Synthetic flash"
|
||||
id = "sflash"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
|
||||
build_type = MECHFAB
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 750, "glass" = 750)
|
||||
build_path = /obj/item/device/flash/synthetic
|
||||
category = "Misc"
|
||||
@@ -8,7 +8,7 @@
|
||||
active_power_usage = 5000
|
||||
|
||||
var/max_material_storage = 100000
|
||||
var/list/materials = list("metal" = 0, "glass" = 0, "gold" = 0, "silver" = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0)
|
||||
var/list/materials = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0, "gold" = 0, "silver" = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0)
|
||||
|
||||
var/list/datum/design/queue = list()
|
||||
var/progress = 0
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
/obj/machinery/r_n_d/proc/getMaterialType(var/name)
|
||||
switch(name)
|
||||
if("metal")
|
||||
if(DEFAULT_WALL_MATERIAL)
|
||||
return /obj/item/stack/material/steel
|
||||
if("glass")
|
||||
return /obj/item/stack/material/glass
|
||||
@@ -35,7 +35,7 @@
|
||||
/obj/machinery/r_n_d/proc/getMaterialName(var/type)
|
||||
switch(type)
|
||||
if(/obj/item/stack/material/steel)
|
||||
return "metal"
|
||||
return DEFAULT_WALL_MATERIAL
|
||||
if(/obj/item/stack/material/glass)
|
||||
return "glass"
|
||||
if(/obj/item/stack/material/gold)
|
||||
|
||||
@@ -98,7 +98,7 @@ research holder datum.
|
||||
var/datum/design/A = known_designs[i]
|
||||
if(A.id == D.id) // We are guaranteed to reach this if the ids are the same, because sort_string will also be the same
|
||||
return
|
||||
if(A.sort_string >= D.sort_string)
|
||||
if(A.sort_string > D.sort_string)
|
||||
known_designs.Insert(i, D)
|
||||
return
|
||||
known_designs.Add(D)
|
||||
|
||||
Reference in New Issue
Block a user