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Lift Spawnpoint Fix
Fixes the spawnpoint given to the Elevator objs inside one of the three portal rooms. You'll be able to spawn in and out, the location saved to your persistency settings.
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@@ -22,7 +22,8 @@
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/obj/machinery/computer/cryopod/gateway
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name = "teleport oversight console"
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desc = "An interface between visitors and the teleport oversight systems tasked with keeping track of all visitors who enter or exit from the teleporters."
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/* VOREStation Edit
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//TFF 15/5/19 - Corrects spawnpoint type so that persistency saves properly.
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/obj/machinery/cryopod/robot/door/dorms
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desc = "A small elevator that goes down to the residential district."
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on_enter_occupant_message = "The elevator door closes slowly, ready to bring you down to the residential district."
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@@ -31,27 +32,26 @@
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/obj/machinery/computer/cryopod/dorms
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name = "residential oversight console"
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desc = "An interface between visitors and the residential oversight systems tasked with keeping track of all visitors in the residential district."
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*/
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/obj/machinery/cryopod/proc/log_special_item(var/atom/movable/item,var/mob/to_despawn)
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ASSERT(item && to_despawn)
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var/loaded_from_key
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var/char_name = to_despawn.name
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var/item_name = item.name
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// Best effort key aquisition
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if(ishuman(to_despawn))
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var/mob/living/carbon/human/H = to_despawn
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if(H.original_player)
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loaded_from_key = H.original_player
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if(!loaded_from_key && to_despawn.mind && to_despawn.mind.loaded_from_ckey)
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loaded_from_key = to_despawn.mind.loaded_from_ckey
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else
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loaded_from_key = "INVALID"
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// Log to harrass them later
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log_game("CRYO [loaded_from_key]/([to_despawn.name]) cryo'd with [item_name] ([item.type])")
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qdel(item)
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