grammar never ends (#4421)

* Update Sleeper.dm

* Update robot_fabricator.dm

* Update requests_console.dm

* Update vr_console.dm

* Update teleporter.dm

* Update records_scanner.dm

* Update mercrenegade.dm

* Update clown_items.dm

* Update firstaid.dm

* Update teleporter.dm

* capitalization fixes

* Update clown_items.dm
This commit is contained in:
Belsima
2017-12-08 16:30:34 -05:00
committed by Anewbe
parent 1175713235
commit 8d3ceab287
9 changed files with 45 additions and 45 deletions
@@ -33,23 +33,23 @@
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
if(user.client && (target in user.client.screen))
user << "<span class='notice'>You need to take that [target.name] off before cleaning it.</span>"
to_chat(user, "<span class='notice'>You need to take that [target.name] off before cleaning it.</span>")
else if(istype(target,/obj/effect/decal/cleanable/blood))
user << "<span class='notice'>You scrub \the [target.name] out.</span>"
to_chat(user, "<span class='notice'>You scrub \the [target.name] out.</span>")
target.clean_blood()
return //Blood is a cleanable decal, therefore needs to be accounted for before all cleanable decals.
else if(istype(target,/obj/effect/decal/cleanable))
user << "<span class='notice'>You scrub \the [target.name] out.</span>"
to_chat(user, "<span class='notice'>You scrub \the [target.name] out.</span>")
qdel(target)
else if(istype(target,/turf))
user << "<span class='notice'>You scrub \the [target.name] clean.</span>"
to_chat(user, "<span class='notice'>You scrub \the [target.name] clean.</span>")
var/turf/T = target
T.clean(src, user)
else if(istype(target,/obj/structure/sink))
user << "<span class='notice'>You wet \the [src] in the sink.</span>"
to_chat(user, "<span class='notice'>You wet \the [src] in the sink.</span>")
wet()
else
user << "<span class='notice'>You clean \the [target.name].</span>"
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
target.clean_blood()
return
@@ -8,7 +8,7 @@
* First Aid Kits
*/
/obj/item/weapon/storage/firstaid
name = "first-aid kit"
name = "first aid kit"
desc = "It's an emergency medical kit for those serious boo-boos."
icon_state = "firstaid"
throw_speed = 2
@@ -18,8 +18,8 @@
/obj/item/weapon/storage/firstaid/fire
name = "fire first-aid kit"
desc = "It's an emergency medical kit for when the toxins lab <i>-spontaneously-</i> burns down."
name = "fire first aid kit"
desc = "It's an emergency medical kit for when the toxins lab <i>spontaneously</i> burns down."
icon_state = "ointment"
item_state_slots = list(slot_r_hand_str = "firstaid-ointment", slot_l_hand_str = "firstaid-ointment")
@@ -55,8 +55,8 @@
return
/obj/item/weapon/storage/firstaid/toxin
name = "toxin first aid"
desc = "Used to treat when you have a high amoutn of toxins in your body."
name = "poison first aid kit" //IRL the term used would be poison first aid kit.
desc = "Used to treat when one has a high amount of toxins in their body."
icon_state = "antitoxin"
item_state_slots = list(slot_r_hand_str = "firstaid-toxin", slot_l_hand_str = "firstaid-toxin")
@@ -76,7 +76,7 @@
return
/obj/item/weapon/storage/firstaid/o2
name = "oxygen deprivation first aid"
name = "oxygen deprivation first aid kit"
desc = "A box full of oxygen goodies."
icon_state = "o2"
item_state_slots = list(slot_r_hand_str = "firstaid-o2", slot_l_hand_str = "firstaid-o2")
@@ -94,8 +94,8 @@
return
/obj/item/weapon/storage/firstaid/adv
name = "advanced first-aid kit"
desc = "Contains advanced medical treatments."
name = "advanced first aid kit"
desc = "Contains advanced medical treatments, for <b>serious</b> boo-boos."
icon_state = "advfirstaid"
item_state_slots = list(slot_r_hand_str = "firstaid-advanced", slot_l_hand_str = "firstaid-advanced")