Merge pull request #10581 from Kelenius/ofMechfabAndPanic

Updates mechfab
This commit is contained in:
Zuhayr
2015-08-31 17:39:04 +09:30
26 changed files with 1104 additions and 1151 deletions
+1 -1
View File
@@ -57,7 +57,7 @@
slot_flags = SLOT_HEAD | SLOT_OCLOTHING
/obj/item/weapon/holder/drone
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINERING = 5)
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 5)
/obj/item/weapon/holder/mouse
w_class = 1
@@ -25,10 +25,6 @@
w_class = 3
origin_tech = list(TECH_BIO = 3)
var/list/construction_cost = list(DEFAULT_WALL_MATERIAL=1000,"glass"=500)
var/construction_time = 75
//these vars are so the mecha fabricator doesn't shit itself anymore. --NEO
req_access = list(access_robotics)
//Revised. Brainmob is now contained directly within object of transfer. MMI in this case.
@@ -6,8 +6,6 @@
w_class = 3
origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2, TECH_DATA = 4)
construction_cost = list(DEFAULT_WALL_MATERIAL=500,"glass"=500,"silver"=200,"gold"=200,"phoron"=100,"diamond"=10)
construction_time = 75
var/searching = 0
var/askDelay = 10 * 60 * 1
req_access = list(access_robotics)
@@ -217,8 +217,6 @@
/obj/item/robot_parts/robot_component
icon = 'icons/obj/robot_component.dmi'
icon_state = "working"
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=5000)
var/brute = 0
var/burn = 0
var/icon_state_broken = "broken"
+87 -230
View File
@@ -63,7 +63,7 @@ other types of metals and chemistry for reagents).
desc = "Produce additional disks for storing device designs."
id = "design_disk"
req_tech = list(TECH_DATA = 1)
materials = list("metal" = 30, "glass" = 10)
materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
build_path = /obj/item/weapon/disk/design_disk
sort_string = "GAAAA"
@@ -72,7 +72,7 @@ other types of metals and chemistry for reagents).
desc = "Produce additional disks for storing technology data."
id = "tech_disk"
req_tech = list(TECH_DATA = 1)
materials = list("metal" = 30, "glass" = 10)
materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
build_path = /obj/item/weapon/disk/tech_disk
sort_string = "GAAAB"
@@ -90,114 +90,114 @@ other types of metals and chemistry for reagents).
/datum/design/item/stock_part/basic_capacitor
id = "basic_capacitor"
req_tech = list(TECH_POWER = 1)
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/weapon/stock_parts/capacitor
sort_string = "CAAAA"
/datum/design/item/stock_part/adv_capacitor
id = "adv_capacitor"
req_tech = list(TECH_POWER = 3)
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/weapon/stock_parts/capacitor/adv
sort_string = "CAAAB"
/datum/design/item/stock_part/super_capacitor
id = "super_capacitor"
req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
materials = list("metal" = 50, "glass" = 50, "gold" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, "gold" = 20)
build_path = /obj/item/weapon/stock_parts/capacitor/super
sort_string = "CAAAC"
/datum/design/item/stock_part/micro_mani
id = "micro_mani"
req_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1)
materials = list("metal" = 30)
materials = list(DEFAULT_WALL_MATERIAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator
sort_string = "CAABA"
/datum/design/item/stock_part/nano_mani
id = "nano_mani"
req_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2)
materials = list("metal" = 30)
materials = list(DEFAULT_WALL_MATERIAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator/nano
sort_string = "CAABB"
/datum/design/item/stock_part/pico_mani
id = "pico_mani"
req_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2)
materials = list("metal" = 30)
materials = list(DEFAULT_WALL_MATERIAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator/pico
sort_string = "CAABC"
/datum/design/item/stock_part/basic_matter_bin
id = "basic_matter_bin"
req_tech = list(TECH_MATERIAL = 1)
materials = list("metal" = 80)
materials = list(DEFAULT_WALL_MATERIAL = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin
sort_string = "CAACA"
/datum/design/item/stock_part/adv_matter_bin
id = "adv_matter_bin"
req_tech = list(TECH_MATERIAL = 3)
materials = list("metal" = 80)
materials = list(DEFAULT_WALL_MATERIAL = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
sort_string = "CAACB"
/datum/design/item/stock_part/super_matter_bin
id = "super_matter_bin"
req_tech = list(TECH_MATERIAL = 5)
materials = list("metal" = 80)
materials = list(DEFAULT_WALL_MATERIAL = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin/super
sort_string = "CAACC"
/datum/design/item/stock_part/basic_micro_laser
id = "basic_micro_laser"
req_tech = list(TECH_MAGNET = 1)
materials = list("metal" = 10, "glass" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser
sort_string = "CAADA"
/datum/design/item/stock_part/high_micro_laser
id = "high_micro_laser"
req_tech = list(TECH_MAGNET = 3)
materials = list("metal" = 10, "glass" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser/high
sort_string = "CAADB"
/datum/design/item/stock_part/ultra_micro_laser
id = "ultra_micro_laser"
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5)
materials = list("metal" = 10, "glass" = 20, "uranium" = 10)
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20, "uranium" = 10)
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
sort_string = "CAADC"
/datum/design/item/stock_part/basic_sensor
id = "basic_sensor"
req_tech = list(TECH_MAGNET = 1)
materials = list("metal" = 50, "glass" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/scanning_module
sort_string = "CAAEA"
/datum/design/item/stock_part/adv_sensor
id = "adv_sensor"
req_tech = list(TECH_MAGNET = 3)
materials = list("metal" = 50, "glass" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/scanning_module/adv
sort_string = "CAAEB"
/datum/design/item/stock_part/phasic_sensor
id = "phasic_sensor"
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 3)
materials = list("metal" = 50, "glass" = 20, "silver" = 10)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20, "silver" = 10)
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
sort_string = "CAAEC"
/datum/design/item/stock_part/RPED
name = "Rapid Part Exchange Device"
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
id = "rped"
id = "rped"
req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
materials = list("metal" = 15000, "glass" = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5000)
build_path = /obj/item/weapon/storage/part_replacer
sort_string = "CBAAA"
@@ -217,7 +217,7 @@ other types of metals and chemistry for reagents).
build_type = PROTOLATHE | MECHFAB
id = "basic_cell"
req_tech = list(TECH_POWER = 1)
materials = list("metal" = 700, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
build_path = /obj/item/weapon/cell
category = "Misc"
sort_string = "DAAAA"
@@ -227,7 +227,7 @@ other types of metals and chemistry for reagents).
build_type = PROTOLATHE | MECHFAB
id = "high_cell"
req_tech = list(TECH_POWER = 2)
materials = list("metal" = 700, "glass" = 60)
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60)
build_path = /obj/item/weapon/cell/high
category = "Misc"
sort_string = "DAAAB"
@@ -236,7 +236,7 @@ other types of metals and chemistry for reagents).
name = "super-capacity"
id = "super_cell"
req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2)
materials = list("metal" = 700, "glass" = 70)
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
build_path = /obj/item/weapon/cell/super
category = "Misc"
sort_string = "DAAAC"
@@ -245,13 +245,13 @@ other types of metals and chemistry for reagents).
name = "hyper-capacity"
id = "hyper_cell"
req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
materials = list("metal" = 400, "gold" = 150, "silver" = 150, "glass" = 70)
materials = list(DEFAULT_WALL_MATERIAL = 400, "gold" = 150, "silver" = 150, "glass" = 70)
build_path = /obj/item/weapon/cell/hyper
category = "Misc"
sort_string = "DAAAD"
/datum/design/item/hud
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/datum/design/item/hud/AssembleDesignName()
..()
@@ -277,9 +277,9 @@ other types of metals and chemistry for reagents).
/datum/design/item/mesons
name = "Optical meson scanners design"
desc = "Using the meson-scanning technology those glasses allow you to see through walls, floor or anything else."
id = "mesons"
id = "mesons"
req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/clothing/glasses/meson
sort_string = "GAAAC"
@@ -288,23 +288,23 @@ other types of metals and chemistry for reagents).
name = "Mining equipment design ([item_name])"
/datum/design/item/weapon/mining/jackhammer
id = "jackhammer"
id = "jackhammer"
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
materials = list("metal" = 2000, "glass" = 500, "silver" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500)
build_path = /obj/item/weapon/pickaxe/jackhammer
sort_string = "KAAAA"
/datum/design/item/weapon/mining/drill
id = "drill"
id = "drill"
req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
materials = list("metal" = 6000, "glass" = 1000) //expensive, but no need for miners.
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000) //expensive, but no need for miners.
build_path = /obj/item/weapon/pickaxe/drill
sort_string = "KAAAB"
/datum/design/item/weapon/mining/plasmacutter
id = "plasmacutter"
id = "plasmacutter"
req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
materials = list("metal" = 1500, "glass" = 500, "gold" = 500, "phoron" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 500, "gold" = 500, "phoron" = 500)
build_path = /obj/item/weapon/pickaxe/plasmacutter
sort_string = "KAAAC"
@@ -316,9 +316,9 @@ other types of metals and chemistry for reagents).
sort_string = "KAAAD"
/datum/design/item/weapon/mining/drill_diamond
id = "drill_diamond"
id = "drill_diamond"
req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 4)
materials = list("metal" = 3000, "glass" = 1000, "diamond" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000, "diamond" = 2000)
build_path = /obj/item/weapon/pickaxe/diamonddrill
sort_string = "KAAAE"
///////////////////////////////////
@@ -329,7 +329,7 @@ other types of metals and chemistry for reagents).
materials = list("$glass" = 2000, "sacid" = 20, "$phoron" = 10000, "$diamond" = 5000, "$gold" = 10000)
/datum/design/item/medical
materials = list("metal" = 30, "glass" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 20)
/datum/design/item/medical/AssembleDesignName()
..()
@@ -337,9 +337,9 @@ other types of metals and chemistry for reagents).
/datum/design/item/medical/robot_scanner
desc = "A hand-held scanner able to diagnose robotic injuries."
id = "robot_scanner"
id = "robot_scanner"
req_tech = list(TECH_MAGNET = 3, TECH_BIO = 2, TECH_ENGINEERING = 3)
materials = list("metal" = 500, "glass" = 200)
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200)
build_path = /obj/item/device/robotanalyzer
sort_string = "MACFA"
@@ -379,7 +379,7 @@ other types of metals and chemistry for reagents).
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
id = "splitbeaker"
req_tech = list(TECH_MATERIAL = 2)
materials = list("metal" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
sort_string = "MADAA"
@@ -388,15 +388,15 @@ other types of metals and chemistry for reagents).
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
id = "bluespacebeaker"
req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6)
materials = list("metal" = 3000, "phoron" = 3000, "diamond" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "phoron" = 3000, "diamond" = 500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
sort_string = "MADAB"
/datum/design/item/medical/nanopaste
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
id = "nanopaste"
id = "nanopaste"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
materials = list("metal" = 7000, "glass" = 7000)
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
build_path = /obj/item/stack/nanopaste
sort_string = "MBAAA"
@@ -405,7 +405,7 @@ other types of metals and chemistry for reagents).
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
id = "scalpel_laser1"
req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2, TECH_MAGNET = 2)
materials = list("metal" = 12500, "glass" = 7500)
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500)
build_path = /obj/item/weapon/scalpel/laser1
sort_string = "MBBAA"
@@ -414,7 +414,7 @@ other types of metals and chemistry for reagents).
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
id = "scalpel_laser2"
req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 4, TECH_MAGNET = 4)
materials = list("metal" = 12500, "glass" = 7500, "silver" = 2500)
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500)
build_path = /obj/item/weapon/scalpel/laser2
sort_string = "MBBAB"
@@ -423,7 +423,7 @@ other types of metals and chemistry for reagents).
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
id = "scalpel_laser3"
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 5)
materials = list("metal" = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500)
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500)
build_path = /obj/item/weapon/scalpel/laser3
sort_string = "MBBAC"
@@ -432,12 +432,12 @@ other types of metals and chemistry for reagents).
desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
id = "scalpel_manager"
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4)
materials = list ("metal" = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750)
materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750)
build_path = /obj/item/weapon/scalpel/manager
sort_string = "MBBAD"
/datum/design/item/implant
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/datum/design/item/implant/AssembleDesignName()
..()
@@ -471,14 +471,14 @@ other types of metals and chemistry for reagents).
/datum/design/item/weapon/stunrevolver
id = "stunrevolver"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
materials = list("metal" = 4000)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
build_path = /obj/item/weapon/gun/energy/stunrevolver
sort_string = "TAAAA"
/datum/design/item/weapon/nuclear_gun
id = "nuclear_gun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
materials = list("metal" = 5000, "glass" = 1000, "uranium" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 500)
build_path = /obj/item/weapon/gun/energy/gun/nuclear
sort_string = "TAAAB"
@@ -486,14 +486,14 @@ other types of metals and chemistry for reagents).
desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
id = "lasercannon"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
materials = list("metal" = 10000, "glass" = 1000, "diamond" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000)
build_path = /obj/item/weapon/gun/energy/lasercannon
sort_string = "TAAAC"
/datum/design/item/weapon/phoronpistol
id = "ppistol"
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
materials = list("metal" = 5000, "glass" = 1000, "phoron" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
build_path = /obj/item/weapon/gun/energy/toxgun
sort_string = "TAAAD"
@@ -507,14 +507,14 @@ other types of metals and chemistry for reagents).
/datum/design/item/weapon/smg
id = "smg"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
materials = list("metal" = 8000, "silver" = 2000, "diamond" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000)
build_path = /obj/item/weapon/gun/projectile/automatic
sort_string = "TAABA"
/datum/design/item/weapon/ammo_9mm
id = "ammo_9mm"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
materials = list("metal" = 3750, "silver" = 100)
materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100)
build_path = /obj/item/ammo_magazine/c9mm
sort_string = "TAACA"
@@ -522,22 +522,22 @@ other types of metals and chemistry for reagents).
desc = "A stunning shell for a shotgun."
id = "stunshell"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
materials = list("metal" = 4000)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
build_path = /obj/item/ammo_casing/shotgun/stunshell
sort_string = "TAACB"
/datum/design/item/weapon/chemsprayer
desc = "An advanced chem spraying device."
id = "chemsprayer"
id = "chemsprayer"
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
materials = list("metal" = 5000, "glass" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
sort_string = "TABAA"
/datum/design/item/weapon/rapidsyringe
id = "rapidsyringe"
id = "rapidsyringe"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
materials = list("metal" = 5000, "glass" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
build_path = /obj/item/weapon/gun/launcher/syringe/rapid
sort_string = "TABAB"
@@ -545,56 +545,56 @@ other types of metals and chemistry for reagents).
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
id = "temp_gun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
materials = list("metal" = 5000, "glass" = 500, "silver" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000)
build_path = /obj/item/weapon/gun/energy/temperature
sort_string = "TABAC"
/datum/design/item/weapon/large_grenade
id = "large_Grenade"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
materials = list("metal" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/weapon/grenade/chem_grenade/large
sort_string = "TACAA"
/datum/design/item/weapon/flora_gun
id = "flora_gun"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
materials = list("metal" = 2000, "glass" = 500, "uranium" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500)
build_path = /obj/item/weapon/gun/energy/floragun
sort_string = "TBAAA"
/datum/design/item/stock_part/subspace_ansible
id = "s-ansible"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list("metal" = 80, "silver" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 80, "silver" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/ansible
sort_string = "UAAAA"
/datum/design/item/stock_part/hyperwave_filter
id = "s-filter"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 3)
materials = list("metal" = 40, "silver" = 10)
materials = list(DEFAULT_WALL_MATERIAL = 40, "silver" = 10)
build_path = /obj/item/weapon/stock_parts/subspace/filter
sort_string = "UAAAB"
/datum/design/item/stock_part/subspace_amplifier
id = "s-amplifier"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list("metal" = 10, "gold" = 30, "uranium" = 15)
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 30, "uranium" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
sort_string = "UAAAC"
/datum/design/item/stock_part/subspace_treatment
id = "s-treatment"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list("metal" = 10, "silver" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 10, "silver" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/treatment
sort_string = "UAAAD"
/datum/design/item/stock_part/subspace_analyzer
id = "s-analyzer"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list("metal" = 10, "gold" = 15)
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
sort_string = "UAAAE"
@@ -617,7 +617,7 @@ other types of metals and chemistry for reagents).
desc = "A device to automatically replace lights. Refill with working lightbulbs."
id = "light_replacer"
req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4)
materials = list("metal" = 1500, "silver" = 150, "glass" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 1500, "silver" = 150, "glass" = 3000)
build_path = /obj/item/device/lightreplacer
sort_string = "VAAAH"
@@ -625,7 +625,7 @@ other types of metals and chemistry for reagents).
name = "'pAI', personal artificial intelligence device"
id = "paicard"
req_tech = list(TECH_DATA = 2)
materials = list("glass" = 500, "metal" = 500)
materials = list("glass" = 500, DEFAULT_WALL_MATERIAL = 500)
build_path = /obj/item/device/paicard
sort_string = "VABAI"
@@ -639,26 +639,31 @@ other types of metals and chemistry for reagents).
sort_string = "VACAA"
/datum/design/item/posibrain
id = "posibrain"
name = "Positronic brain"
id = "posibrain"
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4)
materials = list("metal" = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
build_type = PROTOLATHE | MECHFAB
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
build_path = /obj/item/device/mmi/digital/posibrain
category = "Misc"
sort_string = "VACAB"
/datum/design/item/medical/mmi
/datum/design/item/mmi
name = "Man-machine interface"
id = "mmi"
req_tech = list(TECH_DATA = 2, TECH_BIO = 3)
build_type = PROTOLATHE | MECHFAB
materials = list("metal" = 1000, "glass" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500)
build_path = /obj/item/device/mmi
category = "Misc"
sort_string = "VACBA"
/datum/design/item/medical/mmi_radio
/datum/design/item/mmi_radio
name = "Radio-enabled man-machine interface"
id = "mmi_radio"
req_tech = list(TECH_DATA = 2, TECH_BIO = 4)
build_type = PROTOLATHE | MECHFAB
materials = list("metal" = 1200, "glass" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 1200, "glass" = 500)
build_path = /obj/item/device/mmi/radio_enabled
category = "Misc"
sort_string = "VACBB"
@@ -667,7 +672,7 @@ other types of metals and chemistry for reagents).
name = "Bluespace tracking beacon design"
id = "beacon"
req_tech = list(TECH_BLUESPACE = 1)
materials = list ("metal" = 20, "glass" = 10)
materials = list (DEFAULT_WALL_MATERIAL = 20, "glass" = 10)
build_path = /obj/item/device/radio/beacon
sort_string = "VADAA"
@@ -685,7 +690,7 @@ other types of metals and chemistry for reagents).
desc = "Allows for deciphering the binary channel on-the-fly."
id = "binaryencrypt"
req_tech = list(TECH_ILLEGAL = 2)
materials = list("metal" = 300, "glass" = 300)
materials = list(DEFAULT_WALL_MATERIAL = 300, "glass" = 300)
build_path = /obj/item/device/encryptionkey/binary
sort_string = "VASAA"
@@ -694,7 +699,7 @@ other types of metals and chemistry for reagents).
desc = "A kit of dangerous, high-tech equipment with changeable looks."
id = "chameleon"
req_tech = list(TECH_ILLEGAL = 2)
materials = list("metal" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 500)
build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon
sort_string = "VASBA"
@@ -1349,16 +1354,16 @@ CIRCUITS BELOW
/datum/design/item/pda
name = "PDA design"
desc = "Cheaper than whiny non-digital assistants."
id = "pda"
id = "pda"
req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3)
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/device/pda
sort_string = "VAAAA"
// Cartridges
/datum/design/item/pda_cartridge
/datum/design/item/pda_cartridge
req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3)
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/datum/design/item/pda_cartridge/AssembleDesignName()
..()
@@ -1438,155 +1443,7 @@ CIRCUITS BELOW
id = "cart_captain"
build_path = /obj/item/weapon/cartridge/captain
sort_string = "VBAAO"
/*
MECHAS BELOW
*/
/datum/design/item/mecha
build_type = MECHFAB
req_tech = list(TECH_COMBAT = 3)
category = "Exosuit Equipment"
/datum/design/item/mecha/AssembleDesignName()
..()
name = "Exosuit module design ([item_name])"
/datum/design/item/mecha/weapon/AssembleDesignName()
..()
name = "Exosuit weapon design ([item_name])"
/datum/design/item/mecha/AssembleDesignDesc()
if(!desc)
desc = "Allows for the construction of \a '[item_name]' exosuit module."
// *** Weapon modules
/datum/design/item/mecha/weapon/scattershot
id = "mech_scattershot"
req_tech = list(TECH_COMBAT = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
/datum/design/item/mecha/weapon/laser
id = "mech_laser"
req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
/datum/design/item/mecha/weapon/laser_rigged
desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits."
id = "mech_laser_rigged"
req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
/datum/design/item/mecha/weapon/laser_heavy
id = "mech_laser_heavy"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
/datum/design/item/mecha/weapon/ion
id = "mech_ion"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
/datum/design/item/mecha/weapon/grenade_launcher
id = "mech_grenade_launcher"
req_tech = list(TECH_COMBAT = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
/datum/design/item/mecha/weapon/clusterbang_launcher
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
id = "clusterbang_launcher"
req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
// *** Nonweapon modules
/datum/design/item/mecha/wormhole_gen
desc = "An exosuit module that can generate small quasi-stable wormholes."
id = "mech_wormhole_gen"
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
/datum/design/item/mecha/teleporter
desc = "An exosuit module that allows teleportation to any position in view."
id = "mech_teleporter"
req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
/datum/design/item/mecha/rcd
desc = "An exosuit-mounted rapid construction device."
id = "mech_rcd"
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER=4, TECH_ENGINEERING = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
/datum/design/item/mecha/gravcatapult
desc = "An exosuit-mounted gravitational catapult."
id = "mech_gravcatapult"
req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINEERING = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
/datum/design/item/mecha/repair_droid
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
id = "mech_repair_droid"
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
/datum/design/item/mecha/phoron_generator
desc = "Exosuit-mounted phoron generator."
id = "mech_phoron_generator"
req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/generator
/datum/design/item/mecha/energy_relay
id = "mech_energy_relay"
req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
/datum/design/item/mecha/ccw_armor
desc = "Exosuit close-combat armor booster."
id = "mech_ccw_armor"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
/datum/design/item/mecha/proj_armor
desc = "Exosuit projectile armor booster."
id = "mech_proj_armor"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING=3)
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
/datum/design/item/mecha/syringe_gun
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
id = "mech_syringe_gun"
req_tech = list(TECH_MATERIAL = 3, TECH_BIO=4, TECH_MAGNET=4, TECH_DATA=3)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
/datum/design/item/mecha/diamond_drill
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
id = "mech_diamond_drill"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
/datum/design/item/mecha/generator_nuclear
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
id = "mech_generator_nuclear"
req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
/datum/design/item/synthetic_flash
id = "sflash"
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
build_type = MECHFAB
materials = list("metal" = 750, "glass" = 750)
build_path = /obj/item/device/flash/synthetic
category = "Misc"
/datum/design/item/borg_syndicate_module
name = "Cyborg lethal weapons upgrade"
desc = "Allows for the construction of lethal upgrades for cyborgs."
id = "borg_syndicate_module"
build_type = MECHFAB
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
build_path = /obj/item/borg/upgrade/syndicate
category = "Cyborg Upgrade Modules"
/* Uncomment if someone makes these buildable
/datum/design/circuit/general_alert
name = "general alert console"
@@ -1598,7 +1455,7 @@ MECHAS BELOW
name = "loyalty"
id = "implant_loyal"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
materials = list("metal" = 7000, "glass" = 7000)
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
build_path = /obj/item/weapon/implantcase/loyalty"
/datum/design/rust_core_control
+589
View File
@@ -0,0 +1,589 @@
/datum/design/item/mechfab
build_type = MECHFAB
category = "Misc"
req_tech = list(TECH_MATERIAL = 1)
/datum/design/item/mechfab/robot
category = "Robot"
/datum/design/item/mechfab/robot/exoskeleton
name = "Robot exoskeleton"
id = "robot_exoskeleton"
build_path = /obj/item/robot_parts/robot_suit
time = 50
materials = list(DEFAULT_WALL_MATERIAL = 50000)
/datum/design/item/mechfab/robot/torso
name = "Robot torso"
id = "robot_torso"
build_path = /obj/item/robot_parts/chest
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 40000)
/datum/design/item/mechfab/robot/head
name = "Robot head"
id = "robot_head"
build_path = /obj/item/robot_parts/head
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/robot/l_arm
name = "Robot left arm"
id = "robot_l_arm"
build_path = /obj/item/robot_parts/l_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18000)
/datum/design/item/mechfab/robot/r_arm
name = "Robot right arm"
id = "robot_r_arm"
build_path = /obj/item/robot_parts/r_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18000)
/datum/design/item/mechfab/robot/l_leg
name = "Robot left leg"
id = "robot_l_leg"
build_path = /obj/item/robot_parts/l_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/robot/r_leg
name = "Robot right leg"
id = "robot_r_leg"
build_path = /obj/item/robot_parts/r_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/robot/component
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 5000)
/datum/design/item/mechfab/robot/component/binary_communication_device
name = "Binary communication device"
id = "binary_communication_device"
build_path = /obj/item/robot_parts/robot_component/binary_communication_device
/datum/design/item/mechfab/robot/component/radio
name = "Radio"
id = "radio"
build_path = /obj/item/robot_parts/robot_component/radio
/datum/design/item/mechfab/robot/component/actuator
name = "Actuator"
id = "actuator"
build_path = /obj/item/robot_parts/robot_component/actuator
/datum/design/item/mechfab/robot/component/diagnosis_unit
name = "Diagnosis unit"
id = "diagnosis_unit"
build_path = /obj/item/robot_parts/robot_component/diagnosis_unit
/datum/design/item/mechfab/robot/component/camera
name = "Camera"
id = "camera"
build_path = /obj/item/robot_parts/robot_component/camera
/datum/design/item/mechfab/robot/component/armour
name = "Armour plating"
id = "armour"
build_path = /obj/item/robot_parts/robot_component/armour
/datum/design/item/mechfab/ripley
category = "Ripley"
/datum/design/item/mechfab/ripley/chassis
name = "Ripley chassis"
id = "ripley_chassis"
build_path = /obj/item/mecha_parts/chassis/ripley
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 20000)
/datum/design/item/mechfab/ripley/chassis/firefighter
name = "Firefigher chassis"
id = "firefighter_chassis"
build_path = /obj/item/mecha_parts/chassis/firefighter
/datum/design/item/mechfab/ripley/torso
name = "Ripley torso"
id = "ripley_torso"
build_path = /obj/item/mecha_parts/part/ripley_torso
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "glass" = 15000)
/datum/design/item/mechfab/ripley/left_arm
name = "Ripley left arm"
id = "ripley_left_arm"
build_path = /obj/item/mecha_parts/part/ripley_left_arm
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/ripley/right_arm
name = "Ripley right arm"
id = "ripley_right_arm"
build_path = /obj/item/mecha_parts/part/ripley_right_arm
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/ripley/left_leg
name = "Ripley left leg"
id = "ripley_left_leg"
build_path = /obj/item/mecha_parts/part/ripley_left_leg
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/mechfab/ripley/right_leg
name = "Ripley right leg"
id = "ripley_right_leg"
build_path = /obj/item/mecha_parts/part/ripley_right_leg
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/mechfab/odysseus
category = "Odysseus"
/datum/design/item/mechfab/odysseus/chassis
name = "Odysseus chassis"
id = "odysseus_chassis"
build_path = /obj/item/mecha_parts/chassis/odysseus
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 20000)
/datum/design/item/mechfab/odysseus/torso
name = "Odysseus torso"
id = "odysseus_torso"
build_path = /obj/item/mecha_parts/part/odysseus_torso
time = 18
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/odysseus/head
name = "Odysseus head"
id = "odysseus_head"
build_path = /obj/item/mecha_parts/part/odysseus_head
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 10000)
/datum/design/item/mechfab/odysseus/left_arm
name = "Odysseus left arm"
id = "odysseus_left_arm"
build_path = /obj/item/mecha_parts/part/odysseus_left_arm
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000)
/datum/design/item/mechfab/odysseus/right_arm
name = "Odysseus right arm"
id = "odysseus_right_arm"
build_path = /obj/item/mecha_parts/part/odysseus_right_arm
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000)
/datum/design/item/mechfab/odysseus/left_leg
name = "Odysseus left leg"
id = "odysseus_left_leg"
build_path = /obj/item/mecha_parts/part/odysseus_left_leg
time = 13
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/odysseus/right_leg
name = "Odysseus right leg"
id = "odysseus_right_leg"
build_path = /obj/item/mecha_parts/part/odysseus_right_leg
time = 13
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/gygax
category = "Gygax"
/datum/design/item/mechfab/gygax/chassis
name = "Gygax chassis"
id = "gygax_chassis"
build_path = /obj/item/mecha_parts/chassis/gygax
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/gygax/torso
name = "Gygax torso"
id = "gygax_torso"
build_path = /obj/item/mecha_parts/part/gygax_torso
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 50000, "glass" = 20000)
/datum/design/item/mechfab/gygax/head
name = "Gygax head"
id = "gygax_head"
build_path = /obj/item/mecha_parts/part/gygax_head
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 20000, "glass" = 10000)
/datum/design/item/mechfab/gygax/left_arm
name = "Gygax left arm"
id = "gygax_left_arm"
build_path = /obj/item/mecha_parts/part/gygax_left_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/mechfab/gygax/right_arm
name = "Gygax right arm"
id = "gygax_right_arm"
build_path = /obj/item/mecha_parts/part/gygax_right_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/mechfab/gygax/left_leg
name = "Gygax left leg"
id = "gygax_left_leg"
build_path = /obj/item/mecha_parts/part/gygax_left_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000)
/datum/design/item/mechfab/gygax/right_leg
name = "Gygax right leg"
id = "gygax_right_leg"
build_path = /obj/item/mecha_parts/part/gygax_right_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000)
/datum/design/item/mechfab/gygax/armour
name = "Gygax armour plates"
id = "gygax_armour"
build_path = /obj/item/mecha_parts/part/gygax_armour
time = 60
materials = list(DEFAULT_WALL_MATERIAL = 50000, "diamond" = 10000)
/datum/design/item/mechfab/durand
category = "Durand"
/datum/design/item/mechfab/durand/chassis
name = "Durand chassis"
id = "durand_chassis"
build_path = /obj/item/mecha_parts/chassis/durand
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/durand/torso
name = "Durand torso"
id = "durand_torso"
build_path = /obj/item/mecha_parts/part/durand_torso
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 55000, "glass" = 20000, "silver" = 10000)
/datum/design/item/mechfab/durand/head
name = "Durand head"
id = "durand_head"
build_path = /obj/item/mecha_parts/part/durand_head
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 10000, "silver" = 3000)
/datum/design/item/mechfab/durand/left_arm
name = "Durand left arm"
id = "durand_left_arm"
build_path = /obj/item/mecha_parts/part/durand_left_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
/datum/design/item/mechfab/durand/right_arm
name = "Durand right arm"
id = "durand_right_arm"
build_path = /obj/item/mecha_parts/part/durand_right_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
/datum/design/item/mechfab/durand/left_leg
name = "Durand left leg"
id = "durand_left_leg"
build_path = /obj/item/mecha_parts/part/durand_left_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
/datum/design/item/mechfab/durand/right_leg
name = "Durand right leg"
id = "durand_right_leg"
build_path = /obj/item/mecha_parts/part/durand_right_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
/datum/design/item/mechfab/durand/armour
name = "Durand armour plates"
id = "durand_armour"
build_path = /obj/item/mecha_parts/part/durand_armour
time = 60
materials = list(DEFAULT_WALL_MATERIAL = 50000, "uranium" = 10000)
/datum/design/item/robot_upgrade
build_type = MECHFAB
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000)
category = "Cyborg Upgrade Modules"
/datum/design/item/robot_upgrade/rename
name = "Rename module"
desc = "Used to rename a cyborg."
id = "borg_rename_module"
build_path = /obj/item/borg/upgrade/rename
/datum/design/item/robot_upgrade/reset
name = "Reset module"
desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the robot."
id = "borg_reset_module"
build_path = /obj/item/borg/upgrade/reset
/datum/design/item/robot_upgrade/restart
name = "Emergency restart module"
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
id = "borg_restart_module"
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 5000)
build_path = /obj/item/borg/upgrade/restart
/datum/design/item/robot_upgrade/vtec
name = "VTEC module"
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
id = "borg_vtec_module"
materials = list(DEFAULT_WALL_MATERIAL = 80000, "glass" = 6000, "gold" = 5000)
build_path = /obj/item/borg/upgrade/vtec
/datum/design/item/robot_upgrade/tasercooler
name = "Rapid taser cooling module"
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
id = "borg_taser_module"
materials = list(DEFAULT_WALL_MATERIAL = 80000, "glass" = 6000, "gold" = 2000, "diamond" = 500)
build_path = /obj/item/borg/upgrade/tasercooler
/datum/design/item/robot_upgrade/jetpack
name = "Jetpack module"
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
id = "borg_jetpack_module"
materials = list(DEFAULT_WALL_MATERIAL = 10000, "phoron" = 15000, "uranium" = 20000)
build_path = /obj/item/borg/upgrade/jetpack
/datum/design/item/robot_upgrade/syndicate
name = "Illegal upgrade"
desc = "Allows for the construction of lethal upgrades for cyborgs."
id = "borg_syndicate_module"
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 15000, "diamond" = 10000)
build_path = /obj/item/borg/upgrade/syndicate
/datum/design/item/mecha_tracking
name = "Exosuit tracking beacon"
build_type = MECHFAB
time = 5
materials = list(DEFAULT_WALL_MATERIAL = 500)
build_path = /obj/item/mecha_parts/mecha_tracking
category = "Misc"
/datum/design/item/mecha
build_type = MECHFAB
category = "Exosuit Equipment"
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 10000)
/datum/design/item/mecha/AssembleDesignDesc()
if(!desc)
desc = "Allows for the construction of \a '[item_name]' exosuit module."
/datum/design/item/mecha/hydraulic_clamp
name = "Hydraulic clamp"
id = "hydraulic_clamp"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
/datum/design/item/mecha/drill
name = "Drill"
id = "drill"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill
/datum/design/item/mecha/extinguisher
name = "Extinguisher"
id = "extinguisher"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher
/datum/design/item/mecha/cable_layer
name = "Cable layer"
id = "mech_cable_layer"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
/datum/design/item/mecha/sleeper
name = "Sleeper"
id = "mech_sleeper"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 10000)
/datum/design/item/mecha/syringe_gun
name = "Syringe gun"
id = "mech_syringe_gun"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000)
/*
/datum/design/item/mecha/syringe_gun
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
id = "mech_syringe_gun"
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
*/
/datum/design/item/mecha/passenger
name = "Passenger compartment"
id = "mech_passenger"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000)
//obj/item/mecha_parts/mecha_equipment/repair_droid,
//obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
/datum/design/item/mecha/generator
name = "Phoron generator"
id = "mech_generator"
build_path = /obj/item/mecha_parts/mecha_equipment/generator
/datum/design/item/mecha/taser
name = "PBT \"Pacifier\" mounted taser"
id = "mech_taser"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
/datum/design/item/mecha/lmg
name = "Ultra AC 2"
id = "mech_lmg"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
/datum/design/item/mecha/weapon
req_tech = list(TECH_COMBAT = 3)
// *** Weapon modules
/datum/design/item/mecha/weapon/scattershot
name = "LBX AC 10 \"Scattershot\""
id = "mech_scattershot"
req_tech = list(TECH_COMBAT = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
/datum/design/item/mecha/weapon/laser
name = "CH-PS \"Immolator\" laser"
id = "mech_laser"
req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
/datum/design/item/mecha/weapon/laser_rigged
name = "Jury-rigged welder-laser"
desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits."
id = "mech_laser_rigged"
req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
/datum/design/item/mecha/weapon/laser_heavy
name = "CH-LC \"Solaris\" laser cannon"
id = "mech_laser_heavy"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
/datum/design/item/mecha/weapon/ion
name = "mkIV ion heavy cannon"
id = "mech_ion"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
/datum/design/item/mecha/weapon/grenade_launcher
name = "SGL-6 grenade launcher"
id = "mech_grenade_launcher"
req_tech = list(TECH_COMBAT = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
/datum/design/item/mecha/weapon/clusterbang_launcher
name = "SOP-6 grenade launcher"
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
id = "clusterbang_launcher"
req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 6000, "uranium" = 6000)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
// *** Nonweapon modules
/datum/design/item/mecha/wormhole_gen
name = "Wormhole generator"
desc = "An exosuit module that can generate small quasi-stable wormholes."
id = "mech_wormhole_gen"
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
/datum/design/item/mecha/teleporter
name = "Teleporter"
desc = "An exosuit module that allows teleportation to any position in view."
id = "mech_teleporter"
req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
/datum/design/item/mecha/rcd
name = "RCD"
desc = "An exosuit-mounted rapid construction device."
id = "mech_rcd"
time = 120
materials = list(DEFAULT_WALL_MATERIAL = 30000, "phoron" = 25000, "silver" = 20000, "gold" = 20000)
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINEERING = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
/datum/design/item/mecha/gravcatapult
name = "Gravitational catapult"
desc = "An exosuit-mounted gravitational catapult."
id = "mech_gravcatapult"
req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINEERING = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
/datum/design/item/mecha/repair_droid
name = "Repair droid"
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
id = "mech_repair_droid"
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 1000, "silver" = 2000, "glass" = 5000)
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
/datum/design/item/mecha/phoron_generator
desc = "Phoron reactor."
id = "mech_phoron_generator"
req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/generator
materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 500, "glass" = 1000)
/datum/design/item/mecha/energy_relay
name = "Energy relay"
id = "mech_energy_relay"
req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 2000, "silver" = 3000, "glass" = 2000)
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
/datum/design/item/mecha/ccw_armor
name = "CCW armor booster"
desc = "Exosuit close-combat armor booster."
id = "mech_ccw_armor"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
materials = list(DEFAULT_WALL_MATERIAL = 20000, "silver" = 5000)
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
/datum/design/item/mecha/proj_armor
desc = "Exosuit projectile armor booster."
id = "mech_proj_armor"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 5000)
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
/datum/design/item/mecha/diamond_drill
name = "Diamond drill"
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
id = "mech_diamond_drill"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "diamond" = 6500)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
/datum/design/item/mecha/generator_nuclear
name = "Nuclear reactor"
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
id = "mech_generator_nuclear"
req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 500, "glass" = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
/datum/design/item/synthetic_flash
name = "Synthetic flash"
id = "sflash"
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
build_type = MECHFAB
materials = list(DEFAULT_WALL_MATERIAL = 750, "glass" = 750)
build_path = /obj/item/device/flash/synthetic
category = "Misc"
+1 -1
View File
@@ -8,7 +8,7 @@
active_power_usage = 5000
var/max_material_storage = 100000
var/list/materials = list("metal" = 0, "glass" = 0, "gold" = 0, "silver" = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0)
var/list/materials = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0, "gold" = 0, "silver" = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0)
var/list/datum/design/queue = list()
var/progress = 0
+2 -2
View File
@@ -16,7 +16,7 @@
/obj/machinery/r_n_d/proc/getMaterialType(var/name)
switch(name)
if("metal")
if(DEFAULT_WALL_MATERIAL)
return /obj/item/stack/material/steel
if("glass")
return /obj/item/stack/material/glass
@@ -35,7 +35,7 @@
/obj/machinery/r_n_d/proc/getMaterialName(var/type)
switch(type)
if(/obj/item/stack/material/steel)
return "metal"
return DEFAULT_WALL_MATERIAL
if(/obj/item/stack/material/glass)
return "glass"
if(/obj/item/stack/material/gold)
+1 -1
View File
@@ -98,7 +98,7 @@ research holder datum.
var/datum/design/A = known_designs[i]
if(A.id == D.id) // We are guaranteed to reach this if the ids are the same, because sort_string will also be the same
return
if(A.sort_string >= D.sort_string)
if(A.sort_string > D.sort_string)
known_designs.Insert(i, D)
return
known_designs.Add(D)