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RIG override unification
A file containing rig/override To document every single icon override in a singular file. override will also be the Prototype module for mechanical fursuits. Basically this is a paper thin RIG
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//This file will attempt to implement multiple overrides in a single file
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//BAsicly the module look, the seperate part designs etc will all be design in here
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//All sprites are going to go into a new DMI seperate from other RIGs
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//This will be the groundwork for mechanical Fursuits
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/obj/item/weapon/rig/override
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name = "override control module"
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desc = "A Prototype suit not made for space, not made for combat, basically an expensive toy."
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icon = 'icons/obj/rig_override_modules.dmi' //the look of the module itself
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icon_state = "override_rig"
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suit_type = "override suit"
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//REEEEMOVE ARMOR
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) //this will be purely cosmetic
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emp_protection = 0 //No ARMOR
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//TYPES
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chest_type = /obj/item/clothing/suit/space/rig/override
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helm_type = /obj/item/clothing/head/helmet/space/rig/override
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boot_type = /obj/item/clothing/shoes/magboots/rig/override
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/override
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cell_type = /obj/item/weapon/cell/high/hightech //implementing special cell override
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//var/air_type = /obj/item/weapon/tank/oxygen
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airtight = 0 //not airtight, nope
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seal_delay = 5 //totally not based on the hacker suit
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slowdown = 0
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offline_slowdown = 0
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//modular setup
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req_access = list()
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initial_modules = list()
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/obj/item/clothing/suit/space/rig/override
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icon_state = "override_rig_suit" //this is experimental
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name = "suit"
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breach_threshold = 0
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/obj/item/clothing/head/helmet/space/rig/override
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icon_state = "override_rig_hood" //this is experimental
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name = "hood"
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/obj/item/clothing/shoes/magboots/rig/override
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icon_state = "override_rig_boots" //this is experimental
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name = "shoes"
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step_volume_mod = 1
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/obj/item/clothing/gloves/gauntlets/rig/override
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icon_state = "override_rig_gauntlets" //this is experimental
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name = "gloves"
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