Replaced world.tick_usage with TICK_USAGE macro in VOREStation code

This commit is contained in:
Leshana
2018-01-04 22:57:00 -05:00
parent 28c193cbdb
commit 968697d02e
2 changed files with 4 additions and 4 deletions
+3 -3
View File
@@ -22,7 +22,7 @@ SUBSYSTEM_DEF(mobs)
/datum/controller/subsystem/mobs/fire(resumed = 0)
if (!resumed)
src.currentrun = mob_list.Copy()
if(log_extensively) timelog = list("-Start- [world.tick_usage]")
if(log_extensively) timelog = list("-Start- [TICK_USAGE]")
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
@@ -37,9 +37,9 @@ SUBSYSTEM_DEF(mobs)
// Right now mob.Life() is unstable enough I think we need to use a try catch.
// Obviously we should try and get rid of this for performance reasons when we can.
try
var/time_before = world.tick_usage
var/time_before = TICK_USAGE
M.Life(times_fired)
var/time_after = world.tick_usage
var/time_after = TICK_USAGE
var/time_diff = time_after - time_before
if(log_extensively && (time_diff > 0.01)) timelog += list("[time_diff]% - [M] ([M.x],[M.y],[M.z])" = M)
catch(var/exception/e)
+1 -1
View File
@@ -80,7 +80,7 @@ var/global/list/extraMiniMaps = list()
else if(IS_PATH(tile))
canvas.DrawBox(HOLOMAP_PATH, x + offset_x, y + offset_y)
// Check sleeping after each row to avoid *completely* destroying the server
if(world.tick_usage >= 80) sleep(world.tick_lag * 0.2)
CHECK_TICK
return canvas
// Okay, what does this one do?