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Tweaks the message given when a weapon dulls
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@@ -107,7 +107,7 @@
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/obj/item/weapon/material/proc/dull()
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var/turf/T = get_turf(src)
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T.visible_message("<span class='danger'>\The [src] [material.destruction_desc]!</span>")
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T.visible_message("<span class='danger'>\The [src] goes dull!</span>")
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playsound(src, "shatter", 70, 1)
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dulled = 1
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if(is_sharp() || has_edge())
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