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Merge pull request #3919 from Ccomp5950/dev
Admin command: Allow player to respawn
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@@ -69,7 +69,8 @@ var/list/admin_verbs_admin = list(
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/client/proc/check_customitem_activity,
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/client/proc/man_up,
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/client/proc/global_man_up,
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/client/proc/response_team // Response Teams admin verb
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/client/proc/response_team, // Response Teams admin verb
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/client/proc/allow_character_respawn /* Allows a ghost to respawn */
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)
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var/list/admin_verbs_ban = list(
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/client/proc/unban_panel,
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@@ -221,6 +221,50 @@ proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0)
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message_admins("\blue [key_name_admin(usr)] has spawned [ckey] as a filthy xeno [alien_caste].", 1)
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return 1
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/*
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Allow admins to set players to be able to respawn/bypass 30 min wait, without the admin having to edit variables directly
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Ccomp's first proc.
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*/
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/client/proc/allow_character_respawn()
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set category = "Special Verbs"
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set name = "Allow player to respawn"
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set desc = "Let's the player bypass the 30 minute wait to respawn."
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if(!holder)
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src << "Only administrators may use this command."
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var/any = 0
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var/list/mobs = list()
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var/list/ghosts = list()
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var/list/sortmob = sortAtom(mob_list) // get the mob list.
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for(var/mob/dead/observer/M in sortmob)
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mobs.Add(M) //filter it where it's only ghosts
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any = 1 //if no ghosts show up, any will just be 0
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if(!any)
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src << "There doesn't appear to be any ghosts for you to select."
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return
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for(var/mob/M in mobs)
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var/name = M.name
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ghosts[name] = M //get the name of the mob for the popup list
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var/target = input("Please, select a ghost!", "COME BACK TO LIFE!", null, null) as null|anything in ghosts
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if(!target)
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src << "Hrm, appears you didn't select a ghost" // Sanity check, if no ghosts in the list we don't want to edit a null variable and cause a runtime error.
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return
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var/mob/M = ghosts[target]
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M.timeofdeath=-19999 /* time of death is checked in /mob/verb/abandon_mob() which is the Respawn verb.
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timeofdeath is used for bodies on autopsy but since we're messing with a ghost I'm pretty sure
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there won't be an autopsy.
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*/
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M:show_message(text("\blue <B>You may now respawn. You should roleplay as if you learned nothing about the round during your time with the dead.</B>"), 1)
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log_admin("[key_name(usr)] allowed [key_name(M)] to bypass the 30 minute respawn limit")
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message_admins("Admin [key_name_admin(usr)] allowed [key_name_admin(M)] to bypass the 30 minute respawn limit", 1)
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/*
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If a guy was gibbed and you want to revive him, this is a good way to do so.
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Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
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