RIG override unification

A file containing rig/override
To document every single icon override in a singular file.
override will also be the Prototype module for mechanical fursuits.

Basically this is a paper thin RIG
This commit is contained in:
Sharkmare
2019-02-22 08:38:57 +01:00
committed by GitHub
parent de4e85fd73
commit 9b7571989f
@@ -0,0 +1,46 @@
//This file will attempt to implement multiple overrides in a single file
//BAsicly the module look, the seperate part designs etc will all be design in here
//All sprites are going to go into a new DMI seperate from other RIGs
//This will be the groundwork for mechanical Fursuits
/obj/item/weapon/rig/override
name = "override control module"
desc = "A Prototype suit not made for space, not made for combat, basically an expensive toy."
icon = 'icons/obj/rig_override_modules.dmi' //the look of the module itself
icon_state = "override_rig"
suit_type = "override suit"
//REEEEMOVE ARMOR
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) //this will be purely cosmetic
emp_protection = 0 //No ARMOR
//TYPES
chest_type = /obj/item/clothing/suit/space/rig/override
helm_type = /obj/item/clothing/head/helmet/space/rig/override
boot_type = /obj/item/clothing/shoes/magboots/rig/override
glove_type = /obj/item/clothing/gloves/gauntlets/rig/override
cell_type = /obj/item/weapon/cell/high/hightech //implementing special cell override
//var/air_type = /obj/item/weapon/tank/oxygen
airtight = 0 //not airtight, nope
seal_delay = 5 //totally not based on the hacker suit
slowdown = 0
offline_slowdown = 0
//modular setup
req_access = list()
initial_modules = list()
/obj/item/clothing/suit/space/rig/override
icon_state = "override_rig_suit" //this is experimental
name = "suit"
breach_threshold = 0
/obj/item/clothing/head/helmet/space/rig/override
icon_state = "override_rig_hood" //this is experimental
name = "hood"
/obj/item/clothing/shoes/magboots/rig/override
icon_state = "override_rig_boots" //this is experimental
name = "shoes"
step_volume_mod = 1
/obj/item/clothing/gloves/gauntlets/rig/override
icon_state = "override_rig_gauntlets" //this is experimental
name = "gloves"