Merge pull request #1 from PolarisSS13/master

Update
This commit is contained in:
Marie
2017-06-08 15:29:40 +10:00
committed by GitHub
16 changed files with 96 additions and 27 deletions
+10
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@@ -5,6 +5,16 @@
recieving object instead, so that's the default action. This allows you to drag
almost anything into a trash can.
*/
/atom/proc/CanMouseDrop(atom/over, var/mob/user = usr)
if(!user || !over)
return FALSE
if(user.incapacitated())
return FALSE
if(!src.Adjacent(user) || !over.Adjacent(user))
return FALSE // should stop you from dragging through windows
return TRUE
/atom/MouseDrop(atom/over)
if(!usr || !over) return
if(!Adjacent(usr) || !over.Adjacent(usr)) return // should stop you from dragging through windows
+1 -1
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@@ -181,7 +181,7 @@
use_power(7500) //This might need tweaking.
return
else if((occupant.health >= heal_level) && (!eject_wait))
else if((occupant.health >= heal_level || occupant.health == occupant.maxHealth) && (!eject_wait))
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
audible_message("\The [src] signals that the cloning process is complete.")
connected_message("Cloning Process Complete.")
+1 -1
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@@ -115,7 +115,7 @@
user << "<span class='warning'>You can't fit \the [W] inside.</span>"
return
else if(istype(W, /obj/item/clothing))
else if(istype(W, /obj/item/clothing) || istype(W, /obj/item/weapon/bedsheet))
if(washing.len < 5)
if(state in list(1, 3))
user.drop_item()
@@ -261,7 +261,7 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
// Proc: ui_interact()
// Parameters: 4 (standard NanoUI arguments)
// Description: Uses a bunch of for loops to turn lists into lists of lists, so they can be displayed in nanoUI, then displays various buttons to the user.
/obj/item/device/communicator/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
/obj/item/device/communicator/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/key_state = null)
// this is the data which will be sent to the ui
var/data[0] //General nanoUI information
var/communicators[0] //List of communicators
@@ -356,7 +356,7 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
if(!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "communicator.tmpl", "Communicator", 475, 700)
ui = new(user, src, ui_key, "communicator.tmpl", "Communicator", 475, 700, state = key_state)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
+5
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@@ -472,6 +472,11 @@
if (constructed)
state = 0
/obj/structure/window/reinforced/full
dir = 5
icon_state = "fwindow"
maxhealth = 60
/obj/structure/window/reinforced/tinted
name = "tinted window"
desc = "It looks rather strong and opaque. Might take a few good hits to shatter it."
+3
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@@ -7,3 +7,6 @@
name = "mask"
icon = 'icons/turf/walls.dmi'
icon_state = "rockvault"
/turf/unsimulated/floor/shuttle_ceiling
icon_state = "reinforced"
@@ -21,7 +21,7 @@
var/cloaked = 0 // 0 for normal, 1 for cloaked close
if(mind.changeling && mind.changeling.cloaked && !istype(user, /mob/observer))
if(mind && mind.changeling && mind.changeling.cloaked && !istype(user, /mob/observer))
var/distance = get_dist(user, src)
if(distance > 2)
src.loc.examine(user)
@@ -472,7 +472,7 @@
/mob/living/carbon/human/get_description_fluff()
if(mind.changeling && mind.changeling.cloaked)
if(mind && mind.changeling && mind.changeling.cloaked)
return ""
else
return ..()
+3 -3
View File
@@ -162,7 +162,7 @@
active_power_usage = 20
power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list
var/on = 0 // 1 if on, 0 if off
var/brightness_range = 10 // luminosity when on, also used in power calculation
var/brightness_range = 6 // luminosity when on, also used in power calculation
var/brightness_power = 3
var/brightness_color = null
var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN
@@ -180,7 +180,7 @@
icon_state = "bulb1"
base_state = "bulb"
fitting = "bulb"
brightness_range = 6
brightness_range = 4
brightness_power = 2
brightness_color = "#FFF4E5"
desc = "A small lighting fixture."
@@ -199,7 +199,7 @@
var/lamp_shade = 1
/obj/machinery/light/small/emergency
brightness_range = 6
brightness_range = 4
brightness_power = 2
brightness_color = "#da0205"
+5 -5
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@@ -227,7 +227,7 @@
src.add_fingerprint(user)
if(bottle)
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
if(do_after(user, 20) && bottle)
user << "<span class='notice'>You unfasten the jug.</span>"
var/obj/item/weapon/reagent_containers/glass/cooler_bottle/G = new /obj/item/weapon/reagent_containers/glass/cooler_bottle( src.loc )
for(var/datum/reagent/R in reagents.reagent_list)
@@ -262,7 +262,7 @@
if(!bottle && !cupholder)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "<span class='notice'>You start taking the water-cooler apart.</span>"
if(do_after(user, 20))
if(do_after(user, 20) && !bottle && !cupholder)
user << "<span class='notice'>You take the water-cooler apart.</span>"
new /obj/item/stack/material/plastic( src.loc, 4 )
qdel(src)
@@ -274,7 +274,7 @@
if(anchored)
var/obj/item/weapon/reagent_containers/glass/cooler_bottle/G = I
user << "<span class='notice'>You start to screw the bottle onto the water-cooler.</span>"
if(do_after(user, 20))
if(do_after(user, 20) && !bottle && anchored)
bottle = 1
update_icon()
user << "<span class='notice'>You screw the bottle onto the water-cooler!</span>"
@@ -286,7 +286,7 @@
user << "<span class='warning'>You need to wrench down the cooler first.</span>"
else
user << "<span class='warning'>There is already a bottle there!</span>"
return
return 1
if(istype(I, /obj/item/stack/material/plastic))
if(!cupholder)
@@ -295,7 +295,7 @@
src.add_fingerprint(user)
user << "<span class='notice'>You start to attach a cup dispenser onto the water-cooler.</span>"
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
if(do_after(user, 20) && !cupholder && anchored)
if (P.use(1))
user << "<span class='notice'>You attach a cup dispenser onto the water-cooler.</span>"
cupholder = 1
+11 -11
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@@ -13,22 +13,22 @@
return affected && affected.open == (affected.encased ? 3 : 2) && !(affected.status & ORGAN_BLEEDING)
proc/get_max_wclass(var/obj/item/organ/external/affected)
switch (affected.name)
if ("head")
return 1
if ("upper body")
return 3
if ("lower body")
return 2
switch (affected.organ_tag)
if (BP_HEAD)
return ITEMSIZE_TINY
if (BP_TORSO)
return ITEMSIZE_NORMAL
if (BP_GROIN)
return ITEMSIZE_SMALL
return 0
proc/get_cavity(var/obj/item/organ/external/affected)
switch (affected.name)
if ("head")
switch (affected.organ_tag)
if (BP_HEAD)
return "cranial"
if ("upper body")
if (BP_TORSO)
return "thoracic"
if ("lower body")
if (BP_GROIN)
return "abdominal"
return ""
@@ -0,0 +1,43 @@
/obj/structure/anomaly_container
name = "anomaly container"
desc = "Used to safely contain and move anomalies."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "anomaly_container"
density = 1
var/obj/machinery/artifact/contained
/obj/structure/anomaly_container/initialize()
..()
var/obj/machinery/artifact/A = locate() in loc
if(A)
contain(A)
/obj/structure/anomaly_container/attack_hand(var/mob/user)
release()
/obj/structure/anomaly_container/attack_robot(var/mob/user)
if(Adjacent(user))
release()
/obj/structure/anomaly_container/proc/contain(var/obj/machinery/artifact/artifact)
if(contained)
return
contained = artifact
artifact.forceMove(src)
underlays += image(artifact)
desc = "Used to safely contain and move anomalies. \The [contained] is kept inside."
/obj/structure/anomaly_container/proc/release()
if(!contained)
return
contained.dropInto(src)
contained = null
underlays.Cut()
desc = initial(desc)
/obj/machinery/artifact/MouseDrop(var/obj/structure/anomaly_container/over_object)
if(istype(over_object) && Adjacent(over_object) && CanMouseDrop(over_object, usr))
Bumped(usr)
over_object.contain(src)
+4
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@@ -0,0 +1,4 @@
author: Leshana
delete-after: True
changes:
- bugfix: "Bedsheets can be put into washing machines again."
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+4 -1
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@@ -152,7 +152,10 @@ Used In File(s): code\game\objects\items\devices\communicator\communicator.dm
{{:value.name}}
</div>
<div class="itemContent">
<div style="float: left; width: 100%;">{{:value.address}}</div> {{:helper.link('Copy', 'pencil', {'copy' : value.address, 'switch_tab' : 2})}}
<div style="float: left; width: 100%;">{{:value.address}}</div>
{{:helper.link('Copy', 'pencil', {'copy' : value.address, 'switch_tab' : 2})}}
{{:helper.link('Call', 'phone', {'dial' : value.address, 'copy' : value.address, 'switch_tab' : 2})}}
{{:helper.link('Msg', 'mail-closed', {'copy' : value.address, 'copy_name' : value.name, 'switch_tab' : 40})}}
</div>
</div>
{{/for}}
+1 -1
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@@ -19,7 +19,7 @@
{{else}}
<h3>Guest pass terminal #{{:data.uid}}</h3>
<div class='item'>
{{:helper.link('View activity log', 'list', {'mode' : 1})}} {{:helper.link('Issure Pass', 'eject', {'action' : 'issue'})}}
{{:helper.link('View activity log', 'list', {'mode' : 1})}} {{:helper.link('Issue Pass', 'eject', {'action' : 'issue'})}}
</div>
<hr>
<div class='item'>
+1
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@@ -2129,6 +2129,7 @@
#include "code\modules\virus2\helpers.dm"
#include "code\modules\virus2\isolator.dm"
#include "code\modules\virus2\items_devices.dm"
#include "code\modules\xenoarcheaology\anomaly_container.dm"
#include "code\modules\xenoarcheaology\boulder.dm"
#include "code\modules\xenoarcheaology\effect.dm"
#include "code\modules\xenoarcheaology\manuals.dm"